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[Windows] OpenGL 2.0 or higher with the FBO extension is required #135

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raderio opened this issue May 25, 2016 · 1 comment
Open

[Windows] OpenGL 2.0 or higher with the FBO extension is required #135

raderio opened this issue May 25, 2016 · 1 comment

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@raderio
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raderio commented May 25, 2016

Windows 10(64-bit), "Intel(R) Graphics 4000" card

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:346)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:225)
    at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:216)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:142)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

OpenGL Viewer shows that it is 4.0

@Ruedii
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Ruedii commented Apr 14, 2020

Are you still having issues?

It seems the library is running the wrong OpenGL driver. It is using the old software rendering routine from Microsoft instead of the hardware driver.

Try updating your video driver. Substantially updated drivers for your chipset are available from Intel's website.

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