In Windows Vista/7 (IE/FireFox/Other): Users/{username}/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/{GIBBERISH}/
\n\n", false);
@@ -301,56 +305,41 @@ public function saveLoad(e:MouseEvent = null):void
temp = 777;
mainView.setButtonText( 0, "save/load" );
}
- if (temp == 777)
- {
- simpleChoices("", 0, "Load", loadScreen, "Load File", -21, "Delete", deleteScreen, "Back", 5025);
+
+ menu();
+ //addButton(0, "Save", saveScreen);
+ addButton(1, "Load", loadScreen);
+ addButton(2, "Delete", deleteScreen);
+ //addButton(5, "Save to File", eventParser, -20);
+ addButton(6, "Load File", eventParser, -21);
+ //addButton(8, "AutoSave: " + autoSaveSuffix, eventParser, -65);
+ addButton(9, "Back", eventParser, 5025);
+
+
+ if (temp == 777) {
+ addButton(9, "Back", eventParser, 5025);
return;
}
- if (player.str == 0)
- {
- simpleChoices("", 0, "Load", loadScreen, "Load File", -21, "Delete", deleteScreen, "Back", kGAMECLASS.mainMenu);
+ if (player.str == 0) {
+ addButton(9, "Back", kGAMECLASS.mainMenu);
return;
}
- if (inDungeon)
- {
- simpleChoices("", 0, "Load", loadScreen, "Load File", -21, "Delete", deleteScreen, "Back", 1);
+ if (inDungeon) {
+ addButton(9, "Back", eventParser, 1);
return;
}
- if (gameState == 3)
- choices("Save", saveScreen,
- "Load", loadScreen,
- "Load File", -21,
- "Delete", deleteScreen,
- "Back", 0,
- "Save to File", -20,
- "Load File", -21,
- "", 0,
- "", 0,
- "", 0);
+ if (gameState == 3) {
+ addButton(0, "Save", saveScreen);
+ addButton(5, "Save to File", eventParser, -20);
+ addButton(8, "AutoSave: " + autoSaveSuffix, eventParser, 65);
+ addButton(9, "Back", kGAMECLASS.mainMenu);
+ }
else
{
- if (player.autoSave)
- choices("Save", saveScreen,
- "Load", loadScreen,
- "AutoSav: ON", 65,
- "Delete", deleteScreen,
- "", 0,
- "Save to File", -20,
- "Load File", -21,
- "", 0,
- "", 0,
- "Back", 1);
- else
- choices("Save", saveScreen,
- "Load", loadScreen,
- "AutoSav: OFF", 65,
- "Delete", deleteScreen,
- "", 0,
- "Save to File", -20,
- "Load File", -21,
- "", 0,
- "", 0,
- "Back", 1);
+ addButton(0, "Save", saveScreen);
+ addButton(5, "Save to File", eventParser, -20);
+ addButton(8, "AutoSave: " + autoSaveSuffix, eventParser, 65);
+ addButton(9, "Back", eventParser, 1);
}
if (flags[kFLAGS.HARDCORE_MODE] >= 1) {
removeButton(5); //Disable "Save to File" in Hardcore Mode.
diff --git a/classes/classes/Scenes/Camp.as b/classes/classes/Scenes/Camp.as
index 075d133922..6f3d36d1c4 100644
--- a/classes/classes/Scenes/Camp.as
+++ b/classes/classes/Scenes/Camp.as
@@ -809,7 +809,7 @@ public function doCamp():void {
choices("Explore", explore, "Places", placesNum, "Inventory", 1000, "Stash", storage, "Followers", followers, "Lovers", lovers, "Slaves", slaves, "Camp Actions", canCampStuff, baitText, masturbate, restName, restEvent);
if (flags[kFLAGS.MOD_SAVE_VERSION] < kGAMECLASS.modSaveVersion) {
- updateSaveFlags();
+ promptSaveUpdate();
}
//Massive Balls Bad End (Realistic Mode only)
@@ -2203,6 +2203,17 @@ private function fixFlags():void {
flags[kFLAGS.UNKNOWN_FLAG_NUMBER_02994] = 0;
}
}
+private function promptSaveUpdate():void {
+ flags[kFLAGS.MOD_SAVE_VERSION] = kGAMECLASS.modSaveVersion;
+ outputText("It appears that you are importing your save from vanilla CoC or older version of this mod.", true);
+ outputText("\n\nIs your file last saved in vanilla CoC or pre-version 0.7.1 of the mod?");
+ outputText("\n\nI'm only asking because older versions of the mod conflicted with flags. This is now fixed but I can't guarantee if your save is okay.");
+ outputText("\n\nPlease select the correct button. Choosing the mod will update the flags, this is necessary for saves from mod to avoid screwing up.");
+ menu();
+ addButton(0, "Vanilla", doCamp);
+ addButton(1, "Pre-0.7.1 mod", updateSaveFlags);
+}
+
//Updates save. Done to ensure your save doesn't get screwed up.
