diff --git a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs index 6822b4d8ff3..a1257f39e6f 100644 --- a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs @@ -259,10 +259,10 @@ private void HandleLatejoin(PlayerSpawnCompleteEvent ev) if (chance > 1) chance = 1; - // A-13 SponsorAntag start - if (_sponsors.TryGetInfo(ev.Player.UserId, out var sponsor) && sponsor.ExtraSlots == 7) // Cringe check until Tehnox update our service - chance = 1; - // A-13 SponsorAntag end + // A-13 SponsorAntag start + if (_sponsors.TryGetInfo(ev.Player.UserId, out var sponsor) && sponsor.ExtraSlots == 7) // Cringe check until Tehnox update our service + chance = 1; + // A-13 SponsorAntag end // Now that we've calculated our chance, roll and make them a traitor if we roll under. // You get one shot.