diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json index 88b912709..af0467b5c 100644 --- a/pack/fhv/fhvc.json +++ b/pack/fhv/fhvc.json @@ -1696,9 +1696,448 @@ "pack_code": "fhvc", "position": 105, "quantity": 1, - "text": "East / Standard\n[skull]: -X. X is the current darkness level.\n[cultist]: -1. Heal 1 damage from your investigator.\n[tablet]: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -4. If you fail, take 1 horror.", + "text": "Easy / Standard\n[skull]: -X. X is the current darkness level.\n[cultist]: -1. Heal 1 damage from your investigator.\n[tablet]: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -4. If you fail, take 1 horror.", "type_code": "scenario" }, + { + "back_name": "Gathering Darkness", + "back_text": "Add 1 resource to the current darkness level. If the current darkness level is 6+ and you are playing in Campaign Mode, each surviving investigator is defeated and suffers 1 physical trauma.\nOtherwise, perform the following:\n- Put each enemy at a [[Dark]] location and not engaged with an investigator into the pursuit area.\n- Shuffle each unrevealed [[Dark]] location along with the top 2 cards of the Woods deck and place them on top of the Woods deck. Flip each revealed empty [[Dark]] location to its unrevealed side, discarding all tokens.\n- Put locations from the top of the Woods deck into play above, below, to the left, and to the right of each location with an investigator.\n- The investigator with the Vale Lantern tests [willpower] (X), where X is the current darkness level. If they fail, they must choose an enemy in the pursuit area to spawn engaged with them.\nFlip this card back to agenda 1a.", + "code": "10606", + "doom": 3, + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "The silent woods thrum with the sounds of hungry creatures and stalking shadows.", + "illustrator": "Rob Laskey", + "name": "Deepening Dark", + "pack_code": "fhvc", + "position": 106, + "quantity": 1, + "stage": 1, + "text": "Forced - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.\nForced<\b> - When the investigation phase ends: Each investigator at a [Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).", + "type_code": "agenda" + }, + { + "back_link": "10607b", + "clues": 3, + "code": "10607a", + "encounter_code": "the_twisted_hollow", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "There must be some trace or clue of Bertie in these woods. You only hope you aren't already too late.", + "illustrator": "Rob Laskey", + "name": "Desperate Search", + "pack_code": "fhvc", + "position": 107, + "quantity": 1, + "stage": 1, + "text": "Each enemy without spawn instructions gains \"Spawn - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area.\"\nObjective - At the end of the round, if each investigator is at the same [[Lair]] location, they may spend the requisite number of clues, as a group, to advance.", + "type_code": "act" + }, + { + "code": "10607b", + "enemy_damage": 3, + "enemy_evade": 3, + "enemy_fight": 5, + "enemy_horror": 2, + "encounter_code": "the_twisted_hollow", + "encounter_position": 3, + "faction_code": "mythos", + "health": 5, + "hidden": true, + "illustrator": "Peter Polach", + "name": "Ursine Hybrid", + "pack_code": "fhvc", + "position": 107, + "quantity": 1, + "subname": "Glowing Abomination", + "text": "Spawn - ([codex] Σ) (page 37).\nHunter. Retaliate.\nUrsine Hybrid gets +2 [per_investigator] health.\nForced - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.", + "traits": "Creature. Monster. Mutated. Elite.", + "type_code": "enemy", + "victory": 2 + }, + { + "back_flavor": "\"Stay back!\" squeaks a familiar voice. A pinecone whizzes past your ear. Bertie peers out from a hollow in the massive trunk. \"It's you!\" he chirps excitedly. \"I thought I was done for - but here you are!\" His eyes go wide as a familiar wheezing roar echoes through the hollow.", + "back_name": "Out of the Frying Pan...", + "back_text": "Put the set-aside Bertie Musgrave story asset into play under the control of any investigator. Put each unengaged enemy in the pursuit area. Shuffle each other location except for The Twisted Hollow location into the Woods deck and put them into play according to the diagram on page 36.\nSearch all in- and out-of-play areas for the Ursine Hybrid enemy, heal all damage from it, and spawn it at The Twisted Hollow. Advance the act and agenda deck to the \"Back to the Vale!