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Panoptica Library.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" library="true" id="69b7-3f60-9f7f-8ce5" name="Panoptica Library" gameSystemId="66e4-4610-1d0e-3c25" gameSystemRevision="2001" revision="1" battleScribeVersion="2.03" type="catalogue">
<sharedRules>
<rule name="Emperor’s Chosen" id="ffcf-8b72-43dd-8009" page="165" publicationId="9fab-fea7-a93c-2074">
<description>A model with this Special Rule that suffers an unsaved wound with the Instant Death Special Rule is not immediately removed as a casualty, but instead loses D3 wounds instead of one for each unsaved wound with the Instant Death Special Rule inflicted on it.</description>
</rule>
<rule name="No Witnesses" id="6b91-5dcc-41e8-b59f" page="165" publicationId="9fab-fea7-a93c-2074">
<description>A model with this Special Rule may never issue or accept Challenges, and ignores any effects or Special Rules that would force it to do so. If the Opposing Player issues a Challenge, a model with this Special Rule may never be chosen as the model who declined it.</description>
</rule>
<rule name="Predator’s Gaze" id="6eb5-d912-4739-93ca" page="166" publicationId="9fab-fea7-a93c-2074">
<description>When issuing a challenge, a model with this Special Rule selects the enemy character that accepts the challenge from any models which are eligible to respond.</description>
</rule>
<rule name="Acrobatic" id="96cd-b0eb-4cc7-b62c" page="140" publicationId="a368-64f0-10c7-c49d">
<description>A unit made up entirely of models with this special rule that chooses to Run in the Movement phase may still declare a Charge in the Assault phase of the same turn. Furthermore, models with this special rule attack at their normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult or Dangerous Terrain.</description>
</rule>
<rule name="Agent of Pandemonium" id="6b5d-179c-433d-a3c0" page="140" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule gains the Phantasmancy Psychic Discipline (see page 110), as well as the Thaumaturgy and Telepathy Psychic Disciplines from the Core Psychic Power Disciplines list (see the Horus Heresy: Age of Darkness Core Rulebook, page 322).</description>
</rule>
<rule name="Agile" id="7476-6eed-4dee-b82f" page="140" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule may re-roll failed Shrouded Damage Mitigation rolls.</description>
</rule>
<rule name="Aspect Ascendant" id="6f79-2a6f-4721-bc74" page="140" publicationId="a368-64f0-10c7-c49d">
<description>A unit of Aspect Exarchs is selected as any other unit, using up a single Force Organisation slot and bought in the same manner.
However, before the first turn begins and any models are deployed to the battlefield, all models in a unit with this Special Rule must be assigned to another unit from the same Detachment of the army they were selected as part of. An Aspect Exarch not assigned in this way is immediately slain.
Each Exarch may only be assigned to a unit without the Character Sub-type (or the Phoenix Lord Unit Type) which possesses the corresponding Aspect Shrine (X) Special Rule. No more than one Exarch may be assigned to any given unit in this manner.
Once assigned to a unit, the Exarch is considered part of that unit and may not leave it under any circumstances. In battles using Victory points, no Victory points are ever scored for removing an Exarch as a casualty. When assigned to a unit, an Exarch does not gain access to any additional Wargear options available to the unit to which it is assigned.</description>
</rule>
<rule name="Aspect Shrine (X)" id="3fe6-0cc5-4b42-b56d" page="140" publicationId="a368-64f0-10c7-c49d">
<description>However, their numbers dwindled due to their newfound existence, and when forced to mass in numbers against some dire threat, they were forced to draw upon the greater Craftworld population in the hope of assembling a force capable of combating the enemy.
The notation in brackets that is included as part of the Aspect Shrine (X) Special Rule defines which Aspect Shrine the model belongs to. This Aspect Shrine influences how it may be selected when building an army that incorporates a Detachment with the Asuryani Sub-faction.
When selecting a detachment using the Asuryani Army List, the number of units from Aspect Shrines is limited; for each model included in a Detachment with the Character Sub-Type (or the Phoenix Lord Unit Type) and a given version of the Aspect Shrine (X) Special Rule (for example, Aspect Shrine (Dire Avenger)), the Detachment may include up to one other unit without the Character Sub-type (or the Phoenix Lord Unit Type) with the corresponding Aspect Shrine (X) Special Rule. Units taken this way are still limited to available Force Organisation slots. Note that Dedicated Transports do not count towards these limits.</description>
</rule>
<rule name="Battle Focus" id="7a91-1608-43a7-a335" page="140" publicationId="a368-64f0-10c7-c49d">
<description>A unit composed entirely of models with this Special Rule may choose to Run in the Controlling Player’s Movement Phase and still shoot in the following Shooting Phase. If they choose to Run in the Movement Phase, all shooting attacks the unit makes in the following Shooting Phase are resolved at a Ballistic Skill Characteristic of 2.</description>
</rule>
<rule name="Bio-Explosive" id="8cda-e1f1-4aec-b0a6" page="140" publicationId="a368-64f0-10c7-c49d">
<description>If a model is slain as a result of a weapon with this Special Rule, centre a Small Blast (3") template over the slain model. All models under the marker suffer an immediate automatic hit at Strength 5, AP 4 with the Ignores Cover Special Rule. Note that models slain in this manner do not generate additional Bio-Explosive templates.</description>
</rule>
<rule name="Bonesinger Companions" id="e8d3-2a2a-43d3-809a" page="141" publicationId="a368-64f0-10c7-c49d">
<description>Whilst not traditionally warriors, those that were summoned to war were a vital resource only assigned in necessity, placed amongst kin that could best benefit from their capabilities.
A Bonesinger Conclave is selected as any other unit, using up a single Force Organisation slot and bought in the same manner.
However, before the first turn begins and any models are deployed to the battlefield, all models in a Bonesinger Conclave must be assigned to another unit from the same Detachment of the army they were selected as part of.
Bonesingers may only be assigned to units of Guardian Defenders, Storm Guardians, or Vaul's Wrath Support Batteries. No more than one Bonesinger may be assigned to any given unit.
Once assigned to a unit, the Bonesinger is considered part of that unit and may not leave it under any circumstances – if the unit is removed as a casualty, then the Bonesinger is removed as well. In battles using Victory points, no Victory points are ever scored for removing a Bonesinger as a casualty. When assigned to a unit, a Bonesinger gains all of the special rules (with the exception of those that specifically forbid it) and Unit Sub-types listed for the unit to which it is attached, but does not gain access to any additional Wargear options available to the unit to which it is assigned.</description>
</rule>
<rule name="Blade Spirit" id="755e-608c-430a-91cb" page="141" publicationId="a368-64f0-10c7-c49d">
<description>Whenever a model makes attacks with a weapon with this Special Rule, the Controlling Player may re-roll all failed To-Hit rolls of ‘1’ made for those attacks.</description>
</rule>
<rule name="Breath of Khaine" id="1103-2471-4adb-ad25" page="141" publicationId="a368-64f0-10c7-c49d">
<description>When attacking using the Wall of Death Special Rule (see the Template rules on page 248 of the Horus Heresy: Age of Darkness rulebook), a Weapon with this Special Rule inflicts D6 Hits instead of D3.</description>
</rule>
<rule name="Brutal Ambush" id="7fed-2f92-41dc-a31b" page="141" publicationId="a368-64f0-10c7-c49d">
<description>A unit with this Special Rule has the Shrouded (5+) Special Rule until the first time the unit is locked in combat, at which point it loses the Shrouded (5+) Special Rule and gains the Rage (2) and Counter-Attack (1) Special Rules instead.</description>
</rule>
<rule name="Communion of Minds" id="9fe8-eaf4-4a06-a76f" page="141" publicationId="a368-64f0-10c7-c49d">
<description>Models with this Special Rule in a unit which contains multiple models with this Special Rule may not cast Psychic Powers as normal - instead, all applicable models must cast as a group.
Whenever the unit attempts to cast a Psychic Power, the majority Leadership Characteristic must be used. Whenever a power is manifested by the unit, you must pick a single model to be the ‘originating’ model – this is only to represent the lead caster, and is for the purposes of measuring ranges and so on. In addition, the unit’s starting size and casualties taken affecting the number of models remaining influences Special Rules the unit has, as below; • If a unit contains 1-3 models with this Special Rule, all models in the unit with this Special Rule gain the Psychic Mastery (1) Special Rule, and lose any other variant of the Psychic Mastery (X) Special Rule they possessed.
• If a unit contains 4-6 models with this Special Rule, all models in the unit with this Special Rule gain the Psychic Mastery (2) Special Rule, and lose any other variant of the Psychic Mastery (X) Special Rule they possessed.
• If a unit contains 7-10 models with this Special Rule, all models in the unit with this Special Rule gain the Psychic Mastery (3) Special Rule, and lose any other variant of the Psychic Mastery (X) Special Rule they possessed.
Any models in the unit without the Communion of Minds Special Rule are unaffected.</description>
</rule>
<rule name="Crack Shot" id="73df-45ad-43ba-8f79" page="141" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule may re-roll a single failed To-Hit, To-Wound, or Armour Penetration roll per turn.</description>
</rule>
<rule name="Distortion Impalement" id="6145-7aa1-4176-854b" page="142" publicationId="a368-64f0-10c7-c49d">
<description>A weapon with this Special Rule ignores the effects of Void Shields on a model it targets. Before firing a weapon with this Special Rule, roll a D6. On a 6, the attack is resolved with the Vortex Special Rule.</description>
</rule>
<rule name="Embrace of Death (X)" id="d871-91b4-4cec-b30f" page="142" publicationId="a368-64f0-10c7-c49d">
<description>A model making Attacks with a weapon with this Special Rule makes a number of attacks equal to the number indicated in brackets at Initiative step 10 with it, regardless of their Attacks Characteristic or bonuses gained from any source (including Charging). Note that a weapon with this Special Rule may only be used in the first round of a combat, and may be used even if the charge made was Disordered.</description>
</rule>
<rule name="Fast Shot" id="2843-5009-4f80-bd07" page="142" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule may add one to the number of shots fired when making a Shooting Attack with a weapon which has the Heavy type.</description>
</rule>
<rule name="Favoured of Khaine" id="b8fd-d366-42b7-9371" page="142" publicationId="a368-64f0-10c7-c49d">
<description>All units composed entirely of models with the Asuryani Unit Sub- type which can draw line of sight to at least one model with this Special Rule gain +1 to their Leadership Characteristic (to a maximum of 10).</description>
</rule>
<rule name="Flexible Tactics" id="e7e5-e5e9-4327-9922" page="142" publicationId="a368-64f0-10c7-c49d">
<description>Their swift and flexible stance capitalised on everything that it meant to be Asuryani.
At the beginning of the Controlling Player’s turn, a unit containing any models with this Special Rule must select one of the following Tactics. Note that only models with the Flexible Tactics Special Rule may benefit from its effects.</description>
</rule>
<rule name="Flickerjump" id="b1cc-c2be-4c8e-a9a7" page="143" publicationId="a368-64f0-10c7-c49d">
<description>A unit with this Special Rule may make a Flickerjump Advanced Reaction:
Flickerjump - Advanced Reaction This Advanced Reaction may be made during the Opposing Player’s Shooting Phase when any enemy unit declares a Shooting Attack targeting a friendly unit composed entirely of models with the Flickerjump Special Rule.
Before resolving the Shooting Attack, the unit targeted by the Shooting Attack may make an immediate Move 2D6'' in any direction. This distance is not affected by any modifiers, whether positive or negative. If the result of the 2D6" roll is a double 1, one model from the Reaction unit is immediately removed as a casualty.
Once the move is resolved, if the Shooting Attack is no longer valid (due to the enemy unit no longer having line of sight to the target or being out of range, for example) then the Active player may not select a different target and no attacks are made or dice rolled for that unit.</description>
</rule>
<rule name="Gathering Storm" id="c333-49ab-4c71-9650" page="143" publicationId="a368-64f0-10c7-c49d">
<description>Whenever a weapon with this Special Rule’s attack is resolved using a Large Blast (5") marker, after the attack is resolved, leave the Large Blast (5") marker in play until the end of the Controlling Player’s next turn. If a weapon with this Special Rule places another Large Blast (5") marker within 3" of the original Blast marker, the Controlling Player may instead resolve the attack with an Apocalyptic Blast (10") marker, instead of a Large Blast (5") marker. After the attack is resolved, remove any Blast markers used in this attack.</description>
</rule>
<rule name="Ghostlight" id="4933-5f55-4691-af2a" page="143" publicationId="a368-64f0-10c7-c49d">
<description>Whenever a unit containing more than one model armed with weapons with this Special Rule is elected to make a shooting attack in the Controlling Player’s Shooting Phase, the unit may declare it is combining its fire rather than attacking normally. If you do so, select one model in the unit. No other models in the unit may make Shooting Attacks with a weapon with this Special Rule during the Controlling Player’s Shooting Phase.
The selected model may then make a shooting attack with a weapon it is equipped with which has the Ghostlight Special Rule.
If the weapon has multiple profiles with the Ghostlight Special Rule, you must select one of them to use. If only one of multiple profiles has the Ghostlight Special Rule, only that profile may be used for the combined fire attack.
In addition, for each two additional models in the unit equipped with a weapon with the Ghostlight Special Rule, you may apply one of the below bonuses to the attack. Note that these bonuses may only be claimed if the friendly models in the unit can see the selected model which is making the shooting attack, and you may select the same bonus multiple times:
• Increase the Range of the Profile by 6" • Increase the Strength of the Profile by +1 (to a maximum of 10) • Decrease the AP of the Profile by -1 (to a minimum of 1) • Increase the number of shots by 1 Guardian Artillerists Whether due to ease-of-use or practised familiarity, these Guardians were highly capable with the employment of artillery. These trained individuals knew best how to place each shot from their platforms to deadly effect.
A Vaul’s Wrath Support Battery must have one Guardian Crew per Support Weapon in order for all Support Weapons to make Shooting Attacks in the Shooting phase. If, at the start of any of the controlling player’s Shooting phases, the Vaul’s Wrath Support Battery contains fewer Guardian Crew than Support Weapons, then only a number of Support Weapons equal to the number of Guardian Crew may make Shooting Attacks in that Shooting phase. In addition, as long as there are at least as many Guardian Crew in the unit as there are Support Weapons, then the unit cannot be Pinned, automatically passing any Pinning test it is called upon to take without any dice being rolled (this benefit is immediately lost once the number of Guardian Crew is reduced to less than the number of Support Weapons in the unit).</description>
</rule>
<rule name="Guardian Officers" id="8597-df2a-46d0-a622" page="143" publicationId="a368-64f0-10c7-c49d">
<description>A Guardian Officer Cadre is selected as any other unit, using up a single Force Organisation slot and bought in the same manner.
However, before the first turn begins and any models are deployed to the battlefield, all models in a Guardian Officer Cadre must be assigned to another unit from the same Detachment of the army they were selected as part of. If a unit with this Special Rule contains three or more models during the list creation stage, it does not use up a Force Organisation slot.
Guardian Officers may only be assigned to units of Guardian Defenders, Storm Guardians, or Vaul's Wrath Support Batteries.
Skyrunner Officers may only be assigned to units of Windriders or Windrider Support Squads. No more than one Guardian Officer or Skyrunner Officer may be assigned to any given unit.
Once assigned to a unit, the Guardian Officer or Skyrunner Officer is considered part of that unit and may not leave it under any circumstances – however, if they are the sole survivor of an attack they may continue to function as normal. In battles using Victory points, no Victory points are ever scored for removing a Guardian Officer or Skyrunner Officer as a casualty. When assigned to a unit, a Guardian Officer or Skyrunner Officer gains all of the special rules (with the exception of those that specifically forbid it) and Unit Sub-types listed for the unit to which it is attached, but does not gain access to any additional Wargear options available to the unit to which it is assigned.</description>
</rule>
<rule name="Guardian of the Gates" id="58e2-37d7-4891-ad40" page="143" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule may only be selected in an army that also includes a Webway Gate Fortification. In addition, it must be assigned to Reserves, and deployed via the Webway Strike Special Rule.</description>
</rule>
<rule name="Harrow-Lord" id="ba0f-cef8-426c-b6f9" page="144" publicationId="a368-64f0-10c7-c49d">
<description>Any unit from which a model is removed as a casualty during the Shooting Phase as a result of an attack from a model with this Special Rule must take a Morale check as if they had suffered 25% casualties.</description>
</rule>
<rule name="Herald of Victory" id="1b7b-efab-433e-994c" page="144" publicationId="a368-64f0-10c7-c49d">
<description>A unit which contains at least one model with this Special Rule counts as always rolling a hit on the scatter die when performing a Deep Strike Assault.</description>
</rule>
<rule name="Holo-Emitter" id="d013-d2d7-41d5-a347" page="144" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule is a Barricade and provides a 5+ Cover Save for models obscured by it. In addition, any Wounds inflicted by attacks with the Blast special rule targeting a model that claims a Cover Save due to a model with this Special Rule must be re-rolled.</description>
</rule>
<rule name="Inescapable Accuracy" id="6bd0-4a4b-4b0c-85bd" page="144" publicationId="a368-64f0-10c7-c49d">
<description>Successful Shrouded Damage Mitigation Rolls and Countermeasures Saves made against Shooting Attacks by a model with this Special Rule must be re-rolled.</description>
</rule>
<rule name="Iron Resolve" id="4a32-9347-4fd9-b547" page="144" publicationId="a368-64f0-10c7-c49d">
<description>A unit containing one or more models with the Iron Resolve Special Rule automatically passes Pinning tests, Regroup tests, and Morale checks. In addition, a unit containing one or more models with the Iron Resolve Special Rule ignores the effects of the Fear Special Rule.</description>
</rule>
<rule name="Legacies of the Fall" id="cde4-ed52-4a13-bf99" page="144" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule has the Hatred (Daemons) Special Rule.
In addition, a unit with this Special Rule suffers a -1 penalty to their Leadership whilst locked in a combat which includes at least one model with the Daemon Unit Type. This penalty is cumulative with other penalties applied to the unit’s Leadership Characteristic.</description>
</rule>
<rule name="Linked Fire" id="edb0-152a-424e-b69b" page="144" publicationId="a368-64f0-10c7-c49d">
<description>Whenever a unit composed entirely of models armed with weapons with this Special Rule (and that includes more than one model) is elected to make a shooting attack in the Controlling Player’s Shooting Phase, the unit may declare it is making a Linked Fire attack rather than attacking normally. If you do so, select one model in the unit. No other models in the unit may make shooting attacks with a weapon with this Special Rule during the Controlling Player’s Shooting Phase.
If the weapon has multiple profiles with the Linked Fire Special Rule, you must select one of them to use. If only one of multiple profiles has the Linked Fire Special Rule, only that profile may be used for the Linked Fire attack.
In addition, for each additional model in the unit equipped with a weapon with the Linked Fire Special Rule, you may apply one of the below bonuses to the attack. Note that these bonuses may only be claimed if the friendly models in the unit can see the selected model which is making the Shooting Attack, and you may select the same bonus multiple times:
• Increase the Strength of the Profile by +2 • Increase rolls made on the Vehicle Damage table by +1 • Increase the number of shots by +1 • Give the Shooting Attack the Brutal (2) Special Rule (or increase an existing Brutal (X) value by +2) Mark of Kurnous To those who followed the path of the hunter, there was no greater thrill than the pursuit of a marked target.
At the start of the controlling player’s Shooting Phase, a unit with this Special Rule may select an enemy unit within 12" of any model in the unit.
The unit making the Shooting Attack loses any variant of the Firing Protocols (X) Special Rule it possesses, instead gaining the Ignores Cover Special Rule for all Shooting Attacks made against the selected unit, until the end of the Controlling Player’s Shooting Phase.</description>
</rule>
<rule name="Monofilament" id="9b01-d26b-4e0d-b162" page="145" publicationId="a368-64f0-10c7-c49d">
<description>Those caught in its web were quickly reduced to chunks as wire sliced through gaps in armour, flesh, and bone.
When rolling To Wound normally with this weapon, any non- Vehicle model that suffers a Hit from a weapon with this special rule uses the target’s Initiative Characteristic instead of its Toughness - this is rolled as per the normal to-Wound roll rules otherwise. The target unit’s Toughness characteristic is still used to determine whether the attack causes Instant Death.
In addition, any unit successfully hit by one or more models or weapons with this Special Rule must take an Initiative test once the attack is fully resolved. If failed, the unit must reduce its Initiative and Movement Characteristics by -2 until the end of their Controlling Player’s next turn. Note that the effects of this Special Rule are cumulative, and a unit can be affected by multiple sources, with the penalties to their Characteristics being applied to any further Initiative Characteristic tests they are called to make - though models with a starting Wounds Characteristic of 6 or more cannot have their Characteristics reduced as a result of this Special Rule.</description>
</rule>
<rule name="Mysterious Statuary" id="1b0c-61a7-45c7-8b64" page="145" publicationId="a368-64f0-10c7-c49d">
<description>After Deployment Zones are determined but before any other models are deployed, a Webway Gate must be set up on the battlefield as follows:
• When this unit is set up on the battlefield, place the 2 Wraithbone Arches so that an arch is formed with the bases 5" apart.
• The Webway Gate must be deployed at least 6" away from the Opposing Player’s Deployment Zone.
• No Webway Gate can be placed within Difficult Terrain, Dangerous Terrain, Impassable terrain or inside a Building or Fortification.
Units with the Asuryani Sub-type gain the Stubborn Special Rule whilst within 3" of a Webway Gate. Any model in cover behind a Wraithbone Arch has a 5+ Cover Save.</description>
</rule>
<rule name="Open-Topped (X)" id="d976-d66b-49de-ac4b" page="145" publicationId="a368-64f0-10c7-c49d">
<description>Up to X number of models in a unit Embarked upon a Transport with this Special Rule may make a Shooting Attack in the Controlling Player's Shooting Phase (where X is the number in brackets next to the Special Rule), measuring from the Transport’s Hull. If a model chooses to fire in this way, they are counted as having moved - note that this may prevent them from shooting certain weapon types. It should be noted that any ability which replaces a Shooting Attack (such as, but not limited to, casting a Psychic Power or Cybertheurgic Rite) may not be used. Shooting Attacks made in this manner may target a different unit to ones made by the Transport, but any Reactions made to these target the Transport as normal. Units with any Special Rule that allows them to count as stationary for the purposes of Shooting attacks (such as Relentless, Legiones Astartes (Death Guard), etc) may not benefit from them whilst embarked on a Transport with this Special Rule.
In addition, any rolls on the Vehicle Damage Table that target a model with this Special Rule add +1 to the result.</description>
</rule>
<rule name="Path of Command" id="727d-7b8b-4709-a8d9" page="145" publicationId="a368-64f0-10c7-c49d">
<description>If your army contains any models with the Path of Command Special Rule, and those models are in your army’s Primary Detachment, then you must select one to be your Warlord. In addition, any models from the same Detachment as a model with the Path of Command Special Rule selected as your Warlord, and with the same Aspect Shrine (X) Special Rule (if your Warlord has it), gain the Line Sub-type.</description>
</rule>
<rule name="Path of the Dead" id="0f55-c5b6-43e0-8acf" page="145" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule gains the Runes of Twilight Psychic Discipline (see page 25), as well as the Thaumaturgy Psychic Discipline from the Core Psychic Power Disciplines list (see the Horus Heresy: Age of Darkness Core Rulebook, page 322).
In addition, an army that includes one or more models with this Special Rule gains the ability to select up to two units which have the Wraith Unit Sub-type in the same Detachment per model with this Special Rule. A model with both this Special Rule and the Wraith Sub-type counts itself against the units it may select.
A model with both this Special Rule and the Independent Character Special Rule may join a unit composed of models with the Automata Unit Type and the Wraith Unit Sub-type - the unit the Independent Character is joining must have both the Unit Type and Unit Sub-type to be joined.</description>
</rule>
<rule name="Path of the Farseer" id="6a5f-6ad6-4ca6-a48f" page="145" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule gains the Runes of Fate Psychic Discipline (see page 24) as well as the Divination, Telepathy, and Thaumaturgy Psychic Disciplines from the Core Psychic Power Disciplines list (see the Horus Heresy: Age of Darkness Core Rulebook, page 322).</description>
</rule>
<rule name="Path of the Shaper" id="f28d-5a5b-4462-86a6" page="146" publicationId="a368-64f0-10c7-c49d">
<description>All models with the Infantry Unit Type in a unit that includes at least one model with the Path of the Shaper Special Rule gain the Feel No Pain (5+) Special Rule. Units that include more than one model with the Path of the Shaper Special Rule do not stack the Feel No Pain (X) Special Rule and gain no additional benefit.
Models with the Grav-Platform Sub-type are not affected by this Special Rule and do not gain the Feel No Pain (X) Special Rule.
