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Ignore Token Vision fails to remove/change LOS overlay #93

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Vilyandil opened this issue Jan 14, 2021 · 3 comments
Open

Ignore Token Vision fails to remove/change LOS overlay #93

Vilyandil opened this issue Jan 14, 2021 · 3 comments

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@Vilyandil
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The Furnace module version: 2.6.0
FoundryVTT version: 0.7.9
Only "The Furnace" module enabled

Happened on: Chrome browser, native application

using LOS for "Line Of Sight".

Sequence:

  • With "Ignore Token Vision" disabled select a token, LOS is shown:
    image
  • Enable "Ignore Token Vision": LOS overlay is kept but with softer shadows in the no-vision zones (expected behavior). LOS overlay does not update anymore when selecting other tokens (see image below). In the past i think it did update with the new LOS just softening the shadow of the overlay, but then i might remember wrong.
    image
  • Move the map (or zoom in/out): the LOS overlay of the selected token remains in the same position. It doesn't change also if all the tokens are unselected.
    image
    -Disable "Ignore Token Vision": the "stray" overlay disappears (also if no actor is selected).

No exception was shown on console during these operations.

@akrigline
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Does the "Less Fog" module handle everything that the "Ignore Token Vision" option does in Furnace?
https://github.com/trdischat/lessfog

@Vilyandil
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Does the "Less Fog" module handle everything that the "Ignore Token Vision" option does in Furnace?
https://github.com/trdischat/lessfog

No idea, I'm using the "Perfect Vision" module right now, but i'll look into "Less Fog"

@akrigline
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@Vilyandil for what it's worth, Perfect Vision and Less Fog are compatible with eachother. I use both in my own games.

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