You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unfortunately the dynamic drawing code does not work out of the box with the Ocarina actor that Skull Kid holds. Here's what I know:
It's worth looking into SkelAnime_DrawTransformFlexOpa from src/code/z_skelanime.c.
Maybe setting the segment to 0xD instead of 0x6 will fix it?
The check works at the time of writing, and when Link celebrates he will hold the actual AP item above his head, but for now the actor itself doesn't draw it.
The text was updated successfully, but these errors were encountered:
Unfortunately the dynamic drawing code does not work out of the box with the Ocarina actor that Skull Kid holds. Here's what I know:
SkelAnime_DrawTransformFlexOpa
from src/code/z_skelanime.c.The check works at the time of writing, and when Link celebrates he will hold the actual AP item above his head, but for now the actor itself doesn't draw it.
The text was updated successfully, but these errors were encountered: