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g,n=on(e.parentElement).pipe(b(Boolean)),i=e.parentElement,a=R(":scope > :first-child",e),s=R(":scope > :last-child",e);ze("search").subscribe(l=>s.setAttribute("role",l?"list":"presentation")),o.pipe(re(r),Wr(t.pipe(Ae(jt)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:a.textContent=f.length?Ee("search.result.none"):Ee("search.result.placeholder");break;case 1:a.textContent=Ee("search.result.one");break;default:let u=sr(l.length);a.textContent=Ee("search.result.other",u)}});let p=o.pipe(w(()=>s.innerHTML=""),v(({items:l})=>O(I(...l.slice(0,10)),I(...l.slice(10)).pipe(Be(4),Vr(n),v(([f])=>f)))),m(Mn),pe());return p.subscribe(l=>s.appendChild(l)),p.pipe(ne(l=>{let f=fe("details",l);return typeof f=="undefined"?S:h(f,"toggle").pipe(W(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(b(dr),m(({data:l})=>l)).pipe(w(l=>o.next(l)),_(()=>o.complete()),m(l=>$({ref:e},l)))}function ms(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=ye();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function mi(e,t){let r=new g,o=r.pipe(Z(),ie(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),h(e,"click").pipe(W(o)).subscribe(n=>n.preventDefault()),ms(e,t).pipe(w(n=>r.next(n)),_(()=>r.complete()),m(n=>$({ref:e},n)))}function fi(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=O(h(n,"keydown"),h(n,"focus")).pipe(ve(se),m(()=>n.value),K());return o.pipe(He(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return c})).subscribe(s=>e.innerHTML=s.join("").replace(/\s/g," ")),r.pipe(b(({mode:s})=>s==="search")).subscribe(s=>{switch(s.type){case"ArrowRight":e.innerText.length&&n.selectionStart===n.value.length&&(n.value=e.innerText);break}}),t.pipe(b(dr),m(({data:s})=>s)).pipe(w(s=>o.next(s)),_(()=>o.complete()),m(()=>({ref:e})))}function ui(e,{index$:t,keyboard$:r}){let o=xe();try{let n=ai(o.search,t),i=Se("search-query",e),a=Se("search-result",e);h(e,"click").pipe(b(({target:p})=>p instanceof Element&&!!p.closest("a"))).subscribe(()=>Je("search",!1)),r.pipe(b(({mode:p})=>p==="search")).subscribe(p=>{let c=Ie();switch(p.type){case"Enter":if(c===i){let l=new Map;for(let f of P(":first-child [href]",a)){let u=f.firstElementChild;l.set(f,parseFloat(u.getAttribute("data-md-score")))}if(l.size){let[[f]]=[...l].sort(([,u],[,d])=>d-u);f.click()}p.claim()}break;case"Escape":case"Tab":Je("search",!1),i.blur();break;case"ArrowUp":case"ArrowDown":if(typeof c=="undefined")i.focus();else{let 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n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function fs(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Zr(e,o){var n=o,{header$:t}=n,r=so(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=Ve(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Me(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:d}=ce(f);f.scrollTo({top:u-d/2})}}}),ue(P("label[tabindex]",e)).pipe(ne(l=>h(l,"click").pipe(ve(se),m(()=>l),W(p)))).subscribe(l=>{let f=R(`[id="${l.htmlFor}"]`);R(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),fs(e,r).pipe(w(l=>s.next(l)),_(()=>s.complete()),m(l=>$({ref:e},l)))})}function hi(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return st(je(`${r}/releases/latest`).pipe(de(()=>S),m(o=>({version:o.tag_name})),De({})),je(r).pipe(de(()=>S),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return je(r).pipe(m(o=>({repositories:o.public_repos})),De({}))}}function bi(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return st(je(`${r}/releases/permalink/latest`).pipe(de(()=>S),m(({tag_name:o})=>({version:o})),De({})),je(r).pipe(de(()=>S),m(({star_count:o,forks_count:n})=>({stars:o,forks:n})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}function vi(e){let t=e.match(/^.+github\.com\/([^/]+)\/?([^/]+)?/i);if(t){let[,r,o]=t;return hi(r,o)}if(t=e.match(/^.+?([^/]*gitlab[^/]+)\/(.+?)\/?$/i),t){let[,r,o]=t;return bi(r,o)}return S}var us;function ds(e){return us||(us=C(()=>{let t=__md_get("__source",sessionStorage);if(t)return I(t);if(ae("consent").length){let o=__md_get("__consent");if(!(o&&o.github))return S}return vi(e.href).pipe(w(o=>__md_set("__source",o,sessionStorage)))}).pipe(de(()=>S),b(t=>Object.keys(t).length>0),m(t=>({facts:t})),G(1)))}function gi(e){let t=R(":scope > :last-child",e);return C(()=>{let r=new g;return r.subscribe(({facts:o})=>{t.appendChild(_n(o)),t.classList.add("md-source__repository--active")}),ds(e).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))})}function hs(e,{viewport$:t,header$:r}){return ge(document.body).pipe(v(()=>mr(e,{header$:r,viewport$:t})),m(({offset:{y:o}})=>({hidden:o>=10})),ee("hidden"))}function yi(e,t){return C(()=>{let r=new g;return r.subscribe({next({hidden:o}){e.hidden=o},complete(){e.hidden=!1}}),(B("navigation.tabs.sticky")?I({hidden:!1}):hs(e,t)).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))})}function bs(e,{viewport$:t,header$:r}){let o=new Map,n=P(".md-nav__link",e);for(let s of n){let p=decodeURIComponent(s.hash.substring(1)),c=fe(`[id="${p}"]`);typeof c!="undefined"&&o.set(s,c)}let i=r.pipe(ee("height"),m(({height:s})=>{let p=Se("main"),c=R(":scope > :first-child",p);return s+.8*(c.offsetTop-p.offsetTop)}),pe());return ge(document.body).pipe(ee("height"),v(s=>C(()=>{let p=[];return I([...o].reduce((c,[l,f])=>{for(;p.length&&o.get(p[p.length-1]).tagName>=f.tagName;)p.pop();let u=f.offsetTop;for(;!u&&f.parentElement;)f=f.parentElement,u=f.offsetTop;let 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Ei(e,{viewport$:t,header$:r,main$:o,target$:n}){let i=new g,a=i.pipe(Z(),ie(!0));return i.subscribe({next({hidden:s}){e.hidden=s,s?(e.setAttribute("tabindex","-1"),e.blur()):e.removeAttribute("tabindex")},complete(){e.style.top="",e.hidden=!0,e.removeAttribute("tabindex")}}),r.pipe(W(a),ee("height")).subscribe(({height:s})=>{e.style.top=`${s+16}px`}),h(e,"click").subscribe(s=>{s.preventDefault(),window.scrollTo({top:0})}),vs(e,{viewport$:t,main$:o,target$:n}).pipe(w(s=>i.next(s)),_(()=>i.complete()),m(s=>$({ref:e},s)))}function wi({document$:e,viewport$:t}){e.pipe(v(()=>P(".md-ellipsis")),ne(r=>tt(r).pipe(W(e.pipe(Ce(1))),b(o=>o),m(()=>r),Te(1))),b(r=>r.offsetWidth{let o=r.innerText,n=r.closest("a")||r;return n.title=o,B("content.tooltips")?mt(n,{viewport$:t}).pipe(W(e.pipe(Ce(1))),_(()=>n.removeAttribute("title"))):S})).subscribe(),B("content.tooltips")&&e.pipe(v(()=>P(".md-status")),ne(r=>mt(r,{viewport$:t}))).subscribe()}function Ti({document$:e,tablet$:t}){e.pipe(v(()=>P(".md-toggle--indeterminate")),w(r=>{r.indeterminate=!0,r.checked=!1}),ne(r=>h(r,"change").pipe(Dr(()=>r.classList.contains("md-toggle--indeterminate")),m(()=>r))),re(t)).subscribe(([r,o])=>{r.classList.remove("md-toggle--indeterminate"),o&&(r.checked=!1)})}function gs(){return/(iPad|iPhone|iPod)/.test(navigator.userAgent)}function Si({document$:e}){e.pipe(v(()=>P("[data-md-scrollfix]")),w(t=>t.removeAttribute("data-md-scrollfix")),b(gs),ne(t=>h(t,"touchstart").pipe(m(()=>t)))).subscribe(t=>{let r=t.scrollTop;r===0?t.scrollTop=1:r+t.offsetHeight===t.scrollHeight&&(t.scrollTop=r-1)})}function Oi({viewport$:e,tablet$:t}){z([ze("search"),t]).pipe(m(([r,o])=>r&&!o),v(r=>I(r).pipe(Ge(r?400:100))),re(e)).subscribe(([r,{offset:{y:o}}])=>{if(r)document.body.setAttribute("data-md-scrolllock",""),document.body.style.top=`-${o}px`;else{let 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rt=Kn(Se("header"),{viewport$:Oe}),Ft=ot.pipe(m(()=>Se("main")),v(e=>Gn(e,{viewport$:Oe,header$:rt})),G(1)),xs=O(...ae("consent").map(e=>En(e,{target$:Lt})),...ae("dialog").map(e=>qn(e,{alert$:ro})),...ae("palette").map(e=>Jn(e)),...ae("progress").map(e=>Xn(e,{progress$:oo})),...ae("search").map(e=>ui(e,{index$:Ai,keyboard$:to})),...ae("source").map(e=>gi(e))),Es=C(()=>O(...ae("announce").map(e=>xn(e)),...ae("content").map(e=>zn(e,{viewport$:Oe,target$:Lt,print$:_i})),...ae("content").map(e=>B("search.highlight")?di(e,{index$:Ai,location$:Ut}):S),...ae("header").map(e=>Yn(e,{viewport$:Oe,header$:rt,main$:Ft})),...ae("header-title").map(e=>Bn(e,{viewport$:Oe,header$:rt})),...ae("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Nr(Mi,()=>Zr(e,{viewport$:Oe,header$:rt,main$:Ft})):Nr(hr,()=>Zr(e,{viewport$:Oe,header$:rt,main$:Ft}))),...ae("tabs").map(e=>yi(e,{viewport$:Oe,header$:rt})),...ae("toc").map(e=>xi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Lt})),...ae("top").map(e=>Ei(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Lt})))),Ci=ot.pipe(v(()=>Es),Re(xs),G(1));Ci.subscribe();window.document$=ot;window.location$=Ut;window.target$=Lt;window.keyboard$=to;window.viewport$=Oe;window.tablet$=hr;window.screen$=Mi;window.print$=_i;window.alert$=ro;window.progress$=oo;window.component$=Ci;})(); 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"src/templates/assets/javascripts/polyfills/index.ts"], + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an

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Styling by LightArrowsEXE (Kaleido)

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This type of approach can be very easy, +but sometimes credits can be very complex. +At that point, +how close you try to match the credit styling +is an exercise left to the discretion of the styler, +and the more complex the effect, +the longer it may take to match.

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Examples of credit matching with various levels of complexity

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  • Distinct styling
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  • Accounting for the visuals
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Openings and Endings

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  • Visually appealing
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  • Match the animation and/or aesthetics
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  • Consider timing
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  • Consistency
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  • Romaji
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Insert Songs

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  • Avoid overpowering the dialogue
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  • Use simpler styling
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  • Romaji?
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  • Maintain consistency
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  • Importance of the song in context
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Karaoke

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  • Singable translations
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Technical Guidelines

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Stub

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This page is a stub. +You can help by expanding it.

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+How can I help? +

Whip me into writing this page.

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This section contains technical guidelines for ASS subtitles, +mostly involving technical aspects that ensure subtitles display correctly, +or otherwise improve accessibility for viewers.

+

These are largely centred on aspects of subtitling outside of directly writing subtitles, +but do also touch upon performance and style override supports.

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ASS Headers

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  • Script Info section
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  • Title
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  • PlayRes
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  • LayoutRes
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  • Style definitions
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  • Common names
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Git

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  • Commit messages
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  • Branch naming
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  • Pull request guidelines
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  • Open-sourcing
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  • Versioning
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Performance

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  • Optimising subtitle rendering
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  • Reducing file size
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  • "Hacks" (i.e. shadtrick)
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  • Avoiding unnecessary complexity
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  • Libass vs. vsfilter differences
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Fonts

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  • Font formats
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  • Font collecting
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  • Faux-bold and faux-italic
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  • Font weight
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Muxing

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  • Automated approaches
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  • Track naming
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  • Track selection
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  • File naming
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  • Folder structure
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Releases

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  • Release description and notes
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  • Hiding old releases
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+ + + + + + + + + + \ No newline at end of file diff --git a/guidelines/timing/index.html b/guidelines/timing/index.html new file mode 100644 index 0000000..358ba72 --- /dev/null +++ b/guidelines/timing/index.html @@ -0,0 +1,1137 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Timing - The Kaleido Subtitling Style Handbook + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Timing Guidelines

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Stub

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This page is a stub. +You can help by expanding it.

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+How can I help? +

Whip me into writing this page.

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+

Timing is possibly the most invisible part of fansubbing. +That is, until a line is mistimed and the viewer's immersion is immediately broken.

+

This document aims to provide a set of guidelines for timing subtitles, +to help ensure that the subtitles are correctly displayed, +and consistently appear where they are expected. +This document also covers karaoke timing.

+

Dialogue timing

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  • Basic principles
  • +
  • Lead-in and lead-out times
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  • Scene changes
  • +
  • Overlapping dialogue
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Karaoke timing

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  • Handling different musical styles and tempos
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  • On-screen lyrics and similar
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Translation Guidelines

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Stub

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This page is a stub. +You can help by expanding it.

+
+How can I help? +

You can help by writing guidelines for translation. +This should cover things such as:

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  • Basic translation philosophies, their differences, when to apply them, etc.
  • +
  • Character voice
  • +
  • Romanizations styles
  • +
  • How to work with an editor
  • +
  • Finding and using closed captions
  • +
  • Song/poetry/etc. translation
  • +
  • Onomatopoeia
  • +
+

You can also help by providing concise examples of working +from a pad vs. a pre-timed script.

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The core of any project is its translation. +Without a translation, +there's nothing to edit, +nothing to typeset, +and nothing to style. +However, +translation is a very complex topic, +rife with many different schools of thought, +and many different approaches to tackling it.

+

This section will cover some of the basics of writing translations for anime, +and will primarily focus on how to prepare your scripts, +how to communicate with your editor, +and other more technical aspects.

+
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Different Approaches

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There are many different approaches to translation, +and no single "right" way to do it. +This section will be biased towards the domestication philosophy, +as that is what Kaleido primarily follows. +However, +this does not mean that other approaches are wrong or ineffective. +Different groups may have different preferences, +and each translator should find what works best for them.

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Preparing a script

+

Modern translators typically work in one of two ways:

+
    +
  1. Working from a pad
  2. +
  3. Working from a pre-timed script
  4. +
+

We recommend working from a pre-timed script, +as it allows you to more easily account for line length, +and allows you to easily play back specific lines.

+

Most translators will work with both. +Dialogue is typically written in a pre-timed script, +but signage may be written on a pad instead.

+

Working from a pad

+

...

+

Working from a pre-timed script

+

...

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+ + + + + + + + + + \ No newline at end of file diff --git a/guidelines/typesetting/index.html b/guidelines/typesetting/index.html new file mode 100644 index 0000000..b3749d6 --- /dev/null +++ b/guidelines/typesetting/index.html @@ -0,0 +1,1239 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Typesetting - The Kaleido Subtitling Style Handbook + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Typesetting guidelines

+

We won't go much in-depth about typesetting here, +but we will provide some basic things to be wary of.

+

Faux bold/italics and different weights

+

Try to avoid faux bold and faux italics. +This happens when a line is set in bold or italics, +but there is no supported font for it.

+

Different weights of the same font introduce a similar problem. +If the font you include doesn't support the weight you've selected, +it will fall back to a similar weight font. +However, if the user has it installed, +the text will not display as intended.

+

Different weights and italic fonts become a huge problem +when you're using a common font. +Try to avoid using common fonts where reasonable, +and instead try to use a font that looks similar +and has the weight/italics you need.

+

This will be particularly difficult to avoid for the following types of signs1:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UsageFont Name
Phone - AndroidRoboto
Phone - iOSSan Francisco
Computer - Mac OS XHelvetica Neue
Computer - WindowsSegoe UI
Computer - UbuntuUbuntu
Command Line - UnixUbuntu Mono
Command Line - WindowsLucida Console
Google SearchArial
Google Products (YouTube, Gmail, etc)Roboto
Blog Titles - Sans SerifOswald
Blog Titles - SerifPlayfair
+

But there are still some workarounds:

+
    +
  1. Set the exact expected weight in the tags. + This can be done using \b400, for example.
  2. +
  3. Use \fax to mimic the appearance of italics. + This must be a negative value, + and you generally shouldn't go lower than \fax-1.
  4. +
  5. Use the shad trick with \bord to change the appearance of the font weight.
  6. +
+

Masking

+

Generally speaking, +Kaleido will mask most signs where possible. +This is for a couple reasons:

+
    +
  1. The original sign often doesn't leave a lot of space for additional translated text. + This makes typesetting very obvious, very distracting, and often more difficult to read.
  2. +
  3. It greatly simplifies the process of typesetting. + Once a mask is in place, you're free to approach the typesetting however you prefer + without having to worry about the original sign too much. + This includes the original blurriness, fonts, and in some extreme cases even colours and shape.
  4. +
+

Masking is particularly useful for signs like +papers, texts, webpages, and other particularly dense signs.

+

However, be careful not to abuse masking either. +It often takes longer, performs worse, +and can easily become a crutch +if you're not careful.

+

Illustrator

+

Illustrator is a powerful tool, +and can be very useful for typesetting, +especially alongside Content Aware Fill from Photoshop. +However, it often suffers from the same problems as masking, +but typically worse.

+
+
+
    +
  1. +

    Table courtesy of Sara Linsley's lettering tutorial 

    +
  2. +
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The Kaleido Subtitling Style Handbook

+
+

Disclaimer

+

This document is a living document, +and is not meant to be the definitive word on the subject, +but rather a collection of guidelines and best practices +that we have found to be effective.

+
+
+

Editing Guidelines

+

Always ensure you follow the guidelines provided to you +by the group or company you work for!
+This is especially important if you're working in an official capacity.

+
+

This document covers different aspects of subtitling best practices. +These guidelines are tailored to portraying subtitles in a way +that is both accessible and appealing to viewers.

+

The contents of this document are written by and for Kaleido's subtitlers, +and are not affiliated with any streaming service or other entity. +Many guidelines covered here fall in line with common practices +in the English fansubbing community, +but may deviate in certain aspects.

+

These are not hard rules you must follow to the letter, +nor are they intended to be the definitive word on the subject. +The hallmark of a good subtitler is knowing +how to adapt as the situation demands, +and when one should deviate from the norm.

+

Starting out

+

This guide covers a lot of topics, +and can be overwhelming to read at first. +For beginners, +it is recommended to start with the roles page, +and work your way up from there.

+

The most important thing you can do is to start creating. +While we do our best to cover all aspects of subtitling, +there is no better teacher than practice, +so get practicing!

+

If you need help getting started, +or get stuck on any specific aspect of subtitling, +you shouldn't hesitate to ask for help. +Our Discord server is a great place to start, +and our community is always happy to help each other out, +regardless of skill level +and what kind of subtitles you want to create.

+

If you're looking for a fansubbing hub +to chat with other fansubbers +and learn more about the community +and the subtitling process, +we highly recommend checking out the Good Job! Media Discord. +That's where most modern-day fansubbers congregate +at the time of writing, +and you'll learn a lot there, +even if you're just lurking.

+ + + + + + + + + + + + + +
+
+ + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/objects.inv b/objects.inv new file mode 100644 index 0000000000000000000000000000000000000000..23bff3e380933010c5d37f5bf736d3613cc3cba7 GIT binary patch literal 159 zcmXBMF$#k~6a-L7sh1eAmypsE1kwZy=~wp~f3p5ByQ^r9nl=~7N|<6`;7y5U8dz4a zEF@9=hJ}1!6`b-CSFca%VvXBCxEM!l70uj6j*jJlCT@;!Hey@VR|5Axu5qkV(y&8M mqhYb+p*`Zj0X-*{y3=v;6arbyVLyC3ZmWF#d=FVxWW^5@8#S;1 literal 0 HcmV?d00001 diff --git a/release/description/index.html b/release/description/index.html new file mode 100644 index 0000000..95eb737 --- /dev/null +++ b/release/description/index.html @@ -0,0 +1,1450 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Description - The Kaleido Subtitling Style Handbook + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Release Description Template

+

This document outlines the structure and content of a typical anime release description.

+

It's designed to provide comprehensive information about the release, +including technical details, staff credits, usage guidelines, and social media links.

+

Cover Art and Basic Information

+

The description typically starts with a cover image of the anime, +followed by a table containing basic information about the series:

+
    +
  • Title: The official title of the anime
      +
    • This will typically be the romanized title
    • +
    +
  • +
  • TVDB ID: The identifier for the series on TheTVDB
  • +
  • AniDB ID: The identifier for the series on AniDB
  • +
  • Season: The season number and ordering information
      +
    • The order is obtained from TVDB
    • +
    +
  • +
+
+

Basic Information Table

+
1
+2
+3
+4
+5
+6
| Anime Information |                                 |
+| ----------------- | ------------------------------- |
+| **Title**         | Anime Name                      |
+| **TVDB ID**       | [TVDB ID][tvdb]                 |
+| **AniDB ID**      | [AniDB ID][anidb]               |
+| **Season**        | Season Number (Watch Order)     |
+
+
+

Staff Credits

+

Two tables are usually included to credit the staff involved in the release:

+
    +
  1. Episode Staff
      +
    • Lists roles such as Translation, Editing, Encoding, Timing, Typesetting, and Quality Control, + along with the contributors for each role.
    • +
    +
  2. +
  3. Song Staff
      +
    • Credits for Opening and Ending themes and insert songs, + including Translation, Editing, (Karaoke) Timing, Typesetting, and Song Styling.
    • +
    +
  4. +
+

If the song list is too large, +it can be split off into a separate table.

+
+

Example

+
+
+
+
1
+2
+3
+4
+5
+6
+7
+8
+9
| Episode Staff         |                    |     | Song Staff            | Opening        | Ending         |
+| --------------------- | ------------------ | --- | --------------------- | -------------- | -------------- |
+| **Translation**       | Translator A       |     | **Translation**       | Translater I   | Translater I   |
+| **Translation Check** | Checker B          |     | **Translation Check** | Checker J      | Checker J      |
+|                       | Checker C          |     | **Editing**           | Editor K       | Editor K       |
+| **Editing**           | Editor D           |     | **Timing**            | Timer M        | Timer M        |
+| **Encode**            | Editor D           |     | **Typesetting**       | Timer M        | Typesetter N   |
+| **Timing**            | Timer E            |     |                       | Typesetter O   |                |
+| **Typesetting**       | Editor D           |     | **Song Styling**      | Timer M        | Timer M        |
+
+
+
+
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
| Episode Staff         |              |
+| --------------------- | ------------ |
+| **Translation**       | Translator A |
+| **Translation Check** | Checker B    |
+| **Editing**           | Editor C     |
+| **Encode**            | Encoder D    |
+| **Timing**            | Timer E      |
+| **Typesetting**       | Typesetter F |
+| **Quality Control**   | QC G         |
+|                       | QC H         |
+
+| Song Staff  | Translation  | Editing  | (Karaoke) Timing | Song Styling | Typesetting  |
+| ----------- | ------------ | -------- | ---------------- | ------------ | ------------ |
+| OP          | Translator I | Editor K | Timer M          | Styler Q     | Typesetter O |
+| ED (S01E01) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |
+| ED (S01E02) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |
+| ED (S01E03) | Translator J | Editor K | Timer N          | Styler R     | Typesetter O |
+| ED (S01E04) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |
+| ED (S01E05) | Translator J | Editor K | Timer N          | Styler R     | Typesetter O |
+...
+
+
+
+
+
+

Technical Information

+

Video

+

Provides details about the video source and specifications:

+
    +
  • Sources: Origin of the video (e.g., Blu-ray)
  • +
  • Resolution: Video resolution (e.g., 1920x1080p)
  • +
  • Codec: Video codec used (e.g., H.265 10-bit)
  • +
  • Aspect Ratio: The aspect ratio of the video
  • +
  • Extra: Links to video comparisons and media info
  • +
+
+

