diff --git a/Resources/Prototypes/_LostParadise/Maps/Hell/H_asterisk.yml b/Resources/Prototypes/_LostParadise/Maps/Hell/H_asterisk.yml
new file mode 100644
index 0000000000..8d0de3d64f
--- /dev/null
+++ b/Resources/Prototypes/_LostParadise/Maps/Hell/H_asterisk.yml
@@ -0,0 +1,77 @@
+- type: gameMap
+  id: H_LPPAsterisk
+  mapName: 'Астериск'
+  mapPath: /Maps/_LostParadise/Hell/H_LPPAsterisk.yml
+  minPlayers: 20
+  maxPlayers: 70
+  stations:
+    H_LPPAsterisk:
+      stationProto: StandardNanotrasenStation
+      components:
+        - type: StationRandomTransform
+          enableStationRotation: false
+          maxStationOffset: null
+        - type: StationEmergencyShuttle
+          emergencyShuttlePath: /Maps/Shuttles/DeltaV/NTES_Kaeri.yml
+        - type: StationNameSetup
+          mapNameTemplate: '{0} Станция Астериск {1}'
+          nameGenerator:
+            !type:NanotrasenNameGenerator
+            prefixCreator: 'DV'
+        - type: StationJobs
+          overflowJobs:
+            - Passenger
+          availableJobs:
+          #service
+            Captain: [ 1, 1 ]
+            HeadOfPersonnel: [ 1, 1 ]
+            Bartender: [ 1, 2 ]
+            Botanist: [ 2, 3 ]
+            Chef: [ 1, 2 ]
+            Clown: [ 1, 1 ]
+            Lawyer: [ 2, 2 ]
+            Reporter: [ 1, 1 ]
+            Musician: [ 1, 1 ]
+            Janitor: [ 1, 2 ]
+            Mime: [ 1, 1 ]
+          #engineering
+            ChiefEngineer: [ 1, 1 ]
+            AtmosphericTechnician: [ 1, 1 ] #back by popular demand
+            StationEngineer: [ 3, 3 ]
+            TechnicalAssistant: [ 2, 4 ]
+          #medical
+            ChiefMedicalOfficer: [ 1, 1 ]
+            Chemist: [ 1, 2 ]
+            Paramedic: [ 1, 2 ]
+            MedicalDoctor: [ 2, 3 ]
+            MedicalIntern: [ 2, 3 ]
+          #science
+            ResearchDirector: [ 1, 1 ]
+            Chaplain: [ 1, 1 ]
+            ForensicMantis: [ 1, 1 ]
+            Scientist: [ 2, 3 ]
+            ResearchAssistant: [ 2, 3 ]
+            Borg: [ 1, 2 ]
+          #security
+            HeadOfSecurity: [ 1, 1 ]
+            Warden: [ 1, 1 ]
+            Detective: [ 1, 1 ]
+            Brigmedic: [ 1, 1 ]
+            SecurityOfficer: [ 2, 3 ]
+            SecurityCadet: [ 1, 3 ]
+            Prisoner: [ 1, 2 ] # :^)
+          #supply
+            Quartermaster: [ 1, 1 ]
+            MailCarrier: [ 1, 2 ]
+            SalvageSpecialist: [ 2, 3 ]
+            CargoTechnician: [ 2, 4 ]
+          #civilian
+            Passenger: [ -1, -1 ]
+          #justice
+            Prosecutor: [ 1, 1 ]
+            Clerk: [ 1, 1 ]
+            ChiefJustice: [ 1, 1 ]
+          #LOST PARADISE
+            LPPBlueShieldOfficer: [ 1, 1 ]
+            LPPAdjutant: [ 1, 1 ]
+            LPPSecurityEngineer: [ 1, 1 ]
