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pong0.py
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pong0.py
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import random
import pygame
import sys
from pygame import *
from easygui import *
msg = " Welcome to Pong \n\n\n How to Play Pong \n\n\n Player 1 \n\n Arrow up = UP \n Arrow down = DOWN\n\n Player 2 \n\n W = UP \n S = Down"
choices = ["Click here to start the game"]
buttonbox(msg, choices=choices)
pygame.init()
fps = pygame.time.Clock()
WHITE = (0, 0, 128) #Design
ORANGE = (0, 0, 0) #ball
GREEN = (192, 192, 192) #paddle
BLACK = (128, 128, 0) #screen hai
WIDTH = 720
HEIGHT = 480
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH // 2
HALF_PAD_HEIGHT = PAD_HEIGHT // 2
ball_pos = [0, 0]
ball_vel = [0, 0]
paddle1_vel = 0
paddle2_vel = 0
l_score = 0
r_score = 0
window = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
pygame.display.set_caption("Pong")
def ball_init(right):
global ball_pos, ball_vel
ball_pos = [WIDTH // 2, HEIGHT // 2]
horz = random.randrange(2, 4)
vert = random.randrange(1, 3)
if right == False:
horz = -horz
ball_vel = [horz, -vert]
def init():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel, l_score, r_score # these are floats
global score1, score2 # these are ints
paddle1_pos = [HALF_PAD_WIDTH - 1, HEIGHT // 2]
paddle2_pos = [WIDTH + 1 - HALF_PAD_WIDTH, HEIGHT // 2]
l_score = 0
r_score = 0
if random.randrange(0, 2) == 0:
ball_init(True)
else:
ball_init(False)
def draw(canvas):
global paddle1_pos, paddle2_pos, ball_pos, ball_vel, l_score, r_score
canvas.fill(BLACK)
pygame.draw.line(canvas, WHITE, [WIDTH // 2, 0], [WIDTH // 2, HEIGHT], 1)
pygame.draw.line(canvas, WHITE, [PAD_WIDTH, 0], [PAD_WIDTH, HEIGHT], 1)
pygame.draw.line(
canvas, WHITE, [WIDTH - PAD_WIDTH, 0], [WIDTH - PAD_WIDTH, HEIGHT], 1
)
pygame.draw.circle(canvas, WHITE, [WIDTH // 2, HEIGHT // 2], 70, 1)
if paddle1_pos[1] > HALF_PAD_HEIGHT and paddle1_pos[1] < HEIGHT - HALF_PAD_HEIGHT:
paddle1_pos[1] += paddle1_vel
elif paddle1_pos[1] == HALF_PAD_HEIGHT and paddle1_vel > 0:
paddle1_pos[1] += paddle1_vel
elif paddle1_pos[1] == HEIGHT - HALF_PAD_HEIGHT and paddle1_vel < 0:
paddle1_pos[1] += paddle1_vel
if paddle2_pos[1] > HALF_PAD_HEIGHT and paddle2_pos[1] < HEIGHT - HALF_PAD_HEIGHT:
paddle2_pos[1] += paddle2_vel
elif paddle2_pos[1] == HALF_PAD_HEIGHT and paddle2_vel > 0:
paddle2_pos[1] += paddle2_vel
elif paddle2_pos[1] == HEIGHT - HALF_PAD_HEIGHT and paddle2_vel < 0:
paddle2_pos[1] += paddle2_vel
ball_pos[0] += int(ball_vel[0])
ball_pos[1] += int(ball_vel[1])
pygame.draw.circle(canvas, ORANGE, ball_pos, 20, 0)
pygame.draw.polygon(
canvas,
GREEN,
[
[paddle1_pos[0] - HALF_PAD_WIDTH, paddle1_pos[1] - HALF_PAD_HEIGHT],
[paddle1_pos[0] - HALF_PAD_WIDTH, paddle1_pos[1] + HALF_PAD_HEIGHT],
[paddle1_pos[0] + HALF_PAD_WIDTH, paddle1_pos[1] + HALF_PAD_HEIGHT],
[paddle1_pos[0] + HALF_PAD_WIDTH, paddle1_pos[1] - HALF_PAD_HEIGHT],
],
0,
)
pygame.draw.polygon(
canvas,
GREEN,
[
[paddle2_pos[0] - HALF_PAD_WIDTH, paddle2_pos[1] - HALF_PAD_HEIGHT],
[paddle2_pos[0] - HALF_PAD_WIDTH, paddle2_pos[1] + HALF_PAD_HEIGHT],
[paddle2_pos[0] + HALF_PAD_WIDTH, paddle2_pos[1] + HALF_PAD_HEIGHT],
[paddle2_pos[0] + HALF_PAD_WIDTH, paddle2_pos[1] - HALF_PAD_HEIGHT],
],
0,
)
if int(ball_pos[1]) <= BALL_RADIUS:
ball_vel[1] = -ball_vel[1]
if int(ball_pos[1]) >= HEIGHT + 1 - BALL_RADIUS:
ball_vel[1] = -ball_vel[1]
if int(ball_pos[0]) <= BALL_RADIUS + PAD_WIDTH and int(ball_pos[1]) in range(
paddle1_pos[1] - HALF_PAD_HEIGHT, paddle1_pos[1] + HALF_PAD_HEIGHT, 1
):
ball_vel[0] = -ball_vel[0]
ball_vel[0] *= 1.1
ball_vel[1] *= 1.1
elif int(ball_pos[0]) <= BALL_RADIUS + PAD_WIDTH:
r_score += 1
ball_init(True)
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(
ball_pos[1]
) in range(paddle2_pos[1] - HALF_PAD_HEIGHT, paddle2_pos[1] + HALF_PAD_HEIGHT, 1):
ball_vel[0] = -ball_vel[0]
ball_vel[0] *= 1.1
ball_vel[1] *= 1.1
elif int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH:
l_score += 1
ball_init(False)
myfont1 = pygame.font.SysFont("Comic Sans MS", 20)
label1 = myfont1.render("Score " + str(l_score), 1, (255, 255, 0))
canvas.blit(label1, (50, 20))
myfont2 = pygame.font.SysFont("Comic Sans MS", 20)
label2 = myfont2.render("Score " + str(r_score), 1, (255, 255, 0))
canvas.blit(label2, (470, 20))
def keydown(event):
global paddle1_vel, paddle2_vel
if event.key == K_UP:
paddle2_vel = -8
elif event.key == K_DOWN:
paddle2_vel = 8
elif event.key == K_w:
paddle1_vel = -8
elif event.key == K_s:
paddle1_vel = 8
def keyup(event):
global paddle1_vel, paddle2_vel
if event.key in (K_w, K_s):
paddle1_vel = 0
elif event.key in (K_UP, K_DOWN):
paddle2_vel = 0
init()
while True:
draw(window)
for event in pygame.event.get():
if event.type == KEYDOWN:
keydown(event)
elif event.type == KEYUP:
keyup(event)
elif event.type == QUIT:
pygame.display.quit()
pygame.quit()
sys.exit()
#pygame.display.set_caption("WIN")
if l_score == 5:
msg = "Left PLayer wins!!!"
choices = [" Thank you"]
buttonbox(msg, choices=choices)
pygame.display.quit()
pygame.quit()
sys.exit()
#print("Left player Wins!!!")
elif r_score == 5:
msg = "Right PLayer Wins!!!"
choices = [" Thank you"]
buttonbox(msg, choices=choices)
pygame.display.quit()
pygame.quit()
sys.exit()
#print("Right player wins!!!")
pygame.display.update()
fps.tick(60)