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目前想到的: 1、通过 hlsl 宏定义,提供常用的宏用于简化寄存器声明等 2、提供 hlsl 的 #include 功能,方便编写复杂的 shader 3、允许开发者编译 shader 的时候传递自定义宏定义,允许将不同的功能模块写进同一个 shader,然后通过不同的宏定义编译出不同的 shader 字节码
The text was updated successfully, but these errors were encountered:
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目前想到的:
1、通过 hlsl 宏定义,提供常用的宏用于简化寄存器声明等
2、提供 hlsl 的 #include 功能,方便编写复杂的 shader
3、允许开发者编译 shader 的时候传递自定义宏定义,允许将不同的功能模块写进同一个 shader,然后通过不同的宏定义编译出不同的 shader 字节码
The text was updated successfully, but these errors were encountered: