From 1e4c4475c880151a5b5266271a273df00e434ec5 Mon Sep 17 00:00:00 2001 From: MegaDaimond <158335048+MegaDaimond@users.noreply.github.com> Date: Sat, 5 Oct 2024 03:28:30 +0700 Subject: [PATCH] =?UTF-8?q?=D0=BF=D0=BE=D1=81=D0=BB=D0=B5=D0=B4=D0=BD?= =?UTF-8?q?=D0=B8=D0=B5=20=D0=BF=D0=BE=D0=B4=D0=B3=D0=BE=D1=82=D0=BE=D0=B2?= =?UTF-8?q?=D0=BB=D0=B5=D0=BD=D0=B8=D1=8F=20=D0=BA=20NPZ=20(#239)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * последние подготовления к NPZ * fix * Update glasses.yml --------- Co-authored-by: Evgencheg <73418250+Evgencheg@users.noreply.github.com> --- .../Entities/Clothing/Head/helmets.yml | 31 +++++++++++++- .../Clothing/Eyes/Glasses/glasses.yml | 14 +++++++ .../Entities/Clothing/Head/helmet.yml | 11 +++++ .../Entities/Clothing/OuterClothing/NPZ.yml | 20 +++++++++ .../Clothing/Uniforms/jumpsuitsnpz.yml | 22 ++++++++++ .../Objects/Weapons/Guns/Rifles/LPPrifles.yml | 4 +- .../Entities/Objects/Weapons/Melee/knife.yml | 39 ++++++++++++++++++ .../Helmets/swat.rsi/equipped-HELMET-vox.png | Bin 785 -> 0 bytes .../Head/Helmets/swat.rsi/icon-open.png | Bin 0 -> 515 bytes .../Clothing/Head/Helmets/swat.rsi/meta.json | 13 +++++- .../Helmets/swat.rsi/open-equipped-HELMET.png | Bin 0 -> 994 bytes .../Helmets/swat.rsi/open-inhand-left.png | Bin 0 -> 387 bytes .../Helmets/swat.rsi/open-inhand-right.png | Bin 0 -> 380 bytes .../Glasses/NPZaviators.rsi/equipped-EYES.png | Bin 0 -> 284 bytes .../Eyes/Glasses/NPZaviators.rsi/icon.png | Bin 0 -> 469 bytes .../Glasses/NPZaviators.rsi/inhand-left.png | Bin 0 -> 199 bytes .../Glasses/NPZaviators.rsi/inhand-right.png | Bin 0 -> 208 bytes .../Eyes/Glasses/NPZaviators.rsi/meta.json | 26 ++++++++++++ .../upgberet.rsi/equipped-HELMET-hamster.png | Bin 497 -> 0 bytes .../Hats/upgberet.rsi/equipped-HELMET.png | Bin 514 -> 636 bytes .../Clothing/Head/Hats/upgberet.rsi/icon.png | Bin 353 -> 349 bytes .../Clothing/Head/Hats/upgberet.rsi/meta.json | 6 +-- .../NPZ/NPZassault.rsi/equipped-HELMET.png | Bin 0 -> 1074 bytes .../Head/Helmets/NPZ/NPZassault.rsi/icon.png | Bin 0 -> 309 bytes .../NPZ/NPZassault.rsi/inhand-left.png | Bin 0 -> 891 bytes .../NPZ/NPZassault.rsi/inhand-right.png | Bin 0 -> 890 bytes .../Head/Helmets/NPZ/NPZassault.rsi/meta.json | 26 ++++++++++++ .../equipped-OUTERCLOTHING.png | Bin 1529 -> 1498 bytes .../Armor/upgbulletproof.rsi/icon.png | Bin 635 -> 550 bytes .../Armor/upgbulletproof.rsi/inhand-left.png | Bin 770 -> 286 bytes .../Armor/upgbulletproof.rsi/inhand-right.png | Bin 790 -> 291 bytes .../Armor/upgbulletproof.rsi/meta.json | 2 +- .../equipped-OUTERCLOTHING.png | Bin 0 -> 1522 bytes .../Coats/NPZreprcoat.rsi/icon.png | Bin 0 -> 566 bytes .../Coats/NPZreprcoat.rsi/inhand-left.png | Bin 0 -> 291 bytes .../Coats/NPZreprcoat.rsi/inhand-right.png | Bin 0 -> 295 bytes .../Coats/NPZreprcoat.rsi/meta.json | 26 ++++++++++++ .../NPZoverall.rsi/equipped-INNERCLOTHING.png | Bin 1435 -> 1458 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1153 bytes .../Uniforms/NPZ/representive.rsi/icon.png | Bin 0 -> 475 bytes .../NPZ/representive.rsi/inhand-left.png | Bin 0 -> 315 bytes .../NPZ/representive.rsi/inhand-right.png | Bin 0 -> 325 bytes .../Uniforms/NPZ/representive.rsi/meta.json | 26 ++++++++++++ .../solider.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2406 bytes .../Uniforms/NPZ/solider.rsi/icon.png | Bin 0 -> 846 bytes .../Uniforms/NPZ/solider.rsi/inhand-left.png | Bin 0 -> 719 bytes .../Uniforms/NPZ/solider.rsi/inhand-right.png | Bin 0 -> 776 bytes .../Uniforms/NPZ/solider.rsi/meta.json | 26 ++++++++++++ .../Melee/jagdkommando.rsi/equipped-BELT.png | Bin 0 -> 553 bytes .../Weapons/Melee/jagdkommando.rsi/icon.png | Bin 0 -> 712 bytes .../Melee/jagdkommando.rsi/inhand-left.png | Bin 0 -> 487 bytes .../Melee/jagdkommando.rsi/inhand-right.png | Bin 0 -> 531 bytes .../Weapons/Melee/jagdkommando.rsi/meta.json | 26 ++++++++++++ 53 files changed, 309 insertions(+), 9 deletions(-) delete mode 100644 Resources/Textures/Clothing/Head/Helmets/swat.rsi/equipped-HELMET-vox.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/swat.rsi/icon-open.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/swat.rsi/open-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/swat.rsi/open-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/swat.rsi/open-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi/equipped-EYES.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi/meta.json delete mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Hats/upgberet.rsi/equipped-HELMET-hamster.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/representive.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/representive.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/representive.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/representive.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/representive.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/solider.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/solider.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/solider.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/solider.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Clothing/Uniforms/NPZ/solider.rsi/meta.json create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Melee/jagdkommando.rsi/equipped-BELT.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Melee/jagdkommando.rsi/icon.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Melee/jagdkommando.rsi/inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Melee/jagdkommando.rsi/inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Melee/jagdkommando.rsi/meta.json diff --git a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml index e13f2909db5..3eae8168ef5 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml @@ -45,8 +45,16 @@ components: - type: Sprite sprite: Clothing/Head/Helmets/swat.rsi + layers: + - state: icon + map: [ "unfoldedLayer" ] + visible: false + - state: icon-open + map: ["foldedLayer"] + visible: true - type: Clothing sprite: Clothing/Head/Helmets/swat.rsi + equippedPrefix: open - type: Armor #This is intentionally not spaceproof, when the time comes to port the values from SS13 this should be buffed from what it was. modifiers: coefficients: @@ -56,12 +64,22 @@ Heat: 0.80 Radiation: 0.80 Caustic: 0.95 + - type: Item + heldPrefix: open - type: ExplosionResistance damageCoefficient: 0.75 + - type: Foldable + folded: true + canFoldInsideContainer: true + unfoldVerbText: fold-zip-verb + foldVerbText: fold-unzip-verb + - type: FoldableClothing + foldedEquippedPrefix: open + foldedHeldPrefix: open #Syndicate SWAT Helmet - type: entity - parent: ClothingHeadHelmetSwat + parent: ClothingHeadBase id: ClothingHeadHelmetSwatSyndicate name: SWAT helmet suffix: Syndicate @@ -71,6 +89,17 @@ sprite: Clothing/Head/Helmets/swat_syndicate.rsi - type: Clothing sprite: Clothing/Head/Helmets/swat_syndicate.rsi + - type: Armor #This is intentionally not spaceproof, when the time comes to port the values from SS13 this should be buffed from what it was. + modifiers: + coefficients: + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.80 + Heat: 0.80 + Radiation: 0.80 + Caustic: 0.95 + - type: ExplosionResistance + damageCoefficient: 0.75 #Light Riot Helmet - type: entity diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Eyes/Glasses/glasses.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Eyes/Glasses/glasses.yml index 5088616f6e5..e1acd9405df 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Eyes/Glasses/glasses.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Eyes/Glasses/glasses.yml @@ -90,3 +90,17 @@ sprite: _LostParadise/Clothing/Eyes/Glasses/LPPCASglasses.rsi - type: FlashImmunity - type: EyeProtection + +- type: entity + parent: [ClothingEyesBase, LPPShowSecurityIcons] + id: LPPClothingEyesGlassesAviatorNPZ + name: NPZ aviators + description: Only for the most coolest guys in this sector. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Eyes/Glasses/NPZaviators.rsi + - type: FlashImmunity + - type: EyeProtection + protectionTime: 5 diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml index 5752031d126..a0794d8b677 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Head/helmet.yml @@ -144,3 +144,14 @@ Slash: 0.9 Piercing: 0.9 Heat: 0.9 + +- type: entity + parent: LPPClothingHeadUrbanHelmetPG + id: LPPClothingHeadHelmetNPZAssault + name: NPZ assault helmet + description: Robust helmet with additional armor on neck, pretty good for asaults. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZassault.rsi diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml index cf151736687..5f0bc7410d5 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/OuterClothing/NPZ.yml @@ -252,3 +252,23 @@ Heat: 0.65 - type: ExplosionResistance damageCoefficient: 0.7 + +- type: entity + parent: ClothingOuterStorageBase + id: LPPClothingOuterNPZRepresentative + name: NPZ Representative coat + description: Leather trench coat with a bulletproof vest, it screams- "Stylish!". + components: + - type: Sprite + sprite: _LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi + - type: Clothing + sprite: _LostParadise/Clothing/OuterClothing/Coats/NPZreprcoat.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.65 + - type: ExplosionResistance + damageCoefficient: 0.7 \ No newline at end of file diff --git a/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml b/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml index 7a7fd795eb7..35cd1c25b32 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Clothing/Uniforms/jumpsuitsnpz.yml @@ -42,3 +42,25 @@ modifiers: coefficients: Heat: 0.9 + +- type: entity + parent: ClothingUniformBase + id: LPPClothingUniformJumpsuitRepresentativePNZ + name: NPZ Representative suit + description: Washed jeans with the most expensive shirt that you can find on the market, are you compensating for something? + components: + - type: Sprite + sprite: _LostParadise/Clothing/Uniforms/NPZ/representive.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Uniforms/NPZ/representive.rsi + +- type: entity + parent: ClothingUniformBase + id: LPPClothingUniformJumpsuitCamoNPZ + name: NPZ urban camo + description: No, this is not a reference to some fanatics from Chernobyl. + components: + - type: Sprite + sprite: _LostParadise/Clothing/Uniforms/NPZ/solider.rsi + - type: Clothing + sprite: _LostParadise/Clothing/Uniforms/NPZ/solider.rsi diff --git a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Rifles/LPPrifles.yml b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Rifles/LPPrifles.yml index c1ff35bbe7e..274d6fefa5b 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Rifles/LPPrifles.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Rifles/LPPrifles.yml @@ -96,7 +96,7 @@ - type: entity name: HM-10 - parent: BaseWeaponRifle + parent: BaseWeaponSubMachineGun id: LPPWeaponRifleHM10 description: The old-style special forces assault rifle is not so relevant now, but it is still better than standard modern analogues. Uses .30 caliber rifle cartridges. components: @@ -130,6 +130,8 @@ whitelist: tags: - CartridgeLightRifle + - type: Clothing + sprite: _LostParadise/Objects/Weapons/Guns/Rifles/old-rifle.rsi - type: ContainerContainer containers: gun_magazine: !type:ContainerSlot diff --git a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Melee/knife.yml b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Melee/knife.yml index a6acdb8f320..872e0dc8f4c 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Melee/knife.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Melee/knife.yml @@ -54,3 +54,42 @@ - Belt - type: StaminaDamageOnHit damage: 15 + +- type: entity + name: Jagdkommando + parent: BaseKnife + id: LPPKnifeJagdkommando + description: Favourite knife of most elite special groups, be cautios to use- your combat equipment might get a bit bloody after pulling this knife out of your enemy. + components: + - type: Tag + tags: + - CombatKnife + - Knife + - type: Sprite + sprite: _LostParadise/Objects/Weapons/Melee/jagdkommando.rsi + state: icon + - type: MeleeWeapon + attackRate: 2 + damage: + types: + Piercing: 14 + heavyStaminaCost: 2 + angle: 2 + - type: Item + size: Small + sprite: _LostParadise/Objects/Weapons/Melee/jagdkommando.rsi + - type: DisarmMalus + malus: 0.225 + - type: ThrowingAngle + angle: 1 + - type: MeleeChemicalInjector + solution: melee + - type: RefillableSolution + solution: melee + - type: InjectableSolution + solution: melee + - type: SolutionInjectOnEmbed + transferAmount: 3 + solution: melee + - type: SolutionTransfer + maxTransferAmount: 3 diff --git a/Resources/Textures/Clothing/Head/Helmets/swat.rsi/equipped-HELMET-vox.png b/Resources/Textures/Clothing/Head/Helmets/swat.rsi/equipped-HELMET-vox.png deleted file mode 100644 index e13fb420993a8bbe19415f9889a7e35423929dec..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 785 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