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main.js
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main.js
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const $startButton = document.querySelector("#start-button");
let machineSequence = [];
let playerSequence = [];
let turnCounter = 0;
$startButton.onclick = function () {
turnCounter ? updateState("in-game"): startTurn();
};
function startTurn() {
handleMachineTurn();
handlePlayerTurn();
}
function unlockPlayerInput() {
document.querySelectorAll(".box").forEach(function (boxElement) {
boxElement.onclick = handlePlayerInput;
});
}
function blockPlayerInput() {
document.querySelectorAll(".box").forEach(function (boxElement) {
boxElement.onclick = function () {};
});
}
function handlePlayerTurn() {
setTimeout(function () {
updateState("player");
unlockPlayerInput();
}, (machineSequence.length + 1.5) * 1000);
}
function handlePlayerInput(event) {
let $box = event.target;
playerSequence.push($box);
highlightElement($box);
let turnResults = compareSequence();
handleResults(turnResults);
}
function handleMachineTurn() {
turnCounter++;
updateState("machine");
blockPlayerInput();
machineSequence.push(getRandomBox());
machineSequence.forEach(function (box, index) {
setTimeout(function () {
highlightElement(box, 500);
}, (index + 1) * 1000);
});
}
function highlightElement(element, time) {
let elementBgColor = window.getComputedStyle(element).backgroundColor;
setTimeout(function () {
element.style.boxShadow = `0px 0px 105px 0px ${elementBgColor}`;
element.classList.add("box-highlight");
setTimeout(function () {
element.style.boxShadow = "0px 0px 0px 0px rgb(0,0,0)";
element.classList.remove("box-highlight");
}, 500);
}, time);
}
function getRandomBox() {
const $boxes = document.querySelectorAll(".box");
const RANDOM_INDEX = Math.floor(Math.random() * 4);
return $boxes[RANDOM_INDEX];
}
function compareSequence() {
return (
machineSequence[playerSequence.length - 1].id ===
playerSequence[playerSequence.length - 1].id
);
}
function handleResults(turnResults) {
const TURNS_TO_WIN = 5;
if (!turnResults) {
updateState("player-lose");
blockPlayerInput();
resetStates();
} else if (
machineSequence.length === playerSequence.length &&
machineSequence.length === TURNS_TO_WIN
) {
updateState("player-win");
blockPlayerInput();
resetStates();
} else if (machineSequence.length === playerSequence.length) {
resetPlayerSequence();
startTurn();
}
}
function resetStates() {
resetTurnCounter();
resetPlayerSequence();
resetMachineSequence();
}
function updateState(gameState) {
const GAME_STATES = {
machine: "Turno de la maquina",
player: "Turno del jugador",
"player-lose": "Perdiste",
"player-win": "Ganaste",
"in-game" : "Ya empezó la partida"
};
document.querySelector("#state").innerText = GAME_STATES[gameState];
document.querySelector("#turn").textContent = turnCounter;
handleSpinner(gameState);
}
function handleSpinner(turnMachine) {
if (turnMachine === "machine") {
addSpinnerElement();
}
}
function createSpinnerElement() {
let $spinner = document.createElement("div");
$spinner.className = "spinner-border ms-3";
$spinner.role = "status";
return $spinner;
}
function addSpinnerElement() {
let $states = document.querySelector("#state");
let $childElement = createSpinnerElement();
$states.appendChild($childElement);
}
function resetPlayerSequence() {
playerSequence = [];
}
function resetMachineSequence() {
machineSequence = [];
}
function resetTurnCounter() {
turnCounter = 0;
}