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Complete Changelog.txt
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12 Oct 2015
Version 1.0 - initial release
17 Oct 2015
1.1
Fixed mismatch on icon named in new items.xml
18 Oct 2015
1.2
Changed icon for remote to new, more appropriate image, and changed item CustomIcon to "remote_clicker"
Changed holdtype for remote to 22
20 Oct 2015
1.3
Cleaned up tabs and spaces in new recipes.xml to increase readability
Added Fuel_Log to blocks and recipes from Valmar's mod, created custom icon
Added custom icon for garagedooropen and garagedoorclosed
Changed firebolt mesh to flaming arrow mesh to see if flame effect works properly - works well, if a little odd-looking
Changed firebolt damage modifiers for wood and cloth to 2 from 0.1 and 0 respectively
Changed mp5 magazine size from 30 to 40
Added suppressed mp5 to items and recipes, added suppressedmp5 to SilenceIsGolden recipe book
Fixed error with naming of Table_Lamp and Table_Lamp_Off
21 Oct 2015
1.4 Added horizontalDoor and horizontalDoorway to blocks, horizontalDoorway to recipes - intended to act as a mechanism for hiding bunker access area, it has a concrete texture and requires concrete to build
Renamed suppressedmp5 to suppressedSMG in items and recipes, fixing the incorrect name in the recipes.xml
22 Oct 2015
1.5
Fixed item icon mismatch with steelLegs
Revised icon naming to be more consistent
Revised some item names for consistency
Created custom icon for Handle
Created custom icon for scopedHuntingRifleParts
Removed flashlight and attachment for ironBow and ironCrossbow, as they do not work as I'd hoped
Added quality levels to rifleScope
Added ability to hold rifleScope in hand to use as monocular
Reduced zoom level on hunting rifle scope to be less than the sniper rifle
Removed item quality from Suppressor, as it makes no difference at present
Increased repeat crafting experience for steel tools from 2 to 5
Increased learn experience for steel tools from 20 to 40
Changed recipe for steelHoe to be more in line with other steel tools
Changed recipe for steelSledgehammer and steelFireaxe to be more in line with iron tools
Created custom icon for steelHoe
Changed recipe for fireBolt to make it comparable to flamingArrow
Renamed sniperScope to crossbowScope to make its purpose clearer
23 Oct 2015
1.5a
Changed mesh and holdtype for rifleScope and crossbowScope to something closer to natural if using them as hand-held monoscopes
24 Oct 2015
1.6
Added lines at the beginning and end of the config files that allow Notepad++ to check the xml encoding for errors - XML Tools plugin for Notepad++ is *highly* recommended
Changed mesh on steelStrips to sackPrefab and added dropmesh of same
Changed mesh on forgedSteel to ingotSteel from ingotIron
Added brass crafting items of forgedBrass, shortBrassPipe, and brassStrips to items & recipe xmls
Added brassMallet to items and recipes
Added icons for forgedBrass, shortBrassPipe, brassStrips, and brassMallet
Changed Table_Lamp recipe ingredient from ingotBrass to shortBrassPipe
Adjusted line spacing in new blocks.xml to be in line with new items.xml & new recipes.xml
24 Oct 2015
1.6a
Fixed a placement error in the brassMallet recipe
1.6b
Fixed placement error in brassMallet recipe (for reals this time)
Fixed brassHammer to properly display quality
Adjusted brassHammer damages downwards (to make it less effective than tazasStoneaxe, but still a better entry-level weapon than basic clubs)
Added attributes DegradationMax and DegradationRate to steelBat
Removed item quality from Suppressor (I mean it this time)
----->13 Dec 2015<-----
LathMod 2.0
Began updating LathMod files for A13
Items -> Added iron bow, iron crossbow, forged brass & short brass pipes, brass mallet, lighted helmet versions (cloth hat, cowboy hat, football helmet, iron helmet, kevlar helmet, leather hood, scrap helmet, steel helmet, swat helmet), torch hat (cloth version of G4K helmet from Andy's Mods)
Recipes -> Added recipes for all the above, also scrap cable, beaker, and two recipes for oil
----->14 Dec 2015<-----
LathMod 2.1
Changed ironBow to Iron Bow, brassMallet to Brass Mallet, forgedBrass to Forged Brass
LathMod 2.2
Disabled lighted steel helmet in items and recipe, as the base item has not yet been added
LathMod 2.3
Changed Brass Mallet material to metal as a workaround for missing sounds
Added 1 forgedIron to Brass Mallet recipe to legitimize the mallet for now scrapping to iron
Added RepairTime and RepairAmount values to scrapBrass
Changed Brass Mallet repair item to scrapBrass
----->15 Dec 2015<-----
LathMod 2.4
Updated for 13.2
Changed Forged Brass RepairAmount to 100
Changed Brass Mallet repair item back to Forged Brass
Reduced Brass Mallet BlockDamage from 10,100 to 10,90
Added ironCrossbow to crossbowSchematic (item 800)
Added repeatingCrossbow as a modular weapon (comprised of crossbowStock, crossbowDeck, crossbowLimb, and crossbowScope) along with the schematic that allows construction
Added item and recipe for Sandpaper (used in crafting crossbowStock)
LathMod 2.5
Flashlights still won't work for other weapons (repeatingCrossbow in this case) so removed flashlight code from item and recipe
----->16 Dec 2015<-----
LathMod 2.6
Added Poo Launcher and pooBolt (Blame Andy of Andy's Mods on YouTube for this)
Changed icon for forgedSteel to custom icon from LathMod A12.5
Changed melee weapon range to 3 for most weapons, and 3.2 for fireaxe and pick
Added steel armor (boots, leg armor, chest armor, helmet, gloves) and enabled Steel Helmet (Light) and recipes for same
Added scoped hunting rifle and recipe
Added suppressed firearms (hunting rifle, scoped hunting rifle, sniper rifle, pistol, SMG, and AK) and recipes
Added Seagrave Fireaxe and recipe
Added Remote, rifle scope, scoped hunting rifle parts, suppressor and recipes
Added recipe for Fuel Log
Added items to loot.xml
Changed recipe for suppressed weapons - assembly now requires a suppressed barrel for each weapon
Removed garage doors, drawbridges, and horizontal door from recipes and blocks until blocks in A13 are better understood
Changed ak47_barrel customicon from pistolBarrel to ak47_barrel (reused old sniperRifle_barrel_2 from 12x)
Changed chainsaw parts from augerParts to chainsawParts (chainsawParts were added in 13.2 or 13.3)
Disabled suppressedSniperRifle (and suppressedsniperRifleBarrel) as it fails to assemble properly
----->17 Dec 2015<-----
LathMod 2.6.1
Fixed numbering error in items.xml that prevented the suppressed sniper rifle from assembling properly. Both recipe and item have been re-enabled
LathMod 2.6.2
Changed pooBolt recipe to use clayLump instead of clay
LathMod 2.6.3
Changed Torch Hat to use plant fiber hat instead of cloth hood, to make it more easily accessible in the early game. Retains the plant fiber cooling effect and waterproofing, but lacks all other protections
Changed "ForgedBrass" to "forgedBrass", to fix a problem with repairing the brass mallet
