diff --git a/data/tr1/ship/data/injections/khamoon_fd.bin b/data/tr1/ship/data/injections/khamoon_fd.bin index 45f4ec775..a9bceee83 100644 Binary files a/data/tr1/ship/data/injections/khamoon_fd.bin and b/data/tr1/ship/data/injections/khamoon_fd.bin differ diff --git a/docs/tr1/CHANGELOG.md b/docs/tr1/CHANGELOG.md index a7686a427..23d30d190 100644 --- a/docs/tr1/CHANGELOG.md +++ b/docs/tr1/CHANGELOG.md @@ -2,6 +2,7 @@ - added support for wading, similar to TR2+ (#1537) - fixed missing pushblock SFX in Natla's Mines (#1714) - fixed crash reports not working in certain circumstances (#1738) +- fixed missing trapdoor triggers in City of Khamoon (#1744) - improved enemy item drops by supporting the TR2+ approach of having drops defined in level data (#1713) - improved Italian localization for the Config Tool diff --git a/docs/tr1/README.md b/docs/tr1/README.md index 6f17aa037..68f9821d5 100644 --- a/docs/tr1/README.md +++ b/docs/tr1/README.md @@ -444,7 +444,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det - **St. Francis' Folly**: moved the music trigger for track 3 in room 4 behind the Neptune door, and restored track 15 to play after using the 4 keys - **The Cistern**: missing trigger in room 56 which could result in a softlock - **Tomb of Tihocan**: missing trigger in room 62 for enemy 34 - - **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34 + - **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34, and missing trapdoor triggers in rooms 10 and 18 - **Obelisk of Khamoon**: missing switch trigger type in room 66 - **Natla's Mines**: incorrect flipmap indices in room 85 - **Atlantean Stronghold**: fixed poorly configured portals between rooms 74 and 12