Video Table

+
1
+2
+3
+4
+5
+6
+7
|                  |                                 |                        |
+| ---------------- | ------------------------------- | ---------------------- |
+| **Sources**      | [Blu-ray (company)][source-url] |                        |
+| **Resolution**   | 1920x1080p                      |                        |
+| **Codec**        | H.265 (x265) 10-bit             |                        |
+| **Aspect Ratio** | 16:9                            |                        |
+| **Extra**        | [Video Comparison][slowpics]    | [MediaInfo][mediainfo] |
+
+
+

Audio

+

A table describing the audio track(s):

+
    +
  • Track language
  • +
  • Codec
  • +
  • Channel configuration
  • +
  • Bitrate
  • +
  • Source
  • +
  • Default and forced flags
  • +
+
+

Audio Table

+
+
+
+
1
+2
+3
| Track        | Codec | Channels | Bitrate  | Source                          | Default | Forced |
+| ------------ | ----- | -------- | -------- | ------------------------------- | ------- | ------ |
+| **Japanese** | Opus  | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |
+
+
+
+
1
+2
+3
+4
| Track        | Codec | Channels | Bitrate  | Source                          | Default | Forced |
+| ------------ | ----- | -------- | -------- | ------------------------------- | ------- | ------ |
+| **Japanese** | Opus  | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |
+| **English**  | AAC   | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |
+
+
+
+
+
+

Subtitles

+

A table listing available subtitle tracks:

+
    +
  • Track description
  • +
  • Language
  • +
  • Language code
  • +
  • Format (e.g., ASS, SRT)
  • +
  • Default and forced status
  • +
+
+

Subtitle Table

+
+
+
+
1
+2
+3
+4
| Track                             | Language | Language Code | Format | Default | Forced |
+| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |
+| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |
+| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |
+
+
+
+
1
+2
+3
+4
+5
| Track                             | Language | Language Code | Format | Default | Forced |
+| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |
+| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |
+| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |
+| **Signs & Songs**                 | English  | sng           | ASS    | No      | Yes    |
+
+
+
+
1
+2
+3
+4
+5
| Track                             | Language | Language Code | Format | Default | Forced |
+| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |
+| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |
+| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |
+| **Full Subtitles (Trivia Notes)** | English  | eng           | ASS    | No      | No     |
+
+
+
+
+
+

Additional Information

+
    +
  • Special features of the release (e.g., alternative subtitle tracks)
  • +
  • Contact information (e.g., Discord server link)
  • +
  • Social media links (e.g., Twitter)
  • +
  • Supported media players
  • +
  • Usage and redistribution guidelines
  • +
  • Offers for additional resources (e.g., song styling for other groups)
  • +
+ + + + + + + + + + + + + +
+
+ + + +
+ +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/resources/index.html b/resources/index.html new file mode 100644 index 0000000..83fe096 --- /dev/null +++ b/resources/index.html @@ -0,0 +1,1163 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + Additional Resources - The Kaleido Subtitling Style Handbook + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
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+ + + +
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+ + + +
+
+ + + + + + + +

Additional Resources

+

Here is a list of additional resources that may be useful +as additional references, or as tools to help with the process.

+

Streaming service style guides

+ +

Writer style guides

+ +

Software

+ +

Other relevant fansubbing guides

+ + + + + + + + + + + + + + +
+
+ + + +
+ +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/search/search_index.json b/search/search_index.json new file mode 100644 index 0000000..c8c4a2b --- /dev/null +++ b/search/search_index.json @@ -0,0 +1 @@ +{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"The Kaleido Subtitling Style Handbook","text":"

Disclaimer

This document is a living document, and is not meant to be the definitive word on the subject, but rather a collection of guidelines and best practices that we have found to be effective.

Editing Guidelines

Always ensure you follow the guidelines provided to you by the group or company you work for! This is especially important if you're working in an official capacity.

This document covers different aspects of subtitling best practices. These guidelines are tailored to portraying subtitles in a way that is both accessible and appealing to viewers.

The contents of this document are written by and for Kaleido's subtitlers, and are not affiliated with any streaming service or other entity. Many guidelines covered here fall in line with common practices in the English fansubbing community, but may deviate in certain aspects.

These are not hard rules you must follow to the letter, nor are they intended to be the definitive word on the subject. The hallmark of a good subtitler is knowing how to adapt as the situation demands, and when one should deviate from the norm.

"},{"location":"#starting-out","title":"Starting out","text":"

This guide covers a lot of topics, and can be overwhelming to read at first. For beginners, it is recommended to start with the roles page, and work your way up from there.

The most important thing you can do is to start creating. While we do our best to cover all aspects of subtitling, there is no better teacher than practice, so get practicing!

If you need help getting started, or get stuck on any specific aspect of subtitling, you shouldn't hesitate to ask for help. Our Discord server is a great place to start, and our community is always happy to help each other out, regardless of skill level and what kind of subtitles you want to create.

If you're looking for a fansubbing hub to chat with other fansubbers and learn more about the community and the subtitling process, we highly recommend checking out the Good Job! Media Discord. That's where most modern-day fansubbers congregate at the time of writing, and you'll learn a lot there, even if you're just lurking.

"},{"location":"resources/","title":"Additional Resources","text":"

Here is a list of additional resources that may be useful as additional references, or as tools to help with the process.

"},{"location":"resources/#streaming-service-style-guides","title":"Streaming service style guides","text":"
  • Netflix's Timed Text Style Guide
  • ATAA French Subtitling Standards
"},{"location":"resources/#writer-style-guides","title":"Writer style guides","text":"
  • Chicago Manual of Style
"},{"location":"resources/#software","title":"Software","text":"
  • SubKt
"},{"location":"resources/#other-relevant-fansubbing-guides","title":"Other relevant fansubbing guides","text":"
  • Why do so many groups fail at styling? by Underwater
  • Subtitle Appearance Analysis by Max Deryagin
"},{"location":"building/","title":"Building our subtitles","text":"

This document covers a high-level overview of SubKt, our build script template, and how to use and modify it depending on the project.

"},{"location":"building/#what-is-subkt","title":"What is SubKt?","text":"

SubKt is a build script template for subtitles. It is designed to be a starting point for any project, and can be modified to fit the needs of said project. It also includes in-depth documentation.

If includes a lot of useful features for building a subtitle file using individual components, allowing subtitlers to work with individual files without having to worry about touching files that other subtitlers are working in.

It also comes with muxing functionality, adding stuff like font checking, CRC32 hashing, batching, distributing, and more.

"},{"location":"building/#kaleido-project-template","title":"Kaleido project template","text":"

Kaleido uses SubKt to build subtitle files and mux files.

The Kaleido project template is a Github repository that can be used as a template for new projects. It includes a pre-configured build setup, as well as a basic project structure.

Project-dependent settings

Our template is designed to be a starting point for any new project, which means you must modify the template to fit the needs of your project every time you start a new one!

For a quickstart guide, see the getting started document.

For information on how to modify the template, see the following documents:

  • Project structure
  • Subtitle Properties
  • Build Script

For running the build script, see the building your project subtitles section.

"},{"location":"building/getting-started/","title":"Getting Started","text":""},{"location":"building/getting-started/#prerequisites","title":"Prerequisites","text":"

To begin using this template for your subtitling project, you'll need to ensure you have the necessary dependencies installed.

  • SubKt for subtitle processing
  • mkvmerge for video muxing
  • A compatible version of the Java Development Kit (JDK)

JDK version

Currently, JDK versions 14, 15, and 16 are supported, with versions 14 and 15 working out-of-the-box with SubKt. Later versions may work. If you encounter any issues, make sure Gradle is using the correct JDK version.

"},{"location":"building/getting-started/#setting-up-your-project","title":"Setting up your project","text":"

Navigate to the project-template GitHub page, then click the \"Use this template\" button in the top-right corner of the page to create a new repository based on this template.

Next, configure your project files. Generally speaking, you'll only need to configure the following files:

  • build.gradle.kts
  • sub.properties

For more details on how to configure these files, see their respective documentation:

  • build.gradle.kts
  • sub.properties
"},{"location":"building/getting-started/#building-your-project-subtitles","title":"Building your project subtitles","text":"

You can build your project using the Gradle wrapper.

Calling the Gradle wrapper

Windows Unix
gradlew.bat mux.01\n
./gradlew mux.01\n

Using other commands

You can replace mux with other commands like chapters, merge, cleanmerge, or swap depending on your needs. The output of these commands (except for mux) can be found in the build/ directory.

The output of the mux command is a single .mkv file with the subtitle embedded in it and any other associated files attached to it.

By default, the output directory is [${group}] ${jp_title} (${codec_info}). This directory will contain the final muxed .mkv files, named according to the muxout pattern: [${group}] ${jp_title} - ${tvdb} - (${codec_info}) [$mux.crc].mkv

Changing the output directory

You can change the output directory and filename pattern by editing the muxout and title properties in the sub.properties file! See the properties documentation for more information.

"},{"location":"building/build-script/","title":"Build script","text":"

The build script is the script that reads all the subtitle properties and uses them to merge subtitle files and mux them into a single .mkv file.

The build script is located at ./build.gradle.kts, and can be called with the gradlew wrapper.

Calling the build script

Windows Unix
gradlew mux.01\n
./gradlew mux.01\n

This is what a default build script looks like, with annotations added to explain each line.

Default build script

import myaa.subkt.ass.*\nimport myaa.subkt.tasks.*\nimport myaa.subkt.tasks.Mux.*\nimport myaa.subkt.tasks.Nyaa.*\nimport java.awt.Color\nimport java.time.*\n\nplugins {\n    id(\"myaa.subkt\")\n}\n\n// Retrieve the script's playRes values\nfun ASSFile.getPlayRes(): Pair<Int?, Int?> {\n    return this.scriptInfo.playResX to this.scriptInfo.playResY\n}\n\nfun Provider<String>.getPlayRes(): Pair<Int?, Int?> {\n    return ASSFile(File(this.get())).getPlayRes()\n}\n\n// Check whether a string contains parts of a ktemplate\nfun String.isKaraTemplate(): Boolean {\n    return this.startsWith(\"code\") || this.startsWith(\"template\") || this.startsWith(\"mixin\")\n}\n\n// Check whether a line is part of a ktemplate\nfun EventLine.isKaraTemplate(): Boolean {\n    return this.effect.isKaraTemplate()\n}\n\n// Check if a line is entirely blank (no text, actor, or effect)\nfun EventLine.isBlank(): Boolean {\n    return this.text.isEmpty() && this.actor.isEmpty() && this.effect.isEmpty()\n}\n\nsubs {\n    readProperties(\"sub.properties\")  // Read properties from sub.properties file\n    episodes(getList(\"episodes\"))     // Get list of episodes from properties\n\n    // Merge all the individual script components\n    merge {\n        from(get(\"dialogue\"))  // Include the main dialogue file\n\n        if (propertyExists(\"OP\")) {\n            from(get(\"OP\")) {\n                syncSourceLine(\"sync\")     // Specify the sync line in the OP file\n                syncTargetLine(\"opsync\")   // Specify the target sync line in the main file\n            }\n        }\n\n        if (propertyExists(\"ED\")) {\n            from(get(\"ED\")) {\n                syncSourceLine(\"sync\")     // Specify the sync line in the ED file\n                syncTargetLine(\"edsync\")   // Specify the target sync line in the main file\n            }\n        }\n\n        fromIfPresent(get(\"extra\"), ignoreMissingFiles = true)  // Include extra file if present\n        fromIfPresent(getList(\"INS\"), ignoreMissingFiles = true)  // Include INS files if present\n        fromIfPresent(getList(\"TS\"), ignoreMissingFiles = true)   // Include TS files if present\n\n        fromIfPresent(get(\"render_warning\"), ignoreMissingFiles = true)  // Include render warning if present\n\n        includeExtraData(false)        // Don't include extra data\n        includeProjectGarbage(false)   // Don't include project garbage\n\n        // Try to set the LayoutRes values from the playRes values of the dialogue file.\n        // Falls back to 1920x1080 if not found\n        val (resX, resY) = get(\"dialogue\").getPlayRes()\n\n        scriptInfo {\n            title = get(\"group\").get()\n            scaledBorderAndShadow = true\n            wrapStyle = WrapStyle.NO_WRAP\n            values[\"LayoutResX\"] = resX ?: 1920  // Set LayoutResX, default to 1920 if not found\n            values[\"LayoutResY\"] = resY ?: 1080  // Set LayoutResY, default to 1080 if not found\n        }\n    }\n\n    // Remove ktemplate and empty lines from the final output\n    val cleanmerge by task<ASS> {\n        from(merge.item())\n        // ass { events.lines.removeIf { it.isKaraTemplate() or it.isBlank() } }\n        ass { events.lines.removeIf { it.isBlank() } }  // Remove blank lines\n    }\n\n    // Generate chapters from dialogue file\n    chapters {\n        from(get(\"chapters\"))\n        chapterMarker(\"chapter\")  // Use \"chapter\" as the chapter marker\n    }\n\n    // Run swapper script for honorifics and other swaps\n    swap {\n        from(cleanmerge.item())\n\n        styles(Regex(\"Main|Default|Alt\"))  // Apply swaps to these styles\n    }\n\n    // Finally, mux following the conventions listed here: https://thewiki.moe/advanced/muxing/#correct-tagging\n    mux {\n        title(get(\"title\"))  // Set the title of the muxed file\n\n        // Optionally specify mkvmerge version to use\n        if (propertyExists(\"mkvmerge\")) {\n            mkvmerge(get(\"mkvmerge\"))\n        }\n\n        from(get(\"premux\")) {\n            tracks {\n                include(track.type == TrackType.VIDEO || track.type == TrackType.AUDIO)  // Include only video and audio tracks\n            }\n\n            video {\n                lang(\"und\")              // Set video language to undefined\n                name(get(\"vtrack\"))      // Set video track name\n                default(true)            // Set as default video track\n            }\n\n            audio {\n                lang(\"jpn\")              // Set audio language to Japanese\n                name(get(\"atrack\"))      // Set audio track name\n                default(true)            // Set as default audio track\n                forced(false)            // Not forced\n            }\n\n            includeChapters(false)       // Don't include chapters from premux\n            attachments { include(false) }  // Don't include attachments from premux\n        }\n\n        from(cleanmerge.item()) {\n            tracks {\n                lang(\"eng\")                 // Set subtitle language to English\n                name(get(\"strack_reg\"))     // Set subtitle track name\n                default(true)               // Set as default subtitle track\n                forced(false)               // Not forced\n                compression(CompressionType.ZLIB)  // Use ZLIB compression\n            }\n        }\n\n        from(swap.item()) {\n            subtitles {\n                lang(\"enm\")                 // Set honorific subtitle language to Middle English\n                name(get(\"strack_hono\"))    // Set honorific subtitle track name\n                default(true)               // Set as default subtitle track\n                forced(false)               // Not forced\n                compression(CompressionType.ZLIB)  // Use ZLIB compression\n            }\n        }\n\n        chapters(chapters.item()) { lang(\"eng\") }  // Include chapters with English language\n\n        // Fonts handling\n        skipUnusedFonts(true)  // Skip attaching unused fonts\n\n        attach(get(\"common_fonts\")) {\n            includeExtensions(\"ttf\", \"otf\")  // Attach common fonts\n        }\n\n        attach(get(\"fonts\")) {\n            includeExtensions(\"ttf\", \"otf\")  // Attach episode-specific fonts\n        }\n\n        // Get OP/ED fonts if necessary\n        if (propertyExists(\"OP\")) {\n            attach(get(\"opfonts\")) {\n                includeExtensions(\"ttf\", \"otf\")  // Attach OP fonts\n            }\n        }\n\n        if (propertyExists(\"ED\")) {\n            attach(get(\"edfonts\")) {\n                includeExtensions(\"ttf\", \"otf\")  // Attach ED fonts\n            }\n        }\n\n        out(get(\"muxout\"))  // Set output file name and path\n    }\n\n    // =================================================================================================================\n    // NCOP/EDs\n    tasks(getList(\"ncs\")) {\n        merge {\n            from(get(\"ncsubs\"))  // Include NC subtitle file\n\n            includeExtraData(false)\n            includeProjectGarbage(false)\n\n            scriptInfo {\n                title = get(\"group\").get()\n                originalScript = get(\"group\").get()\n                scaledBorderAndShadow = true\n            }\n        }\n\n        val cleanncmerge by task<ASS> {\n            from(merge.item())\n            // ass { events.lines.removeIf { it.isKaraTemplate() or it.isBlank() } }\n            ass { events.lines.removeIf { it.isBlank() } }  // Remove blank lines\n        }\n\n        chapters {\n            from(cleanncmerge.item())\n            chapterMarker(\"ncchapter\")  // Use \"ncchapter\" as the chapter marker for NC\n        }\n\n        mux {\n            title(get(\"title\"))  // Set the title of the muxed NC file\n\n            from(get(\"ncpremux\")) {\n                tracks {\n                    include(track.type == TrackType.VIDEO || track.type == TrackType.AUDIO)  // Include only video and audio tracks\n                }\n\n                video {\n                    lang(\"jpn\")              // Set video language to Japanese\n                    name(get(\"vtrack\"))      // Set video track name\n                    default(true)            // Set as default video track\n                }\n                audio {\n                    lang(\"jpn\")              // Set audio language to Japanese\n                    name(get(\"atrack\"))      // Set audio track name\n                    default(true)            // Set as default audio track\n                }\n                includeChapters(false)       // Don't include chapters from NC premux\n                attachments { include(false) }  // Don't include attachments from NC premux\n            }\n\n            from(cleanncmerge.item()) {\n                tracks {\n                    lang(\"eng\")                 // Set subtitle language to English\n                    name(get(\"strack_reg\"))     // Set subtitle track name\n                    default(true)               // Set as default subtitle track\n                    forced(false)               // Not forced\n                    compression(CompressionType.ZLIB)  // Use ZLIB compression\n                }\n            }\n\n            chapters(chapters.item()) { lang(\"eng\") }  // Include chapters with English language\n\n            skipUnusedFonts(true)  // Skip attaching unused fonts\n\n            attach(get(\"ncfonts\")) {\n                includeExtensions(\"ttf\", \"otf\")  // Attach NC-specific fonts\n            }\n\n            attach(get(\"common_fonts\")) {\n                includeExtensions(\"ttf\", \"otf\")  // Attach common fonts\n            }\n\n            out(get(\"ncmuxout\"))  // Set output file name and path for NC\n        }\n    }\n}\n

For more information on individual tasks, see the tasks documentation.

"},{"location":"building/build-script/tasks/","title":"Build Script tasks","text":"

Stub

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How can I help?

You can help by updating this page with examples.

This is a list of all the tasks automatically included in our build script.

"},{"location":"building/build-script/tasks/#tasks","title":"Tasks","text":""},{"location":"building/build-script/tasks/#merge","title":"merge","text":"DescriptionExample

The merge task combines multiple subtitle files into a single ASS file. It's used to merge the main dialogue file with other components like OP/ED, extras, inserts, and typesetting.

Key features: - Includes the main dialogue file - Optionally includes OP/ED files with sync line matching - Includes extra files if present - Sets script info like title, border/shadow scaling, and layout resolution

// Example code for merge task\n
"},{"location":"building/build-script/tasks/#cleanmerge","title":"cleanmerge","text":"DescriptionExample

The cleanmerge task processes the merged subtitle file to remove unnecessary lines: - Removes blank lines - (Optionally) Removes karaoke template lines

// Example code for cleanmerge task\n
"},{"location":"building/build-script/tasks/#chapters","title":"chapters","text":"DescriptionExample

Generates chapter markers from the dialogue file: - Uses \"chapter\" as the chapter marker - Creates a chapters file for muxing

// Example code for chapters task\n
"},{"location":"building/build-script/tasks/#swap","title":"swap","text":"DescriptionExample

Applies text swapping for honorifics and other predefined replacements: - Operates on specified styles (e.g., \"Main\", \"Default\", \"Alt\") - Creates an alternative subtitle track with swapped text

// Example code for swap task\n
"},{"location":"building/build-script/tasks/#mux","title":"mux","text":"DescriptionExample

The mux task combines video, audio, and subtitle files into a single MKV container: - Sets title and track metadata - Includes video and audio from the premux - Adds regular and honorific subtitle tracks - Attaches fonts and chapters - Applies compression to subtitle tracks - Skips unused fonts - Outputs the final muxed file

// Example code for mux task\n
"},{"location":"building/build-script/tasks/#nc-tasks","title":"NC Tasks","text":"

For NCOP/NCED (creditless openings/endings):

"},{"location":"building/build-script/tasks/#merge_1","title":"merge","text":"DescriptionExample
  • Combines NC-specific subtitle files
// Example code for NC merge task\n
"},{"location":"building/build-script/tasks/#cleanncmerge","title":"cleanncmerge","text":"DescriptionExample
  • Removes unnecessary lines from NC subtitles
// Example code for NC cleanncmerge task\n
"},{"location":"building/build-script/tasks/#chapters_1","title":"chapters","text":"DescriptionExample
  • Generates NC-specific chapters
// Example code for NC chapters task\n
"},{"location":"building/build-script/tasks/#mux_1","title":"mux","text":"DescriptionExample
  • Creates a separate muxed file for NC videos with appropriate metadata and attachments
// Example code for NC mux task\n
"},{"location":"building/properties/","title":"Subtitle Properties","text":"

Stub

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You can help by updating this page with examples, and better splitting up the sections.

The sub.properties file is used to configure the build script. This file contains various settings that control how the subtitles are processed and how the final output is generated.

"},{"location":"building/properties/#basic-structure","title":"Basic Structure","text":"

The sub.properties file is structured as an INI-like configuration file, with key-value pairs separated by an equals sign (=). Comments can be added using the hash symbol (#).

"},{"location":"building/properties/#key-sections","title":"Key Sections","text":""},{"location":"building/properties/#release-information","title":"Release Information","text":"DescriptionExample
  • Basic Information: Details about the release group, show title, and shorthand names.
  • Codec Information: Specifies video format, video codec, and audio codec.
  • Track Names: Defines names for individual tracks (video, audio, subtitles).
# Basic information\ngroup=Kaleido-subs\njp_title=Some random show\nshorthand=${jp_title}\nshorthand_pmx=${shorthand}\n\n# Codec information\nformat=BD 1080p\nvcodec=HEVC x265 10-bit\nacodec=Opus 2.0\ncodec_info=${format} ${vcodec} ${acodec}\n\n# Track names\nvtrack=x265\natrack=Opus 2.0 @ 192 kb/s\nstrack_reg=Full Subtitles [${group}]\nstrack_hono=Honorifics [${group}]\n
"},{"location":"building/properties/#file-configuration","title":"File Configuration","text":"DescriptionExample
  • Output Files: Naming conventions for muxed files and creditless versions.
  • Episode Configuration: Specifies episode range and chapter generation settings.
  • Script Components: File paths for subtitle components (dialogue, typesetting, inserts, warnings).
# Output files\ntitle=[${group}] ${jp_title} - ${tvdb} - (${codec_info})\nmuxdir=[${group}] ${jp_title} S${season} (${codec_info})\nmuxout=${muxdir}/$title [$mux.crc].mkv\nncmuxout=${muxdir}/Creditless/${muxout}\n\n# Episode configuration\nepisodes={01..24}\nchapters=${dialogue}\n\n# Script components\ndialogue=${episode}/${shorthand} ${episode} - Dialogue.ass\nextra=${episode}/${shorthand} ${episode} - Extra.ass\nTS=${episode}/${shorthand} ${episode} - TS*.ass\nINS=${episode}/${shorthand} ${episode} - INS*.ass\nnotes=${episode}/${shorthand} ${episode} - Notes.ass\nrender_warning=common/warning.ass\n
"},{"location":"building/properties/#font-settings","title":"Font Settings","text":"DescriptionExample
  • Font Directories: Locations of episode-specific and common fonts.
fonts=${episode}/fonts\ncommon_fonts=common/fonts\n
"},{"location":"building/properties/#oped-settings","title":"OP/ED Settings","text":"DescriptionExample
  • OP/ED Configuration: Configures opening and ending credit sequences, including episode usage and font locations.
  • Creditless Videos: Settings for NCOPs/NCEDs (creditless openings and endings).
OP1=${OP1}/${shorthand} - OP1.ass\nED1=${ED1}/${shorthand} - ED1.ass\n\nNCOP1=${OP1}/${shorthand} - NCOP1 (Premux).mkv\nNCED1=${ED1}/${shorthand} - NCED1 (Premux).mkv\n
"},{"location":"building/properties/#episode-metadata","title":"Episode Metadata","text":"DescriptionExample
  • Episode Numbering: Configures numbering scheme to match TVDB, including special episodes and absolute numbers.
tvdb=S${season}E${episode}\nepabs=${episode}\n
"},{"location":"building/properties/#example-configuration","title":"Example Configuration","text":"

