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lastRenderTargets and lastPipeline in the Metal-backend, currentTextures and currentRenderTargets in the D3D12-backend and a whole bunch of globals in the Vulkan-backend have to be eliminated.
The text was updated successfully, but these errors were encountered:
lastRenderTargets and lastPipeline in the Metal-backend, currentTextures and currentRenderTargets in the D3D12-backend and a whole bunch of globals in the Vulkan-backend have to be eliminated.
The text was updated successfully, but these errors were encountered: