#MoltenVK External Dependencies
Copyright (c) 2015-2024 The Brenwill Workshop Ltd.
- Fetching and Building External Libraries
- Updating External Library Versions
- Adding the cereal Library to the MoltenVK Xcode Project
- Adding the glslang Library to the ExternalDependencies Xcode Project
- Adding the SPIRV-Tools Library to the ExternalDependencies Xcode Project
- Adding the SPIRV-Cross Library to the ExternalDependencies Xcode Project
MoltenVK uses technology from the following external open-source libraries:
These external open-source libraries are maintained in the External
directory.
To retrieve and build these libraries from their sources, run the fetchDependencies
script in the main repository directory:
./fetchDependencies --all [--debug]
The --debug
option will build the external libraries in Debug mode, which may
be useful when debugging and tracing calls into those libraries.
To maintain consistency between the libraries, MoltenVK retrieves specific versions of each external library. The version of each external library is determined as follows:
-
cereal: a GitHub repository commit identifier found in the
ExternalRevisions/cereal_repo_revision
file. -
glslang: a GitHub repository commit identifier found in the
ExternalRevisions/glslang_repo_revision
file.-
SPIRV-Tools: automatically retrieved by the glslang repository.
-
SPIRV-Headers: automatically retrieved by the glslang repository.
-
-
SPIRV-Cross: a GitHub repository commit identifier found in the
ExternalRevisions/SPIRV-Cross_repo_revision
file. -
volk: a GitHub repository commit identifier found in the
ExternalRevisions/Volk_repo_revision
file. -
Vulkan-Headers: a GitHub repository commit identifier found in the
ExternalRevisions/Vulkan-Headers_repo_revision
file. -
Vulkan-Tools: a GitHub repository commit identifier found in the
ExternalRevisions/Vulkan-Tools_repo_revision
file.
You can update which versions of the external libraries are retrieved by changing
the value held in the corresponding *_repo_revision
file listed above.
The versions of the SPIRV-Tools and SPIRV-Headers libraries are automatically determined by the version of the glslang library you have retrieved.
Once you have made changes to the *_repo_revision
files, you can retrieve the updated
library versions by running the fetchDependencies
script, as described above, again.
Note: If, after updating to new versions of the external libraries, you encounter build errors when building MoltenVK, review the instructions in the sections below to ensure all necessary external library files are included in the MoltenVK builds.
Note: Vulkan-Tools and volk are not used by MoltenVK itself, but are used by the Cube demo app included in the MoltenVK repository.
The MoltenVK
Xcode project is already configured to use the cereal library. However, after
updating the version of cereal, as described above, if you encounter any building
errors, you may need to re-add the cereal library to the MoltenVK
Xcode project as follows:
-
In the Project Navigator panel, select the
MoltenVK
Xcode project, then theMoltenVK
project target, and open the Build Settings tab. Locate the build setting entry Header Search Paths (HEADER_SEARCH_PATHS
) and add the following paths:"$(SRCROOT)/../External/cereal/include"
The ExternalDependencies
Xcode project is already configured to use the glslang
library. However, after updating the version of glslang, as described above,
if you encounter any building errors, you may need to re-add the glslang library to the
ExternalDependencies
Xcode project as follows:
-
In the Project Navigator panel, select the
ExternalDependencies
Xcode project, then select theglslang-macOS
target, and open the Build Settings tab. Locate the build setting entry Header Search Paths (HEADER_SEARCH_PATHS
) and add the following paths:$(inherited) "$(SRCROOT)/External/glslang" "$(SRCROOT)/External/glslang/build/include"
-
Repeat Step 1 for the
glslang-iOS
target within theExternalDependencies
Xcode project -
In the Project Navigator, remove all Groups from under the Group named
External/glslang
. -
Drag the following folders from the
External/glslang
file folder to theExternal/glslang
Group in the Project Navigator panel:glslang SPIRV
