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CatQuest3SpiritHide.csproj
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CatQuest3SpiritHide.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>CatQuest3SpiritHide</AssemblyName>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>CatQuest3SpiritHide</RootNamespace>
<CatQuest3Path>D:\Games\SteamLibrary\steamapps\common\CatQuest_Purribean</CatQuest3Path>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.14" IncludeAssets="compile" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="ProjectStar" Publicize="true">
<HintPath>$(CatQuest3Path)\Cat Quest III_Data\Managed\ProjectStar.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(CatQuest3Path)\Cat Quest III_Data\Managed\PlayMaker.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="move "$(TargetPath)" "$(CatQuest3Path)\BepInEx\plugins\$(TargetFileName)"" />
</Target>
</Project>