Below is an example of a typical sub.properties file:

Default subtitle properties file

# Basic information.\n### TODO: fill this in\ngroup=Kaleido-subs                                  # Name of the release group\njp_title=                                           # Japanese title of the show (to be filled in)\nshorthand=${jp_title}                               # Shorthand name, using the Japanese title\nshorthand_pmx=${shorthand}                          # Shorthand name for premux files\n\n\n# Codec info\nformat=BD 1080p                                     # Video format (Blu-ray, 1080p resolution)\nvcodec=HEVC x265 10-bit                             # Video codec (HEVC x265 with 10-bit color depth)\nacodec=Opus 2.0                                     # Audio codec (Opus 2.0 channel)\ncodec_info=${format} ${vcodec} ${acodec}            # Combined codec information string\n\n\n# Specific names for individual tracks. Should match codec info.\nvtrack=x265                                         # Video track name\natrack=Opus 2.0 @ 192 kb/s                          # Audio track name with bitrate\nstrack_reg=Full Subtitles [${group}]                # Regular subtitle track name\nstrack_hono=Honorifics [${group}]                   # Honorifics subtitle track name\n\n\n# Show-related (output) files\ntitle=[${group}] ${jp_title} - ${tvdb} - (${codec_info})  # Title format for regular episodes\n{SP*}.title=[${group}] ${jp_title} - ${epabs} (${episode}) - ${tvdb} - (${format} ${vcodec} ${acodec})  # Title format for special episodes\npremux=${episode}/*(Premux)*.mkv                    # Path pattern for premux files\n\nmuxdir=[${group}] ${jp_title} (${codec_info})       # Directory name for muxed files\nmuxout=${muxdir}/$title [$mux.crc].mkv              # Output filename for muxed files\nncmuxout=${muxdir}/Creditless/${muxout}             # Output filename for creditless (NC) muxed files\n\n\n# Episodes and other basic features.\nepisodes={01..24}|SP{1..2}                          # Episode range, including specials\nchapters=${dialogue}                                # Generate chapters from dialogue file\n\n\n# Individual script components\ndialogue=${episode}/${shorthand} ${episode} - Dialogue.ass  # Path for dialogue subtitle file\nextra=${episode}/${shorthand} ${episode} - Extra.ass        # Path for extra subtitle file\nTS=${episode}/${shorthand} ${episode} - TS*.ass             # Path pattern for typesetting files\nINS=${episode}/${shorthand} ${episode} - INS*.ass           # Path pattern for insert files\nrender_warning=common/warning.ass                           # Path for rendering warning file\n\n\n## Per-episode fonts, e.g. typesetting\nfonts=${episode}/fonts                              # Directory for episode-specific fonts\n## Common fonts, e.g. dialogue and titles\ncommon_fonts=common/fonts                           # Directory for common fonts used across episodes\n\n\n# OP/ED scripts and episode numbers\n## Common OP/EDs\n{02..12}.OP_name=NCOP1                              # Opening 1 used in episodes 2-12\n{13..24}.OP_name=NCOP2                              # Opening 2 used in episodes 13-24\n{01..12}.ED_name=NCED1                              # Ending 1 used in episodes 1-12\n{13..24}.ED_name=NCED2                              # Ending 2 used in episodes 13-24\n\nOP=${OP_name}/${shorthand} ${OP_name}.ass           # Path for opening subtitle file\nED=${ED_name}/${shorthand} ${ED_name}.ass           # Path for ending subtitle file\n\n## Fonts\nopfonts=${OP_name}/fonts                            # Directory for opening-specific fonts\nedfonts=${ED_name}/fonts                            # Directory for ending-specific fonts\n\n\n# Creditless\nncs=NCOP{1..2}|NCED{1..2}                           # Creditless opening and ending patterns\n\nncsubs=${episode}/${shorthand}_${episode}.ass       # Path for creditless subtitle file\nncpremux=${episode}/${shorthand}_${episode} (Premux).mkv  # Path for creditless premux file\nncfonts=${episode}/fonts                            # Directory for creditless-specific fonts\n\n\n## Episode numbers following TVDB.\n### Moved to the bottom because it's very spammy.\ntvdb=S${season}E${epnum}                            # TVDB episode numbering format\n\nseason=01                                           # Default season number\nepnum=${episode}                                    # Episode number (same as episode variable)\n\n### S00 episodes.\n{SP*}.season=00                                     # Set season to 00 for all special episodes\nSP1.epnum=01                                        # Episode number for Special 1\nSP2.epnum=02                                        # Episode number for Special 2\nSP3.epnum=03                                        # Episode number for Special 3\n\n### S00 absolute-ish episode number, used for easier user readability.\nSP1.epabs=07.5                                      # Absolute episode number for Special 1\nSP2.epabs=12.5                                      # Absolute episode number for Special 2\nSP3.epabs=25                                        # Absolute episode number for Special 3\n
"},{"location":"building/structure/","title":"Project structure","text":"

By default, it assumes the following directory structure:

Project Directory

Project Directory                                       # Root directory of the project\n\u251c\u2500\u2500 01                                                  # Directory for episode 1\n\u2502   \u251c\u2500\u2500 NewShow - S01E01 (Premux) [ABCD1234].mkv        # Raw video file for episode 1\n\u2502   \u251c\u2500\u2500 NewShow 01 - Dialogue.ass                       # Main dialogue subtitle file for episode 1\n\u2502   \u251c\u2500\u2500 NewShow 01 - OP.ass                             # Opening song subtitle file for episode 1\n\u2502   \u251c\u2500\u2500 NewShow 01 - TS (Actor 1).ass                   # Typesetting subtitle file for Actor 1 in episode 1\n\u2502   \u251c\u2500\u2500 NewShow 01 - TS (Actor 2).ass                   # Typesetting subtitle file for Actor 2 in episode 1\n\u2502   \u251c\u2500\u2500 NewShow 01 - TS (Actor 3).ass                   # Typesetting subtitle file for Actor 3 in episode 1\n\u2502   \u2514\u2500\u2500 fonts                                           # Directory for episode-specific fonts\n\u2502       \u2514\u2500\u2500 ...\n\u251c\u2500\u2500 02                                                  # Directory for episode 2\n\u2502   \u251c\u2500\u2500 NewShow - S01E02 (Premux) [ABCD1234].mkv        # Raw video file for episode 2\n\u2502   \u251c\u2500\u2500 NewShow 02 - Dialogue.ass                       # Main dialogue subtitle file for episode 2\n\u2502   \u251c\u2500\u2500 NewShow 02 - TS.ass                             # Typesetting subtitle file for episode 2\n\u2502   \u2514\u2500\u2500 fonts                                           # Directory for episode-specific fonts\n\u2502       \u2514\u2500\u2500 ...\n\u251c\u2500\u2500 ED1                                                 # Directory for ending 1\n\u2502   \u251c\u2500\u2500 NewShow - ED1 (Premux) [ABCD1234].mkv           # Raw video file for ending 1\n\u2502   \u251c\u2500\u2500 NewShow - ED1.ass                               # Subtitle file for ending 1 (includes both lyrics and typesetting)\n\u2502   \u2514\u2500\u2500 fonts                                           # Directory for ending-specific fonts\n\u2502       \u2514\u2500\u2500 ...\n\u251c\u2500\u2500 OP1                                                 # Directory for opening 1\n\u2502   \u251c\u2500\u2500 NewShow - OP1 (Premux) [ABCD1234].mkv           # Raw video file for opening 1\n\u2502   \u251c\u2500\u2500 NewShow - OP1.ass                               # Subtitle file for opening 1 (includes both lyrics and typesetting)\n\u2502   \u2514\u2500\u2500 fonts                                           # Directory for opening-specific fonts\n\u2502       \u2514\u2500\u2500 ...\n\u251c\u2500\u2500 common                                              # Directory for common files\n\u2502   \u251c\u2500\u2500 fonts                                           # Directory for fonts used across multiple episodes\n\u2502   \u2502   \u251c\u2500\u2500 LinotypeFinnegan Medium.ttf                 # Default dialogue font\n\u2502   \u2502   \u2514\u2500\u2500 LinotypeFinnegan MediumItalic.ttf           # Default dialogue font\n\u2502   \u2514\u2500\u2500 warning.ass                                     # Subtitle file containing a warning about rendering issues\n\u251c\u2500\u2500 gradle                                              # Directory for Gradle build tool files\n\u2502   \u2514\u2500\u2500 wrapper                                         # Gradle wrapper directory\n\u2502       \u251c\u2500\u2500 gradle-wrapper.jar                          # Gradle wrapper JAR file\n\u2502       \u2514\u2500\u2500 gradle-wrapper.properties                   # Gradle wrapper properties file\n\u251c\u2500\u2500 README.md                                           # Project README file\n\u251c\u2500\u2500 build.gradle.kts                                    # Gradle build script\n\u251c\u2500\u2500 gradle.properties                                   # Gradle properties file\n\u251c\u2500\u2500 gradlew                                             # Gradle wrapper script for Unix-like systems\n\u251c\u2500\u2500 gradlew.bat                                         # Gradle wrapper script for Windows\n\u251c\u2500\u2500 settings.gradle.kts                                 # Gradle settings file\n\u2514\u2500\u2500 sub.properties                                      # Subtitle properties file\n
Example of a real project structure
Blue-Archive\n|-- 01\n|   |-- Blue Archive The Animation - S01E01 (Premux) [A4B6D23B].mkv\n|   |-- BlueArchive 01 - Dialogue.ass\n|   |-- BlueArchive 01 - OP.ass\n|   |-- BlueArchive 01 - TS (Gry).ass\n|   |-- BlueArchive 01 - TS (Light).ass\n|   |-- BlueArchive 01 - TS (MSO).ass\n|   |-- BlueArchive 01 - TS (Period).ass\n|   |-- BlueArchive 01 - TS (petzku).ass\n|   `-- fonts\n|       |-- ...\n|-- 02\n|   |-- Blue Archive The Animation - S01E02 (Premux) [DCFED1AB].mkv\n|   |-- BlueArchive 02 - Dialogue.ass\n|   |-- BlueArchive 02 - TS (Light).ass\n|   |-- BlueArchive 02 - TS (MSO).ass\n|   `-- fonts\n|       |-- ...\n|-- 03\n|   |-- Blue Archive The Animation - S01E03 (Premux) [38000900].mkv\n|   |-- BlueArchive 03 - Dialogue.ass\n|   |-- BlueArchive 03 - TS (Light).ass\n|   `-- fonts\n|       |-- ...\n|-- 04\n|   |-- Blue Archive The Animation - S01E04 (Premux) [3AA19D61].mkv\n|   |-- BlueArchive 04 - Dialogue.ass\n|   |-- BlueArchive 04 - Extra.ass\n|   |-- BlueArchive 04 - TS (Light).ass\n|   |-- BlueArchive 04 - TS (petzku).ass\n|   `-- fonts\n|       |-- ...\n|-- 05\n|   |-- Blue Archive The Animation - S01E05 (Premux) [83434195].mkv\n|   |-- BlueArchive 05 - Dialogue.ass\n|   |-- BlueArchive 05 - TS (Light).ass\n|   `-- fonts\n|       |-- ...\n|-- 06\n|   |-- Blue Archive The Animation - S01E06 (Premux) [4F14C2AE].mkv\n|   |-- BlueArchive 06 - Dialogue.ass\n|   |-- BlueArchive 06 - Extra.ass\n|   |-- BlueArchive 06 - TS (Light).ass\n|   |-- BlueArchive 06 - TS (petzku).ass\n|   `-- fonts\n|       |-- ...\n|-- 07\n|   |-- Blue Archive The Animation - S01E07 (Premux) [3B0015AF].mkv\n|   |-- BlueArchive 07 - Dialogue.ass\n|   |-- BlueArchive 07 - TS (Light).ass\n|   `-- fonts\n|       |-- ...\n|-- 08\n|   |-- Blue Archive The Animation - S01E08 (Premux) [A5674D39].mkv\n|   |-- BlueArchive 08 - Dialogue.ass\n|   |-- BlueArchive 08 - TS (Light).ass\n|   |-- BlueArchive 08 - TS (petzku).ass\n|   `-- fonts\n|       |-- ...\n|-- 09\n|   |-- Blue Archive The Animation - S01E09 (Premux) [C6C9D1E0].mkv\n|   |-- BlueArchive 09 - Dialogue.ass\n|   |-- BlueArchive 09 - TS (Light).ass\n|   |-- Whiteboard.ass\n|   `-- fonts\n|       |-- ...\n|-- 10\n|   |-- Blue Archive The Animation - S01E10 (Premux) [C077087E].mkv\n|   |-- BlueArchive 10 - Dialogue.ass\n|   |-- BlueArchive 10 - TS (Light).ass\n|   `-- fonts\n|       |-- ...\n|-- 11\n|   |-- Blue Archive The Animation - S01E11 (Premux) [DC03E7BE].mkv\n|   |-- BlueArchive 11 - Dialogue.ass\n|   |-- BlueArchive 11 - TS (Light).ass\n|   `-- fonts\n|       |-- ...\n|-- 12\n|   |-- Blue Archive The Animation - S01E12 (Premux) [1ADD8F6D].mkv\n|   |-- BlueArchive 12 - Dialogue.ass\n|   |-- BlueArchive 12 - INS.ass\n|   |-- BlueArchive 12 - TS (Light).ass\n|   |-- BlueArchive 12 - TS (petzku).ass\n|   `-- fonts\n|       |-- ...\n|-- NCED1\n|   |-- Blue Archive The Animation - NCED1 (Premux) [8C8AD616].mkv\n|   |-- BlueArchive NCED1.ass\n|   `-- fonts\n|       |-- ...\n|-- NCOP1\n|   |-- Blue Archive The Animation - NCOP1 (Premux) [BE45148E].mkv\n|   |-- BlueArchive NCOP1.ass\n|   `-- fonts\n|       |-- ...\n|-- README.md\n|-- build.gradle.kts\n|-- common\n|   |-- fonts\n|   |   |-- LinotypeFinnegan Medium.ttf\n|   |   |-- LinotypeFinnegan MediumItalic.ttf\n|   |   `-- RoGSanSrfStd-UB.otf\n|   `-- warning.ass\n|-- gradle\n|   `-- wrapper\n|       |-- gradle-wrapper.jar\n|       `-- gradle-wrapper.properties\n|-- gradle.properties\n|-- gradlew\n|-- gradlew.bat\n|-- settings.gradle.kts\n`-- sub.properties\n
"},{"location":"group/distribution/","title":"Distribution","text":"

