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player_male_anims_m_anm.qc
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player_male_anims_m_anm.qc
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$modelname m_anm.mdl
$definevariable g "base_m" // this defines the gender for some animations
$pushd "player"
$include "Humans_sdk\male\commonbones.qci"
$include "Humans_sdk\standardhierarchy.qci"
$include "Humans_sdk\standardikchains.qci"
$include "Humans_sdk\male\hitbox.qci"
$lockbonelengths
// $lockdefinebones
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
$sequence reference "..\humans_sdk\male\ragdoll_pose"
$include gm_base_m.qci
$include gm_weightlists.qci
$include macro_aimlayers.qci
$include macro_gestures.qci
$include macro_movement_m.qci
$include macro_zombie.qci
$include gm_anims.qci
$include gm_sequences_zombie_humans.qci
$include "player/body_poses_lean.qci" // pose parameters e.g. head_rot, body_yaw...
// Optimization commands
$animblocksize 32
$BoneSaveFrame "ValveBiped.Bip01_L_Thigh" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Calf" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Foot" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Thigh" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Calf" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Foot" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine1" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine2" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine4" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Clavicle" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_UpperArm" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Forearm" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Hand" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Clavicle" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_UpperArm" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Forearm" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Hand" rotation