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The Soulhunter.csproj
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The Soulhunter.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4CC310C6-50E0-43E6-99D1-0FEFAE55EBB1}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>TheSoulhunter</RootNamespace>
<AssemblyName>The Soulhunter</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MongoDB.Driver">
<HintPath>$(ProjectDir)\.mono\assemblies\MongoDB.Driver.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MongoDB.Driver.Core">
<HintPath>$(ProjectDir)\.mono\assemblies\MongoDB.Driver.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MongoDB.Bson">
<HintPath>$(ProjectDir)\.mono\assemblies\MongoDB.Bson.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DnsClient">
<HintPath>$(ProjectDir)\.mono\assemblies\DnsClient.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Buffers">
<HintPath>$(ProjectDir)\.mono\assemblies\System.Buffers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(ProjectDir)\.mono\assemblies\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Server\AssemblyInfo.cs" />
<Compile Include="Server\RoomUtility.cs" />
<Compile Include="Server\Server.cs" />
<Compile Include="Server\Database.cs" />
<Compile Include="Server\Packet.cs" />
<Compile Include="Server\Unpacker.cs" />
<Compile Include="Server\Room.cs" />
<Compile Include="Server\Player.cs" />
<Compile Include="Server\Character.cs" />
<Compile Include="Server\Data.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>