\" special agenda, moving all doom from the current agenda to it. It is both the current act and the current agenda.", + "clues": null, + "code": "10608", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 4, + "faction_code": "mythos", + "flavor": "The trees close in as you follow Bertie's trail deeper into the forest.", + "illustrator": "Rob Laskey", + "name": "Where's Bertie?", + "pack_code": "fhvc", + "position": 108, + "quantity": 1, + "stage": 2, + "text": "[fast] Spend 1 clue: Look at the revealed side of an adjacent location.\nObjective - Find Bertie Musgrave. He is lost deep in the forest! (Do not advance until you are instructed.)", + "type_code": "act" + }, + { + "back_flavor": "The forest closes in and the sound of slavering jaws and gnashing fangs fills the air. A sickly howl calls out from the underbrush and the familiar sound of a wheezing, hacking cough telegraphs the bear's approach.", + "back_name": "The Hungering Forest", + "back_text": "Add 1 resource to the current darkness level. If the current darkness level is 6, each surviving investigator is defeated and suffers 1 physical trauma (→R2) (page 38.\nOtherwise, in player order, each player must choose an enemy in the pursuit area and spawn it at the nearest [[Dark]] location. If they cannot, they must discard cards from the top of the encounter deck until an enemy is discarded and spawn it at the nearest [[Dark]] location.\nFlip this card.", + "code": "10609", + "doom": 3, + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "With Bertie in tow, you must find your way back to Hemlock Vale.", + "illustrator": "Ignacio Bazan Lazcano", + "name": "Back to the Vale!", + "pack_code": "fhvc", + "position": 109, + "quantity": 1, + "stage": 3, + "text": "[fast] Either exhaust the Vale Lantern or spend 1 [per_investigator] clues, as a group: Look at the revealed side of an adjacent location. You may move to that location.\nObjective - If each undefeated investigator has resigned, (→R1) (page 38).", + "type_code": "agenda" + }, + { + "back_link": "10610b", + "code": "10610a", + "cost": 2, + "encounter_code": "the_twisted_hollow", + "encounter_position": 6, + "faction_code": "neutral", + "illustrator": "Pixoloid Studios", + "name": "Vale Lantern", + "pack_code": "fhvc", + "position": 110, + "quantity": 1, + "slot": "Hand", + "subname": "Beacon of Hope", + "text": "Vale Lantern's location and each connecting location lose the [[Dark]] trait.\n[reaction] When an investigator at your location moves into and reveals a [[Forest]] location, exhaust Vale Lantern: They ignore that location's forced effect(s).\nForced - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.", + "traits": "Item. Tool. Lit. Boon.", + "type_code": "asset" + }, + { + "code": "10610b", + "cost": 2, + "encounter_code": "the_twisted_hollow", + "encounter_position": 6, + "faction_code": "neutral", + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Vale Lantern", + "pack_code": "fhvc", + "position": 110, + "quantity": 1, + "slot": "Hand", + "subname": "Extinguished Light", + "text": "[action]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\nForced - When Vale Lantern would leave play: Place it at the nearest location, instead.", + "traits": "Item. Tool. Unlit. Boon.", + "type_code": "asset" + }, + { + "back_link": "10611b", + "code": "10611a", + "cost": 2, + "encounter_code": "the_twisted_hollow", + "encounter_position": 7, + "faction_code": "neutral", + "illustrator": "Pixoloid Studios", + "name": "Vale Lantern", + "pack_code": "fhvc", + "position": 111, + "quantity": 1, + "slot": "Hand", + "subname": "A Faint Hope", + "text": "Vale Lantern's location loses the [[Dark]] trait.\n[action] Exhaust Vale Lantern: Look at the revealed side of a connecting location. You may move to that location, ignoring its forced effect(s).\nForced - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.", + "traits": "Item. Tool. Lit.", + "type_code": "asset" + }, + { + "code": "10611b", + "cost": 2, + "encounter_code": "the_twisted_hollow", + "encounter_position": 7, + "faction_code": "neutral", + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Vale Lantern", + "pack_code": "fhvc", + "position": 111, + "quantity": 1, + "slot": "Hand", + "subname": "Extinguished Light", + "text": "[fast]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\nForced - When Vale Lantern would leave play: Place it at the nearest location, instead.", + "traits": "Item. Tool. Unlit.", + "type_code": "asset" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "clues": 0, + "code": "10612", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 8, + "faction_code": "mythos", + "flavor": "A dim though distinct luminosity seemed to inhere in all the vegetation, grass, leaves, and blossoms alike...\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "illustrator": "Nele Diel", + "name": "Glimmering Woods", + "pack_code": "fhvc", + "position": 112, + "quantity": 1, + "shroud": 2, + "text": "[action]: Resign. \"I'm sure Bertie's fine!\"\n[action]: Heal 1 horror. (Limit once per round.)", + "traits": "Forest. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "back_traits": "Forest. Dark.", + "clues": 1, + "code": "10613", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 9, + "faction_code": "mythos", + "flavor": "The boughs surely moved, and there was no wind.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "illustrator": "David Frasheski", + "name": "Blighted Glade", + "pack_code": "fhvc", + "position": 113, + "quantity": 2, + "shroud": 2, + "text": "Forced - After you reveal Blighted Glade: Choose the enemy in pursuit with the lowest fight and spawn it at this location.", + "traits": "Forest. Blight. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "back_traits": "Forest. Dark.", + "clues": 1, + "code": "10614", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 11, + "faction_code": "mythos", + "flavor": "\"Observed an intricate mycelium network with an animal-like digestive system. Fungus has reduced the wood to pulp.\"\n - Dr. Rosa Marquez, Miskatonic Survey, 1926", + "illustrator": "Nele Diel", + "name": "Poisoned Marsh", + "pack_code": "fhvc", + "position": 114, + "quantity": 2, + "shroud": 3, + "text": "Forced - After you reveal Poisoned Marsh: You must either take 1 direct damage, or deal 1 damage to each [[Ally]] asset you control.", + "traits": "Forest. Blight. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_name": "Western Woods", + "clues": 1, + "code": "10615", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 13, + "faction_code": "mythos", + "illustrator": "Walter Brocca", + "name": "Fecund Thicket", + "pack_code": "fhvc", + "position": 115, + "quantity": 1, + "shroud": 6, + "text": "Fecund Thicket gets -X shroud, where X is the current darkness level.\nForced<\b> - After you reveal Fecund Thicket: Test [agility] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest printed health and spawn it at this location.", + "traits": "Forest. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "clues": 1, + "code": "10616", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 14, + "faction_code": "mythos", + "illustrator": "Nele Diel", + "name": "Mushroom Grove", + "pack_code": "fhvc", + "position": 116, + "quantity": 2, + "shroud": 2, + "text": "Mushroom Grove gets +2 shroud while it is not [[Dark]].\nForced - After you reveal Mushroom Grove: Test [intellect] (X), where X is the current darkness level. If you fail, the enemy in pursuit with the highest evade attacks you.", + "traits": "Forest. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "back_traits": "Forest. Dark.", + "clues": 1, + "code": "10617", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 16, + "faction_code": "mythos", + "illustrator": "Simon Dominic", + "name": "Moonlit Clearing", + "pack_code": "fhvc", + "position": 117, + "quantity": 1, + "shroud": 1, + "text": "While an enemy is moving, its location is considered to be connected to Moonlit Clearing.\nForced<\b> - After you reveal Moonlit Clearing: Test [willpower] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest fight and spawn it at this location.", + "traits": "Forest. Lair. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_name": "Western Woods", + "clues": 1, + "clues_fixed": true, + "code": "10618", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 17, + "faction_code": "mythos", + "flavor": "The winding paths loop back on themselves.", + "illustrator": "Walter Brocca", + "name": "Crooked Path", + "pack_code": "fhvc", + "position": 118, + "quantity": 3, + "shroud": -2, + "text": "X is the current darkness level.\n[reaction] After you discover a clue at this location: Look at the revealed side of a connecting location. You may move to that location.", + "traits": "Forest. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "back_traits": "Forest. Dark.", + "clues": 1, + "code": "10619", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 20, + "faction_code": "mythos", + "illustrator": "Lin Hsiang", + "name": "Western Woods", + "pack_code": "fhvc", + "position": 119, + "quantity": 1, + "shroud": 3, + "text": "Forced - After you reveal Corpse Grove: Take 1 horror.\nForced - After you successfully investigate Corpse Grove: Take 1 horror.", + "traits": "Forest. Lair. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_illustrator": "Walter Brocca", + "back_name": "Western Woods", + "back_traits": "Forest. Dark.", + "clues": 1, + "code": "10620", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 21, + "faction_code": "mythos", + "flavor": "Whatever lives here is clearly starved to the point of eating its own kind.", + "illustrator": "Pixoloid Studios", + "name": "Bear Den", + "pack_code": "fhvc", + "position": 120, + "quantity": 1, + "shroud": 3, + "text": "Forced - After you reveal Bear Den: Find the enemy in pursuit with the highest fight and spawn it engaged with you. If you cannot, draw the top card of the encounter deck.", + "traits": "Forest. Lair. Dark.", + "type_code": "location" + }, + { + "back_flavor": "The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"", + "back_name": "Western Woods", + "clues": 1, + "code": "10621", + "double_sided": true, + "encounter_code": "the_twisted_hollow", + "encounter_position": 22, + "faction_code": "mythos", + "flavor": "The knotted old tree has seen far more than you ever will.", + "illustrator": "Walter Brocca", + "name": "The Twisted Hollow", + "pack_code": "fhvc", + "position": 121, + "quantity": 1, + "shroud": 4, + "text": "Objective - At the end of the round, if each surviving investigator is at The Twisted Hollow, investigators may spend 2 [per_investigator] clues, as a group, to advance to act 2b.", + "traits": "Forest. Dark.", + "type_code": "location", + "victory": 1 + }, + { + "code": "10622", + "encounter_code": "the_twisted_hollow", + "encounter_position": 23, + "faction_code": "mythos", + "illustrator": "Igor Kieryluk", + "name": "Deep Shadows", + "pack_code": "fhvc", + "position": 122, + "quantity": 2, + "test": "Revelation - Test [willpower] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either (choose one):\n- Take 2 horror.\n- The investigator who controls the Vale Lantern flips it to its [[Unlit]] side and places it at a connecting location.", + "traits": "Hazard.", + "type_code": "treachery" + }, + { + "code": "10623", + "encounter_code": "the_twisted_hollow", + "encounter_position": 25, + "faction_code": "mythos", + "illustrator": "Rob Laskey", + "name": "Lurking Fear", + "pack_code": "fhvc", + "position": 123, + "quantity": 2, + "text": "Revelation - Test [agility] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either (choose one):\n- Take 2 damage.\n- Find the enemy in pursuit with the highest fight and spawn it engaged with you.", + "traits": "Terror.", + "type_code": "treachery" + }, + { + "code": "10624", + "encounter_code": "the_twisted_hollow", + "encounter_position": 27, + "faction_code": "mythos", + "illustrator": "Pixoloid Studios", + "name": "Stolen Light", + "pack_code": "fhvc", + "position": 124, + "quantity": 1, + "text": "Peril.\nRevelation - You must either (choose one):\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- Flip the Vale Lantern to its [[Unlit]] side. Place the Vale Lantern at the empty location farthest from all investigators.", + "traits": "Scheme.", + "type_code": "treachery" + }, + { + "code": "10625", + "encounter_code": "the_twisted_hollow", + "encounter_position": 28, + "enemy_evade": 3, + "enemy_fight": 3, + "faction_code": "mythos", + "health": -2, + "illustrator": "Chun Lo", + "name": "Stalking Hybrid", + "pack_code": "fhvc", + "position": 125, + "quantity": 4, + "text": "Hunter. Alert.\nX is the current darkness level.\nPrey Investigator with the Vale Lantern only.\nForced - After Stalking Hybrid attacks you, if you control the Vale Lantern: Flip the Vale Lantern to its [[Unlit]] side and place it at your location.", + "traits": "Creature. Monster. Mutated.", + "type_code": "enemy" + }, { "back_text": "Hard / Expert\n[skull]: -X. X is the number of doom in play.\n[cultist]: -3. If you succeed, place 1 barrier at your location.\n[tablet]: -4. The nearest enemy readies, moves, and attacks as if it were the enemy phase.\n[elder_thing]: -5. Remove a barrier, decoy, or trap at your location.", "code": "10626",