From ee05fd8eb3fa8a6f0fec69124587d7f07684ee16 Mon Sep 17 00:00:00 2001 From: MegaDaimond <158335048+MegaDaimond@users.noreply.github.com> Date: Tue, 27 Aug 2024 18:52:49 +0700 Subject: [PATCH 1/3] =?UTF-8?q?=D0=9C=D0=B8=D0=BA=D1=80=D0=BE=D0=B0=D0=BF?= =?UTF-8?q?=D0=B4=D0=B5=D0=B9=D1=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Предметы для НПЗ, немного косметики, заказы от Евгена и всё. --- .../Entities/Objects/Shields/shields.yml | 26 +- .../Ammunition/Projectiles/antimateriel.yml | 6 +- .../Weapons/Guns/Projectiles/projectiles.yml | 6 +- .../Objects/Weapons/Guns/Snipers/snipers.yml | 1 + .../Inventories/ERPMachine.yml | 2 + .../Clothing/Head/hardsuit-helmet-eva.yml | 31 ++- .../Entities/Clothing/Head/hats.yml | 2 +- .../Entities/Clothing/Head/helmet.yml | 17 ++ .../Entities/Clothing/Mask/hardsuit-mask.yml | 3 +- .../Entities/Clothing/Mask/mask.yml | 18 ++ .../Entities/Clothing/Neck/cloaks.yml | 12 +- .../Entities/Clothing/Neck/scarf.yml | 1 + .../Entities/Clothing/Neck/shemags.yml | 135 ++++++++++ .../Entities/Clothing/OuterClothing/NPZ.yml | 246 ++++++++++++++++++ .../Clothing/OuterClothing/hardsuits.yml | 68 ++++- .../Clothing/OuterClothing/miksuitjugger.yml | 2 +- .../OuterClothing/upgradedleaderNFSD.yml | 84 ------ .../Entities/Clothing/Shoes/boots.yml | 4 - .../Clothing/Uniforms/jumpsuitsnpz.yml | 14 + .../Snipers/heavy_sniper.rsi/inhand-left.png | Bin 531 -> 1719 bytes .../Snipers/heavy_sniper.rsi/inhand-right.png | Bin 567 -> 1665 bytes .../Clothing/Head/Hats/maidencap.rsi/icon.png | Bin 587 -> 555 bytes .../NPZ/NPZhelm.rsi/equipped-HELMET.png | Bin 0 -> 790 bytes .../Head/Helmets/NPZ/NPZhelm.rsi/icon.png | Bin 0 -> 376 bytes .../Helmets/NPZ/NPZhelm.rsi/inhand-left.png | Bin 0 -> 467 bytes .../Helmets/NPZ/NPZhelm.rsi/inhand-right.png | Bin 0 -> 460 bytes .../Head/Helmets/NPZ/NPZhelm.rsi/meta.json | 26 ++ .../Mask/widebalaclava.rsi/equipped-MASK.png | Bin 0 -> 477 bytes .../Clothing/Mask/widebalaclava.rsi/icon.png | Bin 0 -> 387 bytes .../Clothing/Mask/widebalaclava.rsi/meta.json | 18 ++ .../Cloaks/Monorich.rsi/equipped-NECK.png | Bin 0 -> 2588 bytes .../Neck/Cloaks/Monorich.rsi/icon.png | Bin 0 -> 1039 bytes .../Neck/Cloaks/Monorich.rsi/inhand-left.png | Bin 0 -> 703 bytes .../Neck/Cloaks/Monorich.rsi/inhand-right.png | Bin 0 -> 693 bytes .../Neck/Cloaks/Monorich.rsi/meta.json | 26 ++ .../NPZ/upgneckadmiral.rsi/equipped-NECK.png | Bin 1322 -> 1642 bytes .../shemags/bluedown.rsi/equipped-NECK.png | Bin 0 -> 731 bytes .../Neck/shemags/bluedown.rsi/icon.png | Bin 0 -> 504 bytes .../Neck/shemags/bluedown.rsi/meta.json | 18 ++ .../Neck/shemags/blueup.rsi/equipped-MASK.png | Bin 0 -> 824 bytes .../Clothing/Neck/shemags/blueup.rsi/icon.png | Bin 0 -> 504 bytes .../Neck/shemags/blueup.rsi/meta.json | 18 ++ .../shemags/browndown.rsi/equipped-NECK.png | Bin 0 -> 755 bytes .../Neck/shemags/browndown.rsi/icon.png | Bin 0 -> 508 bytes .../Neck/shemags/browndown.rsi/meta.json | 18 ++ .../shemags/brownup.rsi/equipped-MASK.png | Bin 0 -> 841 bytes .../Neck/shemags/brownup.rsi/icon.png | Bin 0 -> 508 bytes .../Neck/shemags/brownup.rsi/meta.json | 18 ++ .../shemags/greendown.rsi/equipped-NECK.png | Bin 0 -> 625 bytes .../Neck/shemags/greendown.rsi/icon.png | Bin 0 -> 505 bytes .../Neck/shemags/greendown.rsi/meta.json | 18 ++ .../shemags/greenup.rsi/equipped-MASK.png | Bin 0 -> 710 bytes .../Neck/shemags/greenup.rsi/icon.png | Bin 0 -> 505 bytes .../Neck/shemags/greenup.rsi/meta.json | 18 ++ .../shemags/purpledown.rsi/equipped-NECK.png | Bin 0 -> 749 bytes .../Neck/shemags/purpledown.rsi/icon.png | Bin 0 -> 511 bytes .../Neck/shemags/purpledown.rsi/meta.json | 18 ++ .../shemags/purpleup.rsi/equipped-MASK.png | Bin 0 -> 834 bytes .../Neck/shemags/purpleup.rsi/icon.png | Bin 0 -> 511 bytes .../Neck/shemags/purpleup.rsi/meta.json | 18 ++ .../shemags/reddown.rsi/equipped-NECK.png | Bin 0 -> 753 bytes .../Neck/shemags/reddown.rsi/icon.png | Bin 0 -> 482 bytes .../Neck/shemags/reddown.rsi/meta.json | 18 ++ .../Neck/shemags/redup.rsi/equipped-MASK.png | Bin 0 -> 807 bytes .../Clothing/Neck/shemags/redup.rsi/icon.png | Bin 0 -> 482 bytes .../Clothing/Neck/shemags/redup.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 982 bytes .../Armor/NPZarmorvest.rsi/icon.png | Bin 0 -> 382 bytes .../Armor/NPZarmorvest.rsi/inhand-left.png | Bin 0 -> 286 bytes .../Armor/NPZarmorvest.rsi/inhand-right.png | Bin 0 -> 291 bytes .../Armor/NPZarmorvest.rsi/meta.json | 26 ++ .../NPZcoat.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1674 bytes .../OuterClothing/Coats/NPZcoat.rsi/icon.png | Bin 0 -> 600 bytes .../Coats/NPZcoat.rsi/inhand-left.png | Bin 0 -> 410 bytes .../Coats/NPZcoat.rsi/inhand-right.png | Bin 0 -> 441 bytes .../OuterClothing/Coats/NPZcoat.rsi/meta.json | 26 ++ .../body.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2129 bytes .../Hardsuits/NPZsciense/body.rsi/icon.png | Bin 0 -> 841 bytes .../NPZsciense/body.rsi/inhand-left.png | Bin 0 -> 941 bytes .../NPZsciense/body.rsi/inhand-right.png | Bin 0 -> 922 bytes .../Hardsuits/NPZsciense/body.rsi/meta.json | 26 ++ .../NPZsciense/head.rsi/equipped-HELMET.png | Bin 0 -> 950 bytes .../Hardsuits/NPZsciense/head.rsi/icon.png | Bin 0 -> 358 bytes .../Hardsuits/NPZsciense/head.rsi/meta.json | 19 ++ .../hard.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2049 bytes .../Hardsuits/NPZspecops/hard.rsi/icon.png | Bin 0 -> 813 bytes .../NPZspecops/hard.rsi/inhand-left.png | Bin 0 -> 622 bytes .../NPZspecops/hard.rsi/inhand-right.png | Bin 0 -> 629 bytes .../Hardsuits/NPZspecops/hard.rsi/meta.json | 26 ++ .../NPZspecops/helm.rsi/icon-flash.png | Bin 0 -> 379 bytes .../Hardsuits/NPZspecops/helm.rsi/icon.png | Bin 0 -> 380 bytes .../Hardsuits/NPZspecops/helm.rsi/meta.json | 41 +++ .../helm.rsi/off-equipped-HELMET.png | Bin 0 -> 978 bytes .../NPZspecops/helm.rsi/off-inhand-left.png | Bin 0 -> 916 bytes .../NPZspecops/helm.rsi/off-inhand-right.png | Bin 0 -> 945 bytes .../helm.rsi/on-equipped-HELMET.png | Bin 0 -> 980 bytes .../NPZspecops/helm.rsi/on-inhand-left.png | Bin 0 -> 1162 bytes .../NPZspecops/helm.rsi/on-inhand-right.png | Bin 0 -> 1219 bytes .../hard.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1697 bytes .../Hardsuits/NPZtrooper/hard.rsi/icon.png | Bin 0 -> 790 bytes .../NPZtrooper/hard.rsi/inhand-left.png | Bin 0 -> 622 bytes .../NPZtrooper/hard.rsi/inhand-right.png | Bin 0 -> 629 bytes .../Hardsuits/NPZtrooper/hard.rsi/meta.json | 26 ++ .../NPZtrooper/helm.rsi/icon-flash.png | Bin 0 -> 337 bytes .../Hardsuits/NPZtrooper/helm.rsi/icon.png | Bin 0 -> 339 bytes .../Hardsuits/NPZtrooper/helm.rsi/meta.json | 41 +++ .../helm.rsi/off-equipped-HELMET.png | Bin 0 -> 822 bytes .../NPZtrooper/helm.rsi/off-inhand-left.png | Bin 0 -> 916 bytes .../NPZtrooper/helm.rsi/off-inhand-right.png | Bin 0 -> 945 bytes .../helm.rsi/on-equipped-HELMET.png | Bin 0 -> 821 bytes .../NPZtrooper/helm.rsi/on-inhand-left.png | Bin 0 -> 1162 bytes .../NPZtrooper/helm.rsi/on-inhand-right.png | Bin 0 -> 1219 bytes .../Hardsuits/miksuit.rsi/meta.json | 18 +- .../NPZoverall.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1435 bytes .../Uniforms/NPZ/NPZoverall.rsi/icon.png | Bin 0 -> 621 bytes .../NPZ/NPZoverall.rsi/inhand-left.png | Bin 0 -> 663 bytes .../NPZ/NPZoverall.rsi/inhand-right.png | Bin 0 -> 684 bytes .../Uniforms/NPZ/NPZoverall.rsi/meta.json | 26 ++ 118 files changed, 1085 insertions(+), 118 deletions(-) create mode 100644 Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/shemags.yml create mode 100644 Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml delete mode 100644 Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/upgradedleaderNFSD.yml create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Mask/widebalaclava.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Mask/widebalaclava.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Mask/widebalaclava.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/Cloaks/Monorich.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/Cloaks/Monorich.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/Cloaks/Monorich.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/Cloaks/Monorich.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/Cloaks/Monorich.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/bluedown.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/bluedown.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/bluedown.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/blueup.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/blueup.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/blueup.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/browndown.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/browndown.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/browndown.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/brownup.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/brownup.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/brownup.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greendown.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greendown.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greendown.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greenup.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greenup.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/greenup.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpledown.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpledown.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpledown.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpleup.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpleup.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/purpleup.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/reddown.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/reddown.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/reddown.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/redup.rsi/equipped-MASK.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/redup.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Neck/shemags/redup.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/body.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/body.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/body.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/body.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/body.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/head.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/head.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZsciense/head.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/icon-flash.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/off-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/off-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/on-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi/on-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/icon-flash.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/off-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/off-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/on-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi/on-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/meta.json diff --git a/Resources/Prototypes/Entities/Objects/Shields/shields.yml b/Resources/Prototypes/Entities/Objects/Shields/shields.yml index b794e42ff7..cf7215841b 100644 --- a/Resources/Prototypes/Entities/Objects/Shields/shields.yml +++ b/Resources/Prototypes/Entities/Objects/Shields/shields.yml @@ -36,13 +36,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 80 + damage: 160 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 40 #This is probably enough damage before it breaks + damage: 80 #This is probably enough damage before it breaks behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -150,13 +150,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 60 + damage: 120 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 30 #Weaker shield + damage: 60 #Weaker shield behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -206,13 +206,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 40 + damage: 80 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 20 #Very weak shield + damage: 40 #Very weak shield behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -259,13 +259,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 40 + damage: 80 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 20 + damage: 40 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -344,7 +344,7 @@ thresholds: - trigger: !type:DamageTrigger - damage: 40 + damage: 80 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -433,13 +433,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 180 + damage: 360 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 100 + damage: 200 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] @@ -512,13 +512,13 @@ thresholds: - trigger: !type:DamageTrigger - damage: 100 + damage: 200 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] - trigger: !type:DamageTrigger - damage: 70 + damage: 140 behaviors: - !type:DoActsBehavior acts: [ "Destruction" ] diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml index 31d7b65fe8..11c5aed0a9 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml @@ -7,7 +7,7 @@ - type: Projectile damage: types: - Piercing: 40 - Structural: 30 + Piercing: 50 + Structural: 50 - type: StaminaDamageOnCollide - damage: 35 + damage: 40 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 2fdca29fc4..12b3232812 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -414,11 +414,11 @@ impactEffect: BulletImpactEffectKinetic damage: types: - Blunt: 25 - Structural: 30 + Blunt: 17 + Structural: 45 # Short lifespan - type: TimedDespawn - lifetime: 0.4 + lifetime: 0.5 - type: entity id: BulletKineticShuttle diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index adb8e323f4..28dd46726a 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -71,6 +71,7 @@ - CartridgeAntiMateriel capacity: 5 proto: CartridgeAntiMateriel +- type: MultiHandedItemComponent - type: entity name: musket diff --git a/Resources/Prototypes/_LostParadise/Catalog/VendingMachines/Inventories/ERPMachine.yml b/Resources/Prototypes/_LostParadise/Catalog/VendingMachines/Inventories/ERPMachine.yml index 0d840d25e0..b2e265ed1a 100644 --- a/Resources/Prototypes/_LostParadise/Catalog/VendingMachines/Inventories/ERPMachine.yml +++ b/Resources/Prototypes/_LostParadise/Catalog/VendingMachines/Inventories/ERPMachine.yml @@ -64,3 +64,5 @@ LPPClothingNeckCollarSpiked: 3 LPPClothingMaskKinkyMuzzle: 3 LPPClothingUniformboobasuit: 3 + LPPClothingHeadHatMaid: 3 + LPPOuterClothingGarfield: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hardsuit-helmet-eva.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hardsuit-helmet-eva.yml index e502e66bf6..0bb8e265ab 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hardsuit-helmet-eva.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hardsuit-helmet-eva.yml @@ -10,6 +10,7 @@ - type: Clothing sprite: _LostParadise/Clothing/Head/Helmets/acienthelmsyndieeva.rsi - type: BreathMask + - type: EyeProtection - type: PointLight color: "green" - type: PressureProtection @@ -33,7 +34,7 @@ id: LPPClothingHeadHelmetHunter noSpawn: true name: шлем древнего скафандра Охотника (защитный) - description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. он в защитном. + description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. он в защитном режиме. components: - type: Sprite sprite: _LostParadise/Clothing/Head/Helmets/winterhardsuithelm.rsi @@ -88,3 +89,31 @@ Radiation: 0.8 - type: TemperatureProtection coefficient: 0.005 + +- type: entity + parent: ClothingHeadHardsuitBase + id: LPPClothingHeadHelmetScienceNPZ + noSpawn: true + name: шлем научного скафандра НПЗ + description: Шлем от скафандра, довольно полезен и имеет встроенный функционал, по типу определения жидкостей и защиту от сварки. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/head.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/head.rsi + - type: BreathMask + - type: EyeProtection + - type: SolutionScanner + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Heat: 0.95 + Radiation: 0.3 + - type: TemperatureProtection + coefficient: 0.005 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hats.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hats.yml index fda4b27339..2b7f65fd18 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hats.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/hats.yml @@ -100,7 +100,7 @@ - type: entity parent: ClothingHeadBase id: LPPClothingHeadHatMaid - name: ободок горничной + name: чепчик горничной description: Элемент одежды, который является неотъемлимой частью любой элитной горничной. components: - type: Sprite diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml index c52bf8cf4e..262d78b1c9 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml @@ -109,3 +109,20 @@ Slash: 0.6 Piercing: 0.6 Heat: 0.8 + +- type: entity + parent: ClothingHeadBase + id: LPPClothingHeadHelmetNPZ + name: шлем НПЗ + description: Крепкий шлем из кевлара и пластали, защитит от мелкокалиберной пули, а так же шрапнели. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/hardsuit-mask.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/hardsuit-mask.yml index 20a4dab291..62de6d5cbf 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/hardsuit-mask.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/hardsuit-mask.yml @@ -11,6 +11,7 @@ sprite: _LostParadise/Clothing/Mask/acienthelmsyndiebattle.rsi equipSound: /Audio/Mecha/mechmove03.ogg unequipSound: /Audio/Mecha/mechmove03.ogg + - type: FlashImmunity - type: Armor modifiers: coefficients: @@ -29,7 +30,7 @@ id: LPPClothingMaskHunter noSpawn: true name: шлем скафандра охотника (походный) - description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. Он в походном режиме + description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. Он в походном режиме. components: - type: Sprite sprite: _LostParadise/Clothing/Mask/winterhuntermask.rsi diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/mask.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/mask.yml index 7513e50965..d3a6b834b8 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/mask.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/mask.yml @@ -340,3 +340,21 @@ - type: Construction graph: Muzzle node: muzzle + +- type: entity + parent: ClothingMaskGas + id: LPPClothingBalaclavawide + name: балаклава с широким вырезом для глаз + description: Почувствуйте себя крайне тактикульным с этой кевларовой балаклавой, что защитит всё ваше лицо, кроме глаз, так что рекомендуется испоьзовать очки для защиты глаз от страйкбольных шариков (От реальных пуль вряд ли спасёт). + components: + - type: Sprite + sprite: _LostParadise/Clothing/Mask/widebalaclava.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Mask/widebalaclava.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Heat: 0.95 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/cloaks.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/cloaks.yml index b60f7d9023..023a088a91 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/cloaks.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/cloaks.yml @@ -204,4 +204,14 @@ description: Плащ для пафосного скидывания, чтобы показать всем ваши медали и ордена! components: - type: Sprite - sprite: _LostParadise/Clothing/Neck/NPZ/upgneckadmiral.rsi \ No newline at end of file + sprite: _LostParadise/Clothing/Neck/NPZ/upgneckadmiral.rsi + +- type: entity + parent: ClothingNeckBase + id: LPPCloakJapaneese + suffix: СПОНСОР + name: накидка в японском стиле + description: Kore yon deru hito wa bakadayo. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/Cloaks/Monorich.rsi \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/scarf.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/scarf.yml index 24f9930675..2e604a99ce 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/scarf.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/scarf.yml @@ -2,6 +2,7 @@ parent: ClothingNeckBase id: LPPClothingWindyScarf name: windy scarf + suffix: СПОНСОР description: Cool scarf for cool people components: - type: Sprite diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/shemags.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/shemags.yml new file mode 100644 index 0000000000..5262c47da3 --- /dev/null +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Neck/shemags.yml @@ -0,0 +1,135 @@ +- type: entity + parent: ClothingNeckBase + id: LPPClothingNeckShemagGreen + name: зелёный шемаг + description: тёплая шёлковая ткань, защищающая от пыли и холода, а так же придающая брутальности и тактикульности носителю. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/greendown.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/greendown.rsi + - type: ToggleableClothing + clothingPrototype: LPPClothingMaskShemagGreen + requiredSlot: + - neck + slot: mask + +- type: entity + parent: ClothingMaskBase + id: LPPClothingMaskShemagGreen + categories: [ HideSpawnMenu ] + name: зелёный шемаг + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/greenup.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/greenup.rsi + +- type: entity + parent: ClothingNeckBase + id: LPPClothingNeckShemagRed + name: красный шемаг + description: тёплая шёлковая ткань, защищающая от пыли и холода, а так же придающая брутальности и тактикульности носителю. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/reddown.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/reddown.rsi + - type: ToggleableClothing + clothingPrototype: LPPClothingMaskShemagRed + requiredSlot: + - neck + slot: mask + +- type: entity + parent: ClothingMaskBase + id: LPPClothingMaskShemagRed + categories: [ HideSpawnMenu ] + name: красный шемаг + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/redup.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/redup.rsi + +- type: entity + parent: ClothingNeckBase + id: LPPClothingNeckShemagBlue + name: синий шемаг + description: тёплая шёлковая ткань, защищающая от пыли и холода, а так же придающая брутальности и тактикульности носителю. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/bluedown.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/bluedown.rsi + - type: ToggleableClothing + clothingPrototype: LPPClothingMaskShemagBlue + requiredSlot: + - neck + slot: mask + +- type: entity + parent: ClothingMaskBase + id: LPPClothingMaskShemagBlue + categories: [ HideSpawnMenu ] + name: синий шемаг + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/blueup.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/blueup.rsi + +- type: entity + parent: ClothingNeckBase + id: LPPClothingNeckShemagBrown + name: коричневый шемаг + description: тёплая шёлковая ткань, защищающая от пыли и холода, а так же придающая брутальности и тактикульности носителю. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/browndown.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/browndown.rsi + - type: ToggleableClothing + clothingPrototype: LPPClothingMaskShemagBrown + requiredSlot: + - neck + slot: mask + +- type: entity + parent: ClothingMaskBase + id: LPPClothingMaskShemagBrown + categories: [ HideSpawnMenu ] + name: коричневый шемаг + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/brownup.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/brownup.rsi + +- type: entity + parent: ClothingNeckBase + id: LPPClothingNeckShemagPurple + name: фиолетовый шемаг + description: тёплая шёлковая ткань, защищающая от пыли и холода, а так же придающая брутальности и тактикульности носителю. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/purpledown.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/purpledown.rsi + - type: ToggleableClothing + clothingPrototype: LPPClothingMaskShemagPurple + requiredSlot: + - neck + slot: mask + +- type: entity + parent: ClothingMaskBase + id: LPPClothingMaskShemagPurple + categories: [ HideSpawnMenu ] + name: фиолетовый шемаг + components: + - type: Sprite + sprite: _LostParadise/Clothing/Neck/shemags/purpleup.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Neck/shemags/purpleup.rsi + diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml new file mode 100644 index 0000000000..6017f8d695 --- /dev/null +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml @@ -0,0 +1,246 @@ +- type: entity + parent: ClothingOuterHardsuitBase + id: LPPClothingOuterHardsuitLeaderNFSD + name: элитный скафандр НПЗ + description: Прототип новой линейки скафандров НПЗ. Мобильность, отражение пуль, защита от крайне высокого давления и всё это в ВАШИХ руках. Ксенофобия идёт в комплекте. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrlead.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrlead.rsi + - type: Item + size: Huge + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: Armor + modifiers: + coefficients: + Blunt: 0.35 + Slash: 0.35 + Piercing: 0.4 + Caustic: 0.2 + Heat: 0.5 + Radiation: 0.2 + - type: Reflect + enabled: true + reflectProb: 0.15 + spread: 100 + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: LPPClothingOuterHardsuitHelmetLeaderNFSD + - type: StaticPrice + price: 350 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: LPPClothingOuterHardsuitHelmetLeaderNFSD + name: шлем элитного скафандра шерифа + description: Пархай как бабочка, жаль, что ты уже мёртв, жалкий ксенос! + categories: [ HideSpawnMenu ] + components: + - type: BreathMask + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrleadhelmet.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrleadhelmet.rsi + - type: PointLight + color: white + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.8 + +- type: entity + parent: ClothingOuterArmorBasic + id: LPPClothingOuterArmoradvancedNPZ + name: комплект защиты НПЗ + description: Комплект из бронеэлементов, защищающие жизненно важные органы, а так же конечности носителя. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Armor/upgbulletproof.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Armor/upgbulletproof.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.55 + Slash: 0.55 + Piercing: 0.4 + Heat: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 + +- type: entity + parent: ClothingOuterHardsuitBase + id: LPPClothingOuterHardsuitNPZ + name: скафандр НПЗ + description: Стандартный скафандр войск Нового Правительства Земли, удобен и надёжен. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/hard.rsi + - type: Item + size: Huge + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.5 + Caustic: 0.5 + Heat: 0.55 + Radiation: 0.2 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: LPPClothingOuterHardsuitHelmetNPZ + - type: StaticPrice + price: 350 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: LPPClothingOuterHardsuitHelmetNPZ + name: шлем скафандра НПЗ + description: Пархай как бабочка, жаль, что ты уже мёртв, жалкий ксенос! + categories: [ HideSpawnMenu ] + components: + - type: BreathMask + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZtrooper/helm.rsi + - type: PointLight + color: white + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.8 + +- type: entity + parent: ClothingOuterHardsuitBase + id: LPPClothingOuterHardsuitSpecopsNPZ + name: скафандр спецподразделения НПЗ + description: Модифицированный вариант стандартного скафандра НПЗ, предоставляет мобильность, крепкость, а так же хорошую защиту от всевозможных видов урона. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/hard.rsi + - type: Item + size: Huge + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.35 + Caustic: 0.2 + Heat: 0.4 + Radiation: 0.2 + - type: Reflect + enabled: true + reflectProb: 0.1 + spread: 100 + - type: ClothingSpeedModifier + walkModifier: 1.1 + sprintModifier: 1.05 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: LPPClothingOuterHardsuitHelmetSpecopsNPZ + - type: StaticPrice + price: 350 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: LPPClothingOuterHardsuitHelmetSpecopsNPZ + name: шлем спецподразделения НПЗ + description: Пархай как бабочка, жаль, что ты уже мёртв, жалкий ксенос! + categories: [ HideSpawnMenu ] + components: + - type: BreathMask + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/NPZspecops/helm.rsi + - type: PointLight + color: white + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.8 + Radiation: 0.6 + +- type: entity + parent: ClothingOuterStorageBase + id: LPPClothingOuterCoatNPZ + name: куртка с символикой НПЗ + description: Лёгкая нейлоновая куртка с яркими неоновыми полосками и принтом на спине, а так же карманами. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Coats/NPZcoat.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + +- type: entity + parent: ClothingOuterArmorBasic + id: LPPClothingOuterArmorNPZ + name: бронежилет с символикой НПЗ + description: Бронежилет с опознавательными элементами НПЗ. + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Armor/NPZarmorvest.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.65 + - type: ExplosionResistance + damageCoefficient: 0.7 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml index 642c4384aa..4ec5b1e2bb 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml @@ -54,6 +54,10 @@ Caustic: 0.1 Shock: 0.1 Cold: 0.1 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetHardsuitIIC @@ -101,8 +105,8 @@ highPressureMultiplier: 0.525 lowPressureMultiplier: 10000 - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.55 + walkModifier: 0.85 + sprintModifier: 0.7 - type: Armor modifiers: coefficients: @@ -131,8 +135,8 @@ highPressureMultiplier: 0.525 lowPressureMultiplier: 10000 - type: ClothingSpeedModifier - walkModifier: 1. - sprintModifier: 1. + walkModifier: 1.0 + sprintModifier: 1.0 - type: Armor modifiers: coefficients: @@ -388,8 +392,10 @@ Caustic: 0.1 Shock: 0.1 Cold: 0.1 + - type: TemperatureProtection + coefficient: 0.5 - type: ExplosionResistance - damageCoefficient: 0.15 + damageCoefficient: 0.2 - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetHardsuitIICPyrotech - type: BiocodedClothing @@ -421,6 +427,10 @@ Caustic: 0.1 Shock: 0.1 Cold: 0.1 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetHardsuitIICMedic - type: BiocodedClothing @@ -452,6 +462,10 @@ Caustic: 0.1 Shock: 0.1 Cold: 0.1 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetHardsuitIICCommand - type: BiocodedClothing @@ -483,6 +497,10 @@ Caustic: 0.1 Shock: 0.1 Cold: 0.1 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetHardsuitIICEngineer - type: BiocodedClothing @@ -512,9 +530,49 @@ Radiation: 0.25 Shock: 0.5 Cold: 0.5 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 - type: ClothingSpeedModifier walkModifier: 0.8 sprintModifier: 0.8 - type: HeldSpeedModifier - type: ToggleableClothing clothingPrototype: LPPClothingHeadHelmetRND + +- type: entity + parent: ClothingOuterHardsuitBase + id: LPPClothingOuterHardsuitScienceNPZ + name: Научно Исследовательский Скафандр НПЗ + description: Защитный скафандр, разработанный для работы научного персонала НПЗ, а так же техников в открытом космосе и тяжёлых условиях планет. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/body.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/body.rsi + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Caustic: 0.2 + Heat: 0.7 + Radiation: 0.1 + Shock: 0.5 + Cold: 0.5 + - type: TemperatureProtection + coefficient: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: LPPClothingHeadHelmetScienceNPZ \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/miksuitjugger.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/miksuitjugger.yml index 3a5f53c8fc..1bb4f42a49 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/miksuitjugger.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/miksuitjugger.yml @@ -2,7 +2,7 @@ parent: ClothingOuterHardsuitBase id: LPPClothingOuterHardsuitMiksuitJugger name: обесцвеченный скафандр "Панцирь" - description: Отреставрированный скафаднр старых моделей джагернаутов синдиката, слегка видоизменённый под хотелки нынешнего владельца. + description: Отреставрированный скафандр старых моделей джаггернаутов Киберсана, видоизменённый под хотелки нынешнего владельца. components: - type: Sprite sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/miksuitjugger.rsi diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/upgradedleaderNFSD.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/upgradedleaderNFSD.yml deleted file mode 100644 index 00bda2f859..0000000000 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/upgradedleaderNFSD.yml +++ /dev/null @@ -1,84 +0,0 @@ -- type: entity - parent: ClothingOuterHardsuitBase - id: LPPClothingOuterHardsuitLeaderNFSD - name: элитный скафандр НПЗ - description: Прототип новой линейки скафандров НПЗ. Мобильность, отражение пуль, защита от крайне высокого давления и всё это в ВАШИХ руках. Ксенофобия идёт в комплекте. - components: - - type: Sprite - sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrlead.rsi - - type: Clothing - sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrlead.rsi - - type: Item - size: Huge - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ExplosionResistance - damageCoefficient: 0.2 - - type: Armor - modifiers: - coefficients: - Blunt: 0.4 - Slash: 0.75 - Piercing: 0.2 - Caustic: 0.2 - Heat: 0.3 - Radiation: 0.2 - - type: Reflect - enabled: true - reflectProb: 0.15 - spread: 100 - - type: ClothingSpeedModifier - walkModifier: 0.95 - sprintModifier: 0.95 - - type: HeldSpeedModifier - - type: ToggleableClothing - clothingPrototype: LPPClothingOuterHardsuitHelmetLeaderNFSD - - type: StaticPrice - price: 350 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: LPPClothingOuterHardsuitHelmetLeaderNFSD - name: шлем элитного скафандра шерифа - description: Пархай как бабочка, жаль, что ты уже мёртв, жалкий ксенос! - noSpawn: true - components: - - type: BreathMask - - type: Sprite - sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrleadhelmet.rsi - - type: Clothing - sprite: _LostParadise/Clothing/OuterClothing/Hardsuits/upgradednfsd/upgrleadhelmet.rsi - - type: PointLight - color: white - - type: PressureProtection - highPressureMultiplier: 0.05 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.9 - Slash: 0.9 - Piercing: 0.9 - Heat: 0.9 - Radiation: 0.8 - -- type: entity - parent: ClothingOuterArmorBasic - id: LPPClothingOuterArmoradvancedNPZ - name: комплект защиты НПЗ - description: Комплект из бронеэлементов, защищающие жизненно важные органы, а так же конечности носителя. - components: - - type: Sprite - sprite: _LostParadise/Clothing/OuterClothing/Armor/upgbulletproof.rsi - - type: Clothing - sprite: _LostParadise/Clothing/OuterClothing/Armor/upgbulletproof.rsi - - type: Armor - modifiers: - coefficients: - Blunt: 0.55 - Slash: 0.55 - Piercing: 0.4 - Heat: 0.9 - - type: ExplosionResistance - damageCoefficient: 0.8 diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Shoes/boots.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Shoes/boots.yml index aa5350796d..6363fd601c 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Shoes/boots.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Shoes/boots.yml @@ -98,7 +98,3 @@ sprite: _LostParadise/Clothing/Shoes/Boots/upgjackboots.rsi - type: Clothing sprite: _LostParadise/Clothing/Shoes/Boots/upgjackboots.rsi - - type: Storage - whitelist: - tags: - - Knife diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml index 289d5fe810..4a57754eb2 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml +++ 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ruS%O&zsrB_?()>$-dV_j6hZfIIxvL%{_Ob~lz2Q{{an^LB{Ts5%S;*m literal 0 HcmV?d00001 diff --git a/Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/meta.json b/Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/meta.json new file mode 100644 index 0000000000..6aa3bdecde --- /dev/null +++ b/Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by MegaDaimond", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} From c06166a411ce537ed6e76041c557d7c2229711f7 Mon Sep 17 00:00:00 2001 From: MegaDaimond <158335048+MegaDaimond@users.noreply.github.com> Date: Tue, 27 Aug 2024 19:30:12 +0700 Subject: [PATCH 2/3] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=20=D0=B0=D1=82?= =?UTF-8?q?=D0=BC=D0=BE=D1=81=20=D1=88=D0=BB=D0=B5=D0=BC=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Clothing/Head/hardsuit-helmets.yml | 22 +------------------ 1 file changed, 1 insertion(+), 21 deletions(-) diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index f1489b0ddd..40d3a3857c 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -31,28 +31,8 @@ - type: BreathMask - type: Sprite sprite: Clothing/Head/Hardsuits/atmospherics.rsi - layers: - - state: icon - - state: icon-unshaded - shader: unshaded - - state: light-overlay - visible: false - shader: unshaded - map: [ "light" ] - - type: HandheldLight - addPrefix: false - - type: ToggleableLightVisuals - spriteLayer: light - clothingVisuals: - head: - - state: equipped-head-light - shader: unshaded - type: Clothing - clothingVisuals: - head: - - state: equipped-head - - state: equipped-head-unshaded - shader: unshaded + sprite: Clothing/Head/Hardsuits/atmospherics.rsi - type: PointLight color: "#adffe6" - type: PressureProtection From 5da4ac58447da55707015338ca796eb24174c9ca Mon Sep 17 00:00:00 2001 From: MegaDaimond <158335048+MegaDaimond@users.noreply.github.com> Date: Tue, 27 Aug 2024 21:07:46 +0700 Subject: [PATCH 3/3] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=20=D1=87=D0=B0?= =?UTF-8?q?=D1=81=D1=82=D1=8C=202?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Objects/Weapons/Guns/Snipers/snipers.yml | 2 +- .../Entities/Clothing/OuterClothing/hardsuits.yml | 8 ++------ ...OUTERCLOTHING.png => equipped-INNERCLOTHING.png} | Bin 3 files changed, 3 insertions(+), 7 deletions(-) rename Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/{equipped-OUTERCLOTHING.png => equipped-INNERCLOTHING.png} (100%) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index 28dd46726a..2ab67f44bc 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -71,7 +71,7 @@ - CartridgeAntiMateriel capacity: 5 proto: CartridgeAntiMateriel -- type: MultiHandedItemComponent + - type: MultiHandedItem - type: entity name: musket diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml index 4ec5b1e2bb..53a2849012 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/hardsuits.yml @@ -532,8 +532,6 @@ Cold: 0.5 - type: TemperatureProtection coefficient: 0.5 - - type: ExplosionResistance - damageCoefficient: 0.2 - type: ClothingSpeedModifier walkModifier: 0.8 sprintModifier: 0.8 @@ -544,8 +542,8 @@ - type: entity parent: ClothingOuterHardsuitBase id: LPPClothingOuterHardsuitScienceNPZ - name: Научно Исследовательский Скафандр НПЗ - description: Защитный скафандр, разработанный для работы научного персонала НПЗ, а так же техников в открытом космосе и тяжёлых условиях планет. + name: "НИС" НПЗ + description: Научно исследовательский скафандр, разработанный для работы учёных НПЗ, а так же техников в открытом космосе и тяжёлых условиях планет. components: - type: Sprite sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/body.rsi @@ -554,8 +552,6 @@ - type: PressureProtection highPressureMultiplier: 0.1 lowPressureMultiplier: 1000 - - type: ExplosionResistance - damageCoefficient: 0.4 - type: Armor modifiers: coefficients: diff --git a/Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/NPZoverall.rsi/equipped-INNERCLOTHING.png