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Currently both the graphics and the audio are handled in the same thread in the browser. When there is a lot of audio streaming this could be a problem. We could create a web worker that takes care of getting the audio from the websocket, resample it and plays it back.
It the only communication needed with the main thread is:
set origin of audio stream (python code server or ws-audio)
play
stop
what needs to be decided is how to handle configuration changes
The text was updated successfully, but these errors were encountered:
Currently both the graphics and the audio are handled in the same thread in the browser. When there is a lot of audio streaming this could be a problem. We could create a web worker that takes care of getting the audio from the websocket, resample it and plays it back.
It the only communication needed with the main thread is:
what needs to be decided is how to handle configuration changes
The text was updated successfully, but these errors were encountered: