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pogl_gl_Vert_Multi.xs
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pogl_gl_Vert_Multi.xs
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/* Last saved: Sun 06 Sep 2009 02:10:16 PM*/
/* Copyright (c) 1998 Kenneth Albanowski. All rights reserved.
* Copyright (c) 2007 Bob Free. All rights reserved.
* Copyright (c) 2009 Chris Marshall. All rights reserved.
* This program is free software; you can redistribute it and/or
* modify it under the same terms as Perl itself.
*/
/* OpenGL GLX bindings */
#define IN_POGL_GLX_XS
#include <stdio.h>
#include "pgopogl.h"
#ifdef HAVE_GL
#include "gl_util.h"
/* Note: this is caching procs once for all contexts */
/* !!! This should instead cache per context */
#if defined(_WIN32) || (defined(__CYGWIN__) && defined(HAVE_W32API))
#define loadProc(proc,name) \
{ \
if (!proc) \
{ \
proc = (void *)wglGetProcAddress(name); \
if (!proc) croak(name " is not supported by this renderer"); \
} \
}
#define testProc(proc,name) ((proc) ? 1 : !!(proc = (void *)wglGetProcAddress(name)))
#else /* not using WGL */
#define loadProc(proc,name)
#define testProc(proc,name) 1
#endif /* not defined _WIN32, __CYGWIN__, and HAVE_W32API */
#endif /* defined HAVE_GL */
#ifdef HAVE_GLX
#include "glx_util.h"
#endif /* defined HAVE_GLX */
#ifdef HAVE_GLU
#include "glu_util.h"
#endif /* defined HAVE_GLU */
MODULE = OpenGL::GL::VertMulti PACKAGE = OpenGL
#ifdef HAVE_GL
#ifdef GL_EXT_vertex_array
#//# glVertexPointerEXT_c($size, $type, $stride, $count, (CPTR)pointer);
void
glVertexPointerEXT_c(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei stride
GLsizei count
void * pointer
INIT:
loadProc(glVertexPointerEXT,"glVertexPointerEXT");
CODE:
glVertexPointerEXT(size, type, stride, count, pointer);
#//# glVertexPointerEXT_s($size, $type, $stride, $count, (PACKED)pointer);
void
glVertexPointerEXT_s(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glVertexPointerEXT,"glVertexPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(type)*size);
void * pointer_s = EL(pointer, width*count);
glVertexPointerEXT(size, type, stride, count, pointer_s);
}
#//# glVertexPointerEXT_p($size, (OGA)pointer);
void
glVertexPointerEXT_p(size, oga)
GLint size
OpenGL::Array oga
INIT:
loadProc(glVertexPointerEXT,"glVertexPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glVertexPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->bind ? 0 : oga->data);
#else
glVertexPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->data);
#endif
}
#//# glNormalPointerEXT_c($type, $stride, $count, (CPTR)pointer);
void
glNormalPointerEXT_c(type, stride, count, pointer)
GLenum type
GLsizei stride
GLsizei count
void * pointer
INIT:
loadProc(glNormalPointerEXT,"glNormalPointerEXT");
CODE:
glNormalPointerEXT(type, stride, count, pointer);
#//# glNormalPointerEXT_s($type, $stride, $count, (PACKED)pointer);
void
glNormalPointerEXT_s(type, stride, count, pointer)
GLenum type
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glNormalPointerEXT,"glNormalPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(type)*3);
void * pointer_s = EL(pointer, width*count);
glNormalPointerEXT(type, stride, count, pointer_s);
}
#//# glNormalPointerEXT_p((OGA)pointer);
void
glNormalPointerEXT_p(oga)
OpenGL::Array oga
INIT:
loadProc(glNormalPointerEXT,"glNormalPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glNormalPointerEXT(oga->types[0], 0, oga->item_count/3,
oga->bind ? 0 : oga->data);
#else
glNormalPointerEXT(oga->types[0], 0, oga->item_count/3,
oga->data);
#endif
}
#//# glColorPointerEXT_c($size, $type, $stride, $count, (CPTR)pointer);
void
glColorPointerEXT_c(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei stride
GLsizei count
void * pointer
INIT:
loadProc(glColorPointerEXT,"glColorPointerEXT");
CODE:
glColorPointerEXT(size, type, stride, count, pointer);
#//# glColorPointerEXT_s($size, $type, $stride, $count, (PACKED)pointer);
void
glColorPointerEXT_s(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glColorPointerEXT,"glColorPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(type)*size);
void * pointer_s = EL(pointer, width*count);
glColorPointerEXT(size, type, stride, count, pointer_s);
}
#//# glColorPointerEXT_oga($size, (OGA)pointer);
void
glColorPointerEXT_oga(size, oga)
GLint size
OpenGL::Array oga
INIT:
loadProc(glColorPointerEXT,"glColorPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glColorPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->bind ? 0 : oga->data);
#else
glColorPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->data);
#endif
}
#//# glIndexPointerEXT_c($type, $stride, $count, (CPTR)pointer);
void
glIndexPointerEXT_c(type, stride, count, pointer)
GLenum type
GLsizei stride
GLsizei count
void * pointer
INIT:
loadProc(glIndexPointerEXT,"glIndexPointerEXT");
CODE:
glIndexPointerEXT(type, stride, count, pointer);
#//# glIndexPointerEXT_s($type, $stride, $count, (PACKED)pointer);
void
glIndexPointerEXT_s(type, stride, count, pointer)
GLenum type
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glIndexPointerEXT,"glIndexPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(type));
void * pointer_s = EL(pointer, width*count);
glIndexPointerEXT(type, stride, count, pointer_s);
}
#//# glIndexPointerEXT_p((OGA)pointer);
void
glIndexPointerEXT_p(oga)
OpenGL::Array oga
INIT:
loadProc(glIndexPointerEXT,"glIndexPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glIndexPointerEXT(oga->types[0], 0, oga->item_count,
oga->bind ? 0 : oga->data);
#else
glIndexPointerEXT(oga->types[0], 0, oga->item_count,
oga->data);
#endif
}
#//# glTexCoordPointerEXT_c($size, $type, $stride, $count, (CPTR)pointer);
void
glTexCoordPointerEXT_c(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei count
GLsizei stride
void * pointer
INIT:
loadProc(glTexCoordPointerEXT,"glTexCoordPointerEXT");
CODE:
glTexCoordPointerEXT(size, type, stride, count, pointer);
#//# glTexCoordPointerEXT_s($size, $type, $stride, $count, (PACKED)pointer);
void
glTexCoordPointerEXT_s(size, type, stride, count, pointer)
GLint size
GLenum type
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glTexCoordPointerEXT,"glTexCoordPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(type)*size);
void * pointer_s = EL(pointer, width*count);
glTexCoordPointerEXT(size, type, stride, count, pointer_s);
}
#//# glTexCoordPointerEXT_p($size, (OGA)pointer);
void
glTexCoordPointerEXT_p(size, oga)
GLint size
OpenGL::Array oga
INIT:
loadProc(glTexCoordPointerEXT,"glTexCoordPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glTexCoordPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->bind ? 0 : oga->data);
#else
glTexCoordPointerEXT(size, oga->types[0], 0, oga->item_count/size,
oga->data);
#endif
}
#//# glEdgeFlagPointerEXT_c($stride, $count, (CPTR)pointer);
void
glEdgeFlagPointerEXT_c(stride, count, pointer)
GLint stride
GLsizei count
void * pointer
INIT:
loadProc(glEdgeFlagPointerEXT,"glEdgeFlagPointerEXT");
CODE:
glEdgeFlagPointerEXT(stride, count, pointer);
#//# glEdgeFlagPointerEXT_s($stride, $count, (PACKED)pointer);
void
glEdgeFlagPointerEXT_s(stride, count, pointer)
GLsizei stride
GLsizei count
SV * pointer
INIT:
loadProc(glEdgeFlagPointerEXT,"glEdgeFlagPointerEXT");
CODE:
{
int width = stride ? stride : (sizeof(GLboolean));
void * pointer_s = EL(pointer, width*count);
glEdgeFlagPointerEXT(stride, count, pointer_s);
}
#//# glEdgeFlagPointerEXT_oga((OGA)pointer);
void
glEdgeFlagPointerEXT_oga(oga)
OpenGL::Array oga
INIT:
loadProc(glEdgeFlagPointerEXT,"glEdgeFlagPointerEXT");
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
if (testProc(glBindBufferARB,"glBindBufferARB"))
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, oga->bind);
}
glEdgeFlagPointerEXT(0, oga->item_count, oga->bind ? 0 : oga->data);
#else
glEdgeFlagPointerEXT(0, oga->item_count, oga->data);
#endif
}
#endif
#ifdef GL_MESA_window_pos
#// glWindowPos2iMESA($x, $y);
void
glWindowPos2iMESA(x, y)
GLint x
GLint y
#// glWindowPos2dMESA($x, $y);
void
glWindowPos2dMESA(x, y)
GLdouble x
GLdouble y
#// glWindowPos3iMESA($x, $y, $z);
void
glWindowPos3iMESA(x, y, z)
GLint x
GLint y
GLint z
#// glWindowPos3dMESA($x, $y, $z);
void
glWindowPos3dMESA(x, y, z)
GLdouble x
GLdouble y
GLdouble z
#// glWindowPos4iMESA($x, $y, $z, $w);
void
glWindowPos4iMESA(x, y, z, w)
GLint x
GLint y
GLint z
GLint w
#// glWindowPos4dMESA($x, $y, $z, $w);
void
glWindowPos4dMESA(x, y, z, w)
GLdouble x
GLdouble y
GLdouble z
GLdouble w
#endif
#ifdef GL_MESA_resize_buffers
#// glResizeBuffersMESA();
void
glResizeBuffersMESA()
#endif
#ifdef GL_ARB_draw_buffers
#//# glDrawBuffersARB_c($n,(CPTR)buffers);
void
glDrawBuffersARB_c(n,buffers)
GLsizei n
void * buffers
INIT:
loadProc(glDrawBuffersARB,"glDrawBuffersARB");
CODE:
{
glDrawBuffersARB(n,buffers);
}
#//# glDrawBuffersARB_s($n,(PACKED)buffers);
void
glDrawBuffersARB_s(n,buffers)
GLsizei n
SV * buffers
INIT:
loadProc(glDrawBuffersARB,"glDrawBuffersARB");
CODE:
{
void * buffers_s = EL(buffers, sizeof(GLuint)*n);
glDrawBuffersARB(n,buffers_s);
}
#//# glDrawBuffersARB_p(@buffers);
void
glDrawBuffersARB_p(...)
INIT:
loadProc(glDrawBuffersARB,"glDrawBuffersARB");
CODE:
{
if (items)
{
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for (i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDrawBuffersARB(items, list);
free(list);
}
}
#endif
#ifdef GL_VERSION_2_0
#//# glDrawBuffers_c($n,(CPTR)buffers);
void
glDrawBuffers_c(n,buffers)
GLsizei n
void * buffers
CODE:
{
glDrawBuffers(n,buffers);
}
#//# glDrawBuffers_s($n,(PACKED)buffers);
void
glDrawBuffers_s(n,buffers)
GLsizei n
SV * buffers
CODE:
{
void * buffers_s = EL(buffers, sizeof(GLuint)*n);
glDrawBuffers(n,buffers_s);
}
#//# glDrawBuffers_p(@buffers);
void
glDrawBuffers_p(...)
CODE:
{
if (items) {
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for (i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDrawBuffers(items, list);
free(list);
}
}
#endif
#ifdef GL_EXT_framebuffer_object
#//# glIsRenderbufferEXT(renderbuffer);
GLboolean
glIsRenderbufferEXT(renderbuffer)
GLuint renderbuffer
INIT:
loadProc(glIsRenderbufferEXT,"glIsRenderbufferEXT");
CODE:
{
RETVAL = glIsRenderbufferEXT(renderbuffer);
}
OUTPUT:
RETVAL
#//# glBindRenderbufferEXT(target,renderbuffer);
void
glBindRenderbufferEXT(target,renderbuffer)
GLenum target
GLuint renderbuffer
INIT:
loadProc(glBindRenderbufferEXT,"glBindRenderbufferEXT");
CODE:
{
glBindRenderbufferEXT(target,renderbuffer);
}
#//# glDeleteRenderbuffersEXT_c($n,(CPTR)renderbuffers);
void
glDeleteRenderbuffersEXT_c(n,renderbuffers)
GLsizei n
void * renderbuffers
INIT:
loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
CODE:
{
glDeleteRenderbuffersEXT(n,renderbuffers);
}
#//# glDeleteRenderbuffersEXT_s($n,(PACKED)renderbuffers);
void
glDeleteRenderbuffersEXT_s(n,renderbuffers)
GLsizei n
SV * renderbuffers
INIT:
loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
CODE:
{
void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
glDeleteRenderbuffersEXT(n,renderbuffers_s);
}
#//# glDeleteRenderbuffersEXT_p(@renderbuffers);
void
glDeleteRenderbuffersEXT_p(...)
INIT:
loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
CODE:
{
if (items) {
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for (i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDeleteRenderbuffersEXT(items, list);
free(list);
}
}
#//# glGenRenderbuffersEXT_c($n,(CPTR)renderbuffers);
void
glGenRenderbuffersEXT_c(n,renderbuffers)
GLsizei n
void * renderbuffers
INIT:
loadProc(glGenRenderbuffersEXT,"glGenRenderbuffersEXT");
CODE:
{
glGenRenderbuffersEXT(n, renderbuffers);
}
#//# glGenRenderbuffersEXT_s($n,(PACKED)renderbuffers);
void
glGenRenderbuffersEXT_s(n,renderbuffers)
GLsizei n
SV * renderbuffers
INIT:
loadProc(glGenRenderbuffersEXT,"glGenRenderbuffersEXT");
CODE:
{
void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
glGenRenderbuffersEXT(n, renderbuffers_s);
}
#//# @renderbuffers = glGenRenderbuffersEXT_c($n);
void
glGenRenderbuffersEXT_p(n)
GLsizei n
INIT:
loadProc(glGenRenderbuffersEXT,"glGenRenderbuffersEXT");
PPCODE:
if (n)
{
GLuint * renderbuffers = malloc(sizeof(GLuint) * n);
int i;
glGenRenderbuffersEXT(n, renderbuffers);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSViv(renderbuffers[i])));
free(renderbuffers);
}
#//# glRenderbufferStorageEXT($target,$internalformat,$width,$height);
void
glRenderbufferStorageEXT(target,internalformat,width,height)
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
INIT:
loadProc(glRenderbufferStorageEXT,"glRenderbufferStorageEXT");
CODE:
{
glRenderbufferStorageEXT(target,internalformat,width,height);
}
#//# glGetRenderbufferParameterivEXT_s($target,$pname,(PACKED)params);
void
glGetRenderbufferParameterivEXT_s(target,pname,params)
GLenum target
GLenum pname
SV * params
INIT:
loadProc(glGetRenderbufferParameterivEXT,"glGetRenderbufferParameterivEXT");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint));
glGetRenderbufferParameterivEXT(target,pname,params_s);
}
#//# glGetRenderbufferParameterivEXT_c($target,$pname,(CPTR)params);
void
glGetRenderbufferParameterivEXT_c(target,pname,params)
GLenum target
GLenum pname
void * params
INIT:
