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NetworkCall is by all means deprecated, and shall be replaced by the nicer NetworkMessage API.
Ripple is considered too experimental, so it will be removed. (Not used for now)
Particle system has serious performance issues and doesn't handle particles even just ~1000. Should be removed and replaced by a nicer API.
The template package is really stupid. It's some distributed random stuffs and makes no much sense. They shall all be removed. (RenderIcon is used widely in previous mods, but with the introduction of customize render pipeline it should be easy to transit)
LIGameEventDispatcher should be deprecated due to over-design and unusefulness.
Motion3D should be deprecated because using vector calculation is more clear and efficient.
The text was updated successfully, but these errors were encountered:
template
package is really stupid. It's some distributed random stuffs and makes no much sense. They shall all be removed. (RenderIcon
is used widely in previous mods, but with the introduction of customize render pipeline it should be easy to transit)LIGameEventDispatcher
should be deprecated due to over-design and unusefulness.Motion3D
should be deprecated because using vector calculation is more clear and efficient.The text was updated successfully, but these errors were encountered: