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layers: Fix vertex input when unused #9312
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layers: Fix vertex input when unused #9312
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closes #9305
We had the VUs a bit mixed up
VUID-vkCmdDraw-None-04007
- Makes sure you callvkCmdBindVertexBuffers
on the bindingVUID-vkCmdDraw-None-04008
- If you bound VK_NULL_HANDLE, neednullDescriptor
VUID-vkCmdDraw-None-02721
- The values are OOB inside (also done on GPU-AV)