At the start of the Controlling Player’s Shooting Phase, they may choose to lose the ability to confer the Feel No Pain (5+) Special Rule to the unit they are part of, and if they do so, they gain the Battlesmith (3+) Special Rule instead. They may use the Battlesmith (3+) Special Rule as normal - or may instead use it on a model with the Grav-Platform Sub-type instead to restore a single Wound lost earlier in the battle. A model with this Special Rule may choose to use the Battlesmith (3+) Special Rule to affect any applicable friendly model within 6". This effect lasts until the start of the Controlling Player’s next turn, at which point the model with this Special Rule loses the Battlesmith (3+) Special Rule and regains the Feel No Pain (5+) Special Rule.</description>
</rule>
<rule name="Ponderous Aim" id="8bc0-efe7-4762-8dc7" page="146" publicationId="a368-64f0-10c7-c49d">
<description>A weapon with this Special Rule cannot be fired as part of a Reaction or used to Snap Shoot.</description>
</rule>
<rule name="Precise Throw" id="1b98-a06c-4e6e-87f3" page="146" publicationId="a368-64f0-10c7-c49d">
<description>A unit that contains at least one model equipped with a weapon with this Special Rule may nominate a single model to make a shooting attack with it immediately after they complete a Deep Strike Assault. Only a single model may use a weapon with this Special Rule per unit, and this attack is treated as a Shooting Attack made in the Movement Phase. A unit that uses a weapon with this Special Rule in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same unit, and if no viable targets remain in that unit it cannot shoot any other target. A weapon with this Special Rule cannot be used to make Shooting Attacks in any other situation.</description>
</rule>
<rule name="Runes of Warding" id="f88e-cf76-4ddd-968d" page="146" publicationId="a368-64f0-10c7-c49d">
<description>Any enemy model within 18" and line of sight of a model with the Runes of Warding Special Rule must reduce its Leadership by -3 when making Psychic Checks. This modifier is not cumulative and no model may suffer penalties from more than one model with the Runes of Warding Special Rule.</description>
</rule>
<rule name="Runes of Witnessing" id="0ac0-e3db-44c0-acf0" page="146" publicationId="a368-64f0-10c7-c49d">
<description>Once per Game Turn, a model with the Runes of Witnessing Special Rule may re-roll any number of dice when making a Psychic Check.</description>
</rule>
<rule name="Scorpion’s Sting (X)" id="6821-cb0c-4e9b-a0f7" page="146" publicationId="a368-64f0-10c7-c49d">
<description>A model equipped with a weapon with this Special Rule causes a number of immediate Hits equal to the number indicated in brackets at Initiative step 10 with it, but may not assign any further attacks to the weapon with this Special Rule. Note this attack does not grant an additional Pile In move.</description>
</rule>
<rule name="Seer Council Retinue" id="6fdd-e279-4499-9f60" page="147" publicationId="a368-64f0-10c7-c49d">
<description>A Seer Council may be selected as a Retinue Squad in a Detachment that includes at least one model with the Path of the Farseer Special Rule, instead of as an Elites choice. A Seer Council selected as a 'Retinue Squad' must have one model with the Path of the Farseer Special Rule from the same Detachment selected by the Controlling Player as the Seer Council's Leader for the purposes of this Special Rule.
A Seer Council selected as a Retinue Squad does not use up a Force Organisation slot, is considered part of the same unit as its Leader, and does not count towards any 0-1 restrictions on unit selections.
A Seer Council selected as a Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. All models in a Seer Council unit taken as a Retinue Squad gain the Chosen Warriors special rule. If the Leader has a Skyrunner Jetbike, their Retinue Squad must all have Skyrunner Jetbikes. If the Leader does not have a Skyrunner Jetbike, their Retinue Squad must not have Skyrunner Jetbikes.</description>
</rule>
<rule name="Shadow of Death" id="b6e1-f388-4719-9bef" page="147" publicationId="a368-64f0-10c7-c49d">
<description>An enemy unit with at least one model within 12" of a model with this Special Rule must roll an additional D6 when making a Leadership Characteristic Check for any reason, discarding the lowest die. Models with the Fearless Special Rule are not affected by this Special Rule.</description>
</rule>
<rule name="Skyhunter" id="7f6b-ea09-4141-9b6b" page="147" publicationId="a368-64f0-10c7-c49d">
<description>If a model with this Special Rule chooses to move Flat Out, it moves up to triple its Movement Characteristic instead of double.</description>
</rule>
<rule name="Skyleap" id="dcaf-b3ac-4f23-83ab" page="147" publicationId="a368-64f0-10c7-c49d">
<description>At the beginning of the Controlling Player’s Movement phase, if a unit composed entirely of models with this Special Rule is not currently locked in combat, you may place the unit back into your ongoing reserves. If you do, it can be assigned to a Deep Strike Assault as normal on your Next Player Turn.</description>
</rule>
<rule name="Skystrike" id="53d4-848b-42b2-9577" page="147" publicationId="a368-64f0-10c7-c49d">
<description>At the end of the Movement Phase, a unit with this Special Rule can make a single Attack for each model in the unit against an enemy unit with the Flyer Sub-type the unit moved over this turn.
This Attack hits automatically on a 4+ and is resolved at Strength 4 AP4 with the Haywire Special Rule. Vehicles are hit on their Side Armour Value. Attacks made with this Special Rule may only ever be made against a single target per turn.</description>
</rule>
<rule name="Sonic Pulse" id="9fdc-9f97-4d1e-85cc" page="147" publicationId="a368-64f0-10c7-c49d">
<description>When making a Shooting Attack with this weapon, place the Blast (3") marker so that its edge touches the barrel of the firing model’s weapon. Instead of scattering this Blast marker, move the marker in a direct line away from the firing model, travelling in any direction within the weapon’s 45° forward firing arc until its maximum range is reached or the template leaves the battlefield.
All models the template passes over suffer a single automatic Hit.
Flyers cannot be hit by this attack. Should a model with the Knight, Titan, Super-Heavy Vehicle, Building or Fortification Unit Type be Hit by this attack, increase the Strength of the attack to 8.</description>
</rule>
<rule name="Sonic Wave" id="39a9-0c90-4b6e-9b9a" page="147" publicationId="a368-64f0-10c7-c49d">
<description>When making a Shooting Attack with this weapon, place the Large Blast (5") marker so that its edge touches the barrel of the firing model’s weapon. Instead of scattering this Blast marker, move the template in a direct line away from the firing model, travelling in any direction within the weapon’s 45° forward firing arc until its maximum range is reached or the template leaves the battlefield.
All models the template passes over suffer a single automatic Hit.
Flyers are also Hit if the template passes over their base. Should a model with the Knight, Titan, Super-heavy Vehicle, Building or Fortification Unit Type be Hit by this attack, increase the Strength of the attack to 10.</description>
</rule>
<rule name="Soul Forfeit" id="4f2c-e2c2-46f3-b5d4" page="147" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule never awards Victory Points when slain, and if removed from play does not count toward the total number of units slain at the end of the battle. In addition, a model with this Special Rule does not count as a Scoring or a Denial unit.</description>
</rule>
<rule name="Soul Tear" id="01be-8056-4138-a11a" page="148" publicationId="a368-64f0-10c7-c49d">
<description>The Controlling Player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this Special Rule may choose to activate this Special Rule before making any attacks with that weapon or resolving the ability. To activate this Special Rule, the Controlling Player must make a single Psychic check using the Leadership Characteristic of any model in the unit that has the Pskyer Unit Sub-type.
If the Check is successful, then all attacks made with weapons or abilities with this Special Rule gain the Armourbane (Melee), Armourbane (Ranged), and Fleshbane Special Rules. In addition, whilst these effects are active, all attacks made with this weapon are counted as having the Force Special Rule for the purposes of any Unit Types, Sub-types, or Special Rules which are affected by it. This benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.</description>
</rule>
<rule name="Stalker" id="d8df-8b8a-434c-90c2" page="148" publicationId="a368-64f0-10c7-c49d">
<description>During the first round of a Challenge, a model with this Special Rule gains a number of bonus attacks equal to the amount its Initiative Characteristic is higher than that of the opposing model.
If the Initiative Characteristics are equal, or the model with this Special Rule has a lower Initiative Characteristic, this rule has no effect.</description>
</rule>
<rule name="The Runes of War" id="6275-068b-4a39-95da" page="148" publicationId="a368-64f0-10c7-c49d">
<description>A model with this Special Rule does not individually pick Psychic Powers - instead, it automatically knows the Thaumaturgy Discipline, as well as all powers from the Runes of Battle Discipline. When a model with this Special Rule is selected as part of any unit that is not a Seer Council, they instead must pick a single power from the Runes of Battle Discipline.</description>
</rule>
<rule name="Transport Skiff" id="19f6-375e-4962-a6f2" page="148" publicationId="a368-64f0-10c7-c49d">
<description>A model with the Transport Skiff Special Rule gains the Infantry Transport and Assault Vehicle Special Rules. For the purposes of these Special Rules, as well as the Transport Sub-type, a model with this Special Rule is counted as a Vehicle.
In addition, when a model with this Special Rule loses its last wound, all models embarked upon it immediately suffer a S6 AP- hit. These are allocated by the Controlling Player. Surviving passengers are placed where the model used to be (or as close as possible) in unit coherency, at least 1" away from any enemy models. Any models which cannot be placed are removed as casualties. The unit must then take a Pinning Test.</description>
</rule>
<rule name="Vector Dancer" id="0d00-d233-46ff-81d8" page="148" publicationId="a368-64f0-10c7-c49d">
<description>A flyer with this Special Rule may make an additional 90 degree pivot at the end of its Movement in the Controlling Player’s Movement Phase.</description>
</rule>
<rule name="War Shout" id="d874-cc32-476c-b70e" page="148" publicationId="a368-64f0-10c7-c49d">
<description>On a turn in which a unit containing a model with this Special Rule charges or is successfully charged, any enemy models locked in the combat suffer a Penalty of -1 to their Weapon Skill, to a minimum of 1.</description>
</rule>
<rule name="Webway Strike" id="0834-9c53-4f06-8a4c" page="148" publicationId="a368-64f0-10c7-c49d">
<description>Before the start of Game Turn 1, when placing units into Reserve, a player whose army includes a Webway Gate may choose to assign one or more of their units in Reserve to perform a Webway Strike.
Starting on Turn 2, the Controlling Player may choose to deploy one unit assigned to a Webway Strike onto the battlefield per turn (without the need to make a Reserve roll). A unit assigned to a Webway Strike moves onto the battlefield as though the line between each Wraithbone Arch was the Controlling Player’s battlefield edge.
Once the unit is deployed, any enemy units that have one or more models within 6" of any unit deployed as part of the Webway Strike must make an immediate Pinning test. Once all Pinning tests are resolved, any enemy units that are neither Pinned or Falling Back and are within line of sight and range may choose to make the Interceptor Advanced Reaction targeting any one of the units deployed as part of the Webway Strike. Note that no Reaction other than Interceptor may be made against the deployment of a unit as part of a Webway Strike.
Once a unit making a Webway Strike has been deployed and any Interceptor Reactions have been resolved, the turn proceeds as normal. Units that have been deployed as part of a Webway Strike may not Move or Run in the same movement phase as they are deployed, but may Shoot and Assault as normal.
If there are any units assigned to a Webway Strike, but no Wraithbone Arch remains in play, then those units are instead reassigned to Reserves instead.</description>
</rule>
<rule name="Wraith Conclave" id="1df7-5eb2-4953-819e" page="148" publicationId="a368-64f0-10c7-c49d">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this Special Rule in a unit must be placed within unit coherency, but afterwards operate independently and are not treated as a unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Airburst Munitions" id="ecd5-9d65-4dd8-9096" page="78" publicationId="3970-79bb-bdc6-9599">
<description>A weapon with this Special Rule may only target models with the Flyer or Antigrav Sub-types, or which have activated any form or pattern of Jump Pack, Jet Pack, or Wings in the Opposing Player’s Previous Game Turn. A Shooting attack against such a target can never hit any target that is not one of the types specified.
In addition, a weapon with this Special Rule may hit models with the Flyer Sub-type using its Blasts, despite this normally being prevented.</description>
</rule>
<rule name="Air Defence Screen" id="43a4-01ed-4bbd-a38f" page="78" publicationId="3970-79bb-bdc6-9599">
<description>When deployed onto the battlefield before the game begins, all models with this Special Rule in a unit are placed as separate units, operate independently, and are treated as separate units for the duration of the game for all purposes.
In addition, a model with this Special Rule must always target the closest enemy model with the Flyer Sub-type, if there is a valid target in range. If there is not a valid target with the Flyer Sub- type, it may target other units as normal.</description>
</rule>
<rule name="Automata Attendants" id="70b5-e3e7-4ff6-a1b4" page="78" publicationId="3970-79bb-bdc6-9599">
<description>A Legion Servo-Automata Maniple may only be selected as part of a Detachment that includes at least one model with the Techmarine Covenant Special Rule. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Techmarine Covenant Special Rule is referred to as the Retinue Squad’s Leader for the purposes of this Special Rule (if the Detachment includes more than one model with the Techmarine Covenant Special Rule then the Controlling Player selects one as the unit’s Leader). The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Legion Servo-Automata may not be selected as part of an army without a Leader.</description>
</rule>
<rule name="Combat Transporter" id="4abe-cde7-45d8-9b7f" page="78" publicationId="3970-79bb-bdc6-9599">
<description>If a Legion Storm Eagle Transporter is carrying a Vehicle or any Dreadnoughts in its Auxiliary Vehicle Bay, reduce any rolls for Countermeasures Saves it makes by 1.</description>
</rule>
<rule name="Debilitating" id="a7b7-93f9-4d4f-8945" page="78" publicationId="3970-79bb-bdc6-9599">
<description>A unit hit by a weapon with this Special Rule has its Strength Characteristic reduced by -1 until the end of the Controlling Player's Next Game Turn.
This effect is not cumulative with other attacks with the Debilitating Special Rule, but can be stacked with other Special Rules that also reduce the Strength Characteristic of the target.
Note that this special rule can never reduce a model’s Strength Characteristic to less than 1.</description>
</rule>
<rule name="Dreadnought Magna-Grapples" id="b96a-32fc-44bc-b165" page="78" publicationId="3970-79bb-bdc6-9599">
<description>Instead of carrying a vehicle in its Auxiliary Vehicle Bay, a Legion Storm Eagle Transporter may instead elect to carry up to two Legion Contemptor Dreadnoughts, Legion Contemptor-Cortus Dreadnoughts, Legion Castra Ferrum Dreadnoughts, Legion Contemptor Centurion, or Legion Castra Ferrum Centurions in any combination. These models embark and disembark as per the normal rules for an Auxiliary Vehicle Bay.
Note that Dreadnoughts transported in this manner do not gain the benefit of the Assault Vehicle Special Rule when disembarking.</description>
</rule>
<rule name="Misericordia" id="5265-80d0-4e4d-a86d" page="79" publicationId="3970-79bb-bdc6-9599">
<description>A model with this Special Rule can carry models in any type of Legion Terminator armour and that have the Bulky (2) Special Rule as though they did not have that Special Rule.
Note that this includes Legion Specific Terminator units.</description>
</rule>
<rule name="Mindless Aggression" id="f0d4-f36c-4919-adcb" page="79" publicationId="3970-79bb-bdc6-9599">
<description>A unit with this Special Rule must always charge in the Assault phase, if possible. If multiple targets are available, the Controlling Player may choose their charge target. The unit must always attempt to Sweeping Advance, if able.
In addition, each time a model with this Special Rule makes an attack, roll a D6 to determine the number of attacks it makes.</description>
</rule>
<rule name="Neverborn" id="d313-7c4c-4f3d-ac83" page="79" publicationId="3970-79bb-bdc6-9599">
<description>A unit with this Special Rule may be taken in a Legiones Astartes (X) detachment with the Traitor Allegiance, despite not having the Legiones Astartes (X) Special Rule itself.</description>
</rule>
<rule name="Pater Consularis" id="04bc-496e-4c62-8c55" page="79" publicationId="3970-79bb-bdc6-9599">
<description>A model with this Special Rule must select a single Pater Consularis upgrade; no model may take more than one such upgrade. When a model with this Special Rule is slain, your opponent gains an additional Victory Point. You may only include a single model with the Pater Consularis Special Rule in your army.</description>
</rule>
<rule name="Reactor Overcharge" id="3613-b8a5-4f9a-8794" page="79" publicationId="3970-79bb-bdc6-9599">
<description>Once per game, in the controlling player’s turn, a model with this Special Rule may declare it is going to overcharge its reactor.
The model must first take D3 wounds with no saves or mitigation rolls of any kind allowed. If the model survives, it receives the following bonuses and penalties until the start of the controlling player’s next turn:
• Add 2" to the model’s maximum Move and Charge distances.
• Add +1 to the model’s Attacks and Initiative Characteristics.
• The Invulnerable Save provided by the model’s Atomantic Repulsor is now 5+.
If the model is removed as a casualty whilst its reactor is overcharged, the distance at which the Atomantic Repulsor’s automatic hits are resolved is automatically 6".</description>
</rule>
<rule name="Synthetica Mindlock" id="39e7-9c74-4ec4-a87d" page="79" publicationId="3970-79bb-bdc6-9599">
<description>A unit with this Special Rule is able to React, ignoring restrictions applied by the Automata Sub-type, as long as the unit includes a Legion Techmarine.</description>
</rule>
<rule name="Abominant Aura" id="c841-4429-4ae2-892e" page="278" publicationId="892-6266-f55f-1b9d">
<description>Models with the Traitor Allegiance suffer a penalty of -1 to their Initiative and Leadership Characteristics whilst within 6" of a unit containing a model with this Special Rule. This penalty is cumulative with other effects, and units with the Stubborn Special Rule do suffer penalties to their Leadership from the effects of this Special Rule (note that this only applies to the Stubborn Special Rule, and other Special Rules that ignore penalties to Leadership ignore the effects of the Abominant Aura Special Rule).</description>
</rule>
<rule name="Aerial Interception" id="24b4-1e5c-47fe-97cf" page="278" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule which performs the Interceptor Advanced Reaction may fire a single Battle Weapon it is equipped with when shooting at a unit with the Flyer Unit Sub-Type.</description>
</rule>
<rule name="Agripinaan Guidance System" id="120e-269b-46b9-87bb" page="278" publicationId="892-6266-f55f-1b9d">
<description>A weapon with this Special Rule may toll two Scatter Dice when firing a weapon with the Blast (X) Special Rule; and may select one of those dice to discard when resolving that weapons scatter.
When firing a weapon with this Special Rule, if this model re-rolls its scatter die then it must re-roll both.</description>
</rule>
<rule name="Alpha Psyker" id="c3dc-d391-4ddf-9ee3" page="278" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule gains the Anathemata Psychic Discipline (see page 264). In addition, they may select a single Psychic Discipline from the following list: Biomancy, Pyromancy, Telekinesis (see the Horus Heresy: Age of Darkness Core Rulebook, page 322), Diabolism (see page 269).</description>
</rule>
<rule name="Among the Flock" id="6ce1-d325-4433-aacc" page="278" publicationId="892-6266-f55f-1b9d">
<description>An Imperialis Militia Demagogue Cadre is selected like any other unit, using up a single Force Organisation slot and bought in the same manner. However, before the first turn begins and any models are deployed to the battlefield, all models in an Imperialis Militia Demagogue Cadre must be assigned to another unit from the same Detachment of the army they were selected as part of.
Demagogues may only be assigned to units composed entirely of models with the Infantry Unit Type, and either the Militia or Artillery Unit Sub-Types, unless upgraded to a Mounted Demagogue, in which case that model must be assigned to a Unit with the Cavalry Unit Type and the Militia Unit Sub-Type.
Once assigned to a unit, the Demagogue is considered part of that unit and may not leave it under any circumstances – if that unit is removed as a casualty then the Demagogue is removed as well. In battles using Victory points, no Victory points are ever scored for removing a Demagogue as a casualty. When assigned to a unit, an Demagogue gains all of the special rules (with the exception of those that specifically forbid it, such as the Bitter Duty Special Rule) and Unit Sub-types listed for the unit to which it is attached, but does not gain access to any additional Wargear options available to the unit to which it is assigned.</description>
</rule>
<rule name="Amphibious" id="788d-3aba-4321-8d6e" page="278" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule treats all water-based terrain as Open Terrain when it moves.</description>
</rule>
<rule name="Armoured Doors" id="e32a-e39b-43e5-938e" page="278" publicationId="892-6266-f55f-1b9d">
<description>At the beginning of the Controlling Player’s Movement phase, the Controlling Player must decide if the Otos Transport’s Armoured Doors will be opened. If the doors are declared to be open, then the Otos Transport gains the Open-Topped (4) and Assault Vehicle Special Rules until the beginning of the Controlling Player’s next Movement phase, where they are assumed to automatically close.</description>
</rule>
<rule name="Array Fire (X)" id="1675-654c-4ce3-a6b1" page="279" publicationId="892-6266-f55f-1b9d">
<description>A weapon with this Special Rule may only be fired if the model equipped with it is a Transport with at least one model embarked upon it. For each model embarked, the weapon may be fired again as part of the same Shooting Attack, up to a total number of times equal to the value in brackets. Models with the Bulky (X) Special Rule count as a single model for the purposes of this Special Rule.</description>
</rule>
<rule name="Astra Telepathica" id="d287-67a5-4612-acfd" page="279" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule and the Psyker Sub-type must select a single Psychic Discipline from the following list:
Divination, Telepathy, Telekinesis (see the Horus Heresy: Age of Darkness Core Rulebook, page 322).</description>
</rule>
<rule name="Astropathic Communication" id="6f59-b5f4-44ba-9eb6" page="279" publicationId="892-6266-f55f-1b9d">
<description>As long as a model with this Special Rule is on the battlefield (but not in Reserves) then all Reserve rolls made by the Controlling Player may be re-rolled.</description>
</rule>
<rule name="Attack Wing" id="6ea3-f600-4743-9403" page="279" publicationId="892-6266-f55f-1b9d">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this Special Rule in a unit must be placed within unit coherency, but afterwards operate independently and are not treated as a unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Auramite Talon" id="67e1-accf-4c46-b2ed" page="279" publicationId="892-6266-f55f-1b9d">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this Special Rule in a unit must be placed within unit coherency, but afterwards operate independently and are not treated as a unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Auxilia Rangers" id="afdf-ed81-481c-b972" page="279" publicationId="892-6266-f55f-1b9d">
<description>A unit that includes any models with this Special Rule may not join or be joined by any model that does not also have this Special Rule, and a unit that includes any models with this Special Rule may never count as a Scoring unit or a Denial unit regardless of any other Special Rule or Mission rules in use.
In addition, models with this Special Rule may re-roll all failed Shrouded Damage Mitigation saves.</description>
</rule>
<rule name="Battle Psyker" id="4e88-4d5c-42cc-b07d" page="279" publicationId="892-6266-f55f-1b9d">
<description>An Auxilia Battle Psyker may select a single Core Psychic Discipline from the following list: Biomancy, Divination, Pyromancy, Telekinesis, Telepathy, Thaumaturgy (see the Horus Heresy: Age of Darkness Core Rulebook, page 322).</description>
</rule>
<rule name="Battle-Automata" id="2d31-1b1b-4e0b-a594" page="279" publicationId="892-6266-f55f-1b9d">
<description>For every model in a Detachment with this Special Rule that is also equipped with a Cortex Controller, a single Thallax Cohort or Castellax Battle-Automata Maniple (see Liber Mechanicum) may be included in the army as an Elites choice. A Thallax Cohort selected in this way may not select a Dedicated Transport.</description>
</rule>
<rule name="Bunker Drop" id="d563-bec7-4d3a-819e" page="280" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule starts the game carrying a single Deployable Bunker, which does not use up any Force Organisation slot. This bunker is a Fortification (Building) and has Access Points on each side. It has Front, Side, and Rear Armour Values of 12, a Hull Points value of 4, a Fire Points value of (Front, 6), and a Transport Capacity of 12. This Deployable Bunker may also choose to select two Emplacement Mounted Heavy Stubbers at no additional points cost. Models may start the battle Embarked within the Deployable Bunker, but may not disembark until the Deployable Bunker is deployed, and the Deployable Bunker or its Embarked unit may not act until the Deployable Bunker is deployed.
Whenever the Kelaino Sky-Talon is eligible to have models Disembark, it may instead choose to deploy the Deployable Bunker. Place the Deployable Bunker within base contact of the Kelaino Sky-Talon. If there is no location in which the Deployable Bunker can be placed on the battlefield in which its final position is not within 1" of an enemy model, Objective Marker, or Impassable Terrain, then the Deployable Bunker may not be deployed. If the Deployable Bunker may be deployed, and the model’s final position has been decided, the Deployable Bunker remains in that location for the duration of the game and is now treated as a Fortification, following all usual rules that Fortifications follow.
If a Kelaino Sky-Talon suffers the Crash and Burn damage result whilst it is carrying a Deployable Bunker, after resolving the initial Crash and Burn result (as shown on the Vehicle Damage table), resolve an additional Small Blast (3") marker using the Crash and Burn rules. The Flyer, the Deployable Bunker, and any unit that was embarked within it, are then removed from play.
Designer’s Note: The Bunker should be roughly of a size which allows it to fit on a 120 x 92mm base.</description>
</rule>
<rule name="Burst (X)" id="10c5-fcbe-4d2b-ad45" page="280" publicationId="892-6266-f55f-1b9d">
<description>If this weapon inflicts a Hit then instead of one Hit it inflicts a number of Hits equal to the number in brackets included as part of the Special Rule.</description>
</rule>
<rule name="By His Sanction Alone" id="86f2-9a96-48dc-90b6" page="280" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule may only be selected in a Detachment that also contains the Army’s Warlord, and in games of 2,500 points or above.</description>
</rule>
<rule name="Defender" id="6086-d531-4829-b5f0" page="280" publicationId="892-6266-f55f-1b9d">
<description>A unit hit by one or more models or weapons with this Special Rule from attacks made during an Overwatch Reaction resolve their attacks in the following Assault Phase with a negative modifier of -1 to their to-Hit rolls.</description>
</rule>
<rule name="Emplaced Position" id="1856-9e36-44ae-9733" page="281" publicationId="892-6266-f55f-1b9d">
<description>A unit that includes any models with this Special Rule may only make the Return Fire or Overwatch Core Reactions, or the Interceptor Advanced Reaction – no other Reaction of any kind may be made.</description>
</rule>
<rule name="Engine Overcharge" id="8e54-a9e4-490e-a520" page="281" publicationId="892-6266-f55f-1b9d">
<description>Whenever a unit with this Special Rule moves as part of a Reaction, the distance may be increased by +6", but if the unit chooses to do so, all models in the unit must immediately make a Dangerous Terrain Test once the move is complete.</description>
</rule>
<rule name="Exposed Plasma Conduits" id="b1f9-fa0b-4f98-97df" page="281" publicationId="892-6266-f55f-1b9d">
<description>Each time a model with this Special Rule suffers a Penetrating hit, add an additional +1 to all rolls on the Vehicle Damage chart.</description>
</rule>
<rule name="Eye of the Storm" id="c8d1-3794-4ffc-8b3d" page="281" publicationId="892-6266-f55f-1b9d">
<description>Any hits applied to a model under the 5" marker at the centre of the Apocalyptic Mega-Blast from a weapon with this Special Rule also gain the Destructor Special Rule. Any unit which suffers a hit by any part of the Apocalyptic Mega-Blast Marker from an attack with this Special Rule permanently reduces the Toughness Characteristic of all models it contains by -1 for the rest of the game.</description>
</rule>
<rule name="Faceless Mask" id="ebc6-7e0e-4600-a042" page="281" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule may be included in a Detachment which is not a Saedathii Detachment, in exception to the normal restriction imposed by the Rillietann Sub-type.</description>
</rule>
<rule name="Feeding Frenzy" id="167f-f372-456f-bd28" page="281" publicationId="892-6266-f55f-1b9d">
<description>At the end of an Initiative Step in which an enemy model is slain in close combat as a result of attacks made by a model with this Special Rule, the Controlling Player may roll a D6 for each model slain. On a result of a 6 a model with this Special Rule in the attacking unit immediately regains 1 Wound, up to its starting Wounds Characteristic.</description>
</rule>
<rule name="Field Officer" id="14d8-69c5-4a46-8cce" page="281" publicationId="892-6266-f55f-1b9d">
<description>When this model with this Special Rule joins a unit with the Close- Order Unit Sub-Type, it automatically gains the Close-Order Unit Sub-Type for as long as it remains part of that unit.</description>
</rule>
<rule name="Follow-Up Attack" id="d884-828f-4fb2-a7fd" page="281" publicationId="892-6266-f55f-1b9d">
<description>Before the game begins, you may assign a single Infantry unit from the same Detachment as a model with this Special Rule to each Auxilia Hades Drill or Militia Hades Drill as though it had the Transport Unit Sub-Type, and the unit was embarked upon it. The Auxilia Hades Drill or Militia Hades Drill is assumed to have a Transport Capacity big enough to fit any unit assigned to it. A unit with any version of the Bulky (X) Special Rule may not be assigned to either an Auxilia Hades Drill or Militia Hades Drill.
When an Auxilia Hades Drill or Militia Hades Drill arrives as part of a Subterranean Assault, place a 3" Blast Marker directly beneath the model. This marker is now treated as Difficult Terrain, and the Blast Marker remains in play for the rest of the game. The Auxilia Hades Drill or Militia Hades Drill gains the Shrouded (5+) Special Rule for the duration of the turn it arrives.
In any of the Controlling Player’s following Movement Phases, the unit embarked upon the Auxilia Hades Drill or Militia Hades Drill may be deployed as though it was disembarking, measuring from any point of the Blast Marker. The unit may move up to their Movement Characteristic and may choose to Run. A unit deploying in this way cannot be the target of the Interceptor Advanced Reaction if it deploys in the Controlling Player’s first Movement Phase after the Auxilia Hades Drill or Militia Hades Drill has arrived. A unit can still be deployed in this way even if the Auxilia Hades Drill or Militia Hades Drill is destroyed after it has been deployed. If there is not sufficient room to deploy the unit, then it must remain in Reserve and move onto the battlefield in their Controlling Player’s next turn.</description>
</rule>
<rule name="Forward Defences" id="4cb8-d73e-4096-8e32" page="282" publicationId="892-6266-f55f-1b9d">
<description>The Controlling Player of a model with this Special Rule may select a single Defence Line for each Solar Auxilia Pioneer Section in the army without a Dedicated Transport, for the appropriate points cost before the game begins, as long as they have points remaining to do so. This Defence Line takes up no Force Organisation choices for the army and may be upgraded normally.
If this option is taken, the unit must be deployed on the table at the start of the game and may not be held in Reserves.</description>
</rule>
<rule name="Fragile Alliance" id="f4ad-183e-4405-8eb3" page="282" publicationId="892-6266-f55f-1b9d">
<description>As long as a model with this Special Rule has not been removed as a casualty and is your army’s Warlord, all models in an army that contains them count their Level of Alliance as Fellow Warriors, unless they are already Sworn Brothers.</description>
</rule>
<rule name="Furibundus Talon" id="d54d-62c7-417b-bb45" page="282" publicationId="892-6266-f55f-1b9d">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves) all models in the unit must be placed within unit coherency, but afterwards operate independently and are not treated as a single unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Gravitic Implosion" id="4186-e36b-44b1-b253" page="282" publicationId="892-6266-f55f-1b9d">
<description>Instead of rolling To Wound normally with this weapon, any non- Vehicle model that suffers a Hit from a weapon with this Special Rule must instead roll under their Strength on a 2D6 or suffer a Wound (a roll of double ‘6’ always counts as a failure). Armour Saves and Damage Mitigation rolls may be taken as normal - except Shrouded rolls which may not be used. Against targets with an Armour Value, the attacking player rolls 4D6 for Armour Penetration instead.
If a Graviton Pulse weapon also has the Blast type, then leave the Blast marker in place after resolving all Wounds, or otherwise mark the area. This area now counts as both Difficult Terrain and Dangerous Terrain until the start of the next turn of the player that made the attack.</description>
</rule>
<rule name="Gravitic Repulsion" id="2ada-cadc-4fa5-a3bf" page="282" publicationId="892-6266-f55f-1b9d">
<description>Whenever a charge is declared against a model with this Special Rule, the Charging unit suffers a -2 penalty to their Charge roll.</description>
</rule>
<rule name="Guardian Retainers" id="115a-5f9f-4063-8bfe" page="282" publicationId="892-6266-f55f-1b9d">
<description>A Retainers Militant unit may only be selected as part of a Detachment that includes at least one model with the Warrant of Trade Special Rule. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Warrant of Trade Special Rule is referred to as the Retinue Squad’s Leader for the purposes of this Special Rule (if the Detachment includes more than one model with the Warrant of Trade Special Rule then the Controlling Player selects one as the unit’s Leader).
The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Retainers Militant unit may not be selected as part of an army without a Leader.</description>
</rule>
<rule name="Harbingers of Judgement" id="f040-26b2-43fc-8b35" page="282" publicationId="892-6266-f55f-1b9d">
<description>A unit that includes any models with this Special Rule may not join or be joined by any model that does not also have this Special Rule.
In addition, a unit that includes any models with this Special Rule never counts as a Scoring or Denial unit regardless of any other Special Rule or Mission rules in use - however, a model with this Special Rule may re-roll all failed Shrouded Damage Mitigation rolls.</description>
</rule>
<rule name="Heavy Walker" id="ab3b-e481-4a63-a760" page="283" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule may not Embark on a model unless it has the Transport Bay Special Rule.</description>
</rule>
<rule name="Heralds of the Advance" id="433b-c99c-4bb8-983c" page="283" publicationId="892-6266-f55f-1b9d">
<description>A unit that includes any models with this Special Rule may not join or be joined by any model that does not also have this Special Rule.
In addition, a unit that includes any models with this Special Rule never counts as a Scoring unit or a Denial unit regardless of any other Special Rules or Mission rules in use – however, a model with this Special Rule may re-roll all failed Shrouded Damage Mitigation rolls.</description>
</rule>
<rule name="Honour-Bound, Honour-Defined" id="e183-70cc-4eab-a6e3" page="283" publicationId="892-6266-f55f-1b9d">
<description>If possible, a unit that includes a model with this Special Rule must issue a Challenge when Engaged in combat, and if an enemy player issues a Challenge to a unit including one or more models with this Special Rule then a model with this Special Rule must accept.
In addition, during any Assault phase where this model begins the Fight sub-phase Engaged in a Challenge, or enters into a Challenge with an enemy model, this model and all friendly models in the same combat gain the Fearless Special Rule until the end of that Assault phase.</description>
</rule>
<rule name="Impact Flash" id="aff3-a166-441a-88c2" page="283" publicationId="892-6266-f55f-1b9d">
<description>Any unit which can draw direct Line of Sight to any part of the Blast Marker used to resolve a weapon with this Special Rule’s Shooting Attack at its final position must immediately take a Blind test.</description>
</rule>
<rule name="Inspiring Rhetoric" id="0abd-7dff-43e2-9eaa" page="284" publicationId="892-6266-f55f-1b9d">
<description>A unit containing a model with this Special Rule rolls an additional dice when making a Morale Check or Pinning Check (but not Psychic Checks) and discards the dice with the highest result before determining the result of the Check.</description>
</rule>
<rule name=""It’s Dark In Dere!"" id="4d21-bca7-4be6-9c37" page="284" publicationId="892-6266-f55f-1b9d">
<description>If a unit with this Special Rule selects a Dedicated Transport, a model without this Special Rule (such as a Discipline Master) must be assigned to them before the game begins. So long as a model without this Special Rule is part of the unit, models with this Special Rule may Embark upon a Vehicle with the Transport Unit Sub-Type and the Infantry Transport Special Rule, ignoring the usual restriction on models with the Bulky (X) Special Rule being ineligible to Embark, but must still adhere to Bulky (X) for the purposes of Transport Capacity.</description>
</rule>
<rule name="Launch System Failure" id="56ce-563e-4647-88c1" page="284" publicationId="892-6266-f55f-1b9d">
<description>Whenever a model with this Special Rule loses its last Hull Point, if it has not already fired its Deathstrike Missile during the game, the Vehicle will suffer Catastrophic Damage in the manner of a Vehicle with the Super-Heavy Sub-type, and will immediately explode regardless of any other factor. Note that if this result is applied, the Vehicle cannot suffer an Explodes result from any other source.</description>
</rule>
<rule name="Light Command Tank" id="2bfc-4ad6-4c39-9472" page="284" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule is selected as a separate unit, but during deployment must be assigned to another unit from the same Tercio and may not be deployed as a separate unit. If multiple appropriate units are available, the Controlling Player chooses which unit a model with this Special Rule is assigned to.
Once assigned to a unit, a model with this Special Rule counts as a part of that unit and may not leave the unit during play for any reason.</description>
</rule>
<rule name="Master of the Shield-Hosts" id="9472-4c1e-4727-8958" page="284" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule is required to select a single Shield- Host upgrade. However, no model may take more than one such upgrade, and no model in your army may select the same Shield- Host upgrade option as another. Each Shield-Host upgrade must be paid for at a cost in points, indicated as part of the army list entry for the unit. Shield-Host upgrades may provide Special Rules, Wargear, Unit Sub-types, or other effects; these are noted in their description, along with any other benefits or restrictions. In all cases, the Shield-Host’s description will indicate all changes, benefits and restrictions.</description>
</rule>
<rule name="Militia Venetaris" id="213f-bbc9-45f9-879a" page="284" publicationId="892-6266-f55f-1b9d">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves) all models in a unit with this Special Rule must be placed within unit coherency, but afterwards operate independently and are not treated as a single unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Units Destroyed or similar rules.</description>
</rule>
<rule name="Navigis Astrologica" id="329e-a547-4c4b-8abc" page="285" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule and the Psyker Sub-type automatically knows the Thaumaturgy (see the Horus Heresy: Age of Darkness Core Rulebook, page 322) and Navis Astrologis (see page 269) Psychic Disciplines.</description>
</rule>
<rule name="Null-Soul" id="1441-0c6b-4798-b8b1" page="285" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule may not be included in a unit that contains any models with the Psyker Sub-type, but does not apply the Leadership Characteristic Penalties from the Anathema Sub- type to a unit it has joined which does not have the Anathema Sub- type.</description>
</rule>
<rule name="Overload (X)" id="ab41-d46f-44ce-9726" page="285" publicationId="892-6266-f55f-1b9d">
<description>Whenever a weapon with this Special Rule causes a successful hit, a hit roll of X instead inflicts three automatic hits. On weapons which use a Blast Marker or Template to hit, every successful hit inflicted is instead counted as three successful hits against the unit.</description>
</rule>
<rule name="Provenance (X)" id="e228-23c3-4d30-962c" page="285" publicationId="892-6266-f55f-1b9d">
<description>A unit with this Special Rule may only be selected in a Detachment with the corresponding Provenance of War that matches the option indicated in brackets - for example, a unit with the Provenance (Survivors of the Dark Age) Special Rule could only be selected in a Detachment which had that Provenance of War selected for it during Army Selection.</description>
</rule>
<rule name="Psykana Militis" id="b73a-f53e-402c-a85e" page="285" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule and the Psyker Sub-type must select a single Psychic Discipline from the following list:
Biomancy, Divination, Pyromancy, Telekinesis (see the Horus Heresy: Age of Darkness Core Rulebook, page 322), or Anathemata (see page 268).</description>
</rule>
<rule name="Psykana-Battery" id="0b59-72df-42c0-83ac" page="286" publicationId="892-6266-f55f-1b9d">
<description>Wherever a model equipped with a weapon with this Special Rule suffers a wound as a result of the Gets Hot Special Rule whilst firing the weapon with this Special Rule, the Controlling Player must make a Leadership Check for the model. If this is failed, the weapon has suffered catastrophic psychic feedback - the firing model is instantly slain by the rampant psychic energies! In addition, a Blast (3") marker should be placed as close as possible to the model’s final position - this marker is then treated as if it had been placed as a result of the Vortex Special Rule.</description>
</rule>
<rule name="Rapid Insertion" id="53e0-32ef-4c7f-b62c" page="286" publicationId="892-6266-f55f-1b9d">
<description>If a model with this Special Rule has moved at Cruising speed or has otherwise made a Zoom move, passengers may still disembark in spite of the normal restrictions, via the following procedure.
Nominate any point over which this model moved this turn, and place a single model from the disembarking unit onto that point, then scatter that model. If the unit scatters, every model in the disembarking unit must immediately take a Dangerous Terrain test. In the case of a unit split across multiple transports (such as via the Unified Assault Special Rule) only a single Scatter roll should be made for the entire unit, with the same result applied to the models as a unit.
Once the final position of the placed model is determined, deploy the rest of the unit in coherency with it. Any models that cannot be placed into coherency and at least 1" away from enemy models are destroyed.</description>
</rule>
<rule name="Regenerating Horror" id="fc28-2bbf-4434-a3af" page="286" publicationId="892-6266-f55f-1b9d">
<description>Any model with this Special Rule and a Wounds Characteristic which suffers an Unsaved Wound with the Instant Death Special Rule is not immediately removed as a casualty, but instead loses 3 Wounds instead of 1 for each Unsaved Wound with the Instant Death Special Rule inflicted upon it.</description>
</rule>
<rule name="Representative of the Legion" id="f9ef-a60b-4e2a-b34e" page="286" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule must have the same variant of the Legiones Astartes (X) Special Rule as the Detachment which allowed you to select it. In addition, a Legion Presage may select any Legion-Specific options permitted by their variant of the Legiones Astartes (X) Special Rule, counting as having the Character Sub-type for the purposes of selecting them, and is affected by any effects of such rules, despite not being in a unit entirely composed of models with that Special Rule.</description>
</rule>
<rule name="Resonance (X)" id="d52d-5492-4d62-90dc" page="286" publicationId="892-6266-f55f-1b9d">
<description>When rolling To Wound and for Armour Penetration for a model that has the Resonance (X) Special Rule, or is attacking with a weapon that has the Resonance (X) Special Rule, for each To Wound roll equal to or higher than the value listed in brackets, the Controlling Player must resolve these wounds at AP 1 instead of the weapon’s normal AP value. Against any building or Fortification with a Hull Points value this Special Rule is triggered on a Armour Penetration Roll of 2+ instead.</description>
</rule>
<rule name="Restricted Trajectory" id="d277-dd12-4c84-94b6" page="286" publicationId="892-6266-f55f-1b9d">
<description>A weapon with this Special Rule may not be fired directly.</description>
</rule>
<rule name="Severax Talon" id="3692-ac40-44f9-b03c" page="286" publicationId="892-6266-f55f-1b9d">
<description>Before deploying a unit with this Special Rule (either at the start of the battle or when arriving from Reserves), the unit must be split into two separate units, with models split as evenly as possible.
These units are then deployed separately, with the two separate units being allowed to be placed anywhere permitted, but having to follow all normal restrictions for models within each unit for being placed within unit coherency and so on. Once a unit with this Special Rule has separated, each unit counts separately for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Shoot Sharp and Scarper" id="0ca7-234c-422a-be82" page="287" publicationId="892-6266-f55f-1b9d">
<description>Shooting Attacks made as part of a Reaction in the Shooting Phase targeting a unit composed entirely of models with this Special Rule are resolved as Snap Shots.</description>
</rule>
<rule name="Shieldbreaker" id="0262-3e27-47a9-8de0" page="287" publicationId="892-6266-f55f-1b9d">
<description>Invulnerable saves may not be taken against Wounds or Hull points of damage inflicted by a Weapon with this Special Rule. In addition, a weapon with this Special Rule ignores the effects of both the Void Shields (X) Special Rule, and Flare Shields wargear.</description>
</rule>
<rule name="Silence Descends" id="06ae-64ff-414b-8274" page="287" publicationId="892-6266-f55f-1b9d">
<description>A unit or model with this Special Rule may be placed into Combat Air Patrol at the start of the battle, before any models are deployed onto the battlefield. Models assigned to Combat Air Patrol are not deployed onto the battlefield and remain in Reserves – however, no Reserves rolls are made for these models.
Instead, the Controlling Player gains access to the Combat Air Patrol Advanced Reaction:
Advanced Reaction: Combat Air Patrol Advanced Reactions are available to specific players as noted in their description. Unlike Core Reactions they are activated in unique and specific circumstances, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.</description>
</rule>
<rule name="Combat Air Patrol" id="6e62-a12e-4502-adf3" page="287" publicationId="892-6266-f55f-1b9d">
<description>Only models with the Vehicle Unit Type and Flyer Sub-type may make the Combat Air Patrol Reaction.</description>
</rule>
<rule name="Slayer of Kings" id="3d43-0c7e-499e-a2e3" page="287" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule gains the Preferred Enemy (Independent Characters) Special Rule, but this Special Rule is not conferred to any model that does not have the Slayer of Kings Special Rule.</description>
</rule>
<rule name="Spotted!" id="18ff-7f98-4516-aef9" page="288" publicationId="892-6266-f55f-1b9d">
<description>A model equipped with a weapon with this Special Rule gains the Split Fire Special Rule, and also ignores all penalties imposed by the Night Fighting rules when making Shooting Attacks. However, enemy units ignore the 24" line of sight limitation when making Shooting Attacks that target a unit including a model equipped with a weapon with this Special Rule.
In addition, any unit that has received any amount of hits from a weapon with this Special Rule may be freely targeted for Shooting Attacks by any other unit in the same Shooting phase, ignoring the Ballistic Skill Penalty and 24" restriction to line of sight imposed by the Night Fighting rules.</description>
</rule>
<rule name="Sworn to Serve" id="cea7-a995-475d-9481" page="288" publicationId="892-6266-f55f-1b9d">
<description>A model with this Special Rule may only be selected as part of a Retainers Militant unit by paying the cost indicated in that unit’s options, and may not be selected in any other manner.</description>
</rule>
<rule name="Techno-Arcana: Enginseer" id="6ea0-bda5-48cc-98dd" page="288" publicationId="892-6266-f55f-1b9d">
<description>While the unit contains any number of Servo-Automata, Enginseer Adepts in the unit improve their Battlesmith (X) Special Rule to Battlesmith (4+).</description>
</rule>
<rule name="Thermal Runaway" id="90a9-17f1-4c4c-815a" page="288" publicationId="892-6266-f55f-1b9d">
<description>Whenever a model with this Special Rule rolls a dice to determine an explosion radius, add +3" to the result rolled.</description>
</rule>
<rule name="Titanic Weight" id="8d22-99a3-4285-aa1c" page="288" publicationId="892-6266-f55f-1b9d">
<description>A weapon with this Special Rule always strikes at Initiative 1, regardless of other modifiers.</description>
</rule>
<rule name="Tremor" id="0180-8483-4f9e-a22e" page="288" publicationId="892-6266-f55f-1b9d">
<description>A unit successfully hit by a weapon with this Special Rule treats all Terrain, including open Terrain, as Difficult and Dangerous Terrain until the end of their Controlling Player’s Next Game Turn.
In addition, for the purposes of line of sight, a weapon with this Special Rule should be treated as if it had the Barrage Special Rule, but note that it can still be fired even in Zone Mortalis Games without Line of Sight, despite this normally being prevented.</description>
</rule>
<rule name="Underground Advance" id="16f2-a2d4-4ecb-8930" page="288" publicationId="892-6266-f55f-1b9d">
<description>During Deployment, a unit with this Special Rule may be given the Subterranean Assault Special Rule and placed into Reserve.</description>
</rule>
<rule name="Unified Assault" id="0a0e-aca3-46eb-ad98" page="288" publicationId="892-6266-f55f-1b9d">
<description>During Deployment, a unit may elect to split itself across a unit with this Special Rule’s transport capacity, rather than all in a single Transport as is the norm. The squad must not exceed the total Transport Capacity of the transports in the squadron in order to do so. If a unit elects to do so, the models with this Special Rule must remain in unit coherency, effectively negating the effects of any Special Rules which would normally allow them to separate, until the squad has disembarked from all transports.
Note that the transported unit must observe coherency requirements despite disembarking from separate transports – meaning if the contents of one transport elects to disembark, all other members of the unit carried in other transports must elect to do so within coherency of the other members of the unit in the same phase. If a model transporting a unit across multiple models has one suffer a Crash and Burn result on the damage table, all models inside the destroyed transport are automatically counted as destroyed - Any models spread across other multiple models in the Squadron’s Transport Capacity must still disembark within normal unit coherency as normal. Note that no Leadership tests can be inflicted for models removed from play in this way.</description>
</rule>
<rule name="Unrestrained Power" id="7f55-39db-44c2-acfb" page="289" publicationId="892-6266-f55f-1b9d">
<description>If a model with this Special Rule suffers Perils of the Warp, it receives D6 Wounds instead of D3.
In addition, the first time in each Game Turn a model with this Special Rule makes a Psychic Check, they may choose to roll three dice instead of two, discarding the die with the highest roll when determining the result of the check. If they do this, when making any further Psychic Checks in the same Game Turn, they must roll three dice instead of two, discarding the die with the lowest roll, when determining the result of the check.</description>
</rule>
<rule name="Vigilant Covenant" id="6955-2f33-4d7e-9952" page="289" publicationId="892-6266-f55f-1b9d">
<description>A Vigilant Covenant is selected as any other unit, using up a single Force Organisation slot and bought in the same manner. However, before the first turn begins, all models in a Vigilant Covenant must be assigned to another unit from another unit from the same detachment if the army they were selected as part of. Knight Vestals may only be assigned to units entirely composed of models with the Infantry Unit Type and the Silent Sisterhood (X) Special Rule.
A Knight Vestal cannot be assigned to any unit that includes one or more models with the Independent Character Special Rule or Unique Unit Sub-type (but such models may join a unit that includes a Knight Vestal as normal during either deployment or any following turn).
No more than one Knight Vestal may be assigned to any given unit. Once assigned to a unit, the Knight Vestal is considered part of that unit and may not leave under any circumstances - if that unit is removed as a casualty then the Knight Vestal is removed as well. In battles using Victory Points, no Victory Points are ever scored for removing a Knight Vestal as a casualty. When assigned to a unit, a Knight Vestal gains all of the Special Rules (with the exception of those that specifically forbid it, such as the Bitter Duty Special Rule) and Unit Sub-types listed for the unit to which it is attached, but does not gain access to any additional wargear options available to the unit to which it is assigned.</description>
</rule>
<rule name="Warrant of Trade" id="eb2d-2876-40bd-b6bd" page="289" publicationId="892-6266-f55f-1b9d">
<description>During Army Selection, a model with the Warrant of Trade Special Rule must select one of the following Warrants; these may grant certain additional effects to the Detachment containing the model with this Special Rule, as well as affecting which Factions and Sub- factions may be included in the same army, and at what Level of Alliance.</description>
</rule>
<rule name="Description" id="2cbd-399c-4a03-a5c4" page="290" publicationId="892-6266-f55f-1b9d">
<description>The modifications have no noticeable effect.
All Ranged weapons in the unit increase their Range Characteristic by 12".
The Controlling Player may choose two different results from this table and apply them to the unit.</description>
</rule>
<rule name="Archaeotechnological Marvel" id="2055-b9e8-4678-9973" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>You may only include one of these models in your army for games of 2000 points or more where the detachment also includes an Archmagos Prime.
If the Archmagos Prime has selected the Reductor High Order of Techno-Arcana, you may include two of these models in your army instead of one in games of 2000 points or more.</description>
</rule>
<rule name="Auxiliary Gunners" id="3474-4b42-4255-b3eb" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>A weapon with this Special Rule may be fired at different targets to the model’s other weapons at no penalty to the firing model.</description>
</rule>
<rule name="Command Node" id="177f-965b-4b5d-bcd1" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>A friendly unit with the Skitarii Sub-type wholly within 12" of a model with this Special Rule may use its unmodified Leadership Characteristic for any Morale or Pinning tests they are required to make.</description>
</rule>
<rule name="Kill-Clade" id="563a-8793-4ca0-8ae0" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>In addition, if a model with this Special Rule is your Warlord, all Sicarian Kill-Clades in the same Detachment gain the Line Sub- type for as long as they have not been removed as a casualty.</description>
</rule>
<rule name="Cybernetica Data-Web" id="70ee-f16e-4add-86f9" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>A model with this Special Rule may ignore the Programmed behaviour restrictions applied by the Cybernetica Sub-type as long as there is a friendly model within 24" equipped with a Cortex Controller.
A model with this Special Rule may always react, ignoring the restrictions applied on reactions by the Automata Sub-type.
In addition, a model with this Special Rule may never be affected by Cybertheurgy from any source, whether friendly or enemy.</description>
</rule>
<rule name="Datasphere Uplink" id="b3c7-fd8a-4c89-8e85" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>During deployment, if you have any models present in your army with the Datasphere Uplink Special Rule, you must select one of the following Protocols. At the start of any Game Turn, you may activate your chosen Protocol; it remains active until the start of the next Game Turn, with all models in your army with the Datasphere Uplink Special Rule gaining the effects specified.</description>
</rule>
<rule name="Defensor-Grid Projector" id="246a-b015-4555-a7d5" page="90" publicationId="f856-58d6-ef02-7d3e">
<description>Any friendly units wholly within 6" of a model with this Special Rule are protected by its Void Shields. As long as the unit with this Special Rule has Void Shields remaining, Shooting attacks directed at units protected by the Void Shields strike the Void Shields instead.
If a Shooting attack successfully collapses a Void Shield, and the unit with this Special Rule has no more Void Shields remaining, it instead strikes the originally targeted unit.</description>
</rule>
<rule name="Ejector Blowout" id="eb61-84a5-4c64-b9f5" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>A weapon with this Special Rule counts all Gets Hot results as AP2.</description>
</rule>
<rule name="Hovercraft" id="3d52-6a49-46de-8185" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>A model with this Special Rule ignores all penalties for moving over Difficult and Dangerous Terrain. However, if the model starts or ends its move in Difficult or Dangerous Terrain, it must take a Dangerous Terrain test.</description>
</rule>
<rule name="Marksman Teams" id="059d-eb3e-4b80-81d2" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>At the start of the Controlling Player’s Shooting Phase, they may declare a unit which contains any models with this Special Rule will focus their shots, as long as they did not move in the preceding Movement Phase. If declared, the models with this Special Rule in the unit may add +1 to their to-Hit rolls for any Shooting attacks they make, but may not claim the benefit of any variant of the Firing Protocols (X) Special Rule should they have it during the same Shooting Phase. This effect ends at the end of the Controlling Player’s Shooting phase.</description>
</rule>
<rule name="Methodical Advance" id="75ef-fc23-47ac-9ecb" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>A model with this Special Rule may never make Sweeping Advances.</description>
</rule>
<rule name="Modular" id="949f-581d-492b-90db" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>Some options on models with this Special Rule will have both a points cost, and a Module Slots cost. The model’s wargear list should contain the amount of Module Slots available to it. You can not purchase more upgrades which require Module Slots than you have Module Slots to use.</description>
</rule>
<rule name="Neurostatic Aura" id="67a0-7332-44d0-82d5" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>An enemy unit locked in combat with a model with this Special Rule subtracts -1 from their Weapon Skill and Initiative. This effect is not cumulative – a model can only suffer this penalty once, no matter how many models they are in range of with this Special Rule.</description>
</rule>
<rule name="Open-Topped" id="29f5-ed79-496b-9600" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>Any unit embarked upon a Transport with this Special Rule may fire up to five ranged weapons, measuring from the vehicle’s hull for any ranges. If the unit chooses to fire in this way, they are counted as having moved - note that this may prevent them from shooting certain weapon types. Units with any Special Rule that allows them to count as stationary for the purposes of Shooting attacks (such as Relentless, Legiones Astartes (Death Guard), etc) may not benefit from them whilst embarked in a vehicle with this Special Rule.
In addition, any rolls on the Vehicle Damage Table that target a model with this Special Rule add +1 to the result.</description>
</rule>
<rule name="Overseer Transport" id="f488-c633-4f3e-a464" page="91" publicationId="f856-58d6-ef02-7d3e">
<description>Any model with the Mechanicum Faction Allegiance and the Independent Character Special Rule may purchase this model as a Dedicated Transport, and embark upon it before the game begins.
If you wish, they may be joined by another unit, which then counts as though the character had joined it - as long as they fit in the transport’s capacity, and they are able to join the unit! Paired Weapons Some weapons require they are used together to achieve full effectiveness.
A model armed with a weapon with this Special Rule gains an extra Attack.</description>
</rule>
<rule name="Praetorian Retinue" id="8d12-5bcf-4c58-8b7c" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>A Praetorian Servitor Maniple may only be included in a Detachment if they are selected as a Retinue Squad. They may only be selected as a Retinue Squad in a Detachment that includes at least one model with the Independent Character Special Rule, and either the Feudal Hierarchy or Command Node Special Rules. The model which allowed the Praetorian Servitor Maniple to be selected must be the squad’s leader. A Praetorian Servitor Maniple selected as a Retinue Squad must be deployed with the model selected as its Leader, and the Leader may not voluntarily leave the Retinue Squad during play.
A Praetorian Servitor Maniple selected as a Retinue in this way does not use up a Force Organisation slot and is considered part of the same unit as the model selected as the leader.</description>
</rule>
<rule name="Prey-Snare (X)" id="ae79-b826-4ce4-b298" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>If a weapon with this Special Rule successfully hits a target, but the target model is not removed from play, the target model and the firing model must both immediately roll a D6, and add their Strength Characteristic to the roll. The wielder does not use their Strength Characteristic, but instead uses the weapon’s Strength. The target should use their unmodified Strength value - models with no Strength value use their highest Armour Value instead. Compare the results, with the model with the highest result being the winner. If the target loses the test, it is immediately placed in base-to-base contact with the firing model by the shortest route, and is counted as if the firing model had just charged it in the following Assault phase. If the target wins the Strength test, it is freed from the harpoon, and no further effects occur. In the case of a drawn result, both players should re-roll their D6 and compare the results again.
Buildings and Zooming Flyers can never be affected by this Special Rule. In addition, if a model is pulled from unit coherency, its unit must move into coherency with it as soon as it is able. The whole unit counts as locked as in combat. If fired as part of an Overwatch Reaction, and a model is Snared and thus moved, the rest of the unit from which the model came may still make a Charge move, with the whole unit counted as having made a Disordered charge, and the Snared model as being the initial model for purposes of base-to-base contact.
In addition, all variants of this Special Rule will have a qualifier in brackets after the rule. These apply certain restrictions on what can or cannot be snared - or targeted - and can be found below:</description>
</rule>
<rule name="Prototype Construct" id="f916-ee30-47f1-981d" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>A model with this Special Rule must take a Dangerous Terrain test whenever it Runs, but counts as its Initiative Characteristic as +2 higher for the purposes of any movement done via Running or Reactions.</description>
</rule>
<rule name="Rad-Saturation" id="068e-2550-496e-94b9" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>When an enemy unit is locked in combat with one or more models with this Special Rule, they must subtract 1 from their Toughness Characteristic (to a minimum of 1). This effect is not cumulative with Rad Grenades or the effects of the Rad-Phage Special Rule, but does affect Instant Death thresholds.
In addition, whenever a unit with this Special Rule is targeted by any attack, reduce that attack’s Strength by -1.</description>
</rule>
<rule name="Repulsor Grid" id="c97d-6950-4b1a-9a45" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>Each time a model with this Special Rule passes an Invulnerable Save, a roll of 6 activates the Repulsor Grid. The unit which fired the shot immediately suffers a hit with the profile of the weapon which fired.
The Repulsor Grid cannot be activated by any weapon which does not roll to Hit.</description>
</rule>
<rule name="Sepketar Maniple" id="62b6-a59d-41c1-bfc1" page="92" publicationId="f856-58d6-ef02-7d3e">
<description>When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves) all models in the unit must be placed within unit coherency, but afterwards operate independently and are not treated as a single unit. Once a unit with this Special Rule has separated, each model counts as its own unit for the purposes of Victory Points, Units Destroyed, and similar rules.</description>
</rule>
<rule name="Thermal Riders" id="998a-4d39-43a3-84f3" page="93" publicationId="f856-58d6-ef02-7d3e">
<description>At the beginning of the Controlling Player’s Movement phase, if a unit with this Special Rule is not currently locked in combat, you may place the unit back into your ongoing reserves. If you do, it can perform a Deep Strike Assault as normal on your Next Player Turn.</description>
</rule>
<rule name="Zenith Protocol" id="dcc4-e9a5-4289-b3e5" page="93" publicationId="f856-58d6-ef02-7d3e">
<description>As long as the Praetorian Retinue’s Leader is alive, all Praetorian Servitors in the Maniple gain a bonus of +1 to their Weapon Skill and Ballistic Skill Characteristics.</description>
</rule>
</sharedRules>
<sharedSelectionEntries>
<selectionEntry name="Adrastus Bolt Caliver - Bolt Volley" type="upgrade" id="8c95-14de-426e-a476">
<infoLinks>
<infoLink name="Shred" hidden="false" type="rule" targetId="5e7e-1628-8174-6f2c" id="04e1-bd0f-416b-9daa"/>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="75cc-8b67-40a7-a54e"/>
</infoLinks>
<profiles>
<profile name="Adrastus Bolt Caliver - Bolt Volley" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="f0aa-0e1f-4e5f-82cb" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">36"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">5</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Assault 4, Shred, Pinning</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Defensor Bolt Cannon" type="upgrade" id="6138-79f2-40e5-9c79">
<infoLinks>
<infoLink name="Ardex-Defensor" hidden="false" type="rule" targetId="d242-cb71-bc7f-eadd" id="0a41-9cee-4033-951d"/>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="9564-f0ff-49a3-9513"/>
</infoLinks>
<profiles>
<profile name="Defensor Bolt Cannon" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="6c84-1734-4476-ae13" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">24"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 6, Ardex-Defensor, Pinning</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Macharius Rotary Bolt Cannon" type="upgrade" id="d2a5-4b61-4c27-8952">
<infoLinks>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="af3e-6a09-456b-8242"/>
<infoLink name="Shell Shock (X)" hidden="false" type="rule" targetId="46b7-63a1-941c-96a5" id="ea66-6502-4f89-a57f">
<modifiers>
<modifier type="set" field="name" value="Shell Shock (1)"/>
</modifiers>
</infoLink>
<infoLink name="Reactor Overload" hidden="false" type="rule" targetId="a073-b86c-7bc1-d3f9" id="5791-85c9-4944-bbad"/>
</infoLinks>
<profiles>
<profile name="Macharius Rotary Bolt Cannon" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="6f0c-6fc8-4912-b081" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">36"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">3</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 10, Pinning, Shell Shock (1), Reactor Overload</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Mortifier Bolter" type="upgrade" id="910b-0b7d-4aed-86fa">
<infoLinks>
<infoLink name="Breaching (X)" hidden="false" type="rule" targetId="a760-f736-1bf3-fa3c" id="9b6b-9581-4e3c-abc3">
<modifiers>
<modifier type="set" field="name" value="Breaching (6+)"/>
</modifiers>
</infoLink>
</infoLinks>
<comment>!BSC Errors from 20240406-1603
Could not find rule: Harrower</comment>
<profiles>
<profile name="Mortifier Bolter" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="86f0-f748-402d-9245" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">18"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">4</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">5</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Assault 2, Harrower, Breaching (6+)</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Vulcan Mega Bolter" type="upgrade" id="c683-ce4a-40cd-8c4a">
<infoLinks>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="87ee-50f9-4c0e-8e58"/>
<infoLink name="Shell Shock (X)" hidden="false" type="rule" targetId="46b7-63a1-941c-96a5" id="4529-3938-487b-a3b5">
<modifiers>
<modifier type="set" field="name" value="Shell Shock (1)"/>
</modifiers>
</infoLink>
<infoLink name="Reactor Overload" hidden="false" type="rule" targetId="a073-b86c-7bc1-d3f9" id="ab3c-a295-4136-862e"/>
</infoLinks>
<profiles>
<profile name="Vulcan Mega Bolter" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="6ed9-3f3c-4c5b-838e" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">60"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">3</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 15, Pinning, Shell Shock (1), Reactor Overload</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Grenade Launcher (Secondary) - Krak" type="upgrade" id="8270-61a9-463c-a799">
<profiles>
<profile name="Grenade Launcher (Secondary) - Krak" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="27e7-416b-4d2c-8083" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">24"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Assault 1</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="0"-" type="upgrade" id="b391-2ed5-455d-be0b">
<infoLinks>
<infoLink name="Blast" hidden="false" type="rule" targetId="1d9a-73ef-5f4f-8bd8" id="a149-04c2-4b3b-bc58">
<modifiers>
<modifier type="set" field="name" value="Blast (3")"/>
</modifiers>
</infoLink>
<infoLink name="Blind" hidden="false" type="rule" targetId="d836-747d-07d6-2b63" id="ed4b-9d0d-4cb9-a3a1"/>
</infoLinks>
<profiles>
<profile name="0"-" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="602c-f2c9-44aa-89dd" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">18"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">-</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 1, Blast (3"), Blind</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Infernus Firepike" type="upgrade" id="f839-d530-4516-b3af">
<infoLinks>
<infoLink name="Torrent (X)" hidden="false" type="rule" targetId="5cfb-fc94-e6db-43b8" id="ac06-9178-46d3-bc98">
<modifiers>
<modifier type="set" field="name" value="Torrent (9")"/>
</modifiers>
</infoLink>
</infoLinks>
<profiles>
<profile name="Infernus Firepike" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="c7c8-7050-4525-a183" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">Template</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 1, Torrent (9")</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Grav-Flux Bombard" type="upgrade" id="14a0-9679-4bb9-bfab">
<infoLinks>
<infoLink name="Blast" hidden="false" type="rule" targetId="1d9a-73ef-5f4f-8bd8" id="8c1b-8eb7-459a-ad92">
<modifiers>
<modifier type="set" field="name" value="Large Blast (5")"/>
</modifiers>
</infoLink>
<infoLink name="Torsion Crusher" hidden="false" type="rule" targetId="2cef-a40d-97b8-7d4e" id="b9df-f117-48fd-8252"/>
<infoLink name="Ignores Cover" hidden="false" type="rule" targetId="fdb5-59e2-c446-1cbc" id="c59a-345e-4ee4-ab8f"/>
<infoLink name="Concussive (X)" hidden="false" type="rule" targetId="7ce5-1bfb-64e6-f826" id="f22c-dec7-4d09-91fe">
<modifiers>
<modifier type="set" field="name" value="Concussive (1)"/>
</modifiers>
</infoLink>
<infoLink name="Haywire" hidden="false" type="rule" targetId="1dd4-7a75-5c59-8425" id="dc42-6e38-4a48-8758"/>
</infoLinks>
<profiles>
<profile name="Grav-Flux Bombard" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="8234-21c3-4450-afbf" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">18"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">†</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 1, Large Blast (5"), †Graviton Collapse, Torsion Crusher,Ignores Cover, Concussive (1), Haywire</characteristic>
</characteristics>
</profile>
</profiles>
<comment>!BSC Errors from 20240406-1603
Could not find rule: †Graviton Collapse</comment>
</selectionEntry>
<selectionEntry name="Vratine Grenade Launcher - Krak" type="upgrade" id="de07-e007-447a-9e3a">
<profiles>
<profile name="Vratine Grenade Launcher - Krak" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="4149-fd65-4a14-85ec" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">24"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Assault 1</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Grenade Launcher - Krak" type="upgrade" id="8177-b3d1-4044-a5db">
<profiles>
<profile name="Grenade Launcher - Krak" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="dad4-4c63-47b2-93db" page="171" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">24"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">4</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Assault 1</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Arachnus Storm Cannon" type="upgrade" id="2710-f86d-4537-bd37">
<infoLinks>
<infoLink name="Lance" hidden="false" type="rule" targetId="3d6b-9e0b-56f0-8a1e" id="1cf6-a060-4d72-896b"/>
<infoLink name="Exoshock (X)" hidden="false" type="rule" targetId="69ca-318a-b47a-7a3c" id="97d3-4054-4f5c-a422">
<modifiers>
<modifier type="set" field="name" value="Exoshock (6+)"/>
</modifiers>
</infoLink>
</infoLinks>
<profiles>
<profile name="Arachnus Storm Cannon" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="296c-db31-40a1-85b1" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">24"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">8</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">1</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 3, Lance, Exoshock (6+)</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Belicosa Volcano Cannon" type="upgrade" id="e21a-7b5a-4f4c-8684">
<infoLinks>
<infoLink name="Ignores Cover" hidden="false" type="rule" targetId="fdb5-59e2-c446-1cbc" id="379c-15e7-4657-bab5"/>
</infoLinks>
<profiles>
<profile name="Belicosa Volcano Cannon" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="20a5-5034-4a05-be89" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">120"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">14</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">1</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Destroyer 1, Apocalyptic Blast (10"), Ignores Cover</characteristic>
</characteristics>
</profile>
</profiles>
<comment>!BSC Errors from 20240406-1603
Could not find rule: Apocalyptic Blast (10")</comment>
</selectionEntry>
<selectionEntry name="Gravis Heavy Lascannon" type="upgrade" id="13b6-d15b-4365-87c0">
<infoLinks>
<infoLink name="Sunder" hidden="false" type="rule" targetId="20e2-75cf-bc16-cd8f" id="dbb8-0291-44c7-808b"/>
</infoLinks>
<profiles>
<profile name="Gravis Heavy Lascannon" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="129f-937d-4ed4-a0c7" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">48"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">10</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">2</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 2, Sunder</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Laser Blaster" type="upgrade" id="f141-1962-4532-b77b">
<infoLinks>
<infoLink name="Blast" hidden="false" type="rule" targetId="1d9a-73ef-5f4f-8bd8" id="5c30-3e97-4663-a3aa">
<modifiers>
<modifier type="set" field="name" value="Large Blast (5")"/>
</modifiers>
</infoLink>
<infoLink name="Twin-linked" hidden="false" type="rule" targetId="8542-ee9d-e2fa-52fe" id="7229-f2cb-4f50-847b">
<modifiers>
<modifier type="set" field="name" value="Twin-Linked"/>
</modifiers>
</infoLink>
<infoLink name="Ignores Cover" hidden="false" type="rule" targetId="fdb5-59e2-c446-1cbc" id="89bb-3c6c-4446-94b0"/>
</infoLinks>
<profiles>
<profile name="Laser Blaster" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="b374-af7f-4f45-9b7b" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">96"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">12</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">2</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Destroyer 2, Large Blast (5"), Twin-Linked, Ignores Cover</characteristic>
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</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Nemesis Volcano Cannon 36" -" type="upgrade" id="53c1-084d-4857-ae26">
<infoLinks>
<infoLink name="Ignores Cover" hidden="false" type="rule" targetId="fdb5-59e2-c446-1cbc" id="b0ee-d04d-46bd-a68c"/>
</infoLinks>
<profiles>
<profile name="Nemesis Volcano Cannon 36" -" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="0266-1ce7-4d3f-9ff2" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">180</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">14</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">1</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Destroyer 1, Apocalyptic Blast (10"), Ignores Cover</characteristic>
</characteristics>
</profile>
</profiles>
<comment>!BSC Errors from 20240406-1603
Could not find rule: Apocalyptic Blast (10")</comment>
</selectionEntry>
<selectionEntry name="Proteus Laser Destroyer" type="upgrade" id="6766-3e58-4552-afc5">
<infoLinks>
<infoLink name="Twin-linked" hidden="false" type="rule" targetId="8542-ee9d-e2fa-52fe" id="9217-3b3e-4ca5-9053">
<modifiers>
<modifier type="set" field="name" value="Twin-Linked"/>
</modifiers>
</infoLink>
<infoLink name="Exoshock (X)" hidden="false" type="rule" targetId="69ca-318a-b47a-7a3c" id="6448-76b7-4166-9e76">
<modifiers>
<modifier type="set" field="name" value="Exoshock (6+)"/>
</modifiers>
</infoLink>
<infoLink name="Sunder" hidden="false" type="rule" targetId="20e2-75cf-bc16-cd8f" id="5ed6-4a77-4d79-a607"/>
<infoLink name="Gets Hot" hidden="false" type="rule" targetId="679f-9d97-5ace-a652" id="aebc-d2dc-46a8-b07e"/>
</infoLinks>
<profiles>
<profile name="Proteus Laser Destroyer" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="95c5-c7dc-4c0c-ad66" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">36"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">9</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">1</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Ordnance 3, Twin-Linked, Exoshock (6+), Sunder, Gets Hot</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Magna-Melta Array" type="upgrade" id="8fc3-1e24-4dea-8ad9">
<infoLinks>
<infoLink name="Armourbane (X)" hidden="false" type="rule" targetId="cb59-f920-f071-7cd4" id="965c-5bd4-47b2-91db">
<modifiers>
<modifier type="set" field="name" value="Armourbane (Melta)"/>
</modifiers>
</infoLink>
<infoLink name="Twin-linked" hidden="false" type="rule" targetId="8542-ee9d-e2fa-52fe" id="971b-f592-4aa2-befb">
<modifiers>
<modifier type="set" field="name" value="Twin-Linked"/>
</modifiers>
</infoLink>
</infoLinks>
<profiles>
<profile name="Magna-Melta Array" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="3e5a-5d38-4ba1-886e" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">18"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">8</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">1</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 6, Armourbane (Melta), Twin-Linked</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Aiolos Missile Launcher" type="upgrade" id="cccd-bccd-4ce1-a769">
<infoLinks>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="89a9-7cc8-4cb0-a58f"/>
<infoLink name="Guided Fire" hidden="false" type="rule" targetId="fa1e-0112-943e-b1f6" id="3705-7af3-4fe9-973f"/>
<infoLink name="Auto-Servo Tracking" hidden="false" type="rule" targetId="9539-a183-36d3-142e" id="be91-4319-4047-bfab"/>
</infoLinks>
<profiles>
<profile name="Aiolos Missile Launcher" typeName="Weapon" hidden="false" typeId="1a1a-e592-2849-a5c0" id="f02f-0fb2-4bd5-97eb" page="172" publicationId="9fab-fea7-a93c-2074">
<characteristics>
<characteristic typeId="95ba-cda7-b831-6066" name="Range">60"</characteristic>
<characteristic typeId="24d9-b8e1-a355-2458" name="Strength">6</characteristic>
<characteristic typeId="f7a6-e0d8-7973-cd8d" name="AP">3</characteristic>
<characteristic typeId="2f86-c8b4-b3b4-3ff9" name="Type">Heavy 3, Pinning, Guided Fire, Auto-Servo Tracking</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry name="Spicula Rocket System" type="upgrade" id="dbc1-8073-42b1-a9b2">
<infoLinks>
<infoLink name="Blast" hidden="false" type="rule" targetId="1d9a-73ef-5f4f-8bd8" id="80c6-d865-4fbd-92b1">
<modifiers>
<modifier type="set" field="name" value="Massive Blast (7")"/>
</modifiers>
</infoLink>
<infoLink name="Rending (X)" hidden="false" type="rule" targetId="0ac9-fab7-aef3-de1d" id="b81f-78c0-4e1b-81ea">
<modifiers>
<modifier type="set" field="name" value="Rending (5+)"/>
</modifiers>
</infoLink>
<infoLink name="Limited Ammunition" hidden="false" type="rule" targetId="9f09-5cb8-c3ea-c3f8" id="d728-c3e5-4c9b-87f1"/>
<infoLink name="Pinning" hidden="false" type="rule" targetId="1c96-205c-59a0-3cf2" id="a634-7d3e-4917-bcc6"/>
<infoLink name="Shell Shock (X)" hidden="false" type="rule" targetId="46b7-63a1-941c-96a5" id="2d43-84ba-4a27-992a">
<modifiers>