----->18 Dec 2015<-----
LathMod 2.7
Updated to Alpha 13.4
Fixed steelChestArmor so it appears in the correct clothing slot (chest rather than jacket)
Removed radiation and fire protection from steel armor to make it more in line with iron armor
Changed name of steelGloves to steelBracers
Changed name of steelLegArmor to steelGreaves
Added Ziplock Bag and Bagged Meat from Andy's Mods
Changed icons for steelBracers, SteelGreaves, and steelBoots and respective schematics
Changed icon for steelHelmet and Steel Helmet (Light) to be tinted versions of ironHelmet
Renamed pooBolt and pooLauncher to poopBolt and poopLauncher
Added Poop Cannon (Poop Cannon Barrel, Poop Cannon Receiver, Poop Cannon Parts, Poop Cannon Stock) and Fertilizer Round with associated recipes from Andy's Mods (Note that the fertilizer round requires a steel crossbow bolt, effectively making this a later-game weapon)
Added Ziplock Bag to loot lists
Changed Brass Mallet groups from Ammo/Weapons to Tools/Traps, crafting skill group to Tool Smithing
Adjusted Brass Mallet damage slightly upward vs blocks
LathMod 2.7a
Added scopedHuntingRifle to huntingRifleSchematic
LathMod 2.7b
Fixed spelling error in recipes for steelBracers
----->20-22 Dec 2015<-----
LathMod 2.8
Updated to Alpha 13.5
Added Red Eagle LXIX's HUD mod
Nerfed zombie dog damage and speed in attempt to muzzle four-footed chainsaw of doom
Changed steel armor meshes to use iron mesh with tint
Added SylenThunder's lighted glass blocks
Reduced Seagrave Fireaxe's delay and increased damage modifiers vs wood, metal, and stone to 1.5
Added <property name="ActionSkillGroup" value="Tool Smithing"/> to Seagrave Fireaxe schematics to see if reading multiple times adds to that skill, also added lines <property name="ActionExp" value="100"/>, <property name="ActionExpBonusMultiplier" value="10"/>
Adjusted stack sizes for bandages, beverages, jars, cloth, oil, feathers, honey
----->29 Dec 2015<-----
LathMod 2.9
Updated to Alpha 13.6
Added property group resources to fuel log
Added property group building to lighted glass blocks
Removed ActionSkillGroup from Seagrave Fireaxe, as it currently doesn't do what I want it to
----->30 Dec 2015<-----
LathMod 2.91
Temporarily disabled steel armor due to an intermittent null reference exception that seems to occur randomly when armor is generated by loot. So far the error is elusive, as it does not occur with any reliable regularity.
----->31 Dec 2015<-----
LathMod 2.92
Re-enabled steel armor, but commented out the DescriptionKey property - that may be the culprit. Keeping steel armor as craft-only for the time being to reduce chances of spawned loot generating null reference exception in case it's not that
Renamed fireglass to Fire Glass, candleglass to Candle Glass, torchglass to Torch Glass
Added long drawbridge. Where [X] is the bridge block, and 0 is open space, it deploys this way: 000[X]0000, and extends to XXX[X]XXXX. This will require a support column for the bridge block to sit on, but does extend to a long bridge. The actual size of the bridge can be adjusted to fit. It currently is set to 1,1,8; changing the last value adjusts the length. It is currently stable at its current length.
Added stone bridge - a shorter drawbridge that matches concrete instead of reinforced wood. It deploys 000[X]000, and extends XXX[X]XXX. This is essentially the horizontal door from Alpha 12.5.
Added garage door from 12.5, more or less unchanged.
----->3 Jan 2016<-----
LathMod 2.93
Added repair function to brass mallet
----->26 Jan 2016<-----
Lathmod 2.10
Added Carlzilla's recipes for upgrading arrows and bolts
Reduced the length of the long bridge span to 7 (extends out 3 in each direction instead of 4) and short bridge to 5 (extends out 2) to deal with problem of missing end pieces
Changed canpickup property of haybales to false to prevent accidentally picking them up (can still be destroyed to pick up bales)
Changed canpickup property of candleglass, torchglass, and fireglass to true
Added schematic for Leather Duster and custom icon for schematic
Removed leatherDuster from invisibleRecipesForRepairCost gating book
Added leatherDusterSchematic to loot table rare books
----->28 Mar 2016<-----
LathMod 3.0
Updated for Alpha 14
Includes Unofficial XML Fixes 2.1, Magoli's CompoPack_18, and Red Eagle LXIX's HUD mods
Changed new items id number to start at 2000
Adapted weapon and tool parts to align with A14 in both items.xml and recipes.xml (Part 1 - modifying the custom parts to use the same convention will come later)
Steel armor is currently broken - it does not display properly on the paper doll, so it has been disabled in items, recipes, and loot.xml files
----->29 Mar 2016<-----
LathMod 3.1
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.7, Magoli's CompoPack_18, and Red Eagle LXIX's HUD (LathMod Variant) mods
Changed Red Eagles's HUD to remove custom day/time and restore default view
Changed fuelLog to Fuel Log (as there's no gating book, might as well display it properly in the crafting menu)
Increased item stack values for gasCan, aloeCream, bandage, foodHoney, foodYuccaJuice, canMurkyWater, canBoiledWater, bottledRiverWater, bottledWater, goldenRodTea, redTea, coffee, beer, grainAlcohol, emptyJar
Added canPears to loot table cannedFood
Changed steel armor to A14 convention, hopefully fixing the null reference exception that ocurred in A13
Changed custom recipes to A14 convention
Changed HUD Day/Time line to height=20 fontsize=20 justify=left
Changed HUD player position and bedroll position color to 255,255,255,255 to make it more legible and to match the day/time
Changed SeagraveFireaxe actionskillgroup from bladed weapons to mining tools
Changed Brass mallet actionskillgroup from blunt weapons to construction tools
Disabled drawbridges and garage door until I find a better way to build them
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Add localization text for all new items
Fix missing icons for poop cannon and poop cannon parts
----->30 Mar 2016<-----
LathMod 3.11
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.91, Red Eagle LXIX's HUD (LathMod Variant)
Magoli's CompoPack_18 has been removed due to serious lag issues, though I still recommend downloading and using it
Fixed duplicate destroy event entries for dirt, grass, bridgeMetalRivetBlock
Fixed missing icons for poop cannon and poop cannon parts
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Add localization text for all new items
----->31 Mar 2016<-----
LathMod 3.12
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.93, Red Eagle LXIX's HUD (LathMod Variant), stallionsden's Backpack Expansion (75 slots)
Added Required configs folder, which contains material.xml, entityclasses.xml, and spawning.xml. These files are part of the Unofficial XML Fixes pack, and need to be copied into the configs folder, overwriting the existing files. This prevents a possible error caused by animalHide missing from the vanilla materials.xml.
Increased wood stack size to 2000
Backpack expanded to 75 slots - REQUIRES updated Assembly-CSharp.dll, located in the mod folder \Required Configs\DLL for Expanded Backpack - REQUIRED\7DaysToDie_Data\Managed\, which mimics the folder it needs to be copied to (MAKE SURE YOU BACK UP THE ORIGINAL FIRST)
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Add localization text for all new items
----->31 Mar 2016<-----
LathMod 3.13
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.93, Red Eagle LXIX's HUD (LathMod Variant), stallionsden's Backpack Expansion (75 slots)
Fixed missing recipes (whoops)
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Add localization text for all new items
----->2 Apr 2016<-----
LathMod 3.14
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.93, Red Eagle LXIX's HUD v0.09 (LathMod Variant), stallionsden's Backpack Expansion (75 slots)
Fixed wonky wielding of brass mallet
Enlarged Time/Date in the HUD
Increased cloth stack size to 500
Updated Red's HUD to v0.09 and customized to LathMod Variant
Added shortBrassPipe as possible harvest item to sinks and air conditioners
Added localization text for new items and blocks
Fixed ID conflict with leatherDusterSchematic
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
----->2 Apr 2016<-----
LathMod 3.15
Updated for Alpha 14.2
Includes Unofficial XML Fixes 2.93, Red Eagle LXIX's HUD v0.09 (LathMod Variant), stallionsden's Backpack Expansion (75 slots)
Added new perk, Silent But Deadly, which enables the player to craft suppressed weapons based on gunsmithing level. The skillbook for suppressed weapons (Silence Is Golden) has been disabled.
Fixed incorrect item description for iron bow
TO DO:
Change suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Complete writing localization text for new items
----->3 Apr 2016<-----
LathMod 3.15
Updated for Alpha 14.3
Includes Unofficial XML Fixes 2.95, Red Eagle LXIX's HUD v0.09 (LathMod Variant), stallionsden's Backpack Expansion (75 slots)
Added new perk, Silent But Deadly, which enables the player to craft suppressed weapons based on gunsmithing level. The skillbook for suppressed weapons (Silence Is Golden) has been disabled.
Fixed incorrect item description for iron bow
Added Poop Cannon and its parts to the rocket launcher schematic
Changed suppressed weapons and weapon parts to line up with new changes to weapon conventions and values
Completed writing localization text for new items
Aded 2 springs to recipe for partscrossbowStock
Changed recipe for partsSuppressor, replacing shortMetalPipe with shortBrassPipe
----->4 Apr 2016<-----
LathMod 3.2
Updated for Alpha 14.4
Includes Unofficial XML Fixes 2.99, Red Eagle LXIX's HUD v0.10 (LathMod Variant), stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Cleaned up localization on several items
Changed custom icons for the Poop Cannon, its parts, and the Fertilizer Round
Added three08's Rebreather to mod
Added sandpaper to the recipe for partsPoopCannonStock
Split the Silent But Deadly perk into 5 separate parts, I-V, to fix the problem of the recipe unlocks not displaying properly
Rebalanced the repeating crossbow's component parts to be more in line with firearm parts
Rebalanced the suppressed firearm parts to be more in line with their louder cousins
Rebalanced the poop launcher to be even less effective but just as amusing
----->6 Apr 2016<-----
LathMod 3.21
Updated for Alpha 14.4
Includes Unofficial XML Fixes 2.99, Red Eagle LXIX's HUD v0.10 (LathMod Variant), stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Fixed display error in HUD
Changed recipe for Candle/torch/fireglass to use glassCTRSheet instead of unit_glass, and removed the forge restriction, so it can be crafted in workbench or inventory
Updated backpack expansion DLL to 14.4
Re-enabled the holdbreathduration in progression.xml
Fixed azaleas to be able to be pickedup again
Added craftable brass flashlight that is combined from four craftable parts - brassFlashlightBarrel, brassFlashlightCap, headlight, and potatoBattery
Changed lighted helmet recipes to use the brass flashlight instead of flashlight02
Increased stack size of feathers to 400
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
----->9 Apri 2016<-----
LathMod 3.3
Updated for Alpha 14.5
Includes Unofficial XML Fixes 3.0, KorruptkSwades' HUD Modernization 2.0, stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Changed HUD from Red Eagle LXIX's to KorruptkSwades' version, although I hope to see his modified 2.5 hud with the stat bars on the lower left sometime soon
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
----->5 May 2016<-----
LathMod 3.4
Updated for Alpha 14.6
Includes Unofficial XML Fixes 3.08, Tritox's Origin UI HUD 1.0, stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Reduced crafting time for bagging meat
Added recipe for bellows using leather
Added perk Masamune, Jr, which allows crafting carbon steel and a kukri
Added recipes and items for carbon steel and kukri
Added localization text for carbon steel, kukri, and Masamune, Jr.
Changed HUD UI to Tritox's Origin UI, as KorruptkSwades no longer appears to be updating his HUD
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
Add new workbench for crafting carbon steel
----->20 Aug 2016 <-----
LathMod 3.5
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Repeating crossbow is no longer 'assembled', but is crafted like any other item - changed due to code change by Fun Pimps
Added Valmar's Weed Cutter
Fixed Silent But Deadly descriptions to be more specific
Fixed minor typo in Masamune, Jr text
Changed Silent But Deadly requirements to be gun smith level only, no longer requiring previous SBD skill to purchase (e.g., allowing purchase of level 3 without owning levels 1 or 2)
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
Add new workbench for crafting carbon steel
----->23 Aug 2016<-----
LathMod 3.51
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather
Changed Silent But Deadly perk levels 2-5 to include suppressor recipe
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
Add new workbench for crafting carbon steel
----->25 Aug 2016<-----
LathMod 3.52
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Added Valmar's Expanded traps
Changed recipe for carbon steel to require crafting at a workbench
Added recipes for cutting iron and steel arrowheads off arrows, usable only at the workbench
Added chance to loot shortBrassPipe when disassembling refrigerators, air conditioners and sinks
Added recipes and localization text for metal pipes (straight, corner, joint, cap, valve, and flange)
Added refinedCoal, a more efficient coal that burns longer. Can be crafted at a workbench
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
----->28 Aug 2016<-----
LathMod 3.53
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Put Forge into Workbench perk, renamed Advanced Tooling
Added new challenge quest (A Shitty Way to Die) which uses the poop launcher to kill 5 zombies
TO DO:
Change icons for lighted helmets to indicate change to brass flashlight
----->16 Sep 2016<-----
LathMod 3.54
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Changed seed recipes (corn, potato, blueberry, goldenrod, cotton) to produce 3 seeds per item
Added elevator block, recipe, and localization text
----->17 Sep 2016<-----
LathMod 3.6
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Changed Fuel Logs to be crafted only at workbench
Added D Cell Battery as random cupboard/junk loot, used as alternative to potato battery when crafting brass flashlight
Added Carpentry Tools skill, used with axes (instead of mining tools)
Added Paul Bunyan perk for improving axe usage
Added new food item, saltedMeat, crafted from rottingFlesh and potassiumNitrate; has no smell, doesn't cause food poisoning, but dehydrates and does not heal
----->19 Sep 2016<-----
LathMod 3.61
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Fixed missing repair item on elevator
Increased stack size of rockSmall to 2000 to bring it in line with other harvested materials
Added skill William Tell, which increases archery damage and chance of dismemberment
----->20 Sep 2016<-----
LathMod 3.62
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Added concrete spikes, fixed spike upgrade path - wood log spike-> reinforced wood-> wood & metal-> scrap iron-> reinforced scrap iron-> concrete-> reinforced concrete-> steel-> steel firespike
Added trapFireSafed, an upgrade to the fire trap that allows for safe travel across it
----->24 Sep 2016<-----
LathMod 3.63
Includes Unofficial XML Fixes 3.14, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Removed concrete log spikes - didn't feel quite right
----->28 Sep 2016<-----
LathMod 3.7
Includes Unofficial XML Fixes 3.15, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Added Shifty Way to Die quest into the proper loot list; I'd wondered why it wasn't popping...
Increased loot probability for .44 rounds from 0.1 to 0.2
Changed d cell battery to appear with 0.3 probability
Increased probability for forged iron from 0.21 to 0.25 in tools & Working Stiffs containers
Increased probability for rebreathers from .004 to 0.12, same as forged steel, in Working Stiffs containers
Added shortBrassPipe to the metal pipes lootgroup
Increased stack size for scrap iron to 2000, in line with other resources
Increased stack size for clay lump to 2000, in line with other resources
Increased stack size for coal to 2000, in line with other resources
Increased stack size for potassium nitrate powder to 2000, in line with other resources
Increased stack size for gunpowder to 750
Changed brass flashlight barrel to use science skill in crafting
Changed brass flashlight cap to use science skill in crafting
Changed brass flashlight to use science skill in crafting
Added ActionSkillGroup=athletics to the rebreather
