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} + + AudioSource[] musicSources; + int activeMusicSourceIndex; + + AudioSource sound2dSource; + + Transform audioListener; + Transform player; + + SoundLibrary library; + + void Awake(){ + if(instance != null){ + Destroy(gameObject); + if(FindObjectOfType() != null){ + instance.player = FindObjectOfType().transform; + } + } else { + + instance = this; + DontDestroyOnLoad(gameObject); + + library = GetComponent(); + + audioListener = FindObjectOfType().transform; + + masterVolumePercent = PlayerPrefs.GetFloat("vol-master", .5f); + effectsVolumePercent = PlayerPrefs.GetFloat("vol-effects", 1); + musicVolumePercent = PlayerPrefs.GetFloat("vol-music", 1); + + musicSources = new AudioSource[2]; + for(int i = 0; i < 2; i++){ + GameObject newMusicSource = new GameObject("Music source " + (i + 1)); + musicSources[i] = newMusicSource.AddComponent (); + + newMusicSource.transform.parent = transform; + } + + GameObject sound2d = new GameObject("2D source"); + sound2dSource = sound2d.AddComponent (); + + sound2d.transform.parent = transform; + } + } + + void Update() { + if(player != null){ + audioListener.position = player.position; + } + } + + public void SetVolume(float volumePercent, Channel channel){ + switch(channel){ + case Channel.Master: + masterVolumePercent = volumePercent; + break; + case Channel.Effect: + effectsVolumePercent = volumePercent; + break; + case Channel.Music: + musicVolumePercent = volumePercent; + break; + } + + float musicVolume = musicVolumePercent * masterVolumePercent; + musicSources[0].volume = musicVolume; + musicSources[1].volume = musicVolume; + + PlayerPrefs.SetFloat("vol-master", masterVolumePercent); + PlayerPrefs.SetFloat("vol-effects", effectsVolumePercent); + PlayerPrefs.SetFloat("vol-music", musicVolumePercent); + + PlayerPrefs.Save(); + } + + public void PlayMusic(AudioClip clip, float fadeDuration = 1){ + activeMusicSourceIndex = 1 - activeMusicSourceIndex; + AudioSource src = musicSources[activeMusicSourceIndex]; + + src.clip = clip; + src.Play(); + + StartCoroutine(MusicCrossFade(fadeDuration)); + } + + IEnumerator MusicCrossFade(float duration){ + float pct = 0; + + while(pct < 1){ + pct += Time.deltaTime * 1 / duration; + musicSources[activeMusicSourceIndex].volume = Mathf.Lerp( 0, musicVolumePercent * masterVolumePercent, pct); + musicSources[1 - activeMusicSourceIndex].volume = Mathf.Lerp( musicVolumePercent * masterVolumePercent, 0, pct); + + yield return null; + } + + } + + public void PlaySound(AudioClip clip, Vector3 position){ + if(clip != null){ + AudioSource.PlayClipAtPoint(clip, position, effectsVolumePercent * masterVolumePercent); + } + } + + public void PlaySound(string name, Vector3 position){ + PlaySound(library.GetClipByName(name), position); + } + + public void PlaySound2d(string name){ + sound2dSource.PlayOneShot(library.GetClipByName(name), effectsVolumePercent * masterVolumePercent); + } + +} diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..8cd0eeb --- /dev/null +++ b/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eb650118757a9ff42a509b6546ae3f74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Coord.cs b/Assets/Scripts/Coord.cs new file mode 100644 index 0000000..deac6ab --- /dev/null +++ b/Assets/Scripts/Coord.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public struct Coord { + public int x; + public int y; + + public Coord(int _x, int _y){ + x = _x; + y = _y; + } + + public static bool operator ==(Coord c1, Coord c2){ + return c1.x == c2.x && c1.y == c2.y; + } + + public static bool operator !=(Coord c1, Coord c2){ + return !(c1 == c2); + } +} diff --git a/Assets/Scripts/Coord.cs.meta b/Assets/Scripts/Coord.cs.meta new file mode 100644 index 0000000..bd706ff --- /dev/null +++ b/Assets/Scripts/Coord.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 346dc1937bb55d647844a45d1b0b21fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Crosshair.cs b/Assets/Scripts/Crosshair.cs new file mode 100644 index 0000000..ea2f848 --- /dev/null +++ b/Assets/Scripts/Crosshair.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Crosshair : MonoBehaviour +{ + public LayerMask targetMask; + public SpriteRenderer dot; + public Color highlightColor; + Color originalColor; + + void Start(){ + originalColor = dot.color; + Cursor.visible = false; + + FindObjectOfType ().OnDeath += OnGameOver; + } + + void OnGameOver(){ + Cursor.visible = true; + } + + void Update() + { + transform.Rotate (Vector3.forward * 40 * Time.deltaTime); + } + + public void DetectTargets(Ray ray){ + if(Physics.Raycast(ray, 100, targetMask)) { + dot.color = highlightColor; + } else { + dot.color = originalColor; + } + } +} diff --git a/Assets/Scripts/Crosshair.cs.meta b/Assets/Scripts/Crosshair.cs.meta new file mode 100644 index 0000000..17f56d6 --- /dev/null +++ b/Assets/Scripts/Crosshair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ae30a3c16e61c2458b331259220d704 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs new file mode 100644 index 0000000..9226c7e --- /dev/null +++ b/Assets/Scripts/Enemy.cs @@ -0,0 +1,155 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +[RequireComponent (typeof(NavMeshAgent))] +public class Enemy : LivingEntity +{ + public static event System.Action OnDeathAny; + public enum State{ + Idle, Chasing, Attacking + } + State currentState; + + public ParticleSystem deathEffect; + + NavMeshAgent pathfinder; + Transform target; + LivingEntity targetEntity; + Material skinMaterial; + + Color originalColor; + + float attackDistanceThreshold = .5f; + float timeBetweenAttacks = 1; + float damage = 1; + + float nextAttackTime; + + float selfCollisionRadius; + float targetCollisionRadius; + + bool hasTarget; + + void Awake(){ + pathfinder = GetComponent (); + + if(GameObject.FindGameObjectWithTag("Player") != null){ + hasTarget = true; + + target = GameObject.FindGameObjectWithTag("Player").transform; + targetEntity = target.GetComponent (); + + selfCollisionRadius = GetComponent ().radius; + targetCollisionRadius = target.GetComponent ().radius; + } + } + + protected override void Start() { + base.Start(); + + if(hasTarget){ + currentState = State.Chasing; + targetEntity.OnDeath += OnTargetDeath; + + StartCoroutine (UpdatePath()); + } + } + + public void SetWaveSettings(float moveSpeed, int hitsToPlayer, float enemyHealth, Color skinColor){ + pathfinder.speed = moveSpeed; + + if(hasTarget){ + damage = Mathf.Ceil(targetEntity.startingHealth / hitsToPlayer); + } + + startingHealth = enemyHealth; + + skinMaterial = GetComponent().material; + skinMaterial.color = skinColor; + originalColor = skinMaterial.color; + + } + + public override void TakeHit(float damage, Vector3 hitPoint, Vector3 hitDirection) + { + AudioManager.instance.PlaySound("Impact",transform.position); + if(damage >= health){ + AudioManager.instance.PlaySound("Enemy Death",transform.position); + if(OnDeathAny != null){ + OnDeathAny(); + } + GameObject de = Instantiate(deathEffect.gameObject, hitPoint, Quaternion.FromToRotation(Vector3.forward, hitDirection)); + de.GetComponent().material.color = skinMaterial.color; + Destroy(de, deathEffect.startLifetime); + } + base.TakeHit(damage, hitPoint, hitDirection); + } + + void OnTargetDeath() { + + hasTarget = false; + currentState = State.Idle; + } + + void Update() + { + if(target != null && Time.time > nextAttackTime){ + float sqrDstToTarget = (target.position - transform.position).sqrMagnitude; + if(sqrDstToTarget < Mathf.Pow(attackDistanceThreshold + selfCollisionRadius + targetCollisionRadius, 2)) { + nextAttackTime = Time.time + timeBetweenAttacks; + AudioManager.instance.PlaySound("Enemy Attack",transform.position); + StartCoroutine(Attack()); + } + } + } + + IEnumerator Attack() { + currentState = State.Attacking; + pathfinder.enabled = false; + + Vector3 origin = transform.position; + Vector3 dirToTarget = (target.position - transform.position).normalized; + Vector3 end = target.position - dirToTarget * selfCollisionRadius; + + float attackSpeed = 3; + float percent = 0; + + skinMaterial.color = Color.red; + bool hasAppliedDamage = false; + + while (percent <= 1){ + + if(percent >= .5f && !hasAppliedDamage) { + hasAppliedDamage = true; + targetEntity.TakeDamage(damage); + } + + percent += Time.deltaTime * attackSpeed; + float interpolation = (-Mathf.Pow(percent, 2) + percent) * 4; + transform.position = Vector3.Lerp(origin, end, interpolation); + + yield return null; + } + + skinMaterial.color = originalColor; + currentState = State.Chasing; + pathfinder.enabled = true; + } + + IEnumerator UpdatePath() { + float refreshRate = .25f; + + while(target != null) { + if(currentState == State.Chasing){ + Vector3 dirToTarget = (target.position - transform.position).normalized; + Vector3 targetPosition = target.position - dirToTarget * (selfCollisionRadius + targetCollisionRadius + attackDistanceThreshold/2); + if(!dead){ + pathfinder.SetDestination(targetPosition); + } + } + yield return new WaitForSeconds(refreshRate); + } + } +} diff --git a/Assets/Scripts/Enemy.cs.meta b/Assets/Scripts/Enemy.cs.meta new file mode 100644 index 0000000..adffe42 --- /dev/null +++ b/Assets/Scripts/Enemy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b8e2bb27315c7742ba7fb6565db8dd7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs new file mode 100644 index 0000000..48226c0 --- /dev/null +++ b/Assets/Scripts/GameCamera.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameCamera : MonoBehaviour +{ + Camera viewCamera; + Vector3 original; + // Start is called before the first frame update + void Start() + { + viewCamera = Camera.main; + original = viewCamera.transform.position; + } + + public void SmoothMove(Vector3 to){ + StartCoroutine(MoveCamera(to)); + } + + IEnumerator MoveCamera(Vector3 to){ + float moveTime = 1f; + float moveSpeed = 1f / moveTime; + + Vector3 start = viewCamera.transform.position; + + float pct = 0f; + while(pct <= 1){ + pct += Time.deltaTime * moveSpeed; + + float interpolation = -Mathf.Pow(pct, 2) + 2 * pct; + viewCamera.transform.position = Vector3.Lerp(start, to, pct);; + yield return null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameCamera.cs.meta b/Assets/Scripts/GameCamera.cs.meta new file mode 100644 index 0000000..9758195 --- /dev/null +++ b/Assets/Scripts/GameCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 328f67af84aad0d4ca4424289e60c897 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameUI.cs b/Assets/Scripts/GameUI.cs new file mode 100644 index 0000000..90e7551 --- /dev/null +++ b/Assets/Scripts/GameUI.cs @@ -0,0 +1,147 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class GameUI : MonoBehaviour +{ + public Image fadePlane; + public GameObject gameOverUI; + + public CanvasGroup newWaveBanner; + public Text newWaveTitle; + public Text newWaveSubtitle; + public Text scoreUI; + public Text scoreUIEnd; + public GameObject gameUI; + public RectTransform healthBar; + public GameObject[] gunIndicators; + + Spawner spawner; + Player player; + + void Start(){ + player = FindObjectOfType (); + player.OnDeath += OnGameOver; + + GunController.OnEquipNew += HandleGunEquip; + } + + void Awake(){ + spawner = FindObjectOfType(); + spawner.OnNewWave += OnNewWave; + } + + void Update(){ + scoreUI.text = ScoreKeeper.score.ToString("D6"); + + float healthPct = 0; + if(player != null){ + healthPct = player.health / player.startingHealth; + } + healthBar.localScale = new Vector3(healthPct, 1, 1); + + } + + void OnNewWave(int waveNumber){ + newWaveSubtitle.text = spawner.waves[waveNumber - 1].enemyCount + " opponents taking " + spawner.waves [waveNumber -1].enemyHealth + " hits"; + if(waveNumber == 1){ + newWaveTitle.text = "- GOOD LUCK -"; + } else if(spawner.IsEnd){ + newWaveTitle.text = "- YOU DID IT -"; + newWaveSubtitle.text ="now survive this"; + } else { + newWaveTitle.text = "- NEXT WAVE -"; + } + + StartCoroutine(AnimateNewWaveBanner()); + } + + void OnGameOver() { + GunController.OnEquipNew -= HandleGunEquip; + gameOverUI.SetActive(true); + gameUI.SetActive(false); + scoreUIEnd.text = ScoreKeeper.score.ToString("D6"); + StartCoroutine(Fade (Color.clear,new Color(0f,0f,0f,0.85f), 3f)); + } + + IEnumerator Fade(Color from, Color to, float time){ + float speed = 1 / time; + float percent = 0; + + while (percent < 1) { + percent += Time.deltaTime * speed; + fadePlane.color = Color.Lerp(from, to, percent); + + yield return null; + } + } + + IEnumerator AnimateNewWaveBanner(){ + float delayTime = 1.5f; + float speed = 2.5f; + float pct = 0; + + int dir = 1; + float endDelayTime = Time.time + 1 / speed + delayTime; + + while(pct >= 0){ + pct += Time.deltaTime * speed * dir; + + if(pct >= 1){ + pct = 1; + if(Time.time > endDelayTime) { + dir = -1; + } + } + + newWaveBanner.alpha = pct; + yield return null; + } + + newWaveBanner.alpha = 0; + } + + void HandleGunEquip(int selectedIndex){ + StartCoroutine(AnimateGunUI(selectedIndex)); + } + + IEnumerator AnimateGunUI(int selectedIndex){ + float time = 2f; + float speed = 1 / time; + float percent = 0; + + float selectedY = -52; + float unselectedY = -99.65643f; + + while (percent < 1) { + percent += Time.deltaTime * speed; + for (int i = 0; i < gunIndicators.Length; i++){ + GameObject indicator = gunIndicators[i]; + Vector3 start = indicator.transform.localPosition; + Vector3 end; + + if(i == selectedIndex){ + end = new Vector3(start.x,selectedY,start.z); + } else { + end = new Vector3(start.x,unselectedY,start.z); + } + + indicator.transform.localPosition = Vector3.Lerp(start, end, percent); + } + + yield return null; + } + } + + public void StartNewGame() { + string current = SceneManager.GetActiveScene().name; + SceneManager.LoadScene(current); + } + + + public void BackToMenu() { + SceneManager.LoadScene("Menu"); + } +} diff --git a/Assets/Scripts/GameUI.cs.meta b/Assets/Scripts/GameUI.cs.meta new file mode 100644 index 