private function updateSaveFlags():void {
flags[kFLAGS.MOD_SAVE_VERSION] = kGAMECLASS.modSaveVersion;
diff --git a/classes/classes/Scenes/Inventory.as b/classes/classes/Scenes/Inventory.as
index 1641f2d7ed..7ca20aa33e 100644
--- a/classes/classes/Scenes/Inventory.as
+++ b/classes/classes/Scenes/Inventory.as
@@ -212,19 +212,19 @@ public function doItems(eventNo:Number):void {
player.slimeFeed();
outputText("You sink the needle deep into your " + sackDescript() + ". It hurts like hell, but you push down the plunger and the pain vanishes as the needles contents flow into you.\n\n", true);
//Apply diminishing returns in realistic mode. The bigger your balls, the harder it is to grow your balls further.
+ var oldBallSize:Number = player.ballSize
if (flags[kFLAGS.HUNGER_ENABLED] > 0) {
if (player.ballSize >= 6) multiplier -= 0.25;
if (player.ballSize >= 12) multiplier -= 0.25;
if (player.ballSize >= 24) multiplier -= 0.25;
if (player.ballSize >= 36) multiplier -= 0.10;
if (player.ballSize >= 48) multiplier -= 0.05;
+ if (player.ballSize >= 60) multiplier -= 0.10; //Upper limit
if (player.ballSize > 36 && rand(2) == 0) {
- outputText("It seems to have no effect on your " + ballsDescriptLight() + ".")
- return;
+ outputText("It seems to have no effect on your " + ballsDescriptLight() + ". ")
}
if (player.ballSize >= 60) {
- outputText("It seems to have no effect on your " + ballsDescriptLight() + ". You may have reached the upper limit of Gro+.")
- return;
+ outputText("You may have reached the upper limit of Gro+. ")
}
}
//1 in 4 BIG growth.
@@ -239,11 +239,11 @@ public function doItems(eventNo:Number):void {
}
if (player.ballSize > 10) {
outputText("Walking gets even tougher with the swollen masses between your legs. Maybe this was a bad idea. ", false);
- dynStats("spe", (-1 - rand(2)))
+ dynStats("spe", oldBallSize - player.ballSize)
}
if (player.ballSize > 36 && flags[kFLAGS.HUNGER_ENABLED] > 0) {
outputText("Your monster-sized balls are weighing you down. You'll have hard time carrying them.", false);
- dynStats("spe", (-1 - rand(2)))
+ //dynStats("spe", oldBallSize - player.ballSize)
}
dynStats("lus", 10);
itemGoNext();
@@ -396,11 +396,18 @@ public function doItems(eventNo:Number):void {
//Reducto Ballzzzz
else if(eventNo == 1054) {
outputText("You smear the foul-smelling paste onto your " + sackDescript() + ". It feels cool at first but rapidly warms to an uncomfortable level of heat.\n\n", true);
+ var oldBallSize:Number = player.ballSize
+ var decideSpeed:Boolean = false;
+ if (player.ballSize > 10) decideSpeed = true;
player.ballSize -= (2 + rand(4));
- if(player.ballSize < 1) player.ballSize = 1;
+ if (player.ballSize < 1) player.ballSize = 1;
outputText("You feel your scrotum shift, shrinking down along with your " + ballsDescriptLight() + ". ", false);
outputText("Within a few seconds the paste has been totally absorbed and the shrinking stops.", false);
dynStats("lib", -2, "lus", -10);
+ if (player.ballSize > 10) dynStats("spe", oldBallSize - player.ballSize);
+ else {
+ if (decideSpeed) dynStats("spe", oldBallSize - player.ballSize);
+ }
itemGoNext();
}
//Reducto Breasts
diff --git a/classes/classes/Scenes/NPCs/EmberScene.as b/classes/classes/Scenes/NPCs/EmberScene.as
index a9be43e4d5..21935568c0 100644
--- a/classes/classes/Scenes/NPCs/EmberScene.as
+++ b/classes/classes/Scenes/NPCs/EmberScene.as
@@ -1040,7 +1040,7 @@ package classes.Scenes.NPCs
doNext(13);
return;
}
- if (player.pregnancyIncubation < 200 && player.pregnancyType != PregnancyStore.PREGNANCY_EMBER && flags[kFLAGS.EMBER_BITCHES_ABOUT_PREGNANT_PC] == 0) {
+ if (player.pregnancyIncubation < 200 && player.pregnancyType != PregnancyStore.PREGNANCY_EMBER && player.pregnancyType > 0 && flags[kFLAGS.EMBER_BITCHES_ABOUT_PREGNANT_PC] == 0) {
manEmberBitchesAboutPCPregnancy();
doNext(13);
return;
diff --git a/classes/classes/Scenes/NPCs/JojoScene.as b/classes/classes/Scenes/NPCs/JojoScene.as
index 25db8ee69d..7aa2dc323d 100644
--- a/classes/classes/Scenes/NPCs/JojoScene.as
+++ b/classes/classes/Scenes/NPCs/JojoScene.as
@@ -1537,6 +1537,7 @@ public function refuseJojosApology():void
//Intro
public function lowCorruptionIntro():void
{
+ kGAMECLASS.tooltipLoc = "Jojo";
outputText("He extends a hand, which you gladly shake. “My name is Jojo, pleased to meet you.” You introduce yourself in kind.\n\n");
outputText("Now that you have the opportunity to take a good look at him, you notice that he is dressed in simple garbs reminiscent of a monk. A light-blue robe covers his flat chest, tied with a simple sash around his waist. His pants, similar to his robes, fit him snugly as well.\n\n");
@@ -1575,6 +1576,7 @@ public function set doClear(v:Boolean):void
//[Yes]
public function acceptOfferOfHelp():void
{
+ kGAMECLASS.tooltipLoc = "Jojo";
clearOutput();
jojoSprite();
@@ -1587,6 +1589,7 @@ public function acceptOfferOfHelp():void
//[No]
public function refuseOfferOfHelp():void
{
+ kGAMECLASS.tooltipLoc = "Jojo";
clearOutput();
jojoSprite();
diff --git a/classes/classes/Scenes/NPCs/Rathazul.as b/classes/classes/Scenes/NPCs/Rathazul.as
index b6e70411cd..a6dfcaf156 100644
--- a/classes/classes/Scenes/NPCs/Rathazul.as
+++ b/classes/classes/Scenes/NPCs/Rathazul.as
@@ -1,6 +1,7 @@
package classes.Scenes.NPCs{
import classes.*;
import classes.GlobalFlags.kFLAGS;
+ import classes.GlobalFlags.kGAMECLASS;
public class Rathazul extends NPCAwareContent implements TimeAwareInterface {
@@ -250,7 +251,8 @@ private function rathazulWorkOffer():Boolean {
doNext(13);
return true;
}
- if(totalOffers > 0) {
+ if (totalOffers > 0) {
+ kGAMECLASS.tooltipLoc = "Rathazul";
var armor:Function = null;
if(beeArmor != null || gelArmor != null || silk > 0 || player.hasKeyItem("Tentacled Bark Plates") >= 0) armor = RathazulArmorMenu;
outputText("Will you take him up on an offer or leave?", false);
@@ -441,6 +443,7 @@ private function collectRathazulArmor():void {
itype = armors.SSARMOR;
}
//Reset counters
+ player.addStatusValue(StatusAffects.MetRathazul,2,1);
flags[kFLAGS.UNKNOWN_FLAG_NUMBER_00275] = 0;
flags[kFLAGS.RATHAZUL_SILK_ARMOR_COUNTDOWN] = 0;
menuLoc = 2;
diff --git a/classes/classes/Scenes/Places/TelAdre/UmasShop.as b/classes/classes/Scenes/Places/TelAdre/UmasShop.as
index 98ebd02c3a..0e11e39092 100644
--- a/classes/classes/Scenes/Places/TelAdre/UmasShop.as
+++ b/classes/classes/Scenes/Places/TelAdre/UmasShop.as
@@ -670,7 +670,7 @@
// 25 per undo?
baseCost += (25 * flags[kFLAGS.UMA_TIMES_ACUPUNCTURE_UNDO]);
}
-
+ if (baseCost > 1000) baseCost = 1000;
return baseCost;
}
diff --git a/img/images.xml b/img/images.xml
index 0e6c8424dc..c7ce6be1af 100644
--- a/img/images.xml
+++ b/img/images.xml
@@ -1,6 +1,10 @@
+
+ ./img/coc-logo
+ ./img/coc-logo_1
+
./img/akbal-deepwoods-bigbuttanaled
./img/akbal-deepwoods-bigbuttanaled_1
diff --git a/includes/combat.as b/includes/combat.as
index 189feb40a9..98b743e973 100644
--- a/includes/combat.as
+++ b/includes/combat.as
@@ -4195,7 +4195,7 @@ public function spellWhitefire():void {
return;
}
outputText("You narrow your eyes, focusing your mind with deadly intent. You snap your fingers and " + monster.a + monster.short + " is enveloped in a flash of white flames!\n", true);
- temp = int(10+(player.inte/4 + rand(player.inte/3)) * spellMod());
+ temp = int(10+(player.inte/3.5 + rand(player.inte/2.5)) * spellMod());
//High damage to goes.
if (monster.short == "goo-girl") temp = Math.round(temp * 1.5);
if (monster.short == "tentacle beast") temp = Math.round(temp * 1.2);
@@ -4725,7 +4725,7 @@ public function dragonBreath():void {
}
else {
damage = takeDamage(damage);
- outputText("Your own fire smacks into your face! (" + damage + ")", false);
+ outputText("Your own fire smacks into your face! (" + damage + ")", false);
}
outputText("\n\n", false);
}
@@ -4736,7 +4736,7 @@ public function dragonBreath():void {
damage = Math.round(damage * 1.5);
damage = doDamage(damage);
monster.createStatusAffect(StatusAffects.Stunned,0,0,0,0);
- outputText("(+" + damage + ")\n\n", false);
+ outputText("(" + damage + ")\n\n", false);
}
else {
if(monster.findPerk(PerkLib.Resolute) < 0) {
@@ -5437,7 +5437,7 @@ public function corruptedFoxFire():void {
if(monster.findPerk(PerkLib.Acid) < 0) monster.createPerk(PerkLib.Acid,0,0,0,0);
}
dmg = doDamage(dmg);
- outputText(" (+" + dmg + ")\n\n", false);
+ outputText(" (" + dmg + ")\n\n", false);
statScreenRefresh();
if(monster.HP < 1) doNext(endHpVictory);
else enemyAI();
@@ -5475,7 +5475,7 @@ public function foxFire():void {
if(monster.findPerk(PerkLib.Acid) < 0) monster.createPerk(PerkLib.Acid,0,0,0,0);
}
dmg = doDamage(dmg);
- outputText(" (+" + dmg + ")\n\n", false);
+ outputText(" (" + dmg + ")\n\n", false);
statScreenRefresh();
if(monster.HP < 1) doNext(endHpVictory);
else enemyAI();
diff --git a/includes/engineCore.as b/includes/engineCore.as
index e43559fbbc..00da7e8eba 100644
--- a/includes/engineCore.as
+++ b/includes/engineCore.as
@@ -989,9 +989,11 @@ public function getButtonToolTipText(buttonText:String):String
}
if(buttonText.indexOf("Forest") != -1) {
toolTipText = "Visit the lush forest. \n\nRecommended level: 1";
+ if (player.level < 6) toolTipText += "\n\nBeware of Tentacle Beasts!"
}
if(buttonText.indexOf("Lake") != -1) {
- toolTipText = "Visit the lake and explore the beach. \n\nRecommended level: 2";
+ toolTipText = "Visit the lake and explore the beach. \n\nRecommended level: 1";
+ if (player.level < 2) toolTipText += "\n\nNo goo-girl and slime encounters until level 2.";
}
if(buttonText.indexOf("Plains") != -1) {
toolTipText = "Visit the plains. \n\nRecommended level: 10";
@@ -1056,6 +1058,9 @@ public function getButtonToolTipText(buttonText:String):String
if(buttonText.indexOf("Desert Cave") != -1) {
toolTipText = "Visit the cave you've found in the desert.";
}
+ if(buttonText.indexOf("Phoenix Tower") != -1) {
+ toolTipText = "Re-visit the tower you went there as part of Helia's quest.";
+ }
//FOLLOWERS
//Rathazul
if(buttonText.indexOf("Rathazul") != -1) {
@@ -1066,6 +1071,10 @@ public function getButtonToolTipText(buttonText:String):String
if(monk >= 5) toolTipText = "Call your corrupted pet into camp in order to relieve your desires in a variety of sexual positions? He's ever so willing after your last encounter with him.";
else toolTipText = "Go find Jojo around the edges of your camp and meditate with him or talk about watch duty.";
}
+ //Valeria
+ if(buttonText == "Valeria") {
+ toolTipText = "Visit Valeria the goo-girl.";
+ }
//Marble
if(buttonText == "Marble") {
toolTipText = "Go to Marble the cowgirl for talk and companionship.";
@@ -1095,6 +1104,74 @@ public function getButtonToolTipText(buttonText:String):String
//-----------------
//-- FOLLOWER INTERACTIONS
//-----------------
+ //Rathazul
+ if (kGAMECLASS.tooltipLoc == "Rathazul") {
+ if (buttonText == "Armor") {
+ toolTipText = "Ask Rathazul to make an armour for you.";
+ }
+ if (buttonText == "Debimbo") {
+ toolTipText = "Ask Rathazul to make a debimbofying potion for you. \n\nCost: 250 Gems and 5 Scholar Teas.";
+ }
+ if (buttonText == "Buy Dye") {
+ toolTipText = "Ask him to make a dye for you. \n\nCost: 50 Gems.";
+ }
+ if (buttonText == "Purify") {
+ toolTipText = "Ask him to purify any tainted potions. \n\nCost: 20 Gems.";
+ }
+ if (buttonText == "Lethicite") {
+ toolTipText = "Ask him if he can make use of that lethicite you've obtained from Marae.";
+ }
+ }
+ //Jojo
+ if (kGAMECLASS.tooltipLoc == "Jojo") {
+ if (buttonText == "Appearance") {
+ toolTipText = "Examine Jojo's appearance.";
+ }
+ if (buttonText == "Talk") {
+ toolTipText = "Discuss with him about topics.";
+ }
+ if (buttonText == "Rape") {
+ toolTipText = "Rape the poor monk mouse-morph.";
+ if (player.cor < 20) toolTipText += " Why would you do that?";
+ }
+ if (buttonText == "Train") {
+ toolTipText = "Join him in a training session.";
+ }
+ if (buttonText == "N.Watch:On") {
+ toolTipText = "Request him to stop guarding the camp.";
+ }
+ if (buttonText == "N.Watch:Off") {
+ toolTipText = "Request him to guard the camp at night.";
+ }
+ if (buttonText == "Purge") {
+ toolTipText = "Request him to purge the worms from your body.";
+ }
+ //Talk
+ if (buttonText == "Village") {
+ toolTipText = "Ask him about the village he was raised in.";
+ }
+ if (buttonText == "Monks") {
+ toolTipText = "Ask him about how and why he became a monk.";
+ }
+ if (buttonText == "MonksFall") {
+ toolTipText = "Ask him about the demise of the monks.";
+ }
+ if (buttonText == "Forest") {
+ toolTipText = "Ask him about how he ended up in the forest.";
+ }
+ if (buttonText == "You") {
+ toolTipText = "Tell him about Ingnam and your history.";
+ }
+ if (buttonText == "Factory") {
+ toolTipText = "Tell him about how you've shut down the factory.";
+ }
+ if (buttonText == "SandCave") {
+ toolTipText = "Tell him about your encounter in the Sand Cave in the desert.";
+ }
+ if (buttonText == "Training") {
+ toolTipText = "Ask him if he's willing to train you.";
+ }
+ }
//Valeria
if (kGAMECLASS.tooltipLoc == "Valeria") {
//Menu
@@ -2560,8 +2637,8 @@ public function stats(stre:Number, toug:Number, spee:Number, intel:Number, libi:
if(player.findPerk(PerkLib.Lusty) >= 0 && libi >= 0) player.lib+=libi*player.perk(player.findPerk(PerkLib.Lusty)).value1;
if (player.findPerk(PerkLib.Sensitive) >= 0 && sens >= 0) player.sens += sens * player.perk(player.findPerk(PerkLib.Sensitive)).value1;
- // Uma's Str Cap from Perks
- if (player.findPerk(PerkLib.ChiReflowSpeed) >= 0)
+ // Uma's Str Cap from Perks (Moved to max stats)
+ /*if (player.findPerk(PerkLib.ChiReflowSpeed) >= 0)
{
if (player.str > UmasShop.NEEDLEWORK_SPEED_STRENGTH_CAP)
{
@@ -2574,33 +2651,8 @@ public function stats(stre:Number, toug:Number, spee:Number, intel:Number, libi:
{
player.spe = UmasShop.NEEDLEWORK_DEFENSE_SPEED_CAP;
}
- }
+ }*/
- //Realistic mode!
- if (flags[kFLAGS.HUNGER_ENABLED] > 0)
- {
- //Balls
- var tempSpeedCap:Number = 100;
- if (player.ballSize > 3)
- {
- tempSpeedCap -= (player.ballSize - 3);
- }
- //Breasts
- if (player.hasBreasts())
- {
- if (player.biggestTitSize() > 15)
- {
- tempSpeedCap -= (player.biggestTitSize() / 4);
- }
- }
- //Cocks
- if (player.biggestCockArea() > 24)
- {
- tempSpeedCap -= ((player.biggestCockArea() - 24) / 6)
- }
- if (tempSpeedCap < 50) tempSpeedCap = 50;
- if (player.spe > tempSpeedCap) player.spe = tempSpeedCap
- }
//Keep stats in bounds
if(player.cor < 0) player.cor = 0;
if(player.cor > 100) player.cor= 100;
diff --git a/includes/startUp.as b/includes/startUp.as
index 0ce5fb526e..b6c9332672 100644
--- a/includes/startUp.as
+++ b/includes/startUp.as
@@ -34,9 +34,9 @@ public function mainMenu(e:MouseEvent = undefined):void
mainView.showMenuButton( MainView.MENU_DATA );
//Sets game state to 3, used for determining back functionality of save/load menu.
gameState = 3;
-
-
- outputText("Corruption of Champions (" + version + ")", true);
+ outputText("", true);
+ outputText(images.showImage("coc-logo"), false);
+ outputText("Corruption of Champions (" + version + ")", false);
if (CoC_Settings.debugBuild)
outputText(" Debug Build.");
@@ -46,7 +46,7 @@ public function mainMenu(e:MouseEvent = undefined):void
//doThatTestingThang();
startupScreenBody();
-
+
var resume:Number = 0;
if(player.str > 0) //we're in a game, allow resume.
resume = 1;
@@ -207,6 +207,15 @@ public function settingsScreen():void
outputText("Stats Pane Style: New\n New stats panel will be used.");
outputText("\n\n");
+
+ if (flags[kFLAGS.IMAGEPACK_OFF] < 1)
+ {
+ outputText("Image Pack: ON\n Image pack is enabled.");
+ }
+ else
+ outputText("Image Pack: OFF\n Image pack is disabled.");
+
+ outputText("\n\n");
/*if (flags[kFLAGS.SFW_MODE] >= 1)
{
@@ -261,6 +270,7 @@ public function settingsScreenII():void {
settingsScreen();
addButton(0, "Old Side Bar", toggleInterface);
addButton(1, "Background", cycleBackground);
+ addButton(2, "Toggle Images", toggleImages);
//addButton(2, "Old Sprites", eventParser, 9999); //If I can re-add old sprites, that is.
//addButton(3, "SFW Toggle", toggleSFW); //SFW mode in a NSFW RPG? Sure, why not? But that'll take effort.
@@ -282,6 +292,12 @@ public function toggleInterface():void {
settingsScreenII();
}
+public function toggleImages():void {
+ if (flags[kFLAGS.IMAGEPACK_OFF] < 1) flags[kFLAGS.IMAGEPACK_OFF] = 1;
+ else flags[kFLAGS.IMAGEPACK_OFF] = 0;
+ settingsScreenII();
+}
+
public function toggleWatersports():void {
if (flags[kFLAGS.WATERSPORTS_ENABLED] < 1) flags[kFLAGS.WATERSPORTS_ENABLED] = 1;
else flags[kFLAGS.WATERSPORTS_ENABLED] = 0;
@@ -443,15 +459,16 @@ public function creditsScreen():void {
outputText("");
outputText("- Fenoxo
\n");
outputText("
");
+ outputText("Game Mod\n");
+ outputText("");
+ outputText("- Kitteh6660 (Mod Creator)
");
+ outputText("- Wastarce (Bug Reporting)
");
+ outputText("
");
outputText("Typo Reporting\n");
outputText("");
outputText("- SoS
");
outputText("- Prisoner416
");
outputText("- Chibodee
");
- outputText("Modifications\n");
- outputText("");
- outputText("- Kitteh6660
");
- outputText("
");
outputText("");
outputText("Graphical Prettiness:")
outputText("