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minimal-example.cc
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minimal-example.cc
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Small example how to use the library.
// For more examples, look at demo-main.cc
//
// This code is public domain
// (but note, that the led-matrix library this depends on is GPL v2)
#include "led-matrix.h"
#include <unistd.h>
#include <math.h>
#include <stdio.h>
using rgb_matrix::GPIO;
using rgb_matrix::RGBMatrix;
using rgb_matrix::Canvas;
static void DrawOnCanvas(Canvas *canvas) {
/*
* Let's create a simple animation. We use the canvas to draw
* pixels. We wait between each step to have a slower animation.
*/
canvas->Fill(0, 0, 255);
int center_x = canvas->width() / 2;
int center_y = canvas->height() / 2;
float radius_max = canvas->width() / 2;
float angle_step = 1.0 / 360;
for (float a = 0, r = 0; r < radius_max; a += angle_step, r += angle_step) {
float dot_x = cos(a * 2 * M_PI) * r;
float dot_y = sin(a * 2 * M_PI) * r;
canvas->SetPixel(center_x + dot_x, center_y + dot_y,
255, 0, 0);
usleep(1 * 1000); // wait a little to slow down things.
}
}
int main(int argc, char *argv[]) {
/*
* Set up GPIO pins. This fails when not running as root.
*/
GPIO io;
if (!io.Init())
return 1;
/*
* Set up the RGBMatrix. It implements a 'Canvas' interface.
*/
int rows = 32; // A 32x32 display. Use 16 when this is a 16x32 display.
int chain = 1; // Number of boards chained together.
int parallel = 1; // Number of chains in parallel (1..3). > 1 for plus or Pi2
Canvas *canvas = new RGBMatrix(&io, rows, chain, parallel);
DrawOnCanvas(canvas); // Using the canvas.
// Animation finished. Shut down the RGB matrix.
canvas->Clear();
delete canvas;
return 0;
}