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BEE2.fgd
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BEE2.fgd
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// This is injected at the end of Portal2.fgd.
@BaseClass = BEETemplateEnt
[
template_id(string): "Template ID" : "" : "The unique ID this template has (in the combined file)."
visgroup(string): "Visgroup" : "" : "The visgroup this brush/overlay was contained in (in the combined file)."
]
@SolidClass base(BEETemplateEnt) = bee2_template_world: "A set of world brushes which will be templated into a map."
[
]
@SolidClass base(BEETemplateEnt) = bee2_template_detail: "A set of detail brushes which will be templated into a map."
[
]
@PointClass base(BEETemplateEnt, info_overlay)
size(-1 -1 0, 1 1 1)
color(80 150 225)
studio("models/editor/overlay_helper.mdl")
iconsprite("BEE2/editor/bee2_icon.vmt")
sphere(fademindist)
sphere(fademaxdist)
overlay()
= bee2_template_overlay :
"An overlay which will be templated into a map."
[
]
@PointClass base(BEETemplateEnt) iconsprite("BEE2/editor/bee2_icon.vmt") = bee2_template_scaling:
"Used to store the values for a scaling template."
[
up_tex(material): "Up Texture" : "" : "Texture for the upward-pointing face."
up_uaxis(string): "Up (U)" : "" : "Uaxis data for the upward-pointing face."
up_vaxis(string): "Up (V)" : "" : "Vaxis data for the upward-pointing face."
up_rotation(float): "Up Rotation" : 0 : "Rotation value fo the upward-pointing face."
// Divider in the Hammer display, doesn't do anything.
_sep1(string) readonly: "---------" : ""
dn_tex(material): "Down Texture" : "" : "Texture for the downward-pointing face."
dn_uaxis(string): "Down (U)" : "" : "Uaxis data for the downward-pointing face."
dn_vaxis(string): "Down (V)" : "" : "Vaxis data for the downward-pointing face."
dn_rotation(float): "Up Rotation" : 0 : "Rotation value for the downward-pointing face."
_sep2(string) readonly: "---------" : ""
n_tex(material): "North Texture" : "" : "Texture for the north-pointing face."
n_uaxis(string): "North (U)" : "" : "Uaxis data for the north-pointing face."
n_vaxis(string): "North (V)" : "" : "Vaxis data for the north-pointing face."
n_rotation(float): "North Rotation" : 0 : "Rotation value for the north-pointing face."
_sep3(string) readonly: "---------" : ""
s_tex(material): "South Texture" : "" : "Texture for the south-pointing face."
s_uaxis(string): "South (U)" : "" : "Uaxis data for the south-pointing face."
s_vaxis(string): "South (V)" : "" : "Vaxis data for the south-pointing face."
s_rotation(float): "South Rotation" : 0 : "Rotation value for the south-pointing face."
_sep3(string) readonly: "---------" : ""
e_tex(material): "East Texture" : "" : "Texture for the east-pointing face."
e_uaxis(string): "East (U)" : "" : "Uaxis data for the east-pointing face."
e_vaxis(string): "East (V)" : "" : "Vaxis data for the east-pointing face."
e_rotation(float): "East Rotation" : 0 : "Rotation value for the north-pointing face."
_sep4(string) readonly: "---------" : ""
w_tex(material): "West Texture" : "" : "Texture for the west-pointing face."
w_uaxis(string): "West (U)" : "" : "Uaxis data for the west-pointing face."
w_vaxis(string): "West (V)" : "" : "Vaxis data for the west-pointing face."
w_rotation(float): "West Rotation" : 0 : "Rotation value for the north-pointing face."
]
@PointClass
iconsprite("BEE2/editor/bee2_icon.vmt")
sidelist(realign_faces)
= bee2_template_conf:
"Defines configuration options for a template."
[
template_id(string): "Template ID" : "" : "The ID given to this template. If set this will be loaded automatically."
realign_faces(sidelist): "Realign Faces" : : "Rotate and realign these faces to world." +
"This should be used on axis-aligned tile surfaces, to make texturing match in different templates. " +
"The faces must be axis-aligned."
vertical_faces(sidelist): "Rotate Faces to Vertical" : : "Rotate these faces in 90 degree increments until they point upwards."
skip_faces(sidelist): "Don't Retexture these faces" : : "Do not change textures on these faces."
overlay_faces(sidelist): "Overlay Transfer Faces" : : "Apply overlays on the base surface to this, when using BindOverlay."
temp_type(choices): "Template Type" : "default" : "Convert brushes to this type of entity." =
[
"default" : "Original Type"
"world" : "World Brush"
"detail" : "func_detail"
]
is_scaling(boolean): "Save as Scaling Template" : 0 : "Scaling templates are a world-aligned cube for texturing brush sides in specific orientations. " +
"Set this to discard excess data."
discard_brushes(boolean): "Discard Brushes" : 0 : "Don't keep brushes, for templates used to position overlays only."
detail_auto_visgroup(boolean): "Group Detail Entities" : 0 : "If True, each func_detail entity will be put into a auto_xx visgroup. Otherwise, all func_detail will be ungrouped. World brushes stay ungrouped regardless."
]
@PointClass
base(Angles)
iconsprite("BEE2/editor/bee2_icon.vmt")
studioprop("models/editor/angle_helper.mdl")
sidelist(faces)
= bee2_template_colorpicker:
"Applies the color of a surface at a position to template faces. The arrow should point out of the surface."
[
targetname(target_source): "Name" : "": "Set the name for reference from other entities."
template_id(string): "Template ID" : "" : "The unique ID this template has (in the combined file)."
faces(sidelist): "Faces" : : "The faces this position is applied to."
priority(integer): "Priority" : 0 : "Set this higher to make it apply in preference to other pickers. This allows using fallback positions for surfaces."
grid_snap(boolean): "Snap To Grid" : 0 : "For items like fizzlers, snap to the closest grid position in side directions."
use_pattern(boolean): "Use Tile Pattern": 0 : "Force this surface to use the texture of the tile that would be here. " +
"Should be used ONLY on brushes pointing straight up, and that are split on the 32x32 lines to replace the normal surface entirely."
tex_white(material) : "White Material" : : "If set, the sides will be switched to this specific material if the surface is WHITE."
tex_black(material) : "Black Material" : : "If set, the sides will be switched to this specific material if the surface is BLACK."
remove_brush(choices): "Remove Tile" : 0 : "After grabbing the surface, should the tile be removed?" =
[
0: "Do not change"
1: "Remove Tile (Set to VOID)"
2: "Set to Nodraw"
]
]
@PointClass
base(Angles)
studioprop("models/BEE2/editor/tile_setter.mdl")
line(64 64 64, targetname, color_picker)
= bee2_template_tilesetter:
"Applies a tile type to a surface."
[
template_id(string): "Template ID" : "" : "The unique ID this template has (in the combined file)."
color_picker(target_destination): "Color Picker": "" : "If set, use this colorpicker to reuse existing textures."
force(boolean) : "Force Place" : 0 : "If enabled, place the tile regardless of what's already in this position."
color(choices): "Color" : "tile" : "The color to use for tiles (if applicable). If set to Match Var or Invert Var, the template must provide a color." =
[
"tile": "Use tile colour"
"match": "Match var"
"invert": "Invert var"
"copy": "Copy type, not color"
]
skin(choices): "Tile Type" : "4": "The tile type to apply." =
[
0: "Black"
1: "4x4 Black"
2: "White"
3: "4x4 White"
4: "Nodraw"
5: "Void (remove tile)"
6: "Cutout Tile (Broken)"
7: "Cutout Tile (Partial)"
]
]
// --------
// Entities used with editoritems_gen.py to make editoritems configs.
// These should not appear in any maps.
@PointClass
base(Angles)
studioprop("models/BEE2/editor/connection_point.mdl")
= bee2_editor_connectionpoint: "Defines a connection point for antlines."
[
skin(choices) : "Orientation" : 1 : "The position of the antline relative to the signage." =
[
// 0 = useless, needed to distinguish materials in the model.
1: "Close Left"
2: "Close Right"
3: "Far Left"
4: "Far Right"
]
priority(integer) : "Priority" : 0 : "Defines which connection points are used first."
group_id(string) : "Group ID" : "" : "?"
]
@PointClass wirebox(min, max) = bee2_editor_embeddedvoxel: "Defines an EmbeddedVoxel section of an item. The shape is aligned to the 128-grid."
[
min(vecline) : "Minimum Position" : "-64 -64 0" : "The minimum position of the hollowed area."
min(vecline) : "Maximum Position" : "64 64 0" : "The maximum position of the hollowed area."
]
@PointClass wirebox(min, max) = bee2_editor_embedface: "Defines a EmbedFace section for an item."
[
min(vecline) : "Minimum Position" : "-64 -64 0" : "The minimum position of the brush section. Vertical position is ignored."
min(vecline) : "Maximum Position" : "64 64 0" : "The minimum position of the brush section. Vertical position is ignored."
tile_type(choices) : "Tile Size" : "4x4" : "The size of tile to generate." =
[
"4x4_checkered" : "4x4 Checkered Tiles"
"4x4" : "4x4 Tiles"
"2x2" : "2x2 Tiles"
"1x1" : "1x1 Tiles"
"Grid_Default" : "Normal Wall"
]
]
// Entities added to the finished map to pass information to VRAD.
@PointClass
base(Angles)
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_music_channel:
"Stores the configuration for the music soundscript."
[
channel(choices) : "Channel" : "BASE" : "The type of music this contains." =
[
"base" : "Main track"
"tbeam" : "Excursion Funnel"
"BounceGel" : "Repulsion Gel"
"SpeedGel" : "Propulsion Gel"
]
sync(boolean) : "Sync" : 0 : "For funnels only, synchronise to the base track."
track01(sound) : "Track" : : "A track which may be potentially selected."
track02(sound) : "Track" : : "A track which may be potentially selected."
track03(sound) : "Track" : : "A track which may be potentially selected."
track04(sound) : "Track" : : "A track which may be potentially selected."
track05(sound) : "Track" : : "A track which may be potentially selected."
track06(sound) : "Track" : : "A track which may be potentially selected."
track07(sound) : "Track" : : "A track which may be potentially selected."
track08(sound) : "Track" : : "A track which may be potentially selected."
track09(sound) : "Track" : : "A track which may be potentially selected."
track10(sound) : "Track" : : "A track which may be potentially selected."
track11(sound) : "Track" : : "A track which may be potentially selected."
track12(sound) : "Track" : : "A track which may be potentially selected."
track13(sound) : "Track" : : "A track which may be potentially selected."
track14(sound) : "Track" : : "A track which may be potentially selected."
track15(sound) : "Track" : : "A track which may be potentially selected."
track16(sound) : "Track" : : "A track which may be potentially selected."
track17(sound) : "Track" : : "A track which may be potentially selected."
track18(sound) : "Track" : : "A track which may be potentially selected."
track19(sound) : "Track" : : "A track which may be potentially selected."
track20(sound) : "Track" : : "A track which may be potentially selected."
]
@PointClass
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_coop_response :
"Stores the choreo scenes for responses to players in Coop."
[
type(string) : "Type" : : "The type of response this is."
choreo01(scene) : "Scene" : : "Random line to use."
choreo02(scene) : "Scene" : : "Random line to use."
choreo03(scene) : "Scene" : : "Random line to use."
choreo04(scene) : "Scene" : : "Random line to use."
choreo05(scene) : "Scene" : : "Random line to use."
choreo06(scene) : "Scene" : : "Random line to use."
choreo07(scene) : "Scene" : : "Random line to use."
choreo08(scene) : "Scene" : : "Random line to use."
choreo09(scene) : "Scene" : : "Random line to use."
choreo10(scene) : "Scene" : : "Random line to use."
choreo11(scene) : "Scene" : : "Random line to use."
choreo12(scene) : "Scene" : : "Random line to use."
choreo13(scene) : "Scene" : : "Random line to use."
choreo14(scene) : "Scene" : : "Random line to use."
choreo15(scene) : "Scene" : : "Random line to use."
choreo16(scene) : "Scene" : : "Random line to use."
choreo17(scene) : "Scene" : : "Random line to use."
choreo18(scene) : "Scene" : : "Random line to use."
choreo19(scene) : "Scene" : : "Random line to use."
choreo20(scene) : "Scene" : : "Random line to use."
]
@PointClass
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_cube_filter_script:
"Stores models used for VScript cube filters."
[
filename(string) : "Filename" : : "The filename to produce."
function(string) : "Function" : : "The name of the function generated."
mdl01(studio) : "Model" : : "A model that satisfies the predicate."
mdl02(studio) : "Model" : : "A model that satisfies the predicate."
mdl03(studio) : "Model" : : "A model that satisfies the predicate."
mdl04(studio) : "Model" : : "A model that satisfies the predicate."
mdl05(studio) : "Model" : : "A model that satisfies the predicate."
mdl06(studio) : "Model" : : "A model that satisfies the predicate."
mdl07(studio) : "Model" : : "A model that satisfies the predicate."
mdl08(studio) : "Model" : : "A model that satisfies the predicate."
mdl09(studio) : "Model" : : "A model that satisfies the predicate."
mdl10(studio) : "Model" : : "A model that satisfies the predicate."
mdl11(studio) : "Model" : : "A model that satisfies the predicate."
mdl12(studio) : "Model" : : "A model that satisfies the predicate."
mdl13(studio) : "Model" : : "A model that satisfies the predicate."
mdl14(studio) : "Model" : : "A model that satisfies the predicate."
mdl15(studio) : "Model" : : "A model that satisfies the predicate."
mdl16(studio) : "Model" : : "A model that satisfies the predicate."
mdl17(studio) : "Model" : : "A model that satisfies the predicate."
mdl18(studio) : "Model" : : "A model that satisfies the predicate."
mdl19(studio) : "Model" : : "A model that satisfies the predicate."
mdl20(studio) : "Model" : : "A model that satisfies the predicate."
]
@AutoVisGroup = "BEE2"
[
"Templates"
[
"bee2_template_world"
"bee2_template_detail"
"bee2_template_overlay"
"bee2_template_scaling"
"bee2_template_conf"
]
"Editoritems"
[
"bee2_editor_connectionpoint"
"bee2_editor_embeddedvoxel"
"bee2_editor_embedface"
]
"Map Data"
[
"bee2_music_channel"
"bee2_coop_response"
"bee2_cube_filter_script"
]
]
@AutoVisGroup = "Templates"
[
"World"
[
"bee2_template_world"
]
"Detail"
[
"bee2_template_detail"
]
"Overlay"
[
"bee2_template_overlay"
]
"Scaling Temp"
[
"bee2_template_scaling"
]
"Configuration"
[
"bee2_template_conf"
]
"Color Picker"
[
"bee2_template_colorpicker"
]
"Tile Setter"
[
"bee2_template_tilesetter"
]
]