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Start by introducing the player to the basic set of commands and lead them through a small tutorial to move/interact with the environment.
Player module might query the story module for a given state/decision to make (the story module would determine what the player sees, can interact with).
Ex. the player might be at coordinates [1, 1] and it would be up to the story module to tell the player about the state at those coordinates. Perhaps the map module determines what is at a given set of coordinates, and it is up to the story module to determine the features/interaction with that state.
The text was updated successfully, but these errors were encountered:
This is the story telling component to the game.
Start by introducing the player to the basic set of commands and lead them through a small tutorial to move/interact with the environment.
Player module might query the story module for a given state/decision to make (the story module would determine what the player sees, can interact with).
Ex. the player might be at coordinates [1, 1] and it would be up to the story module to tell the player about the state at those coordinates. Perhaps the map module determines what is at a given set of coordinates, and it is up to the story module to determine the features/interaction with that state.
The text was updated successfully, but these errors were encountered: