diff --git a/CHANGELOG.md b/CHANGELOG.md index f549c0b..c063a7f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,16 @@ ## Middle Kingdom - v10 branch +### 2.1.4 - December 4, 2022 + - [BUGFIX] DnD5e Bullseye Lantern had wrong dim/bright ranges due to copy/paste error. + - [BUGFIX] Bullseye lanterns in all systems that had 53 degree radius, now have 57 degree radius. + * 53 degrees is technically correct for a cone (n units wide at center distance n, per rules). + * 57 degrees (1 radian) would be correct for a (spherical) sector of radius n and arc length n. + * Foundry projects light radially, so you get a spherical sector, regardless of the game rules. + * Using 57 degrees is the fairest solution available within Foundry's constraints. + * The extra beam width compensates for what you lose in the corners that radial light won't reach. + * You can always reduce it back to 53 degrees with a custom JSON, of course, if you feel strongly about it. + ### 2.1.3 - October 8, 2022 - [BUGFIX] Corrected issue (found by vkdolea) where user-supplied sources for new systems weren't processing properly. - [BUGFIX] Now pulling non-dim/bright light properties for the light source configured in settings from the prototype token. diff --git a/module.json b/module.json index a3a1031..21589aa 100644 --- a/module.json +++ b/module.json @@ -2,7 +2,7 @@ "id": "torch", "title": "Torch", "description": "Torch HUD Controls", - "version": "2.1.3", + "version": "2.1.4", "authors": [ { "name": "Deuce", @@ -69,7 +69,7 @@ "url": "https://github.com/League-of-Foundry-Developers/torch", "compatibility": { "minimum": "10", - "verified": "10.287", + "verified": "10.291", "maximum": "10" } } \ No newline at end of file diff --git a/torch.zip b/torch.zip index c33db5d..ae5ec54 100644 Binary files a/torch.zip and b/torch.zip differ