diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index a50634ef62..2fe183a606 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -113,14 +113,14 @@ public static readonly CVarDef /// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams. /// public static readonly CVarDef - EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 30f, CVar.ARCHIVE | CVar.SERVERONLY); /// /// Average ending chaos modifier for the ramping event scheduler. /// Max chaos chosen for a round will deviate from this /// public static readonly CVarDef - EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 2f, CVar.ARCHIVE | CVar.SERVERONLY); /* * Game @@ -189,8 +189,8 @@ public static readonly CVarDef // 25 Minutes /// /// Minimum time between Ramping station events in seconds /// - public static readonly CVarDef // 4 Minutes - GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY); + public static readonly CVarDef // 6 Minutes + GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 360, CVar.SERVERONLY); /// /// Maximum time between Ramping station events in seconds diff --git a/Resources/Prototypes/_LostParadise/GameRules/roundstart.yml b/Resources/Prototypes/_LostParadise/GameRules/roundstart.yml index c430519dbc..3ac76a25a9 100644 --- a/Resources/Prototypes/_LostParadise/GameRules/roundstart.yml +++ b/Resources/Prototypes/_LostParadise/GameRules/roundstart.yml @@ -7,3 +7,4 @@ chaosModifier: 2 # By default, one event eac.h 30-10 seconds after two hours Changing CVars will cause this to deviate. startingChaosRatio: 0.001 # Starts as slow as survival, but quickly ramps up shiftLengthModifier: 0.5 + EventDelayModifier: 2