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[Bug] MacOS crash on compiling DebugDraw.glsl #5
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This is also an issue on Linux; I'm using an older AMD card. Caused by: java.lang.RuntimeException: Error when compiling shader: 0:2(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES |
@Broam This might be different issues. Both are reply by author in AcademyCraft issues as follow: LambdaInnovation/AcademyCraft#796 However, both are relative to compatibility of openGL, and won't be fixed in a short time since team of this mod is focusing on modern openGL support. |
I'll have to investigate that. I suspect I'll have to upgrade to a later version of Debian (I'm on Stable right now, it tends to be old.) In the interim, I got the mod to not crash by doing the following: Unpack the .jar This allows the shader to compile as it's built against Open GL 1.2, but if there's functionality exposed by the DebugDraw (say, if F3 is active), that functionality is destroyed. |
@Broam Yes, you can do so to avoid crash on start up. |
Seems that there are some problem for Mac to support version 3.3 directly.
List some articles here which might be relevant:
https://stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks?lq=1
https://stackoverflow.com/questions/38164908/opengl-3-3-on-mac-osx-el-capitan-with-lwjgl
Hope this help.
Crash Log
Mods
Forge version 14.23.5.2836
LambdaLib2 0.1.8
AcademyCraft 1.1.1
Specifications
15-inch Apple MacBook Pro (Mid 2017)
MacOs Mojave 10.14.4
AMD Radeon Pro 560
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