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Seeing as we don't really use any of the Godot engine features and it's basically just a glorified wrapper around OpenGL
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I'm using its features whenever I can, switching at this point would be more of a pain then refactoring code to use Godot properly
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I will fork then 😜
you're welcome to, we can compare results by the end of the term / year 😉
JamesHinshelwood
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Seeing as we don't really use any of the Godot engine features and it's basically just a glorified wrapper around OpenGL
The text was updated successfully, but these errors were encountered: