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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Doki Doki Takeover!" file="DokiTakeover" package="com.teamtbd.dokitakeover" main="Main" version="3.1.2" company="TeamTBD" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false"
allow-shaders="true" require-shaders="true" allow-high-dpi="true" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ DDTO Settings ____________________________ -->
<!-- Defines whether or not this is a public build. -->
<define name="PUBLIC_BUILD" unless="debug || FORCE_DEBUG" />
<!-- Defines whether the Discord client should be enabled. -->
<!-- <define name="FEATURE_DISCORD" if="desktop PUBLIC_BUILD" unless="hl" /> -->
<!-- Defines whether the file system can be read/written directly. Does not work in browser. -->
<define name="FEATURE_FILESYSTEM" if="desktop || mobile" />
<!-- Defines whether MP4 videos should be enabled. -->
<define name="FEATURE_MP4" if="desktop || mobile" unless="hl" />
<!-- Defines whether Caching is enabled. Will cause issues on systems with limited memory. Doesn't work with Linux. -->
<define name="FEATURE_CACHING" if="desktop" unless="linux || 32bit" />
<!-- Defines whether OBS or other Windows recording software can be detected. Unverified with Mac. -->
<define name="FEATURE_OBS" if="desktop" />
<!-- Defines whether Game Jolt integration is enabled. -->
<!-- <define name="FEATURE_GAMEJOLT" if="PUBLIC_BUILD" unless="hl" /> -->
<!-- Defines whether a log file can be created. Depends on FEATURE_FILESYSTEM. Pointless when trace logging is disabled. -->
<define name="FEATURE_LOGGING" if="FEATURE_FILESYSTEM" unless="PUBLIC_BUILD" />
<!-- Defines whether or not language support is available. -->
<define name="FEATURE_LANGUAGE" />
<!-- Defines whether there's an unlock all function in the Options menu. -->
<define name="FEATURE_UNLOCK" unless="PUBLIC_BUILD" />
<!-- Defines whether or not the Izzy Engine crash handler is used. -->
<define name="CRASH_HANDLER" if="cpp" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/preload" rename="assets" />
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week6" preload="true" />
<library name="doki" preload="true" />
<library name="mobile" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="week6" preload="false" />
<library name="doki" preload="false" />
<library name="mobile" preload="false" />
</section>
<assets path="assets/songs" library="songs" />
<assets path="assets/shared" library="shared" />
<assets path="assets/week6" library="week6" />
<assets path="assets/doki" library="doki" />
<assets path="assets/mobile" library="mobile" />
<assets path="assets/videos" />
<define name="NO_LANGUAGE" unless="FEATURE_LANGUAGE" />
<assets path="assets/locales" if="FEATURE_LANGUAGE" />
<section if="NO_LANGUAGE">
<assets path="assets/locales/en-US" />
<assets path="assets/locales/index.xml" />
</section>
<assets path='art/readme.txt' rename='fnf_readme.txt' />
<assets path='LICENSE' rename='LICENSE.txt' />
<assets path="BadEnding-release.apk" rename="assets/mobile/BadEnding-release.apk" library="mobile" if="DOWNLOAD_OPTION android" />
<!-- <assets path="CHANGELOG.md" rename='changelog.txt'/> -->
<assets path="assets/fonts" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="flxanimate" />
<haxelib name="firetongue" />
<haxelib name="hxvlc" if="FEATURE_MP4" />
<!-- <haxelib name="hxCodec" if="FEATURE_MP4" /> -->
<haxelib name="extension-androidtools" if="android" />
<haxelib name="discord_rpc" if="FEATURE_DISCORD" />
<!-- https://github.com/TentaRJ/GameJolt-FNF-Integration -->
<haxelib name="tentools" if="FEATURE_GAMEJOLT" />
<haxelib name="systools" if="FEATURE_GAMEJOLT" />
<ndll name="systools" haxelib="systools" if="FEATURE_GAMEJOLT" />
<!-- https://twitter.com/EliteMasterEric/status/1535814918917734400 -->
<haxelib name="hxcpp-debug-server" if="desktop debug || FORCE_DEBUG" />
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In
case you want to use nape with flixel-->
<!--<haxelib
name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug || FORCE_DEBUG" />
<haxedef name="HXVLC_NO_SHARE_DIRECTORY" if="FEATURE_MP4" />
<!--Allow working memory greater than 1GB-->
<!-- <haxedef name="HXCPP_GC_BIG_BLOCKS"/> -->
<!--Used for Izzy Engine's crash handler-->
<section if="cpp">
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<haxedef name="HXCPP_CATCH_SEGV" />
</section>
<haxedef name='no-deprecation-warnings' />
<haxeflag name="--macro" value="allowPackage('flash')" />
<haxeflag name="--macro" value="include('my.pack')" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon8.png" size='8' />
<icon path="art/icon16.png" size='16' />
<icon path="art/icon32.png" size='32' />
<icon path="art/icon64.png" size='64' />
<icon path="art/icon128.png" size='128' />
<icon path="art/icon256.png" size='256' />
<icon path="art/icon512.png" size='512' />
<icon path="art/iconOG.png" />
<!-- Mobile's architecture defines used for building. -->
<section if="mobile">
<architecture exclude="armv7" if="ONLY_ARM64" unless="UNIVERSAL" />
<architecture include="arm64" if="ONLY_ARM64 || UNIVERSAL" />
<architecture include="armv7" if="ONLY_ARMV7 || UNIVERSAL" />
<architecture exclude="arm64" if="ONLY_ARMV7" unless="UNIVERSAL" />
</section>
<section if="android">
<certificate path="key.keystore" password="psychengine" alias="psychport" alias-password="psychengine" unless="debug" />
</section>
</project>