From 9edf0f1c032988de5f1030eccc702b9b4348a37b Mon Sep 17 00:00:00 2001 From: Farrellka-dev Date: Tue, 17 Dec 2024 13:50:31 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9D=D0=BE=D1=80=D0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Structures/Furniture/Armory/base_weapon_rack.yml | 8 ++++---- .../Construction/furniture_armory_construction.yml | 12 ++++++------ 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Resources/Prototypes/_LostParadise/Entities/Structures/Furniture/Armory/base_weapon_rack.yml b/Resources/Prototypes/_LostParadise/Entities/Structures/Furniture/Armory/base_weapon_rack.yml index 39a5638900..19aa8bfd50 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Structures/Furniture/Armory/base_weapon_rack.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Structures/Furniture/Armory/base_weapon_rack.yml @@ -15,7 +15,7 @@ - type: Sprite snapCardinals: true noRot: true - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi layers: - state: base-gun color: "#515e5e" @@ -106,7 +106,7 @@ components: - Gun - type: ItemMapper - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi mapLayers: gun-1: minCount: 1 @@ -201,7 +201,7 @@ components: - MeleeWeapon - type: ItemMapper - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi mapLayers: melee-1: minCount: 1 @@ -298,7 +298,7 @@ tags: - Sidearm - type: ItemMapper - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi mapLayers: pistol-1: minCount: 1 diff --git a/Resources/Prototypes/_LostParadise/Recipes/Construction/furniture_armory_construction.yml b/Resources/Prototypes/_LostParadise/Recipes/Construction/furniture_armory_construction.yml index fce05e92cb..741609ebf6 100644 --- a/Resources/Prototypes/_LostParadise/Recipes/Construction/furniture_armory_construction.yml +++ b/Resources/Prototypes/_LostParadise/Recipes/Construction/furniture_armory_construction.yml @@ -8,7 +8,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-gun objectType: Structure placementMode: SnapgridCenter @@ -25,7 +25,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-gun-wall objectType: Structure placementMode: SnapgridCenter @@ -42,7 +42,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-melee objectType: Structure placementMode: SnapgridCenter @@ -59,7 +59,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-melee-wall objectType: Structure placementMode: SnapgridCenter @@ -76,7 +76,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-pistol objectType: Structure placementMode: SnapgridCenter @@ -91,7 +91,7 @@ category: construction-category-furniture description: A storage unit for expeditiated pacification measures. icon: - sprite: _NF/Structures/Furniture/Armory/weapon_rack.rsi + sprite: _LostParadise/Structures/Furniture/Armory/weapon_rack.rsi state: base-pistol-wall objectType: Structure placementMode: SnapgridCenter