diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index d1976329900..a9bb8f1dc77 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -1043,9 +1043,9 @@ walkModifier: 0.9 sprintModifier: 0.9 - type: HeldSpeedModifier - #- type: Construction # DeltaV - Prevent clowns from making the hardsuit - # graph: ClownHardsuit - # node: clownHardsuit + - type: Construction + graph: ClownHardsuit + node: clownHardsuit - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitClown @@ -1060,9 +1060,9 @@ sprite: Clothing/OuterClothing/Hardsuits/mime.rsi - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/mime.rsi -# - type: Construction # DeltaV - Nuh uh -# graph: MimeHardsuit -# node: mimeHardsuit + - type: Construction + graph: MimeHardsuit + node: mimeHardsuit - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitMime diff --git a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/mime_hardsuit.yml b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/mime_hardsuit.yml index 4d9c55fbc63..a72a5ccc8c8 100644 --- a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/mime_hardsuit.yml +++ b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/mime_hardsuit.yml @@ -1,43 +1,43 @@ -#- type: constructionGraph # DeltaV - Nuh uh -# id: MimeHardsuit -# start: start -# graph: -# - node: start -# edges: -# - to: mimeHardsuit -# steps: -# - material: Cloth -# amount: 5 -# doAfter: 1 -# - tag: SuitEVA -# name: An EVA suit -# icon: -# sprite: Clothing/OuterClothing/Suits/eva.rsi -# state: icon -# doAfter: 1 -# - tag: HelmetEVA -# name: An EVA helmet -# icon: -# sprite: Clothing/Head/Helmets/eva.rsi -# state: icon -# doAfter: 1 -# - tag: CrayonRed -# name: red crayon -# icon: -# sprite: Objects/Fun/crayons.rsi -# state: red -# doAfter: 1 -# - tag: CrayonBlack -# name: black crayon -# icon: -# sprite: Objects/Fun/crayons.rsi -# state: black -# doAfter: 1 -# - tag: MimeBelt -# name: suspenders -# icon: -# sprite: Clothing/Belt/suspenders.rsi -# state: icon -# doAfter: 1 -# - node: mimeHardsuit -# entity: ClothingOuterHardsuitMime +- type: constructionGraph + id: MimeHardsuit + start: start + graph: + - node: start + edges: + - to: mimeHardsuit + steps: + - material: Cloth + amount: 5 + doAfter: 1 + - tag: SuitEVA + name: An EVA suit + icon: + sprite: Clothing/OuterClothing/Suits/eva.rsi + state: icon + doAfter: 1 + - tag: HelmetEVA + name: An EVA helmet + icon: + sprite: Clothing/Head/Helmets/eva.rsi + state: icon + doAfter: 1 + - tag: CrayonRed + name: red crayon + icon: + sprite: Objects/Fun/crayons.rsi + state: red + doAfter: 1 + - tag: CrayonBlack + name: black crayon + icon: + sprite: Objects/Fun/crayons.rsi + state: black + doAfter: 1 + - tag: MimeBelt + name: suspenders + icon: + sprite: Clothing/Belt/suspenders.rsi + state: icon + doAfter: 1 + - node: mimeHardsuit + entity: ClothingOuterHardsuitMime diff --git a/Resources/Prototypes/Recipes/Construction/clothing.yml b/Resources/Prototypes/Recipes/Construction/clothing.yml index ba0c0d6c59b..3036463fb03 100644 --- a/Resources/Prototypes/Recipes/Construction/clothing.yml +++ b/Resources/Prototypes/Recipes/Construction/clothing.yml @@ -1,24 +1,24 @@ -# - type: construction # DeltaV - Prevent clowns from making the hardsuit -# name: clown hardsuit -# id: ClownHardsuit -# graph: ClownHardsuit -# startNode: start -# targetNode: clownHardsuit -# category: construction-category-clothing -# description: A modified hardsuit fit for a clown. -# icon: { sprite: Clothing/OuterClothing/Hardsuits/clown.rsi, state: icon } -# objectType: Item +- type: construction + name: clown vacsuit + id: ClownHardsuit + graph: ClownHardsuit + startNode: start + targetNode: clownHardsuit + category: construction-category-clothing + description: A modified vacsuit fit for a clown. + icon: { sprite: Clothing/OuterClothing/Hardsuits/clown.rsi, state: icon } + objectType: Item -#- type: construction # DeltaV - No mimes either -# name: mime hardsuit -# id: MimeHardsuit -# graph: MimeHardsuit -# startNode: start -# targetNode: mimeHardsuit -# category: construction-category-clothing -# description: A modified hardsuit fit for a mime. -# icon: { sprite: Clothing/OuterClothing/Hardsuits/mime.rsi, state: icon } -# objectType: Item +- type: construction + name: mime vacsuit + id: MimeHardsuit + graph: MimeHardsuit + startNode: start + targetNode: mimeHardsuit + category: construction-category-clothing + description: A modified vacsuit fit for a mime. + icon: { sprite: Clothing/OuterClothing/Hardsuits/mime.rsi, state: icon } + objectType: Item - type: construction name: bone armor diff --git a/Resources/Prototypes/Roles/Jobs/Civilian/clown.yml b/Resources/Prototypes/Roles/Jobs/Civilian/clown.yml index 141f4d39b76..22b8cfd48ac 100644 --- a/Resources/Prototypes/Roles/Jobs/Civilian/clown.yml +++ b/Resources/Prototypes/Roles/Jobs/Civilian/clown.yml @@ -23,10 +23,10 @@ Piercing: 4 groups: Burn: 3 -# DeltaV - Commenting out the clown snore sound because I am not fond of it (it makes me itchy and feral). By "I", I mean Leonardo_DaBepis. -# - type: SleepEmitSound -# snore: /Audio/Voice/Misc/silly_snore.ogg -# interval: 10 + - type: SleepEmitSound + snore: /Audio/Voice/Misc/silly_snore.ogg + interval: 10 + - type: Snoring # Necessary so SleepEmitSound sound effects play - !type:AddImplantSpecial implants: [ SadTromboneImplant ]