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Code Removal #26

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2 of 6 tasks
WeAthFoLD opened this issue May 10, 2016 · 0 comments
Open
2 of 6 tasks

Code Removal #26

WeAthFoLD opened this issue May 10, 2016 · 0 comments

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@WeAthFoLD
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WeAthFoLD commented May 10, 2016

  • NetworkCall is by all means deprecated, and shall be replaced by the nicer NetworkMessage API.
  • Ripple is considered too experimental, so it will be removed. (Not used for now)
  • Particle system has serious performance issues and doesn't handle particles even just ~1000. Should be removed and replaced by a nicer API.
  • The template package is really stupid. It's some distributed random stuffs and makes no much sense. They shall all be removed. (RenderIcon is used widely in previous mods, but with the introduction of customize render pipeline it should be easy to transit)
  • LIGameEventDispatcher should be deprecated due to over-design and unusefulness.
  • Motion3D should be deprecated because using vector calculation is more clear and efficient.
@WeAthFoLD WeAthFoLD changed the title Remove NetworkCall. Code Removal May 10, 2016
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