0000000..55b67e5 --- /dev/null +++ b/Assets/Scripts/GameUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eff29797b5f4ddf4f952978c969fa1f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Gun.cs b/Assets/Scripts/Gun.cs new file mode 100644 index 0000000..8d2dad4 --- /dev/null +++ b/Assets/Scripts/Gun.cs @@ -0,0 +1,142 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Gun : MonoBehaviour +{ + public enum FireMode { Auto, Burst, Single } + + [Header("Assets")] + public Transform[] projectileSpawn; + public Projectile projectile; + public Transform shell; + public Transform shellEjection; + + [Header("Gun Settings")] + public FireMode fireMode; + public AudioClip fireAudio; + public AudioClip reloadAudio; + public float msBetweenShots = 100; + public float muzzleVelocity = 35; + public float reloadTime = .3f; + public int clipSize = 100; + public int burstCount; + int shotsRemainingInBurst; + + [Header("Recoil Settings")] + public Vector2 kickbackMinMax = new Vector2(.1f,.3f); + public Vector2 recoilAngleMinMax = new Vector2(3f,5f); + public float recoilSettleTime = .1f; + public float recoilRotSettleTime = .1f; + + bool triggerReleased; + + float nextShotTime; + MuzzleFlash muzzleFlash; + + bool isReloading; + int clipRemaining; + + Vector3 recoilSmoothDampVelocity; + float recoilRotSmoothDampVelocity; + float recoilAngle; + + void Start(){ + muzzleFlash = GetComponent (); + shotsRemainingInBurst = burstCount; + clipRemaining = clipSize; + } + + void LateUpdate(){ + //Reset gun for recoil + transform.localPosition = Vector3.SmoothDamp(transform.localPosition, Vector3.zero, ref recoilSmoothDampVelocity, recoilSettleTime); + recoilAngle = Mathf.SmoothDamp(recoilAngle, 0, ref recoilRotSmoothDampVelocity,recoilRotSettleTime); + transform.localEulerAngles = transform.localEulerAngles + Vector3.left * recoilAngle; + + if(!isReloading && clipRemaining == 0){ + Reload(); + } + } + + void Shoot() { + if(!isReloading && Time.time > nextShotTime && clipRemaining > 0) { + + if(fireMode == FireMode.Burst){ + if(shotsRemainingInBurst == 0){ + return; + } + + shotsRemainingInBurst --; + } + if(fireMode == FireMode.Single){ + if(!triggerReleased) return; + } + + nextShotTime = Time.time + msBetweenShots / 1000; + + clipRemaining --; + + for(int i = 0; i < projectileSpawn.Length; i ++){ + Transform muzzle = projectileSpawn[i]; + Projectile newProjectile = Instantiate(projectile, muzzle.position, muzzle.rotation); + newProjectile.SetSpeed (muzzleVelocity); + } + + Instantiate(shell, shellEjection.position, shellEjection.rotation); + muzzleFlash.Activate(); + + //Move gun back for recoil + transform.localPosition -= Vector3.forward * Random.Range(kickbackMinMax.x, kickbackMinMax.y); + recoilAngle += Random.Range(recoilAngleMinMax.x, recoilAngleMinMax.y); + recoilAngle = Mathf.Clamp(recoilAngle, 0, 30); + + AudioManager.instance.PlaySound(fireAudio, transform.position); + } + } + + public void Aim(Vector3 aimPoint){ + if(!isReloading){ + transform.LookAt(aimPoint); + } + } + + public void Reload() { + if(!isReloading && clipRemaining != clipSize){ + StartCoroutine(DoReload()); + AudioManager.instance.PlaySound(reloadAudio, transform.position); + } + } + + IEnumerator DoReload(){ + isReloading = true; + yield return new WaitForSeconds(.2f); + + float reloadSpeed = 1/reloadTime; + float maxReloadAngle = 30; + Vector3 initialRotation = transform.localEulerAngles; + + float pct = 0; + while(pct < 1){ + pct += Time.deltaTime * reloadSpeed; + float interpolation = (-Mathf.Pow(pct, 2) + pct) * 4; + + float reloadAngle = Mathf.Lerp(0, maxReloadAngle, interpolation); + transform.localEulerAngles = initialRotation + Vector3.left * reloadAngle; + + yield return null; + } + + isReloading = false; + clipRemaining = clipSize; + } + + public void OnTriggerHold() { + Shoot(); + triggerReleased = false; + } + + public void OnTriggerRelease() { + triggerReleased = true; + shotsRemainingInBurst = burstCount; + } +} diff --git a/Assets/Scripts/Gun.cs.meta b/Assets/Scripts/Gun.cs.meta new file mode 100644 index 0000000..3db554f --- /dev/null +++ b/Assets/Scripts/Gun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5307da00cd6df84680bd014d105f206 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GunController.cs b/Assets/Scripts/GunController.cs new file mode 100644 index 0000000..cc92b57 --- /dev/null +++ b/Assets/Scripts/GunController.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GunController : MonoBehaviour +{ + public Transform weaponHold; + public Gun[] guns; + + Gun equipped; + + public static System.Action OnEquipNew; + + void Start() { + if(equipped == null){ + Equip(0); + } + } + + public void Equip(int gunIndex){ + if(gunIndex >= 0 && gunIndex < guns.Length){ + if(guns[gunIndex] != equipped){ + if(OnEquipNew != null){ + OnEquipNew(gunIndex); + } + Equip(guns[gunIndex]); + } + } + } + + public void Equip(Gun toEquip) { + if(equipped != null) { + Destroy(equipped.gameObject); + } + + equipped = Instantiate(toEquip, weaponHold.position, weaponHold.rotation); + equipped.transform.parent = weaponHold; + } + + public void OnTriggerHold(){ + if(equipped != null){ + equipped.OnTriggerHold(); + } + } + + public void OnTriggerRelease() { + if(equipped != null) { + equipped.OnTriggerRelease(); + } + } + + public void Aim(Vector3 aimPoint) { + if(equipped != null) { + equipped.Aim(aimPoint); + } + } + + public void Reload(){ + if(equipped != null) { + equipped.Reload(); + } + } + + public float gunHeight{ + get { + return weaponHold.position.y; + } + } +} diff --git a/Assets/Scripts/GunController.cs.meta b/Assets/Scripts/GunController.cs.meta new file mode 100644 index 0000000..bc55fb2 --- /dev/null +++ b/Assets/Scripts/GunController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b410b6925d4d8d4aa5a7cf31d90f9b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/IDamagable.cs b/Assets/Scripts/IDamagable.cs new file mode 100644 index 0000000..984bf94 --- /dev/null +++ b/Assets/Scripts/IDamagable.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +public interface IDamagable { + void TakeHit (float damage, Vector3 hitPoint, Vector3 hitDirection); + void TakeDamage(float damage); +} \ No newline at end of file diff --git a/Assets/Scripts/IDamagable.cs.meta b/Assets/Scripts/IDamagable.cs.meta new file mode 100644 index 0000000..0b0ea80 --- /dev/null +++ b/Assets/Scripts/IDamagable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 79027cffd240fcb4c8e9646dd1d8d4da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LivingEntity.cs b/Assets/Scripts/LivingEntity.cs new file mode 100644 index 0000000..49c5d1e --- /dev/null +++ b/Assets/Scripts/LivingEntity.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class LivingEntity : MonoBehaviour, IDamagable +{ + public float startingHealth; + public float health {get; protected set;} + protected bool dead; + + public event System.Action OnDeath; + + protected virtual void Start() { + health = startingHealth; + } + + public virtual void TakeHit(float damage, Vector3 hitPoint, Vector3 hitDirection) { + TakeDamage(damage); + } + + public virtual void TakeDamage(float damage){ + health -= damage; + + if(health <= 0 && !dead){ + Die(); + } + } + + [ContextMenu("Kill Self")] + public virtual void Die() { + dead = true; + if(OnDeath != null){ + OnDeath(); + } + GameObject.Destroy(gameObject); + } +} diff --git a/Assets/Scripts/LivingEntity.cs.meta b/Assets/Scripts/LivingEntity.cs.meta new file mode 100644 index 0000000..9d673f0 --- /dev/null +++ b/Assets/Scripts/LivingEntity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76f7978592ce5564c9783ad3d0784b9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Map.cs b/Assets/Scripts/Map.cs new file mode 100644 index 0000000..d7bb082 --- /dev/null +++ b/Assets/Scripts/Map.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class Map { + public Coord mapSize; + [Range(0,1)] + public float obstaclePercent; + public int seed; + public float minObstacleHeight; + public float maxObstacleHeight; + public Color foregroundColor; + public Color backgroundColor; + + public Coord mapCenter { + get { + return new Coord(mapSize.x / 2, mapSize.y /2); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Map.cs.meta b/Assets/Scripts/Map.cs.meta new file mode 100644 index 0000000..9a9202e --- /dev/null +++ b/Assets/Scripts/Map.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9fe92b4ce360c9f45a7fc72434f5b3af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MapGenerator.cs b/Assets/Scripts/MapGenerator.cs new file mode 100644 index 0000000..a8a1746 --- /dev/null +++ b/Assets/Scripts/MapGenerator.cs @@ -0,0 +1,359 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class MapGenerator : MonoBehaviour +{ + + public bool isEndless; + + public Map[] maps; + public int mapIndex; + + public Transform tilePrefab; + public Transform obstaclePrefab; + public Transform mapFloor; + public Transform navmeshFloor; + public Transform navmeshMaskPrefab; + public Vector2 maxMapSize; + + public float tileSize; + + [Range(0,1)] + public float outlinePercent; + + List allTileCoords; + Queue shuffledTileCoords; + Queue shuffledOpenTileCoords; + Transform[,] tileMap; + + Map currentMap; + + GameCamera camera; + + void Start() + { + FindObjectOfType ().OnNewWave += OnNewWave; + camera = FindObjectOfType(); + } + + void OnNewWave(int waveNumber) { + mapIndex = waveNumber - 1; + bool isEnd = !isEndless && mapIndex == maps.Length -1; + GenerateMap(isEnd); + } + + public void GenerateMap() { + GenerateMap(false); + } + + public void GenerateMap(bool isEnd) { + if(isEndless){ + currentMap = WaveGenerator.NewMap(); + } else{ + currentMap = maps[mapIndex]; + } + tileMap = new Transform[currentMap.mapSize.x,currentMap.mapSize.y]; + System.Random prng = new System.Random(currentMap.seed); + + allTileCoords = new List (); + for (int x = 0; x < currentMap.mapSize.x; x ++) { + for (int y = 0; y < currentMap.mapSize.y; y ++) { + allTileCoords.Add(new Coord(x,y)); + } + } + shuffledTileCoords = new Queue (Utility.ShuffleArray (allTileCoords.ToArray(), currentMap.seed)); + + string holderName = "Generated Map"; + if(transform.FindChild(holderName)) { + DestroyImmediate(transform.FindChild(holderName).gameObject); + } + + Transform mapHolder = new GameObject(holderName).transform; + mapHolder.parent = transform; + + for(int x = 0; x < currentMap.mapSize.x; x++){ + for (int y = 0; y < currentMap.mapSize.y; y++) { + Vector3 tilePosition = CoordToPosition(x,y); + Transform newTile = Instantiate(tilePrefab, tilePosition, Quaternion.Euler(Vector3.right * 90)); + newTile.localScale = Vector3.one * (1 - outlinePercent) * tileSize; + newTile.parent = mapHolder; + //newTile.gameObject.GetComponent().material.color = new Color((float)y / (float)currentMap.mapSize.y,0,0, (float)x / (float)currentMap.mapSize.x); + + tileMap[x,y] = newTile; + } + } + + bool [,] obstacleMap = new bool[(int) currentMap.mapSize.x, (int) currentMap.mapSize.y]; + + int obstacleCount = (int) (currentMap.mapSize.x * currentMap.mapSize.y * currentMap.obstaclePercent); + int currentObstacleCount = 0; + + List allOpenCoords = new List (allTileCoords); + + if(!isEnd){ + for(int i = 0; i < obstacleCount; i ++) { + Coord randomCoord = GetRandomCoord(); + + obstacleMap[randomCoord.x, randomCoord.y] = true; + currentObstacleCount ++; + + if(randomCoord != currentMap.mapCenter && MapIsFullyAccessible(obstacleMap, currentObstacleCount)) { + float obstacleHeight = Mathf.Lerp(currentMap.minObstacleHeight, currentMap.maxObstacleHeight, (float) prng.NextDouble()); + Vector3 obstaclePosition = CoordToPosition(randomCoord) + Vector3.up * obstacleHeight / 2; + + Transform newObstacle = Instantiate(obstaclePrefab, obstaclePosition, Quaternion.identity); + float tileXY = (1 - outlinePercent) * tileSize; + newObstacle.localScale = new Vector3(tileXY, obstacleHeight, tileXY) ; + newObstacle.parent = mapHolder; + + Renderer obstacleRenderer = newObstacle.GetComponent(); + Material obstacleMaterial = new Material(obstacleRenderer.sharedMaterial); + + float colorPercent = randomCoord.x / (float) currentMap.mapSize.x; + obstacleMaterial.color = Color.Lerp(currentMap.foregroundColor, currentMap.backgroundColor, colorPercent); + obstacleRenderer.sharedMaterial = obstacleMaterial; + + allOpenCoords.Remove(randomCoord); + } else { + obstacleMap[randomCoord.x, randomCoord.y] = false; + currentObstacleCount --; + } + } + } else { + //Camera points from -x to x + int mapCY = currentMap.mapCenter.x; + int mapCX = currentMap.mapCenter.y; + Coord[] endCoords = { + new Coord(mapCX -6,mapCY -1), + new Coord(mapCX -6,mapCY -2), + new Coord(mapCX -6,mapCY -3), + new Coord(mapCX -6,mapCY -4), + new Coord(mapCX -6,mapCY -5), + new Coord(mapCX -5,mapCY -1), + new Coord(mapCX -5,mapCY -3), + new Coord(mapCX -5,mapCY -5), + new Coord(mapCX -4,mapCY -1), + new Coord(mapCX -4,mapCY -5), + new Coord(mapCX -2,mapCY -1), + new Coord(mapCX -2,mapCY -2), + new Coord(mapCX -2,mapCY -3), + new Coord(mapCX -2,mapCY -4), + new Coord(mapCX -2,mapCY -5), + new Coord(mapCX -1,mapCY -2), + new Coord(mapCX ,mapCY -3), + new Coord(mapCX +1 ,mapCY -4), + new Coord(mapCX +2 ,mapCY -1), + new Coord(mapCX +2 ,mapCY -2), + new Coord(mapCX +2 ,mapCY -3), + new Coord(mapCX +2 ,mapCY -4), + new Coord(mapCX +2 ,mapCY -5), + new Coord(mapCX +4 ,mapCY -1), + new Coord(mapCX +4 ,mapCY -2), + new Coord(mapCX +4 ,mapCY -3), + new Coord(mapCX +4 ,mapCY -4), + new Coord(mapCX +4 ,mapCY -5), + new Coord(mapCX +5 ,mapCY -1), + new Coord(mapCX +5 ,mapCY -5), + new Coord(mapCX +6 ,mapCY -2), + new Coord(mapCX +6 ,mapCY -3), + new Coord(mapCX +6 ,mapCY -4), + }; + + for(int i = 0; i < endCoords.Length; i++){ + Coord coord = endCoords[i]; + + float obstacleHeight = Mathf.Lerp(currentMap.minObstacleHeight, currentMap.maxObstacleHeight, (float) prng.NextDouble()); + Vector3 obstaclePosition = CoordToPosition(coord) + Vector3.up * obstacleHeight / 2; + + Transform newObstacle = Instantiate(obstaclePrefab, obstaclePosition, Quaternion.identity); + float tileXY = (1 - outlinePercent) * tileSize; + newObstacle.localScale = new Vector3(tileXY, obstacleHeight, tileXY) ; + newObstacle.parent = mapHolder; + + Renderer obstacleRenderer = newObstacle.GetComponent(); + Material obstacleMaterial = new Material(obstacleRenderer.sharedMaterial); + + float colorPercent = coord.x / (float) currentMap.mapSize.x; + obstacleMaterial.color = Color.Lerp(currentMap.foregroundColor, currentMap.backgroundColor, colorPercent); + obstacleRenderer.sharedMaterial = obstacleMaterial; + + allOpenCoords.Remove(coord); + } + } + + shuffledOpenTileCoords = new Queue (Utility.ShuffleArray(allOpenCoords.ToArray(), currentMap.seed)); + + Transform maskLeft = Instantiate (navmeshMaskPrefab, Vector3.left * (currentMap.mapSize.x + maxMapSize.x) / 4f * tileSize, Quaternion.identity); + maskLeft.parent = mapHolder; + maskLeft.localScale = new Vector3 ((maxMapSize.x - currentMap.mapSize.x) / 2f, 1, currentMap.mapSize.y) * tileSize; + + Transform maskRight = Instantiate (navmeshMaskPrefab, Vector3.right * (currentMap.mapSize.x + maxMapSize.x) / 4f * tileSize, Quaternion.identity); + maskRight.parent = mapHolder; + maskRight.localScale = new Vector3 ((maxMapSize.x - currentMap.mapSize.x) / 2f, 1, currentMap.mapSize.y) * tileSize; + + Transform maskTop = Instantiate (navmeshMaskPrefab, Vector3.forward * (currentMap.mapSize.y + maxMapSize.y) / 4f * tileSize, Quaternion.identity); + maskTop.parent = mapHolder; + maskTop.localScale = new Vector3 (maxMapSize.x, 1, (maxMapSize.y - currentMap.mapSize.y) / 2f) * tileSize; + + Transform maskBottom = Instantiate (navmeshMaskPrefab, Vector3.back * (currentMap.mapSize.y + maxMapSize.y) / 4f * tileSize, Quaternion.identity); + maskBottom.parent = mapHolder; + maskBottom.localScale = new Vector3 (maxMapSize.x, 1, (maxMapSize.y - currentMap.mapSize.y) / 2f) * tileSize; + + navmeshFloor.localScale = new Vector3 (maxMapSize.x, maxMapSize.y) * tileSize; + mapFloor.localScale = new Vector3(currentMap.mapSize.x * tileSize, currentMap.mapSize.y * tileSize); + + camera.SmoothMove(GetCameraForMap()); + } + + bool MapIsFullyAccessible(bool[,] obstacleMap, int currentObstacleCount){ + bool [,] mapFlags = new bool[obstacleMap.GetLength(0), obstacleMap.GetLength(1)]; + Queue queue = new Queue(); + queue.Enqueue(currentMap.mapCenter); + mapFlags[currentMap.mapCenter.x, currentMap.mapCenter.y] = true; + + int accessibleTileCount = 1; + + while (queue.Count > 0) { + Coord tile = queue.Dequeue(); + + for(int x = -1; x <= 1; x++){ + for (int y = -1; y <= 1; y++) { + int adjX = tile.x + x; + int adjY = tile.y + y; + + // We only care about directly above or next to + if(x == 0 || y == 0) { + // Only check existing tiles in the map + if(adjX >= 0 && adjX = 0 && adjY < obstacleMap.GetLength(1)){ + + //If we haven't checked this adjacent tile, and it's not an obstacle + if (!mapFlags[adjX, adjY] && !obstacleMap[adjX, adjY]){ + mapFlags[adjX, adjY] = true; + queue.Enqueue(new Coord(adjX, adjY)); + accessibleTileCount++; + } + } + } + } + } + } + + int targetAccessibleTileCount = (int)(currentMap.mapSize.x * currentMap.mapSize.y - currentObstacleCount); + return targetAccessibleTileCount == accessibleTileCount; + } + + Vector3 CoordToPosition(Coord coord){ + return CoordToPosition(coord.x, coord.y); + } + + Vector3 CoordToPosition(int x, int y){ + return new Vector3(-currentMap.mapSize.x/2f + .5f + x, + 0, + -currentMap.mapSize.y/2f +.5f + y) * tileSize; + } + + public Transform GetTileFromPosition(Vector3 position){ + int x = Mathf.RoundToInt(position.x / tileSize + (currentMap.mapSize.x - 1) / 2f); + int y = Mathf.RoundToInt(position.z / tileSize + (currentMap.mapSize.y - 1) / 2f); + x = Mathf.Clamp(x, 0, tileMap.GetLength(0) -1); + y = Mathf.Clamp(y, 0, tileMap.GetLength(1) -1); + return tileMap[x,y]; + } + + public Coord GetRandomCoord() { + Coord randomCoord = shuffledTileCoords.Dequeue(); + shuffledTileCoords.Enqueue (randomCoord); + return randomCoord; + } + + public Transform GetRandomOpenTile() { + Coord randomCoord = shuffledOpenTileCoords.Dequeue(); + shuffledOpenTileCoords.Enqueue(randomCoord); + return tileMap[randomCoord.x, randomCoord.y]; + } + + Vector3 GetCameraForMap(){ + List mapEdgeVectors = new List(); + mapEdgeVectors.Add(CoordToPosition(new Coord(-3,-3))); + mapEdgeVectors.Add(CoordToPosition(new Coord(currentMap.mapSize.x,currentMap.mapSize.y))); + + return GetClosestCameraPos(Camera.main, mapEdgeVectors); + } + + // float GetClosestCameraDist(Camera cam, Vector3 point) + // { + // // cam vertical/horizontal fov in radians + // float vFov = cam.fieldOfView * Mathf.Deg2Rad; + // float hFov = Camera.VerticalToHorizontalFieldOfView(cam.fieldOfView, + // cam.aspect) * Mathf.Deg2Rad; + + // // how far point is from origin along camera's axes + // float Yp = Vector3.Dot(point, cam.transform.up); + // float Xp = Vector3.Dot(point, cam.transform.right); + // float Zp = Vector3.Dot(point, cam.transform.forward); + + // // how far point should be from cam along cam forward to ensure + // // point is within fov along camera axes + // float d = Mathf.Max( + // Mathf.Abs(Yp) / Mathf.Tan(vFov/2f), + // Mathf.Abs(Xp) / Mathf.Tan(hFov/2f) ); + + // // return how far cam should be from origin along cam forward + // // should be negative if it goes cam-> ... origin + // // positive if it goes origin ... cam-> + // return Zp - d; + // } + + // Vector3 GetClosestCameraPos(Camera cam, List points) + // { + // // calculate lowest needed distance from origin to cam along cam forward + // // lowest because the larger this is, the more forward camera is + // float c = points.Select(p => GetClosestCameraDist(cam, p)).Min(); + + // // go that distance along cam forward to find closest-to-points position. + // return c * cam.transform.forward; + // } + + float GetClosestCameraDist(Vector3 point, float vCot, float hCot) + { + // point is in camera's local space + // v/hCot = cotan of half fovs + + // how far point should be from cam along cam forward to ensure + // point is within fov along camera axes + float d = Mathf.Max(Mathf.Abs(point.y) * vCot, + Mathf.Abs(point.x) * hCot); + + // return how far cam needs to move from its current position + // along cam forward + // should be negative if it goes cam-> ... origin + // positive if it goes origin ... cam-> + return point.z - d; + } + + Vector3 GetClosestCameraPos(Camera cam, List points) + { + Transform tCam = cam.transform; + + // cam vertical/horizontal fov in radians + float vFov = cam.fieldOfView * Mathf.Deg2Rad; + float hFov = Camera.VerticalToHorizontalFieldOfView(cam.fieldOfView, + cam.aspect) * Mathf.Deg2Rad; + + float vCot = 1f / Mathf.Tan(vFov/2f); + float hCot = 1f / Mathf.Tan(hFov/2f); + + // calculate lowest needed distance from current position to valid position + // along cam forward + // lowest because the larger this is, the more forward camera is + float c = points.Select(p => GetClosestCameraDist(tCam.InverseTransformPoint(p), + vCot, hCot)).Min(); + + // go that distance along cam forward from current cam position + // to find closest-to-points valid position. + return c * tCam.forward + tCam.position; + } +} diff --git a/Assets/Scripts/MapGenerator.cs.meta b/Assets/Scripts/MapGenerator.cs.meta new file mode 100644 index 0000000..d26cea2 --- /dev/null +++ b/Assets/Scripts/MapGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47a2eda837e2cac488fd223081bb02ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Menu.cs b/Assets/Scripts/Menu.cs new file mode 100644 index 0000000..abd9ad5 --- /dev/null +++ b/Assets/Scripts/Menu.