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Operating System: Windows
Slicer Version: Slicer 5.6.1
Headset used: Meta Quest 2
Problem: unchecked the “Toggle Selectable” option doesn’t anchor the model and I can still manipulate it with controllers (e.g. grab it and move it).
Hi,
I’ve experimented the SlicerVirtualReality extension. However, I haven’t succeeded in fixing/anchoring the model even though I have already unselected the “Toggle Selectable” option, as shown in the image. After that, the model keeps moving when I grab it with the controllers.
Also when I unselect the option “Toggle Selectable” and enable the option “Controllers transforms” from the SlicerVirtualReality extension, the model appears in the same place as the controller. This happens after I apply a transform to the model, as shown in the next photo.
I wanted to anchor the model, because it would help rotate the scene/model. When I try to rotate using grab/grip buttons, the model also moves from its spot. So everytime I try to rotate I also accidentally move the model.
Can someone help me overcome this issue? Do you have any other idea?
Thanks in advance!
The text was updated successfully, but these errors were encountered:
Since the latest version of the extension is only built for the latest stable version (5.6.2) as well as the latest "Preview" version , I suggest you update your version of Slicer.
Note that while this may not fix this particular issue, it will ensure we are all working to improve & test the latest version.
behavior
Since the extension has been recently updated, we likely missed testing that functionality.
To move forward, could you:
test using the latest version
describe the behavior your expect using step-by-step
Once we have a better idea, we will be able to fix the issue as well as update the documentation.
I tested today for the latest stable version, as you suggested. However, I have experienced the same issue. I will explain step-by-step what I have done and the respective behavior:
I uploaded a model and then I uncheck the option "Toggle Selectable" regarding the model, with the expectation of anchor/fix it in the scene.
Connected the Meta Quest 2 via SlicerVirtualReality extension.
Tested if the model was really anchored/fixed.
Expected Behavior: The model should be anchored in the scene. For that whenever I try to grab the model, or try to rotate, It shouldn't be possible since the model would be anchored.
Actual Behavior: I can still manipulate the model with the controllers (I can still move the model, rotate it,..., as you can see in the video) eventhough the option "Toggle Selectable" is unchecked. So I didn't find any difference when I checked or unchecked that option.
Operating System: Windows
Slicer Version: Slicer 5.6.1
Headset used: Meta Quest 2
Problem: unchecked the “Toggle Selectable” option doesn’t anchor the model and I can still manipulate it with controllers (e.g. grab it and move it).
Hi,
I’ve experimented the SlicerVirtualReality extension. However, I haven’t succeeded in fixing/anchoring the model even though I have already unselected the “Toggle Selectable” option, as shown in the image. After that, the model keeps moving when I grab it with the controllers.
Also when I unselect the option “Toggle Selectable” and enable the option “Controllers transforms” from the SlicerVirtualReality extension, the model appears in the same place as the controller. This happens after I apply a transform to the model, as shown in the next photo.
I wanted to anchor the model, because it would help rotate the scene/model. When I try to rotate using grab/grip buttons, the model also moves from its spot. So everytime I try to rotate I also accidentally move the model.
Can someone help me overcome this issue? Do you have any other idea?
Thanks in advance!
The text was updated successfully, but these errors were encountered: