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<< Back to main page Blender Audio Research - uriel Deveaud @2022


Main Project Concepts

Based on Blender Audio Specifications and Audaspace Implementation: Audio in Blender This is a Research pool for that project. Once the concepts is written and code analysis is done, the documentation section will be moved to the proposal section, available from the homepage.

A B C D S U
Concepts Features
Device Channels The Device physical connectors from the user´s soundcard specifications.
Channels Preferences The User selects the channels option to work with. From 1 to 8 output channels and up to 2 Inputs channels
Device Inputs Channels The Device physical inputs from the user´s soundcard specifications. Audio driver will allow up to 2 Inputs channels.
Device Outputs Channels The Device physical outputs from the user´s soundcard specifications. Audio driver will allow up to 16 outputs channels.
Bus Mixer Routing The Mixing Channels. The internal audio routing includes a Bus mixing area where user can define his sound strategy.
Strip Bus Property Assign a Bus to a Sound Strip. Each sound sequence can be routed to one specific Mixing Bus.
Audio Mixdown Master Export Channel Strips, regarding the output channels settings in system preferences.
Audio Mixdown Mixbus Export Channel Strips, regarding the user´s scene MixBus settings in scene properties.
Audio Unit The unit used for audio level (inputs/outputs) is expressed in decibel dB. The reference range is -60 <> 0dB, the steps can be linear or dynamic (optional).
Audio Effects Modifiers VSE Specific
Audio Effects Nodes Mixing console
Audio Visualizations in VSE sequencer window? (no), in VSE preview window? (why not).
Audio Vu-Meters
Audio Equalizer (Param/Band)

Audio Routing

This option includes a Mix Buses routing interface between the audio strips and the Master-to-Devices outputs.

  • Preferences Settings are: Number of Buses (1,2,4,8) and Device Output Channels
  • Options are: Audio Strip Bus (depends on preferences)
  • Default connections: Bus ST 1 > Output 1+2 ...

Notes: The user actions on sounds is limited in sequencer view, alternative view for edit. IF Audio Fx are placed between the Mix buses and the Output channels, Sound Nodes become a a goodoption to work with audio sequences "groups" or sub-mix or "Mix Bus", whatever they are placed in the sequencer channels and be adjusted together.