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Fatal Error: Missing Material Template #69

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Mavorsa opened this issue Oct 22, 2019 · 3 comments
Open

Fatal Error: Missing Material Template #69

Mavorsa opened this issue Oct 22, 2019 · 3 comments

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@Mavorsa
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Mavorsa commented Oct 22, 2019

On version 0.44.12 r-03, When loading a save using any other graphic tile set other than the one I created the save with (Meph-lite), I get a fatal error: Missing Material Template: STONE_GEM_TEMPLATE. If I change back to Meph-lite, it works fine.

My startup terminal screen shows no errors, only a warning that I'm on an unhandled 64bit OS (Linux).

@lethosor
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If you're trying to change the graphics set of an existing save, errors like this will often occur - different tilesets sometimes introduce different items/materials/creatures/etc, so replacing the tileset with one that doesn't have those will cause DF to fail to load the save. This is a DF limitation, not a LNP issue.

@Mavorsa
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Mavorsa commented Oct 22, 2019

Interesting. I've made new worlds and new games starting with Meph-lite before this instance and never had any problems changing sets afterward. Are you sure this is just a limitation because I'm not seeing anybody else mentioning this error anywhere. It seems like something a great deal of people would notice and bring up, in that case.

@lethosor
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You can change the graphics for new saves, just not in existing saves if the two graphics sets are incompatible.

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