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Crafting

To create a recipe you have to create a special section in one of your .yml files.
This section can be added in all and any of your .yml files for better organization of recipes.

3x3 recipe

info:
  namespace: myitems
recipes:
  crafting_table:
    deadmau5_hat:
      permission: myitems.deadmau5_hat
      enabled: true
      pattern:
      - BXB
      - XBX
      - XXX
      ingredients:
        B: LIGHT_BLUE_WOOL
      result:
        item: myitems:deadmau5_hat
        amount: 1

As you can see I created the recipes section in the .yml file, this section can contain each type of recipe.
In this example I created a crafting_table recipe called deadmau5_hat.

2x2 recipe

Method 1

taco:
  permission: itemsadder.taco
  enabled: true
  pattern:
  - XSC
  - XPB
  ingredients:
    B: itemsadder:baguette
    C: itemsadder:sliced_roast_beef
    P: itemsadder:potato_sticks
    S: itemsadder:lettuce

Method 2

taco:
  permission: itemsadder.taco
  enabled: true
  pattern:
  - SC
  - PB
  ingredients:
    B: itemsadder:baguette
    C: itemsadder:sliced_roast_beef
    P: itemsadder:potato_sticks
    S: itemsadder:lettuce

Multiple patterns

{% hint style="success" %} You can create multiple patterns per recipe, just make sure that the attribute starts with pattern text. For example pattern_2.

turquoise_sword:
  permission: itemsadder.turquoise_sword
  enabled: true
  pattern:
  - XRX
  - XRX
  - XSX
  pattern_2:
  - RXX
  - XXR
  - XSX
  ingredients:
    R: itemsadder:turquoise
    S: STICK
  result:
    item: itemsadder:turquoise_sword
    amount: 1

{% endhint %}

Special features

    peeled_potato:
      permission: itemsadder.peeled_potato
      enabled: true
      pattern:
      - XXX
      - XKP
      - XXX
      ingredients:
        K: itemsadder:knife
        P: POTATO
      result:
        item: itemsadder:peeled_potato
        amount: 1
      return_items:
        decrement_durability:
          knife:
            item: knife
            amount: 1
        play_sound:
          name: itemsadder:item.knife.use
          volume: 1
          pitch: 1

For example this is the peeled_potato recipe. This is a special recipe which uses a knife as ingredient of the crafting (and a potato) and decrements its durability when player crafts one peeled potato without making it disappear.

As you can see you can also play a sound using play_sound.

Shapeless recipes

shapeless_emerald_example:
  enabled: true
  shapeless: true
  ingredients:
    A: POTATO
    B: STONE
  result:
    item: EMERALD
    amount: 1