diff --git a/Resources/Prototypes/_LostParadise/Maps/Hell/H_kerberos.yml b/Resources/Prototypes/_LostParadise/Maps/Hell/H_kerberos.yml
new file mode 100644
index 0000000000..c9795afbac
--- /dev/null
+++ b/Resources/Prototypes/_LostParadise/Maps/Hell/H_kerberos.yml
@@ -0,0 +1,77 @@
+- type: gameMap
+  id: H_LPPKerberos
+  mapName: 'NS Керберос'
+  mapPath: /Maps/_LostParadise/Hell/H_LPPKerberos.yml
+  minPlayers: 30
+  stations:
+    H_LPPKerberos:
+      stationProto: StandardNanotrasenStation
+      components:
+        - type: StationNameSetup
+          mapNameTemplate: '{0} NS Керберос {1}'
+          nameGenerator:
+            !type:NanotrasenNameGenerator
+            prefixCreator: '14'
+        - type: StationEmergencyShuttle
+          emergencyShuttlePath: /Maps/_LostParadise/Shuttles/LPPKerberos_evac.yml
+        - type: StationJobs
+          overflowJobs:
+            - Passenger
+          availableJobs:
+            # Service
+            Bartender: [ 2, 2 ]
+            Botanist: [ 3, 4]
+            Chef: [ 2, 3 ]
+            Janitor: [ 2, 4 ]
+            Captain: [ 1, 1 ]
+            HeadOfPersonnel: [ 1, 1 ]
+            ServiceWorker: [ 4, 6 ]
+            # Engineering
+            ChiefEngineer: [ 1, 1 ]
+            StationEngineer: [ 4, 5 ]
+            AtmosphericTechnician: [ 3, 4 ]
+            TechnicalAssistant: [ 2, 4 ]
+            # Medical
+            ChiefMedicalOfficer: [ 1, 1 ]
+            MedicalDoctor: [ 4, 6 ]
+            Chemist: [ 2, 2 ]
+            MedicalIntern: [ 2, 4 ]
+            Paramedic: [ 1, 1 ]
+            MedicalBorg: [ 2, 3 ]
+            # RND
+            ResearchDirector: [ 1, 1 ]
+            Scientist: [ 4, 6 ]
+            ResearchAssistant: [ 2, 4 ]
+            Borg: [ 3, 6 ]
+            Chaplain: [ 1, 1 ]
+            Librarian: [ 1, 2 ]
+            ForensicMantis: [ 1, 2 ]
+            # Security
+            HeadOfSecurity: [ 1, 1 ]
+            SecurityOfficer: [ 2, 4 ]
+            Warden: [ 1, 1 ]
+            Lawyer: [ 2, 2 ]
+            SecurityCadet: [ 1, 2 ]
+            Detective: [ 1, 1 ]
+            Prisoner: [ 3, 4 ]
+            Brigmedic: [ 1, 1 ]
+            PrisonGuard: [ 1, 1 ]
+            # Logistics
+            CargoTechnician: [ 3, 4 ]
+            Quartermaster: [ 1, 1 ]
+            MailCarrier: [ 1, 2 ]
+            SalvageSpecialist: [ 3, 3 ]
+            # Civilian
+            Passenger: [ -1, -1 ]
+            Clown: [ 1, 1 ]
+            Mime: [ 1, 1 ]
+            Musician: [ 1, 3 ]
+            Reporter: [ 1, 2 ]
+            # Justice
+            Prosecutor: [ 1, 1 ]
+            Clerk: [ 2, 2 ]
+            ChiefJustice: [ 1, 1 ]
+            #LOST PARADISE
+            LPPBlueShieldOfficer: [ 1, 1 ]
+            LPPAdjutant: [ 1, 1 ]
+            LPPSecurityEngineer: [ 1, 1 ]
diff --git a/Resources/Prototypes/_LostParadise/Maps/Hell/H_normandy.yml b/Resources/Prototypes/_LostParadise/Maps/Hell/H_normandy.yml
new file mode 100644
index 0000000000..eb26672feb
--- /dev/null
+++ b/Resources/Prototypes/_LostParadise/Maps/Hell/H_normandy.yml
@@ -0,0 +1,76 @@
+- type: gameMap
+  id: H_LPPNormandy
+  mapName: 'N7 Нормандия'
+  mapPath: /Maps/_LostParadise/Hell/H_LPPNormandy.yml
+  minPlayers: 20
+  stations:
+    H_LPPNormandy:
+      stationProto: StandardNanotrasenStation
+      components:
+        - type: StationNameSetup
+          mapNameTemplate: '{0} N7 Нормандия {1}'
+          nameGenerator:
+            !type:NanotrasenNameGenerator
+            prefixCreator: '14'
+        - type: StationEmergencyShuttle
+          emergencyShuttlePath: /Maps/Shuttles/DeltaV/NTES_UCLB.yml
+        - type: StationJobs
+          overflowJobs:
+            - Passenger
+          availableJobs:
+            # Service
+            Bartender: [ 2, 2 ]
+            Botanist: [ 2, 3]
+            Chef: [ 1, 2 ]
+            Janitor: [ 2, 2 ]
+            Captain: [ 1, 1 ]
+            HeadOfPersonnel: [ 1, 1 ]
+            ServiceWorker: [ 3, 4 ]
+            # Engineering
+            ChiefEngineer: [ 1, 1 ]
+            StationEngineer: [ 4, 5 ]
+            AtmosphericTechnician: [ 2, 2 ]
+            TechnicalAssistant: [ 2, 4 ]
+            # Medical
+            ChiefMedicalOfficer: [ 1, 1 ]
+            MedicalDoctor: [ 3, 5 ]
+            Chemist: [ 2, 2 ]
+            MedicalIntern: [ 2, 4 ]
+            Paramedic: [ 1, 1 ]
+            # RND
+            ResearchDirector: [ 1, 1 ]
+            Scientist: [ 3, 4 ]
+            ResearchAssistant: [ 2, 4 ]
+            Borg: [ 1, 2 ]
+            Chaplain: [ 1, 1 ]
+            Librarian: [ 1, 1 ]
+            ForensicMantis: [ 1, 2 ]
+            # Security
+            HeadOfSecurity: [ 1, 1 ]
+            SecurityOfficer: [ 3, 4 ]
+            Warden: [ 1, 1 ]
+            Lawyer: [ 2, 3 ]
+            SecurityCadet: [ 2, 2 ]
+            Detective: [ 1, 1 ]
+            Prisoner: [ 2, 3 ]
+            Brigmedic: [ 1, 1 ]
+            PrisonGuard: [ 1, 1 ]
+            # Logistics
+            CargoTechnician: [ 3, 4 ]
+            Quartermaster: [ 1, 1 ]
+            MailCarrier: [ 1, 2 ]
+            SalvageSpecialist: [ 4, 4 ]
+            # Civilian
+            Passenger: [ -1, -1 ]
+            Clown: [ 1, 1 ]
+            Mime: [ 1, 1 ]
+            Musician: [ 1, 3 ]
+            Reporter: [ 1, 2 ]
+            # Justice
+            Prosecutor: [ 1, 1 ]
+            Clerk: [ 1, 1 ]
+            ChiefJustice: [ 1, 1 ]
+            #LOST PARADISE
+            LPPBlueShieldOfficer: [ 1, 1 ]
+            LPPAdjutant: [ 1, 1 ]
+            LPPSecurityEngineer: [ 1, 1 ]
diff --git a/Resources/Prototypes/_LostParadise/Maps/Hell/H_pebble.yml b/Resources/Prototypes/_LostParadise/Maps/Hell/H_pebble.yml
new file mode 100644
index 0000000000..cc65e04cda