Added DegradationBreaksAfter=false and crosshaironaim to the crossbow
Added two drawbridges - short, which extends two blocks out from a center block, and long, which extends three blocks from the center. Both can be crafted at the workbench
----->29 Sep 2016<-----
LathMod 3.71
Includes Unofficial XML Fixes 3.15, Tritox's Origin UI HUD 1.0 (14.7 experimental), stallionsden's Backpack Expansion (75 slots), three08's Rebreather, Valmar's Expanded Traps
Reduced brass mallet block damage from 15,90 to 15,35 to reflect being weaker than the claw hammer
Adjusted William Tell perk decapitation levels, 0.1 for levels 1&2, 0.2 for levels 3&4, and 0.4 for level 5
Changed Advanced Tooling to require skill level 30 instead of 20
Changed Concrete to require skill level 40 instead of 20
Changed Steel to require skill level 50 instead of 40
----->08 Oct 2016<-----
LathMod 4.0
Updated for Alpha 15
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Removed brass crafting, including brass mallet
Removed drawbridges, as A15 features its own
Removed steel armor, as A15 features bandit armor to fill this niche
----->08 Oct 2016<-----
LathMod 4.01
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Renamed Brass Flashlight to Homemade Flashlight, with all parts, recipes, and localization set properly
Added CraftingSkillGroup of Science to carbon steel
Changed requirement for Masamune, Jr. to Steel Smithing level 2 and Science 15
Added recipe for machete to Advanced Tooling
Added scrapCable to harvest for refrigerators and cars
Rebalanced recipes with higher required item counts to bring more in line with the vanilla items
Changed material of Ziplock Bags to Mplastics
Reduced crafting time of salted meat
Added missing localization for AdvancedToolingSkillDesc
----->15 Oct 2016<-----
LathMod 4.02
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Added <property name="CraftingSkillGroup" value="Carpentry Tools"/> to blocks woodFrameMaster, rwoodmaster, woodmaster (blocks 147-149)
Added tshirt, shirt, denim pants, denim shorts, sweatshirt, and hooded sweatshirt to recipes
Added Clothier perk which allows crafting of tshirt, shirt, denim pants, denim shorts, sweatshirt, and hooded sweatshirt
Added second level to leather tanning perk, unlocking leather duster at skill level 25 of leatherworking skill
Disabled the leather duster schematic
Increased cost of Advanced Tooling perk to 15 from 10
Increased cost of Masamune, Jr. perk to 15 from 10
-----22 Oct 2016<-----
LathMod 4.1
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Added <property name="CraftingSkillGroup" value="Carpentry Tools"/> to remaining wood-based blocks
Changed Torch Hat to Plant Fiber Hat (Light), crafted with homemade flashlight instead of torch
Renamed all lighted helmets (e.g., Cloth Hat (Light) changed to ClothHatLight) to line up with regular items
Added IronHelmetLight, ScrapHelmetLight, LeatherHoodLight to respective schematics, locking them until schematic is read
Commented out <property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" /> from the lighted helmets, as it may not be necessary
Added lighted versions of heavy bandit gasmask, hazmat mssk, and animal hide hood
Added EconomicValue to all custom items
Added flaming crossbow bolts
Added missing item group to Iron Bow
Reduced CraftingIngredientTime for cotton plant from 5 to 2
Updated icons for homemadeFlashlight and all lighted helmets
Increased battery count in homemadeFlashlight from 2 to 4
-----23 Oct 2016<-----
LathMod 4.11
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Increased Leather Tanning level 2 to require leatherworking 50 instead of 25
Added Cordwainer perk which allows crafting of leather clothing (boots, goth pants, cowboy hat, overalls, and black leather duster)
Increased stack size of yuccafruit from 50 to 150
Increased stack size of gas can from 1000 to 2000
Fixed incorrect data in Sirillion's SMX UI for rendering minibike stats
Updated ModInfo.xml to current mod details
Increased amount of leather crafted from animal hide from 1 to 2
----->24 Oct 2016<-----
LathMod 4.2
Includes stallionsden's Backpack Expansion (75 slots), Valmar's Expanded Traps, SylenThunder's Lighted Glass Blocks, Sirillion's SMX UI
Increased magazine size on hunting rifle, scoped hunting rifle, and suppressed hunting rifle from 1 to 3
Added economic bundle size 5 to Ziplock Bags and Sandpaper
Changed code on ironBow, ironCrossbow, scoped hunting rifle, and all suppressed weapons to extend vanilla versions, resulting in cleaner code
Added increased damage to ironBow, ironCrossbow
Changed code on Seagrave Fireaxe to extend fireaxeSteel
Changed code on flaming crossbow bolt to extend flaming arrow
Added Breaching Shells, FMJ bullet tips, and breaching shell schematic