loadProc(glGetRenderbufferParameterivEXT,"glGetRenderbufferParameterivEXT");
CODE:
{
glGetRenderbufferParameterivEXT(target,pname,params);
}
#//# glIsFramebufferEXT($framebuffer);
GLboolean
glIsFramebufferEXT(framebuffer)
GLuint framebuffer
INIT:
loadProc(glIsFramebufferEXT,"glIsFramebufferEXT");
CODE:
{
RETVAL = glIsFramebufferEXT(framebuffer);
}
OUTPUT:
RETVAL
#//# glBindFramebufferEXT($target,$framebuffer);
void
glBindFramebufferEXT(target,framebuffer)
GLenum target
GLuint framebuffer
INIT:
loadProc(glBindFramebufferEXT,"glBindFramebufferEXT");
CODE:
{
glBindFramebufferEXT(target,framebuffer);
}
#//# glDeleteFramebuffersEXT_c($n,(CPTR)framebuffers);
void
glDeleteFramebuffersEXT_c(n,framebuffers)
GLsizei n
void * framebuffers
INIT:
loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
CODE:
{
glDeleteFramebuffersEXT(n,framebuffers);
}
#//# glDeleteFramebuffersEXT_s($n,(PACKED)framebuffers);
void
glDeleteFramebuffersEXT_s(n,framebuffers)
GLsizei n
SV * framebuffers
INIT:
loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
CODE:
{
void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
glDeleteFramebuffersEXT(n,framebuffers_s);
}
#//# glDeleteFramebuffersEXT_p(@framebuffers);
void
glDeleteFramebuffersEXT_p(...)
INIT:
loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
CODE:
{
if (items) {
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for(i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDeleteFramebuffersEXT(items, list);
free(list);
}
}
#//# glGenFramebuffersEXT_c($n,(CPTR)framebuffers);
void
glGenFramebuffersEXT_c(n,framebuffers)
GLsizei n
void * framebuffers
INIT:
loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
CODE:
{
glGenFramebuffersEXT(n,framebuffers);
}
#//# glGenFramebuffersEXT_s($n,(PACKED)framebuffers);
void
glGenFramebuffersEXT_s(n,framebuffers)
GLsizei n
SV * framebuffers
INIT:
loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
CODE:
{
void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
glGenFramebuffersEXT(n,framebuffers_s);
}
#//# @framebuffers = glGenFramebuffersEXT_c($n);
void
glGenFramebuffersEXT_p(n)
GLsizei n
INIT:
loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
PPCODE:
if (n)
{
GLuint * framebuffers = malloc(sizeof(GLuint) * n);
int i;
glGenFramebuffersEXT(n, framebuffers);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSViv(framebuffers[i])));
free(framebuffers);
}
#//# glCheckFramebufferStatusEXT($target);
GLenum
glCheckFramebufferStatusEXT(target)
GLenum target
INIT:
loadProc(glCheckFramebufferStatusEXT,"glCheckFramebufferStatusEXT");
CODE:
{
RETVAL = glCheckFramebufferStatusEXT(target);
}
OUTPUT:
RETVAL
#//# glFramebufferTexture1DEXT($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture1DEXT(target,attachment,textarget,texture,level)
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
INIT:
loadProc(glFramebufferTexture1DEXT,"glFramebufferTexture1DEXT");
CODE:
{
glFramebufferTexture1DEXT(target,attachment,textarget,texture,level);
}
#//# glFramebufferTexture2DEXT($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture2DEXT(target,attachment,textarget,texture,level)
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
INIT:
loadProc(glFramebufferTexture2DEXT,"glFramebufferTexture2DEXT");
CODE:
{
glFramebufferTexture2DEXT(target,attachment,textarget,texture,level);
}
#//# glFramebufferTexture3DEXT($target,$attachment,$textarget,$texture,$level,$zoffset)'
void