In the Choose options for adding these files dialog that opens, select the Create groups option, add the files to all of the
glslang-macOS
,glslang-iOS
, andglslang-tvOS
targets, and click the Finish button. -
In the Project Navigator panel, remove the references to the following files and folders:
External/glslang/glslang/MachineIndependant/glslang.y External/glslang/glslang/OSDependent/Windows External/glslang/glslang/OSDependent/Web External/glslang/glslang/HLSL
The ExternalDependencies
Xcode project is already configured to use the SPIRV-Tools
library. However, after updating the version of glslang (which adds SPIRV-Tools),
as described above, if you encounter any building errors, you may need to re-add
the SPIRV-Tools library to the ExternalDependencies
Xcode project as follows:
-
In the Project Navigator panel, select the
ExternalDependencies
Xcode project, then select theSPIRV-Tools-macOS
target, and open the Build Settings tab. Locate the build setting entry Header Search Paths (HEADER_SEARCH_PATHS
) and add the following paths:$(inherited) "$(SRCROOT)/External/glslang/External/spirv-tools/" "$(SRCROOT)/External/glslang/External/spirv-tools/include" "$(SRCROOT)/External/glslang/External/spirv-tools/external/spirv-headers/include" "$(SRCROOT)/External/glslang/External/spirv-tools/build"
-
Repeat Step 1 for the
SPIRV-Tools-iOS
,SPIRV-Tools-tvOS
, andtargets within the
ExternalDependencies` Xcode project -
In the Project Navigator, remove the Group named
source
from under the Group namedExternal/SPIRV-Tools
. -
Drag the
External/glslang/External/spirv-tools/source
file folder to theExternal/SPIRV-Tools
group in the Project Navigator panel. In the Choose options for adding these files dialog that opens, select the Create groups option, add the files to all of theSPIRV-Tools-macOS
,SPIRV-Tools-iOS
,SPIRV-Tools-tvOS
, andSPIRV-Tools-xrOS
targets, and click the Finish button. -
Remove the following Groups from under the Group named
External/SPIRV-Tools/source
:fuzz
wasm
-
In the
Scripts
folder, run./packagePregenSpirvToolsHeaders
, which will fetch and build the fullSPIRV-Tools
library and will updateTemplates/spirv-tools/build.zip
from the*.h
and*.inc
files inExternal/glslang/External/spirv-tools/build
. Test by running./fetchDependencies --all
and a MoltenVK build.
The ExternalDependencies
Xcode project is already configured to use the SPIRV-Cross
library. However, after updating the version of SPIRV-Cross, as described above,
if you encounter any building errors, you may need to re-add the SPIRV-Cross library to the
ExternalDependencies
Xcode project as follows:
-
In the Project Navigator, remove all of the files under the Group named
External/SPIRV-Cross
. -
Drag the following files from the
External/SPIRV-Cross
directory to theExternal/SPIRV-Cross
group in the Project Navigator panel:spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cross_containers.hpp spirv_cross_error_handling.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_cross_util.hpp spirv_cross.cpp spirv_cross.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp spirv_reflect.hpp spirv.hpp
In the Choose options for adding these files dialog that opens, select the Create groups option, add the files to all of the
SPIRV-Cross-macOS
,SPIRV-Cross-iOS
, andSPIRV-Cross-tvOS
targets, and click the Finish button.
The SPIRV-Cross library plays an important part in providing features for MoltenVK, and if you are developing features for MoltenVK, you may end up making changes to SPIRV-Cross.
If you make changes to the SPIRV-Cross
repository, you can build a new version of the libSPIRVCross.a
static library by opening the ExternalDependencies.xcodeproj
Xcode project, and running the
ExternalDependencies Xcode scheme. You can then rebuild MoltenVK to include the new library.
While makng changes to the SPIRV-Cross
repository, you can regression test your changes using the
following steps:
-
Load and build the versions of
SPRIV-Tools
andglslang
that are used by theSPIRV-Cross
tests:cd External/SPIRV-Cross ./checkout_glslang_spirv_tools.sh ./build_glslang_spirv_tools.sh
-
Build
SPIRV-Cross
:make
-
Run the regression tests:
./test_shaders.sh