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I've run across a possible issue with handling of cue files for a very small number of PSX games, while prepping my collection for use with both emulators and PS-IO.
FILE "Constructor (Europe) (En,Fr,De,Es) (Track 1).bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "Constructor (Europe) (En,Fr,De,Es) (Track 2).bin" BINARY
TRACK 02 MODE2/2352
INDEX 00 00:00:00
INDEX 01 00:02:00
Using something like binmerge against the ReDump split files creates a bin file that matches the Total CRC on the ReDump page, and produces this cuesheet:
FILE "Constructor (Europe).bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 MODE2/2352
INDEX 00 18:07:34
INDEX 01 18:09:34
Using SBITools against the ReDump split files creates a img file that matches the Total CRC on the ReDump page, however it produces this cuesheet instead:
FILE "Constructor (Europe).img" BINARY
TRACK 1 MODE2/2352
INDEX 1 00:00:00
TRACK 2 MODE2/2352
INDEX 0 18:07:34
TRACK 2 MODE2/2352
INDEX 1 18:07:34
I've run across a possible issue with handling of cue files for a very small number of PSX games, while prepping my collection for use with both emulators and PS-IO.
Using the game Constructor (Europe) as an example, the ReDump cue is:
Using something like binmerge against the ReDump split files creates a bin file that matches the Total CRC on the ReDump page, and produces this cuesheet:
Using SBITools against the ReDump split files creates a img file that matches the Total CRC on the ReDump page, however it produces this cuesheet instead:
So far, I've noted this behavior in:
Constructor (EU)
Perfect Assassin (EU)
Street Fighter Alpha 2 (EU)
Street Fighter Collection (Disc 2) (EU)
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