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class Menu : MonoBehaviour +{ + + public GameObject mainMenu; + public GameObject optionsMenu; + + public Slider[] volumeSliders; + + void Start() { + volumeSliders[0].value = AudioManager.instance.masterVolumePercent; + volumeSliders[1].value = AudioManager.instance.musicVolumePercent; + volumeSliders[2].value = AudioManager.instance.effectsVolumePercent; + } + + public void Play() { + SceneManager.LoadScene("Game"); + } + + public void Endless() { + WaveGenerator.SetSeed(Random.Range(0,int.MaxValue)); + SceneManager.LoadScene("Endless"); + } + + public void Quit() { + Application.Quit(); + } + + public void OptionsMenu() { + mainMenu.SetActive(false); + optionsMenu.SetActive(true); + } + + public void MainMenu() { + mainMenu.SetActive(true); + optionsMenu.SetActive(false); + } + + public void SetMasterVolume(float value) { + AudioManager.instance.SetVolume(value, AudioManager.Channel.Master); + } + + public void SetMusicVolume(float value) { + AudioManager.instance.SetVolume(value, AudioManager.Channel.Music); + } + + public void SetEffectsVolume(float value) { + AudioManager.instance.SetVolume(value, AudioManager.Channel.Effect); + } +} diff --git a/Assets/Scripts/Menu.cs.meta b/Assets/Scripts/Menu.cs.meta new file mode 100644 index 0000000..8a528e8 --- /dev/null +++ b/Assets/Scripts/Menu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 19582a64bd2784a4ab75ef832425f13c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MusicManager.cs b/Assets/Scripts/MusicManager.cs new file mode 100644 index 0000000..fc7ad4b --- /dev/null +++ b/Assets/Scripts/MusicManager.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MusicManager : MonoBehaviour +{ + public AudioClip mainTheme; + public AudioClip menuTheme; + + string sceneName; + + void Start() { + sceneName = SceneManager.GetActiveScene().name; + PlayMusic(); + SceneManager.sceneLoaded += OnLevelLoaded; + } + + void OnLevelLoaded(Scene loaded, LoadSceneMode mode){ + string newSceneName = SceneManager.GetActiveScene().name; + + if(newSceneName != sceneName){ + sceneName = newSceneName; + Invoke("PlayMusic", .2f); + } + } + + void PlayMusic(){ + AudioClip track = null; + + if(sceneName == "Menu"){ + track = menuTheme; + } else if (sceneName == "Game" || sceneName == "Endless") { + track = mainTheme; + } + + if(track != null){ + AudioManager.instance.PlayMusic(track, 2); + Invoke("PlayMusic", track.length); + } + } +} diff --git a/Assets/Scripts/MusicManager.cs.meta b/Assets/Scripts/MusicManager.cs.meta new file mode 100644 index 0000000..6e313de --- /dev/null +++ b/Assets/Scripts/MusicManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3e51da26b6391645a821dafa744319b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MuzzleFlash.cs b/Assets/Scripts/MuzzleFlash.cs new file mode 100644 index 0000000..3956a35 --- /dev/null +++ b/Assets/Scripts/MuzzleFlash.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MuzzleFlash : MonoBehaviour +{ + public GameObject flashHolder; + public Sprite[] flashSprites; + public SpriteRenderer[] spriteRenderers; + + public float flashTime; + + void Start() + { + Deactivate(); + } + + public void Activate(){ + flashHolder.SetActive(true); + + int flashSpriteIndex = Random.Range (0, flashSprites.Length); + for (int i = 0; i < spriteRenderers.Length; i++){ + spriteRenderers[i].sprite = flashSprites[flashSpriteIndex]; + } + + Invoke("Deactivate", flashTime); + } + + void Deactivate() { + flashHolder.SetActive(false); + } +} diff --git a/Assets/Scripts/MuzzleFlash.cs.meta b/Assets/Scripts/MuzzleFlash.cs.meta new file mode 100644 index 0000000..b1ac1f1 --- /dev/null +++ b/Assets/Scripts/MuzzleFlash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30b464c660a140a41a1a895f9a1d33c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs new file mode 100644 index 0000000..e863150 --- /dev/null +++ b/Assets/Scripts/Player.cs @@ -0,0 +1,120 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent (typeof (PlayerController)) ] +[RequireComponent (typeof (GunController)) ] +public class Player : LivingEntity +{ + public float moveSpeed = 10; + + public Crosshair crosshairs; + + Camera viewCamera; + PlayerController controller; + GunController gunController; + + protected override void Start() { + base.Start(); + } + + void Awake() { + controller = GetComponent (); + gunController = GetComponent (); + viewCamera = Camera.main; + FindObjectOfType().OnNewWave += OnNewWave; + } + + void OnNewWave(int waveNumber){ + health = startingHealth; + } + + void Update() + { + handleMove(); + handleLook(); + handleWeapon(); + } + + private void handleMove() { + Vector3 moveInput = new Vector3(Input.GetAxisRaw("Horizontal"),0,Input.GetAxisRaw("Vertical")); + Vector3 moveVelocity = moveInput.normalized * moveSpeed; + + controller.Move(moveVelocity); + + if(transform.position.y < -10){ + TakeDamage(health); + } + } + + private void handleLook() { + Ray ray = viewCamera.ScreenPointToRay(Input.mousePosition); + Plane groundPlane = new Plane(Vector3.up, Vector3.up * gunController.gunHeight); + float rayDistance; + + if(groundPlane.Raycast(ray, out rayDistance)) { + Vector3 point = ray.GetPoint(rayDistance); + Debug.DrawLine(ray.origin, point, Color.red); + + controller.LookAt(point); + crosshairs.transform.position = point; + crosshairs.DetectTargets(ray); + if((new Vector2(point.x, point.z) - new Vector2(transform.position.x, transform.position.z)).sqrMagnitude > 1){ + gunController.Aim(point); + } + } + } + + private void handleWeapon() { + handleFireWeapon(); + handleReloadWeapon(); + handleChangeWeapon(); + } + + private void handleFireWeapon(){ + if(Input.GetMouseButton(0)) { + gunController.OnTriggerHold(); + } + if(Input.GetMouseButtonUp(0)){ + gunController.OnTriggerRelease(); + } + } + + private void handleReloadWeapon(){ + if(Input.GetKeyDown(KeyCode.R)){ + gunController.Reload(); + } + } + + private void handleChangeWeapon(){ + int changeTo = -1; + if(Input.GetKeyDown(KeyCode.Keypad1)){ + changeTo = 0; + } + if(Input.GetKeyDown(KeyCode.Keypad2)){ + changeTo = 1; + } + if(Input.GetKeyDown(KeyCode.Keypad3)){ + changeTo = 2; + } + if(Input.GetKeyDown(KeyCode.Keypad4)){ + changeTo = 3; + } + if(Input.GetKeyDown(KeyCode.Keypad5)){ + changeTo = 4; + } + if(Input.GetKeyDown(KeyCode.Keypad6)){ + changeTo = 5; + } + + if(changeTo >= 0){ + gunController.Equip(changeTo); + } + } + + public override void Die() + { + base.Die(); + AudioManager.instance.PlaySound("Player Death", transform.position); + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file mode 100644 index 0000000..21039ac --- /dev/null +++ b/Assets/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 066028107c09387468621328c8b147c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..3271cd3 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent (typeof (Rigidbody))] +public class PlayerController : MonoBehaviour +{ + Vector3 velocity; + Rigidbody myRigidbody; + + void Start() + { + myRigidbody = GetComponent (); + } + + public void Move(Vector3 _velocity) { + velocity = _velocity; + + } + + public void LookAt(Vector3 lookPoint){ + Vector3 heightLook = new Vector3(lookPoint.x, transform.position.y, lookPoint.z); + transform.LookAt(heightLook); + } + + void FixedUpdate() { + myRigidbody.MovePosition(myRigidbody.position + velocity * Time.fixedDeltaTime); + } +} diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..7f07a4a --- /dev/null +++ b/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9da2d6be9a4ecc479ac12019a014990 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs new file mode 100644 index 0000000..baa5d76 --- /dev/null +++ b/Assets/Scripts/Projectile.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Projectile : MonoBehaviour +{ + public LayerMask collisionMask; + float speed = 10; + float damage = 1; + + float lifetime = 3; + float skinWidth = .1f; + + void Start() { + Destroy(gameObject, lifetime); + Collider[] initialCollisions = Physics.OverlapSphere (transform.position, .1f, collisionMask); + if(initialCollisions.Length > 0){ + OnHitObject(initialCollisions[0], transform.position); + } + } + + public void SetSpeed(float newSpeed) { + speed = newSpeed; + } + + void Update() + { + float moveDistance = speed * Time.deltaTime; + CheckCollisions(moveDistance); + transform.Translate (Vector3.forward * Time.deltaTime * speed); + } + + void CheckCollisions(float moveDistance) { + Ray ray = new Ray (transform.position, transform.forward); + RaycastHit hit; + + if(Physics.Raycast(ray, + out hit, + moveDistance + skinWidth, + collisionMask, + QueryTriggerInteraction.Collide)) { + OnHitObject(hit.collider, hit.point); + } + } + + void OnHitObject(Collider c, Vector3 hitPoint){ + IDamagable damageObject = c.GetComponent (); + if(damageObject != null) { + damageObject.TakeHit(damage, hitPoint, transform.forward); + } + GameObject.Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Projectile.cs.meta b/Assets/Scripts/Projectile.cs.meta new file mode 100644 index 0000000..f8a44f4 --- /dev/null +++ b/Assets/Scripts/Projectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad9678b23b9683849aa3d067cbe6c4bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScoreKeeper.cs b/Assets/Scripts/ScoreKeeper.cs new file mode 100644 index 0000000..15d9a32 --- /dev/null +++ b/Assets/Scripts/ScoreKeeper.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ScoreKeeper : MonoBehaviour +{ + public static int score { get; private set;} + + float lastKillTime; + int streakCount; + float streakExpirey; + + void Start() + { + score = 0; + Enemy.OnDeathAny += OnEnemyDeath; + FindObjectOfType().OnDeath += OnPlayerDeath; + } + + void OnEnemyDeath(){ + if(Time.time < lastKillTime + streakExpirey){ + streakCount++; + } else { + streakCount = 0; + } + + lastKillTime = Time.time; + + score += 5 + (int) Mathf.Pow(2, streakCount); + } + + void OnPlayerDeath() { + Enemy.OnDeathAny -= OnEnemyDeath; + } +} diff --git a/Assets/Scripts/ScoreKeeper.cs.meta b/Assets/Scripts/ScoreKeeper.cs.meta new file mode 100644 index 0000000..04a1cc1 --- /dev/null +++ b/Assets/Scripts/ScoreKeeper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b77916fe43930e34eb4101cf91c1876b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Shell.cs b/Assets/Scripts/Shell.cs new file mode 100644 index 0000000..01fbff4 --- /dev/null +++ b/Assets/Scripts/Shell.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shell : MonoBehaviour +{ + public Rigidbody shellBody; + public float forceMin; + public float forceMax; + + float lifetime = 4; + float fadetime = 1; + + void Start(){ + float force = Random.Range(forceMin, forceMax); + + shellBody.AddForce(transform.right * force); + shellBody.AddTorque (Random.insideUnitSphere * force); + + StartCoroutine(Fade()); + } + + IEnumerator Fade() { + yield return new WaitForSeconds(lifetime); + + float percent = 0; + float fadeSpeed = 1 / fadetime; + + Material mat = GetComponent().material; + Color initialColor = mat.color; + + while(percent < 1){ + percent += Time.deltaTime * fadeSpeed; + mat.color = Color.Lerp(initialColor, Color.clear, percent); + + yield return null; + } + + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Shell.cs.meta b/Assets/Scripts/Shell.cs.meta new file mode 100644 index 0000000..17a0cd2 --- /dev/null +++ b/Assets/Scripts/Shell.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6517816c1d188a499a7c28e972d52ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SoundLibrary.cs b/Assets/Scripts/SoundLibrary.cs new file mode 100644 index 0000000..39e999e --- /dev/null +++ b/Assets/Scripts/SoundLibrary.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SoundLibrary : MonoBehaviour{ + + public SoundGroup[] groups; + + Dictionary groupDict = new Dictionary(); + + void Awake(){ + foreach (SoundGroup group in groups){ + groupDict.Add (group.groupID, group.group); + } + } + + public AudioClip GetClipByName(string name){ + if(groupDict.ContainsKey(name)){ + AudioClip[] sounds = groupDict[name]; + return sounds[Random.Range(0, sounds.Length)]; + } + return null; + } + + [System.Serializable] + public class SoundGroup { + public string groupID; + public AudioClip[] group; + } +} \ No newline at end of file diff --git a/Assets/Scripts/SoundLibrary.cs.meta b/Assets/Scripts/SoundLibrary.cs.meta new file mode 100644 index 0000000..428aef1 --- /dev/null +++ b/Assets/Scripts/SoundLibrary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: afa6eec71066f884a9076afe7f73de5f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Spawner.cs b/Assets/Scripts/Spawner.cs new file mode 100644 index 0000000..1eca4f5 --- /dev/null +++ b/Assets/Scripts/Spawner.cs @@ -0,0 +1,158 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Spawner : MonoBehaviour +{ + public bool isEndless; + + public Wave[] waves; + public Enemy enemy; + public Material floorMaterial; + + LivingEntity playerEntity; + Transform playerT; + + Wave currentWave; + int currentWaveNumber; + + int enemiesAlive; + int enemiesRemainingToSpawn; + float nextSpawnTime; + + MapGenerator map; + + float campCheckTime = 2; + float campDistanceThreshold = 1.5f; + float nextCampCheckTime; + Vector3 campPositionOld; + bool isCamping; + bool isEnd; + bool isDisabled; + + float timeBetweenSpawns; + + Color initialColor; + + public event System.Action OnNewWave; + + public bool IsEnd{ + get { + return isEnd; + } + } + + void Start() + { + initialColor = floorMaterial.color; + + playerEntity = FindObjectOfType (); + playerT = playerEntity.transform; + + playerEntity.OnDeath += OnPlayerDeath; + + nextCampCheckTime = campCheckTime + Time.time; + campPositionOld = playerT.position; + + map = FindObjectOfType(); + NextWave(); + } + + void Update() + { + if(!isDisabled){ + if(Time.time > nextCampCheckTime) { + nextCampCheckTime = Time.time + campCheckTime; + + isCamping = (Vector3.Distance(playerT.position,campPositionOld) < campDistanceThreshold); + campPositionOld = playerT.position; + } + + if((enemiesRemainingToSpawn > 0 || isEnd) && Time.time > nextSpawnTime) { + enemiesRemainingToSpawn --; + if(timeBetweenSpawns > 0){ + timeBetweenSpawns -= currentWave.spawnSpeedUp; + } + nextSpawnTime = Time.time + timeBetweenSpawns; + + StartCoroutine(SpawnEnemy()); + } + } + } + + IEnumerator SpawnEnemy() { + float spawnDelay = 1; + float tileFlashSpeed = 4; + + Transform spawnTile = map.GetRandomOpenTile(); + if(isCamping){ + spawnTile = map.GetTileFromPosition(playerT.position); + } + + Material tileMaterial = spawnTile.GetComponent().material; + + Color flashColor = Color.red; + + float spawnTimer = 0; + while(spawnTimer < spawnDelay) { + tileMaterial.color = Color.Lerp(initialColor, flashColor, Mathf.PingPong(spawnTimer * tileFlashSpeed, 1)); + + spawnTimer += Time.deltaTime; + yield return null; + } + + Enemy spawned = Instantiate(enemy, spawnTile.position + Vector3.up, Quaternion.identity); + spawned.OnDeath += OnEnemyDeath; + Color color = isEnd ? Random.ColorHSV(0,1,0.5f,1,0.5f,1,1,1) : currentWave.skinColor; + spawned.SetWaveSettings(currentWave.moveSpeed, currentWave.hitsToPlayer, currentWave.enemyHealth, color); + } + + void OnPlayerDeath() { + isDisabled = true; + } + + void OnEnemyDeath() { + enemiesAlive --; + + if(enemiesAlive == 0) { + NextWave(); + } + } + + void ResetPlayerPosition() { + //playerT.position = map.GetTileFromPosition (Vector3.zero).position + Vector3.up * 3; + playerT.position = Vector3.zero + Vector3.up * 3; + } + + void NextWave() { + if(currentWaveNumber > 0){ + AudioManager.instance.PlaySound2d("Next Wave"); + } + currentWaveNumber ++; + if(isEndless){ + isEnd = false; + currentWave = WaveGenerator.NewWave(); + StartWave(); + + } else if((currentWaveNumber -1 < waves.Length)) { + isEnd = !isEndless && currentWaveNumber == waves.Length; + currentWave = waves [currentWaveNumber -1]; + StartWave(); + } // else don't start wave + + + } + + private void StartWave(){ + timeBetweenSpawns = currentWave.timeBetweenSpawns; + + enemiesRemainingToSpawn = currentWave.enemyCount; + enemiesAlive = enemiesRemainingToSpawn; + + if(OnNewWave != null) { + OnNewWave(currentWaveNumber); + } + + ResetPlayerPosition(); + } +} diff --git a/Assets/Scripts/Spawner.cs.meta b/Assets/Scripts/Spawner.cs.meta new file mode 100644 index 0000000..6ec4b03 --- /dev/null +++ b/Assets/Scripts/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d6e32c44c6293c469743b074ae3fb5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utility.cs b/Assets/Scripts/Utility.cs new file mode 100644 index 0000000..f93b576 --- /dev/null +++ b/Assets/Scripts/Utility.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; + +public static class Utility { + + public static T[] ShuffleArray(T[] array, int seed){ + System.Random prng = new System.Random(seed); + + for (int i = 0; i < array.Length -1; i++) { + int randomIndex = prng.Next (i, array.Length); + T tempItem = array[randomIndex]; + array[randomIndex] = array[i]; + array[i] = tempItem; + } + + return array; + } +} diff --git a/Assets/Scripts/Utility.cs.meta b/Assets/Scripts/Utility.cs.meta new file mode 100644 index 0000000..044f9ca --- /dev/null +++ b/Assets/Scripts/Utility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 189c2cfcb46507b40acbc1cb88276660 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Wave.cs b/Assets/Scripts/Wave.cs new file mode 100644 index 0000000..95394f9 --- /dev/null +++ b/Assets/Scripts/Wave.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class Wave { + public int enemyCount; + public float timeBetweenSpawns; + public float spawnSpeedUp; + + public float moveSpeed; + public int hitsToPlayer; + public float enemyHealth; + public Color skinColor; +} \ No newline at end of file diff --git a/Assets/Scripts/Wave.cs.meta b/Assets/Scripts/Wave.cs.meta new file mode 100644 index 0000000..b194ad7 --- /dev/null +++ b/Assets/Scripts/Wave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a972c1351964c243a129ca015976cb9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WaveGenerator.cs b/Assets/Scripts/WaveGenerator.cs new file mode 100644 index 0000000..a89ca03 --- /dev/null +++ b/Assets/Scripts/WaveGenerator.cs @@ -0,0 +1,60 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WaveGenerator{ + private static System.Random rando = new System.Random(); + + public static void SetSeed(int seed){ + rando = new System.Random(seed); + } + + public static Wave NewWave(){ + Wave wave = new Wave(); + wave.enemyCount = rando.Next(1,25); + wave.timeBetweenSpawns = rando.Next(0,2); + wave.spawnSpeedUp = 0; + wave.moveSpeed = rando.Next(3,10); + wave.hitsToPlayer = rando.Next(2,10); + wave.enemyHealth = rando.Next(1,5); + Color skinColor = randColor(); + + return wave; + } + + public static Map NewMap(){ + Map map = new Map(); + map.mapSize = new Coord(rando.Next(3, 50),rando.Next(3, 50)); + map.obstaclePercent = randPct(0.05f,0.75f); + map.seed = rando.Next(); + Vector2 height = randHeight(); + map.minObstacleHeight = (float) height.x; + map.maxObstacleHeight = (float) height.y; + map.foregroundColor = randColor(); + map.backgroundColor = randColor(); + + return map; + } + + private static Color randColor(){ + return new Color(randPct(),randPct(), randPct()); + } + + private static float randPct(float min = 0f, float max = 1f) { + float random = rando.Next(100) / 100f; + return Mathf.Clamp(random,min,max); + } + + private static Vector2 randHeight() { + int rand1 = rando.Next(2,5); + int rand2 = rando.Next(2,5); + + return new Vector2( + Mathf.Min(rand1, rand2), + Mathf.Max(rand1, rand2) + ); + } + + + +} \ No newline at end of file diff --git a/Assets/Scripts/WaveGenerator.cs.meta b/Assets/Scripts/WaveGenerator.cs.meta new file mode 100644 index 0000000..9ddd5c0 --- /dev/null +++ b/Assets/Scripts/WaveGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 37393c176333a7d418a9b9d5747aa6b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json new file mode 100644 index 0000000..910cbf1 --- /dev/null +++ b/Packages/manifest.json @@ -0,0 +1,45 @@ +{ + "dependencies": { + "com.unity.2d.sprite": "1.0.0", + "com.unity.collab-proxy": 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