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engine.csproj
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engine.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<StartupObject>engine.framework.Program</StartupObject>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>false</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="engine.framework\**" />
<EmbeddedResource Remove="engine.framework\**" />
<None Remove="engine.framework\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="core\javascript\JSON.cs" />
</ItemGroup>
<ItemGroup>
<None Include="core\javascript\JSON.cs" />
</ItemGroup>
<ItemGroup>
<None Update="d3dcompiler_47.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="libEGL.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="libGLESv2.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Compile Update="core\platform\graphics\ActiveInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Update="core\platform\graphics\Attributes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Update="core\platform\graphics\Extensions3D.cs">
<SubType>Code</SubType>
</Compile>
<Compile Update="core\platform\graphics\GraphicsContext3D.cs">
<SubType>Code</SubType>
</Compile>
<Compile Update="core\platform\graphics\Image.cs">
<SubType>Code</SubType>
</Compile>
<Compile Update="core\platform\graphics\Platform3DObject.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
</Project>