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset)
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
INIT:
loadProc(glFramebufferTexture3DEXT,"glFramebufferTexture3DEXT");
CODE:
{
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset);
}
#//# glFramebufferRenderbufferEXT($target,$attachment,$renderbuffertarget,$renderbuffer);
void
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer)
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
INIT:
loadProc(glFramebufferRenderbufferEXT,"glFramebufferRenderbufferEXT");
CODE:
{
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer);
}
#//# glGetFramebufferAttachmentParameterivEXT_s($target,$attachment,$pname,(PACKED)params);
void
glGetFramebufferAttachmentParameterivEXT_s(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
SV * params
INIT:
loadProc(glGetFramebufferAttachmentParameterivEXT,"glGetFramebufferAttachmentParameterivEXT");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint));
glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params_s);
}
#//# glGetFramebufferAttachmentParameterivEXT_c($target,$attachment,$pname,(CPTR)params);
void
glGetFramebufferAttachmentParameterivEXT_c(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
void * params
INIT:
loadProc(glGetFramebufferAttachmentParameterivEXT,"glGetFramebufferAttachmentParameterivEXT");
CODE:
{
glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
}
#//# glGenerateMipmapEXT($target);
void
glGenerateMipmapEXT(target)
GLenum target
INIT:
loadProc(glGenerateMipmapEXT,"glGenerateMipmapEXT");
CODE:
{
glGenerateMipmapEXT(target);
}
#endif
#ifdef GL_ARB_vertex_buffer_object
#//# glBindBufferARB($target,$buffer);
void
glBindBufferARB(target,buffer)
GLenum target
GLuint buffer
INIT:
loadProc(glBindBufferARB,"glBindBufferARB");
CODE:
{
glBindBufferARB(target,buffer);
}
#//# glDeleteBuffersARB_c($n,(CPTR)buffers);
void
glDeleteBuffersARB_c(n,buffers)
GLsizei n
void * buffers
INIT:
loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
CODE:
{
glDeleteBuffersARB(n,buffers);
}
#//# glDeleteBuffersARB_s($n,(PACKED)buffers);
void
glDeleteBuffersARB_s(n,buffers)
GLsizei n
SV * buffers
INIT:
loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
CODE:
{
void * buffers_s = EL(buffers, sizeof(GLuint)*n);
glDeleteBuffersARB(n,buffers_s);
}
#//# glDeleteBuffersARB_p(@buffers);
void
glDeleteBuffersARB_p(...)
INIT:
loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
CODE:
{
if (items) {
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for (i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDeleteBuffersARB(items, list);
free(list);
}
}
#//# glGenBuffersARB_c($n,(CPTR)buffers);
void
glGenBuffersARB_c(n,buffers)
GLsizei n
void * buffers
INIT:
loadProc(glGenBuffersARB,"glGenBuffersARB");
CODE:
{
glGenBuffersARB(n, buffers);
}
#//# glGenBuffersARB_s($n,(PACKED)buffers);
void
glGenBuffersARB_s(n,buffers)
GLsizei n
SV * buffers
INIT:
loadProc(glGenBuffersARB,"glGenBuffersARB");
CODE:
{
void * buffers_s = EL(buffers, sizeof(GLuint)*n);
glGenBuffersARB(n, buffers_s);
}
#//# @buffers = glGenBuffersARB_p($n);
void
glGenBuffersARB_p(n)
GLsizei n
INIT:
loadProc(glGenBuffersARB,"glGenBuffersARB");
PPCODE:
if (n)
{
GLuint * buffers = malloc(sizeof(GLuint) * n);
int i;
glGenBuffersARB(n, buffers);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSViv(buffers[i])));
free(buffers);
}
#//# glIsBufferARB($buffer);
GLboolean
glIsBufferARB(buffer)
GLuint buffer