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Describe the bug
I can't set the lights as I want by creating my own json file.
To Reproduce
Steps to reproduce the behavior:
I create my json file trying to follow your istructions, in particulary for Torch.
I add the file in the Additional Light Soures
When I try it in game, it looks like nothing different happen.
Expected behavior
When I activate torch on my character by selecting the torch, I would like to see the torch effect that I inserted in the json file.
Environment
FoundryVTT version 11 build 315
d&d5 version 3.3.1
Torch module version 2.16.0
** Attachments **
MY JSON FILE:
{
"dnd5e": {
"system": "dnd5e", // Optional but, if supplied, must match the key above
"topology": "standard", // Optional - nearly all systems use standard topology
"quantity" : "quantity", // Optional - "quantity" is the default - see notes below
"aliases": {
"Lantern (Bullseye)": "Bullseye Lantern",
"Lantern (Hooded)": "Hooded Lantern"
},
"sources": {
"Torch": {
"name": "Torch",
"type": "equipment",
"consumable": true,
"states": 2,
"light": [ // If you have only 2 states, you can supply a single set of light stats rather than an array
{
"bright": 10, "dim": 15, "angle": 360, "color": "#ff7b00", "alpha": 0.5,
"animation": { "type": "torch", "speed": 4, "intensity": 1, "reverse": false }
}
]
},
// Add additional sources for your system here
}
},
// Add additional systems here
}
** Other details that are often useful
Torch in may game are consumables, not equipment.
...but I have an other question, is it possibile to add a sound when I when do I turn on or off a light?
If yes, what is the right string to add to the specific light?
Thank you!
Hi,
Describe the bug
I can't set the lights as I want by creating my own json file.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
When I activate torch on my character by selecting the torch, I would like to see the torch effect that I inserted in the json file.
Environment
** Attachments **
MY JSON FILE:
{
"dnd5e": {
"system": "dnd5e", // Optional but, if supplied, must match the key above
"topology": "standard", // Optional - nearly all systems use standard topology
"quantity" : "quantity", // Optional - "quantity" is the default - see notes below
"aliases": {
"Lantern (Bullseye)": "Bullseye Lantern",
"Lantern (Hooded)": "Hooded Lantern"
},
"sources": {
"Torch": {
"name": "Torch",
"type": "equipment",
"consumable": true,
"states": 2,
"light": [ // If you have only 2 states, you can supply a single set of light stats rather than an array
{
"bright": 10, "dim": 15, "angle": 360, "color": "#ff7b00", "alpha": 0.5,
"animation": { "type": "torch", "speed": 4, "intensity": 1, "reverse": false }
}
]
},
// Add additional sources for your system here
}
},
// Add additional systems here
}
** Other details that are often useful
Torch in may game are consumables, not equipment.
Thank you for help!
luce02.json
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