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[Bug] Death does not work properly #29
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I didn't quite get this one, could you elaborate, please?
I know, this is explicitly coded behavior. At first I did the same thing iChun's Sync did too - I completely forgot about Because it's impossible to reliably merge two different inventories (imagine that you died with inventory full of cobblestone and now you are being synced with another shell whose inventory is full of dirt), I force Minecraft to drop your belongings in order to save them from vanishing sync-fabric/src/main/java/dev/kir/sync/mixin/PlayerEntityMixin.java Lines 37 to 43 in 094d78c
This mod's goal is to save you from actually dying, so Minecraft does not see shell death the same way as player death. Therefore, in these cases a closer integration with the given mods is needed. While I can do literally nothing with Xaero's Minimap (their mods are ARR), I can make some "shell death api" which can be used by this kind of mods, and add support for one popular gravestone mod via it as an example. TL;DR - This is just how things work |
Sorry, lost my github password, |
What happened?
I have a custom modpack that I have sync installed for, and all I am using it for is for multiple origins. The problem is when you die in a body other than your original, several issues happen.
Version
sync-mc1.18-3.1.jar
Minecraft Version
1.18.1
Fabric API Version
0.13.3
Installation Source
CurseForge
Logs
No response
Other Mods
Additional Information
(Modpack is published on CurseForge as Sunken Origins By Neverendar if you want to easily recreate any issues)
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