--- /dev/null
+++ b/Resources/Prototypes/_LostParadise/Maps/Hell/H_pebble.yml
@@ -0,0 +1,70 @@
+- type: gameMap
+  id: H_LPPPebble
+  mapName: 'Пеббл'
+  mapPath: /Maps/_LostParadise/Hell/H_LPPPebble.yml
+  minPlayers: 0
+  maxPlayers: 30
+  stations:
+    H_LPPPebbleStation:
+      stationProto: StandardNanotrasenStation
+      components:
+        - type: StationNameSetup
+          mapNameTemplate: '{0} Станция Пеббл {1}'
+          nameGenerator:
+            !type:NanotrasenNameGenerator
+            prefixCreator: 'DV'
+        - type: StationJobs
+          overflowJobs:
+            - Passenger
+          availableJobs:
+          #service
+            Captain: [ 1, 1 ]
+            HeadOfPersonnel: [ 1, 1 ]
+            Bartender: [ 1, 2 ]
+            Botanist: [ 2, 2 ]
+            Boxer: [ 2, 2 ]
+            Chef: [ 2 , 2 ]
+            Clown: [ 1, 1 ]
+            Lawyer: [ 1, 1 ]
+            Musician: [ 1, 1 ]
+            Janitor: [ 1, 2 ]
+            Mime: [ 1, 1 ]
+          #engineering
+            ChiefEngineer: [ 1, 1 ]
+            AtmosphericTechnician: [ 1, 1]
+            StationEngineer: [ 2, 3 ]
+            TechnicalAssistant: [ 2, 2 ]
+          #medical
+            ChiefMedicalOfficer: [ 1, 1 ]
+            Chemist: [ 1, 1 ]
+            MedicalDoctor: [ 2, 3 ]
+            MedicalIntern: [ 2, 2 ]
+            Paramedic: [ 1, 1 ]
+            Psychologist: [ 1, 1 ]
+          #science
+            ResearchDirector: [ 1, 1 ]
+            Chaplain: [ 1, 1 ]
+            ForensicMantis: [ 1, 1 ]
+            Scientist: [ 2, 3 ]
+            ResearchAssistant: [ 2, 2 ]
+            Borg: [ 1, 1 ]
+          #security
+            HeadOfSecurity: [ 1, 1 ]
+            Warden: [ 1, 1 ]
+            Detective: [ 1, 1 ]
+            SecurityOfficer: [ 2, 2 ]
+            SecurityCadet: [ 1, 1 ]
+          #supply
+            Quartermaster: [ 1, 1 ]
+            MailCarrier: [ 1, 2 ]
+            SalvageSpecialist: [ 2, 2 ]
+            CargoTechnician: [ 2, 3 ]
+          #civilian
+            Passenger: [ -1, -1 ]
+          #justice
+            Prosecutor: [ 1, 1 ]
+            Clerk: [ 1, 1 ]
+          #LOST PARADISE
+            LPPBlueShieldOfficer: [ 1, 1 ]
+            LPPAdjutant: [ 1, 1 ]
+            LPPSecurityEngineer: [ 1, 1 ]
diff --git a/Resources/Prototypes/_LostParadise/Maps/Pools/LostParadiseMapPool.yml b/Resources/Prototypes/_LostParadise/Maps/Pools/LostParadiseMapPool.yml
index f0391f8f58..1ccab09d9d 100644
--- a/Resources/Prototypes/_LostParadise/Maps/Pools/LostParadiseMapPool.yml
+++ b/Resources/Prototypes/_LostParadise/Maps/Pools/LostParadiseMapPool.yml
@@ -1,8 +1,7 @@
 - type: gameMapPool
   id: LostParadiseMapPool
   maps:
-  - LPPAsterisk
-  - LPPSubmarine
-  - LPPPebble
-  - LPPNormandy
-  - LPPKerberos
+  - H_LPPAsterisk
+  - H_LPPPebble
+  - H_LPPNormandy
+  - H_LPPKerberos