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AlwaysSpawnWithoutHydrogen.csproj
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AlwaysSpawnWithoutHydrogen.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E1CFBCED-7F00-4B49-9EF0-1E13097ED5B3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AlwaysSpawnWithoutHydrogen</RootNamespace>
<AssemblyName>AlwaysSpawnWithoutHydrogen</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="IngameScript">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\IngameScript.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
</Reference>
<Reference Include="VRage.Ansel">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Ansel.dll</HintPath>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Audio.dll</HintPath>
</Reference>
<Reference Include="VRage.Game">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="VRage.Game.XmlSerializers">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Game.XmlSerializers.dll</HintPath>
</Reference>
<Reference Include="VRage.Input">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
</Reference>
<Reference Include="VRage.Library">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
</Reference>
<Reference Include="VRage.Math">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
</Reference>
<Reference Include="VRage.Math.XmlSerializers">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Math.XmlSerializers.dll</HintPath>
</Reference>
<Reference Include="VRage.Native">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Native.dll</HintPath>
</Reference>
<Reference Include="VRage.NativeAftermath">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.NativeAftermath.dll</HintPath>
</Reference>
<Reference Include="VRage.OpenVRWrapper">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.OpenVRWrapper.dll</HintPath>
</Reference>
<Reference Include="VRage.Render">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll</HintPath>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Scripting.dll</HintPath>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.Steam.dll</HintPath>
</Reference>
<Reference Include="VRage.XmlSerializers">
<HintPath>G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\VRage.XmlSerializers.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Logging.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>