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Leveldb doesn't throw exceptions per se. But both the bindings and leveldb itself uses stl containers which uses allocators that throw bad_alloc. We should probably have a try/catch for each entry point catching bad allocs and returning the corresponding leveldb::Status.
The text was updated successfully, but these errors were encountered:
Leveldb doesn't throw exceptions per se. But both the bindings and leveldb itself uses stl containers which uses allocators that throw
bad_alloc
. We should probably have a try/catch for each entry point catching bad allocs and returning the correspondingleveldb::Status
.The text was updated successfully, but these errors were encountered: