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You don't need to register plugin message, just send/receive them.
You can simply send them on the player. (Player#sendPluginMessage(Key channel, byte[] data))
You can receive plugin messages in the PluginMessageEvent. (Event handling is like Bukkit's)
Using spigot's api, it would be:
I was wondering using Limbo's api if I can register incoming and outgoing plugin messages with BungeeCord?
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