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Eh, technically yeah I could add but that wasn't SBITools intended purpose.
I added that function for in case somebody downloaded a LibCrypt protected game in BIN/CUE format, and wanted to burn it to disc again via clonecd for a real modchipped PS1.
Otherwise the games that don't have LibCrypt can just be burned with the standard BIN/CUE
The method I have for converting to CCDs is kinda scrappy and involved a lot of guesswork (tbh this whole SBITools was made with a lot of guesswork, I couldn't find much documentation on subchannels formatting at all and had to figure it out by hand), and therefore hasn't been tested with every image out there, I've only crafted the tools around libcrypt games so there's a good chance there could be at least one or two game images with strange indexes in the CUE and could crash this tool.
This tool should not be used for anything but PS1 games.
For Saturn it will force the wrong mode track 1 amongst other things in the .ccd file generated.
I have found SBITools very helpful for converting redump quality images into CCD format for ODEs.
However converting an entire repository of 700+ CD ROM images into CCD format is a bit cumbersome to perform by hand.
Can you implement support for batch image processing in cue2ccd?
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