Stub

This page is a stub. You can help by expanding it.

How can I help?

Whip me into writing this page.

"},{"location":"group/roles/","title":"Group Roles","text":"

Subtitling groups are often made up of multiple people, and each member has a specific role.

This document outlines the most common roles and their responsibilities. This is done on a per-project basis, and the roles may be shared or rotated between members, or a single person may take on multiple roles.

Everyone on the team should be trusted to do their job to the best of their ability, and be given enough leeway to do so. If you can't trust someone to do their job to a satisfactory degree, then they shouldn't be on the team in the first place.

"},{"location":"group/roles/#project-leader","title":"Project Leader","text":"

One of the primary responsibilities of the project leader is to set up the necessary infrastructure. This ranges from preparing a logical folder structure, to setting up version control, and coordinating file sharing so members can access the files they need.

Beyond the technical setup, the project leader is also responsible for project management. They gather the staff and assign roles, and track and update the progress of the project. If the project is starting to drag, they are responsible for taking appropriate action, such as assigning new staff or replacing existing ones, and in some cases stepping up to the plate themselves to help get the project back on track.

The project leader is often also the person checking the final release candidate to ensure everything looks good and remaining errors are dealt with, as well as the person releasing the finished project.

In a subtitling project, the project leader gets the final say on most matters. If the translator and editor have differing opinions and can't come to an agreement, the project leader is the one who gets to call the final shot.

"},{"location":"group/roles/#translator","title":"Translator","text":"

The translator is responsible for translating the script, as well as signage. How much control they have over the final product varies by group, but they are a vital component of the team whose opinion should be respected.

The base script has a profound impact on the final quality, so it's paramount that the translator has a firm grasp of both the source language and the target language. In case they struggle to convey the intended meaning or are afraid their translation may be misunderstood, they leave comments for the editor to work with.

Ideally, the translator should understand the source material well enough to be able to make informed decisions on how to best translate certain elements of the script. This is especially important for things such as terminology.

Optional Role

This role is technically optional, as there are translations available for most modern titles. However, as mentioned previously, the base translation heavily influences the final quality, so it's almost always best to have a translator in the team.

"},{"location":"group/roles/#editor","title":"Editor","text":"

The editor is responsible for how the final script reads. Their job is to ensure the translation reads well and flows naturally, while also fixing any mistakes the translator made (or discussing alternative translations with them).

They are expected to have a good understanding of grammar and syntax, as well as the ability to recognize when something doesn't sound quite right. They get to draw the line on how adaptive the translation should be. Ideally, they are brave enough to make changes to better capture the nuance of the source text, even if it means rewriting large portions of the script.

The editor is also responsible for making sure the text is formatted correctly, and is easily readable for viewers. This includes things like line breaks, slimming down lines if they are too long, and splitting and joining lines as necessary.

In Kaleido, the editor is king. They get to decide the direction of the script, and typically can only be overruled by the project leader. The tough choices fall on them, and they are the ones who should address script comments made by the QC. However, they should still make an effort to discuss changes with the translator, and take their suggestions into consideration.

No matter how good the translator is, they almost always benefit from having an editor look over their work.

"},{"location":"group/roles/#translation-checker","title":"Translation Checker","text":"

The translation checker is responsible for ensuring the translation is accurate. They typically work after the editor has made their changes, and they check whether the translation captures the correct nuances.

Translation checkers can often be viewed as editors who know the source language, without being burdened by the need to make changes to the script. This allows them to focus more on the greater picture, which the editor may miss if they become too caught up on individual lines.

Optional Role

This role is technically optional, and is sometimes filled by the original translator. With a sufficiently experienced translator-editor pair, there isn't always a need for a separate translation checker. However, it's still a good idea to have an additional pair of eyes to catch anything the editor might have missed.

"},{"location":"group/roles/#timer","title":"Timer","text":"

The timer is responsible for timing the translation. For original translations, they are often the first person to get to work. If there is already a timed script available, they may perform a timing pass at a later date, but ideally still before editing, as the timing can influence how the editor may handle certain lines.

The timer may also be responsible for karaoke timing if the song styler wants to include that.

"},{"location":"group/roles/#encoder","title":"Encoder","text":"

The encoder is responsible for the video quality of the final release. They should ensure the best video sources are used, and that they are filtered to remove artefacting if possible.

They get to call the final shot on all aspects of the video, and should strive to improve upon the source video and make an encode that beats out other options, even at the cost of increased file sizes.

They, along with the project leader, may also decide whether they want to include additional files, such as specials or dubbed audio.

"},{"location":"group/roles/#typesetters","title":"Typesetter(s)","text":"

The typesetter is responsible for setting translations for the signage of the show. This is among the most technically challenging roles, and often the task that takes the longest to complete.

They should ensure that the typeset text is readable, performant, and looks (relatively) consistent across episodes.

Typesetters must be familiar with the common tools of the trade, and be able to work relatively quickly. They get to decide how complex the typesetting should be, how similar it should be to the original signage, and how much time should be spent on it.

Difficult Role

Typesetting is not an easy task, and should not be underestimated. It takes a lot of skill and diligence to do it well, and it's not a job you learn overnight, especially with how quickly tools are written and updated, or how quickly new techniques and best practices are developed.

"},{"location":"group/roles/#song-styler","title":"Song Styler","text":"

The person responsible for styling the songs. They make sure the lyrics fit with the song's style or visual's aesthetic, and that they are styled in a way that is pleasing to the eye while remaining readable. They get to decide how the lyrics should be styled, including whether karaoke should be included.

This role is often picked up by another member of the team, but there can also be a or multiple dedicated song stylists. If none are found, the project leader or typesetter may create some simple song styling.

"},{"location":"group/roles/#quality-controlassurance","title":"Quality Control/Assurance","text":"

The QC is responsible for ensuring the final product meets a baseline level of quality. This is a multi-faceted role, and possibly the most difficult to take on. The QC is expected to be familiar with the tools and software used, and have a good grasp of the principles of subtitling. They are also expected to be familiar with common techniques used by all roles of the team, as well as to make up for any shortcomings during their pass.

The QC is not one who gets to make direct changes to the script, short of simple things like correcting typos or fixing inconsistencies. They should leave notes on things that need to be fixed, and if possible offer suggestions on things the script can be improved on.

Difficult Role

Quality Control is not a trivial role, and should not be an afterthought. They should be experienced enough to catch mistakes that others may miss, and this role should not be left in the hands of newbies.

In Kaleido, the QC often creates a pull request with notes and suggestions. The project leader ensures that all notes are addressed by the appropriate members, and once the QC is satisfied, they approve the pull request.

"},{"location":"group/roles/#other-roles","title":"Other roles","text":"

There may be other, highly specialised roles in a group that are not listed here. These are often advisors who provide advice on specific aspects of the project. Examples include git masters, translators who have worked on the source material and can give feedback and advice, and so on.

These may also be dedicated song translators and editors. Writing songs is a very specialised skill, and one that not many translators and editors possess, so it's not uncommon to outsource these roles to specialists.

"},{"location":"guidelines/editing/","title":"Editing Guidelines","text":"

Stub

This page is a stub. You can help by expanding it.

How can I help?

You can help by expanding upon examples given in this document. Examples should ideally be real-life examples from real releases.

Editing Bible

This document is not the Bible, regardless of how authoritative it may sound in some sections. Editing is a creative process, and there are infinitely many schools of thought on how to best adapt a script. This document is simply a style guide to help maintain a somewhat consistent style to Kaleido releases.

Target Language

This document is written for an English-speaking audience. If you are not editing in English, a lot of the practices here may not apply to you. Always make sure to refer to widely-accepted style guides in the language you are editing in.

Editing plays a crucial role in fansubbing, helping to make the original text more accessible and ensuring the intended message is effectively conveyed. This process can involve various changes, such as adapting cultural references, rewriting jokes, or making the dialogue flow more naturally. There are many different opinions on what makes for good editing, and many different editing styles to choose from.

This document is a style guide most Kaleido projects follow, and is intended to provide a consistent style and quality of editing to the group's releases. Deviations from these guidelines are often intentional, and may help give more character to a subtitle or fit the style of the original script better.

How close to this style guide scripts follow depends on the script and the editor in charge of the project, but the majority of Kaleido releases should more or less follow this style guide.

"},{"location":"guidelines/editing/#grammar-and-punctuation","title":"Grammar and Punctuation","text":"

Using proper grammar and punctuation is crucial for creating clear and engaging subtitles. But there are also some other things to keep in mind, such as the dialect of English to use. In the subtitling community, American English is the standard, but some groups such as Kaleido use British English for its subtitles.

Consistency

British English is more flexible in which spellings you can use, as it's not uncommon for both spellings to be commonly accepted. However, you should strive to keep your spelling consistent throughout the project.

Below is a quick overview of some common differences between British and American English.

Differences between British and American English

-ise/-izeou/o-re/-erll/l-ce/-seOther words

Spelling differences

British English spellings often end in \"-ise\", while American English uses \"-ize\": The spelling \"-ize\" is also often accepted in British English, but required in American English.

British English American English Fantasise Fantasize Apologise Apologize Recognise Recognize Realise, Realisation Realize, Realization Organise, Organisation Organize, Organization Customise, Customisation Customize, Customization

Spelling differences

British English often uses \"ou\" where American English uses \"o\":

British English American English Colour Color Favourite Favorite Rumour Rumor Neighbour Neighbor Labour Labor

Spelling differences

British English often ends words with \"-re\" while American English uses \"-er\":

British English American English Centre Center Theatre Theater1 Metre Meter Calibre Caliber Fibre Fiber Litre Liter

Spelling differences

British English often doubles the \"l\" where American English uses a single \"l\":

British English American English Travelling Traveling Fuelling Fueling Cancelled Canceled Marvelling Marveling Signalling Signaling Labelling Labeling

Spelling differences

British English often uses \"-ce\" where American English uses \"-se\":

British English American English Defence Defense Offence Offense Licence License Pretence Pretense Practise (verb), Practice (noun) Practice (both verb and noun) Advice (noun), Advise (verb) Advice (noun), Advise (verb) British English American English Enrol Enroll Programme (TV and radio), Program (computer) Program (all uses) Jewellery Jewelry Plough Plow Aluminium Aluminum Draught Draft Tyre Tire Sceptical Skeptical Ageing Aging Cosy Cozy Maths Math Lorry Truck Lift Elevator

Besides dialect differences, there are a couple other \"rules\" Kaleido follows:

Other rules

All right/AlrightOK/Okay

\"Alright\" is almost always spelled as \"all right\".

This is the accepted spelling in published writing, and is also the spelling we stick to. While cases can be made for \"alright\", it is always safer to use our preferred spelling.

How closely the editor sticks to this rule is up to their discretion, and there's nothing essentially wrong with using \"alright\", so long as it's not used as a blank stand-in.

\"OK\" and \"Ok\" should almost always be fully spelled out as \"okay\".

This is strictly for aesthetic reasons, and ultimately they mean the same thing. If there's an \"OK\" signage on screen, it may be appropriate to keep the abbreviation in dialogue as well, but in almost any other case, \"okay\" is preferred.

"},{"location":"guidelines/editing/#punctuation","title":"Punctuation","text":"

Proper use of punctuation is almost always required. Do not rely on punctuation used in the original Japanese script, as punctuation rules and styles vary greatly between languages.

Punctuation rules

Comma splicesOxford commaAbrupt endsEllipses spamJapanese punctuation

Avoid comma splices. This is when multiple independent clauses are joined together with commas without any other punctuation to separate them. These often result in run-on sentences, which can be more difficult to read.

Incorrect

\"I love editing, it's my favorite hobby.\"

Instead, use appropriate punctuation or conjunctions:

Correct

  • \"I love editing. It's my favorite hobby.\"
  • \"I love editing, and it's my favorite hobby.\"

The Oxford comma is highly preferred. This will typically reduce ambiguity, but not always.

If you are unsure if an Oxford comma will help, it may be indicative that a line should be rewritten.

Adding clarityPreventing misunderstandingWhen to rewriteSimplifying complex lists

Incorrect

\"I dedicate this book to my parents, Ayn Rand and God.\"

Correct

\"I dedicate this book to my parents, Ayn Rand, and God.\"

The Oxford comma clarifies that \"parents\", \"Ayn Rand\", and \"God\" are separate entities.

Incorrect

\"We invited the strippers, JFK and Stalin.\"

Correct

\"We invited the strippers, JFK, and Stalin.\"

The Oxford comma makes it clear that JFK and Stalin are not the strippers.

Sometimes, even with an Oxford comma, a sentence can be ambiguous:

Ambiguous Sentence

\"I saw the elephant, my sister, and her husband at the zoo.\"

This could be read in two ways:

  • That you saw the elephant, your sister, and her husband at the zoo.
  • That your sister is an elephant, and you saw her with her husband.

In such cases, it's better to rewrite the line to remove the ambiguity.

Rewritten

\"At the zoo, I saw an elephant. I also met my sister and her husband there.\"

Consider this sentence with an Oxford comma:

Example Sentence

\"The menu includes fish and chips, macaroni and cheese, and peanut butter and jelly.\"

While technically correct, this can be hard to read. Instead, consider rewriting the line so it's easier to understand:

Rewritten

  • \"The menu includes three items: fish and chips, macaroni and cheese, and peanut butter and jelly.\"
  • \"The menu offers three classic pairings: fish with chips, macaroni with cheese, and peanut butter with jelly.\"

Use em dashes (\u2014) for interruptions or abrupt changes in thought, not hyphens (-) or double hyphens (--).

Incorrect

\"I'm sorry, I'm sorry, I'm s--\"

Correct

\"I'm sorry, I'm sorry, I'm s\u2014\"

In the case of trailing off, ellipses (...) may be used. However, also consider whether a full stop (.) would be more appropriate.

Correct

  • \"I don't know...\"
  • \"I don't know.\"

Avoid ellipses like the plague.

Permit me to be so brazen as to break character and put my full hatred on display here (we will continue with regular programming shortly), but ellipses are almost always unnecessary, annoying to read, and can usually be replaced with different punctuation.

Spamming them every time the character has even a slight pause is not only annoying, but may also give the viewer the wrong impression about the character and the conviction put into the line, and in the worst cases feels like you're positioning a speed bump in front of the viewer while they're trying to read.

The ellipsis has been abused by many scripts, especially in the 2000s. Thankfully, many editors have started to catch on to this, and it is becoming less common.

Do not take this to mean that you should never use ellipses. They can be fantastic tools if used sparingly to convey doubt or uncertainty, or a character's trailing train of thought. However, not every pause merits an ellipsis, and they should absolutely not be placed at the start and end of every single incomplete line (looking at you, [a.f.k.])

Bad use of ellipses (thanks, [a.f.k.])

Always consider whether a full stop or even a comma would be more appropriate, or if a line even needs punctuation at all (such as with broken lines that continue immediately after, as is the case with almost every single line in the above example). Sometimes a line can be rewritten to convey the intended meaning more clearly without forcefully inserting an ellipsis.

Naturally, in places where ellipses are required (such as when a character continues another character's line), they are completely fine to use.

Good use of ellipses

Also, never use the four-dotted ellipsis.

It's not uncommon for Japanese punctuation to slip into English scripts by accident, especially in the past. You should stay on the lookout for these, and replace them with appropriate English punctuation where necessary. Similarly, you should try to avoid being beholden to the original punctuation, as the rules differ between English and Japanese.

Examples of this include:

  • Banginterros (!?)

In English, it's standard to use interrobangs (?!) to convey surprise and shock, whereas in Japanese banginterros (!?) are used instead. While banginterros are occasionally found in English, they are less standardised.

  • Wavy Dashes (~)

In Japanese, the wavy dash (~) is often used to indicate a prolonged sound (like \"Aah~\"). This is not used in English, and should be avoided.

  • Long dashes (\u2015\u2015\u2015\u2015\u2015\u2015)

These serve a similar purposes to em dashes, but can become rather extreme in use (admittedly, these are more often found in visual novels than subtitles). These should be replaced with appropriate punctuation, which depends on the context they are used in.

  • Quote brackets (\u300c \u300d)

While these brackets look cool, they are not used in English. These signify quotes in Japanese, and should be replaced with appropriate quotation marks.

"},{"location":"guidelines/editing/#quotation-marks","title":"Quotation Marks","text":"

The use of quotation marks varies between British and American English,

Differences between British and American English

Shared rulesBritish EnglishAmerican English

The rules between British and American English are very similar. The following rule is shared by both:

  • Double quotation marks are used when quoting, and single marks are used when quoting within quotes.

Incorrect

The note said, \"Exactly how long is \"a few hours\"?\"

Correct

The note said, \"Exactly how long is 'a few hours'?\"

  • Exclamation and question marks are placed inside the quotation marks if they are part of the quoted material, otherwise they are placed outside.

Incorrect

I believe I heard her say \"Are we there yet\"?

Correct

I believe I heard her say \"Are we there yet?\"

  • If the punctuation is part of the quoted material, it goes inside the quotation marks. If not, it goes outside.

Incorrect

She said, \"I expect you to be home by midnight.\"

Correct

She said, \"I expect you to be home by midnight\".

  • Periods and commas are always placed inside the quotation marks, even if they are not part of the original quoted material.

Incorrect

When I asked him if he wanted another piece of cake, he replied, \"Yes\".

Correct

When I asked him if he wanted another piece of cake, he replied, \"Yes.\"

"},{"location":"guidelines/editing/#sentence-structure","title":"Sentence structure","text":"

Dialogue flow is one of the things Kaleido editors focus on most. Subtitles are timed to fit the dialogue, and as such, it's important to make it as easy as possible for the viewer to understand in a short amount of time while flowing naturally.

Sentence Structure

SplittingConcisenessClarityJapaneseismsRun-on sentences

Sentences should be broken up into smaller clauses where reasonable and natural.

Long and complex

\"The ancient castle, which had stood for centuries on the hilltop overlooking the village, was finally being restored to its former glory after years of neglect and decay.\"

Split into smaller clauses

\"The ancient castle stood on the hilltop overlooking the village. It had been there for centuries. After years of neglect and decay, it was finally being restored to its former glory.\"

Splitting clauses makes it easier for viewer to process individual pieces of information.

Aim for concise sentences that convey information efficiently. This is especially important with subtitles, as viewers have limited time to read each line.

Wordy

\"Due to the fact that it was raining heavily, we decided to cancel our plans for a picnic in the park.\"

Concise

\"We cancelled our picnic because of the heavy rain.\"

Sentences can be wordier if the CPS is low, as there's more time for the viewer to read each line. Lines may also be extended sometimes, as it's a bit confusing to have a single, short line that takes up a lot of screen time. This gives the viewer the wrong impression that a lot of information is being cut.

Ambiguity should be avoided, unless the original script calls for it. If it's unclear what the intended meaning is, it may require some rewriting to make it clearer, even if it means inventing new information.

Ambiguous

\"She saw the man with the telescope.\"

Clear

  • \"She peeked through her telescope, and saw the man.\"
  • \"She saw the man holding tightly to his telescope.\"

These are common \"Japaneseisms\", or patterns common in Japanese-to-English translations, that should be avoided.

Rearranging informationSet phrases or grammarAwkward repetitionExplicitnessNames

English and Japanese have different grammatical structures, which often requires rearranging information within a sentence for natural-sounding English.

Prioritizing the viewer's comprehension is key, even if it means sacrificing minor details from the original.

Incorrect

\"Damn, being that bulletproof and with a blade that sharp, what do we do?\"

Correct

\"What can we even do against someone that's bulletproof and has a blade that sharp?\"

Japanese often uses set phrases or grammatical structures that sound unnatural when directly translated. These should be rewritten to capture the intended meaning while sounding more natural to an English audience.

Naturally, how you rewrite these depends entirely on the original line, the character speaking, and the context they are speaking in.

Incorrect

\"What's with your expression? An expression resembling a main protagonist filled with courage.\"

Correct

\"The heck? Why are you looking at me like some hero ready to take on the final boss?\"

In some cases, equivalent English set phrases may exist for the given context. A common example of this is \"Somebody!\" vs. \"Help me!\".

Avoid awkward repetition whenever possible. This is common in Japanese, but not in English.

Incorrect

\"Yeah, all right, all right.\"

Correct

\"Yeah, whatever.\"

Incorrect

\"I'm kidding, I'm kidding! Have a look, have a look!\"

Correct

\"I'm kidding. Have a look!\"

Japanese often relies on vague or implied context, while English favours concreteness and explicitness. When editing, you should strive to make the intended meaning as clear as possible, even if it means adding additional information, or in rare cases even omitting some.

Implied subject/pronounsAmbiguousPassive voiceOverly polite

Japanese often omits the subjects or pronouns, assuming the reader will understand from context. In English, it's confusing if the subject is omitted, so it should be added in the translation.

Japanese sentences can sometimes leave certain elements like the time or actor implicit, and depends a lot more on context than English. In English, these elements should be made more explicit if possible to avoid confusion.

Incorrect

\"He's going to his brother's house to meet his wife.\"

Correct

\"He's going to his brother's house to meet his brother's wife.\"

Incorrect

\"The document was delivered, and now it's being reviewed.\"

Correct

\"The team delivered the document, and now the manager is reviewing it.\"

Japanese often uses passive constructions, whereas English favours active voice. Keeping lines in passive voice can sound unnatural or vague, and sometimes even stilted.

Incorrect

\"It is said that the castle was built by the king.\"

Correct

\"People say the king built the castle.\"

Japanese often uses polite or indirect expressions, especially when asking questions or making suggestions. In English however, direct communication is preferred, and indirectness can sound awkward or overly formal.

Incorrect

\"Would it be okay if I asked you to help with this?\"

Correct

\"Could you help me with this?\"

Direct addressRepeated useRole termsName order

It's common for Japanese to use a character's name in dialogue when referring to them in the third person, even when that character is the person being spoken to. This sounds unnatural in English, where we typically use pronouns like \"you\" instead.

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Using a character's name repeatedly, especially in conversations where it's obvious who's being addressed, can feel overly formal or unnatural.

In Japanese, a person's role or relationship is often used in place of their name, such as \"Onii-chan\" for an elder brother, and \"Sensei\" for a teacher. This isn't anywhere near as common in English, and should be used sparingly if possible.

Older brother

In English, we don't have a specific term for an elder brother, and when a character is talking about their brother, having no adjective implies they are older, whereas \"little\" or \"younger\" more explicit signals they are younger.

The Japanese name order is Surname-First Name, whereas in English it's First Name-Surname.

There are many opinions on how to handle this, but Kaleido follows the spoken order.

Try to avoid run-on sentences, as they are difficult to read and understand. If a sentence is too long, try to break it up into two shorter sentences.

Incorrect

\"The sun was setting, the birds were chirping, the flowers were blooming, it was a perfect spring evening.\"

Correct

\"The sun was setting, birds were chirping, and flowers were blooming. It was a perfect spring evening.\"

Exceptions may apply, such as when a character is speaking very quickly, or otherwise stumbling over their words.

Correct

\"Oh god, I was literally just with him, and before I knew it he said something like, 'I'm doing it' and I was like, 'Do what?' and then he jumped off the bridge!\"

"},{"location":"guidelines/editing/#garden-pathing","title":"Garden-pathing","text":"

Garden-pathing is when a sentence is easy to misinterpret when parsed sequentially, and requires you to circle back to an earlier part of the sentence to understand it. This is a common mistake made by English learners, and should be avoided.

Below are a few examples of garden-pathing, and how you may go about rewriting them2.

Garden-pathing

Example AExample BExample C

Example Sentence

\"The horse raced past the barn fell.\"

Explanation

The reader initially assumes the horse is \"racing past the barn\", but the sentence actually means that the horse was raced past the barn, and then it fell.

Rewritten

\"The horse that was raced past the barn fell.\"

Explanation

Adding \"that was\" clarifies the relationship between the horse and the action of falling.

Example Sentence

\"The man who hunts ducks out on weekends.\"

Explanation

The reader initially assumes the sentence means that the old man \"hunts ducks (the birds) out on weekends\", but \"ducks out\" is actually the verb \"to duck out\" (i.e. leave or avoid something).

Rewritten

\"The man who hunts hides out on weekends.\"

Explanation

Changing the verb to \"hides\" makes it clear that the old man is trying to avoid something while avoiding the misunderstanding that he's hunting a specific animal on weekends.

Example Sentence

\"The prime number few.\"

Explanation

The reader initially assumes that \"the prime number\" is the subject of the sentence, as in discussing a specific number (maths), but the sentence is actually referring to a small number of prime people. The \"few\" does not logically connect to \"the prime number\" when read sequentially.

Rewritten

  • \"The few prime individuals.\"
  • \"The number of prime individuals is few.\"

Explanation

Adding \"individuals\" makes it clear that the sentence is referring to a group of people.

As illustrated above, there are a variety of ways to rewrite sentences to avoid garden-pathing:

  • Adding clarifying words (such as \"that\", \"which\", or \"who\")
  • Changing the verb
  • Adding additional context
  • Splitting the sentence
  • Using active voice
  • Reordering the sentence
  • Eliminating unnecessary modifiers or adjectives
  • Using conjunctions (\"and\", \"but\", \"or\", \"so\", \"for\", etc.)
"},{"location":"guidelines/editing/#miscellaneous","title":"Miscellaneous","text":"

Rules that don't fit in the other categories.

Miscellaneous

Abbreviated titlesNumbersDates

While Kaleido typically sticks to British English rules, there is one notable exception: abbreviated titles. We follow the American English convention, and use a full stop after the abbreviation.

British English American English Mr Mr. Dr Dr. Mrs Mrs. Ms Ms.

The difference between \"Ms.\", \"Miss\", and \"Mrs.\"

\"Miss\" is used for unmarried women, \"Mrs.\" for married women, and \"Ms.\" when unsure or as a safe default.

Adjust based on context:

  • For an unmarried teacher (if it's a common joke), use \"Miss\".
  • If marital status is unknown, start with \"Ms.\" and switch to \"Mrs.\" if a marriage is revealed.

Numbers should be spelled out whenever reasonably possible, and if the characters-per-second (CPS) allows for it.

Number Spelled Out 36 Thirty-six 100 One hundred / A hundred 991 Nine hundred ninety-one Chicago Manual of Style

The Chicago Manual of Style has the following rules for numbers:

  • Spell out numbers one through one hundred.
  • Spell out multiples of one through one hundred used in combination with hundred, thousand, or hundred thousand.

These are for written text so are not always applicable to subtitles, but they're generally good rules to follow.

In some cases, certain numbers appear frequently in a show. These should ideally be handled consistently throughout the project, and be edited while considering how that may impact future lines.

Original Avoid \"Stop right there, Misaka 9982!\" \"Stop right there, Misaka nine-thousand-nine-hundred-eighty-two!

Dates should always be written in numeric form.

Date Avoid 1st of January First of January Oct. 2 October Second The 25th of December, 1998 The twenty-fifth of December, nineteen-ninety-eight"},{"location":"guidelines/editing/#todo-rest-of-this","title":"TODO: rest of this","text":""},{"location":"guidelines/editing/#characterisation","title":"Characterisation","text":"
  • Maintaining character voice and personality
  • Natural dialogue, but not too colloquial (written script)
  • Proper use of profanity and explicit language
  • Regional dialects and accents, and the dangers thereof
  • Age-appropriate language
"},{"location":"guidelines/editing/#cultural-adaptation","title":"Cultural Adaptation","text":"
  • Adapting cultural references for the target audience
  • Preserving the original cultural context
  • When to use each approach
  • Handling honorifics and name suffixes
  • Translating or adapting idioms and proverbs
  • Dealing with wordplay and puns
"},{"location":"guidelines/editing/#formatting","title":"Formatting","text":"
  • Line breaks and readability
  • Italics and emphasis
  • Off-screen dialogue
  • \"Safe\" tags
  • Etc.
"},{"location":"guidelines/editing/#other-things-of-note","title":"Other Things of Note","text":"
  1. In some cases, \"theatre\" may still be used in American English, where a \"theatre\" is a venue you visit to watch plays, and \"theater\" is the performance-driven art form.\u00a0\u21a9

  2. Most of these examples are taken from this paper.\u00a0\u21a9

"},{"location":"guidelines/shenanigans/","title":"Shenanigans","text":"

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Shenanigans speak to the more \"fun\" part of fansubbing. They're often meant to be humorous or light-hearted, but can also be used to otherwise enhance the viewer's experience. This comes with risks however, as it is incredibly easy to overdo it.

"},{"location":"guidelines/shenanigans/#when-and-what-to-avoid","title":"When and what to avoid","text":"
  • Overusing effect
  • Implementing shenanigans that clash with the tone of the scene or show
  • Using effects that may cause discomfort or accessibility issues for viewers
  • ALPHATIMING BLEGGGHHH
"},{"location":"guidelines/shenanigans/#timing-based-shenanigans","title":"Timing-based shenanigans","text":"
  • Fade effects
  • Synchronized text appearance with on-screen events
  • Staggered timing
"},{"location":"guidelines/shenanigans/#motion-based-shenanigans","title":"Motion-based shenanigans","text":"
  • Text following a character's movement
  • Shaking or vibrating text
  • Sub-on-sub violence, or having subtitles affect other subtitles
"},{"location":"guidelines/shenanigans/#background-shenanigans","title":"Background shenanigans","text":"

Shenganigans that play in the background, giving you more leeway to be creative.

"},{"location":"guidelines/shenanigans/#other-types-of-shenanigans","title":"Other types of shenanigans","text":"
  • Font changes
  • Color coding
  • Easter eggs or hidden messages for attentive viewers
"},{"location":"guidelines/technical/","title":"Technical Guidelines","text":"

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This section contains technical guidelines for ASS subtitles, mostly involving technical aspects that ensure subtitles display correctly, or otherwise improve accessibility for viewers.

These are largely centred on aspects of subtitling outside of directly writing subtitles, but do also touch upon performance and style override supports.

"},{"location":"guidelines/technical/#ass-headers","title":"ASS Headers","text":"
  • Script Info section
  • Title
  • PlayRes
  • LayoutRes
  • Style definitions
  • Common names
"},{"location":"guidelines/technical/#git","title":"Git","text":"
  • Commit messages
  • Branch naming
  • Pull request guidelines
  • Open-sourcing
  • Versioning
"},{"location":"guidelines/technical/#performance","title":"Performance","text":"
  • Optimising subtitle rendering
  • Reducing file size
  • \"Hacks\" (i.e. shadtrick)
  • Avoiding unnecessary complexity
  • Libass vs. vsfilter differences
"},{"location":"guidelines/technical/#fonts","title":"Fonts","text":"
  • Font formats
  • Font collecting
  • Faux-bold and faux-italic
  • Font weight
"},{"location":"guidelines/technical/#muxing","title":"Muxing","text":"
  • Automated approaches
  • Track naming
  • Track selection
  • File naming
  • Folder structure
"},{"location":"guidelines/technical/#releases","title":"Releases","text":"
  • File naming conventions
  • Release description and notes
  • Versioning
  • Hiding old releases
"},{"location":"guidelines/timing/","title":"Timing Guidelines","text":"

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Timing is possibly the most invisible part of fansubbing. That is, until a line is mistimed and the viewer's immersion is immediately broken.

This document aims to provide a set of guidelines for timing subtitles, to help ensure that the subtitles are correctly displayed, and consistently appear where they are expected. This document also covers karaoke timing.

"},{"location":"guidelines/timing/#dialogue-timing","title":"Dialogue timing","text":"
  • Basic principles
  • Lead-in and lead-out times
  • Scene changes
  • Overlapping dialogue
"},{"location":"guidelines/timing/#karaoke-timing","title":"Karaoke timing","text":"
  • Syllable-by-syllable timing techniques
  • Handling different musical styles and tempos
  • On-screen lyrics and similar
"},{"location":"guidelines/translation/","title":"Translation Guidelines","text":"

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How can I help?

You can help by writing guidelines for translation. This should cover things such as:

  • Basic translation philosophies, their differences, when to apply them, etc.
  • Character voice
  • Romanizations styles
  • How to work with an editor
  • Finding and using closed captions
  • Song/poetry/etc. translation
  • Onomatopoeia

You can also help by providing concise examples of working from a pad vs. a pre-timed script.

The core of any project is its translation. Without a translation, there's nothing to edit, nothing to typeset, and nothing to style. However, translation is a very complex topic, rife with many different schools of thought, and many different approaches to tackling it.

This section will cover some of the basics of writing translations for anime, and will primarily focus on how to prepare your scripts, how to communicate with your editor, and other more technical aspects.

Different Approaches

There are many different approaches to translation, and no single \"right\" way to do it. This section will be biased towards the domestication philosophy, as that is what Kaleido primarily follows. However, this does not mean that other approaches are wrong or ineffective. Different groups may have different preferences, and each translator should find what works best for them.

"},{"location":"guidelines/translation/#preparing-a-script","title":"Preparing a script","text":"

Modern translators typically work in one of two ways:

  1. Working from a pad
  2. Working from a pre-timed script

We recommend working from a pre-timed script, as it allows you to more easily account for line length, and allows you to easily play back specific lines.

Most translators will work with both. Dialogue is typically written in a pre-timed script, but signage may be written on a pad instead.

"},{"location":"guidelines/translation/#working-from-a-pad","title":"Working from a pad","text":"

...

"},{"location":"guidelines/translation/#working-from-a-pre-timed-script","title":"Working from a pre-timed script","text":"

...

"},{"location":"guidelines/typesetting/","title":"Typesetting guidelines","text":"

We won't go much in-depth about typesetting here, but we will provide some basic things to be wary of.

"},{"location":"guidelines/typesetting/#faux-bolditalics-and-different-weights","title":"Faux bold/italics and different weights","text":"

Try to avoid faux bold and faux italics. This happens when a line is set in bold or italics, but there is no supported font for it.

Different weights of the same font introduce a similar problem. If the font you include doesn't support the weight you've selected, it will fall back to a similar weight font. However, if the user has it installed, the text will not display as intended.

Different weights and italic fonts become a huge problem when you're using a common font. Try to avoid using common fonts where reasonable, and instead try to use a font that looks similar and has the weight/italics you need.

This will be particularly difficult to avoid for the following types of signs1:

Usage Font Name Phone - Android Roboto Phone - iOS San Francisco Computer - Mac OS X Helvetica Neue Computer - Windows Segoe UI Computer - Ubuntu Ubuntu Command Line - Unix Ubuntu Mono Command Line - Windows Lucida Console Google Search Arial Google Products (YouTube, Gmail, etc) Roboto Blog Titles - Sans Serif Oswald Blog Titles - Serif Playfair

But there are still some workarounds:

  1. Set the exact expected weight in the tags. This can be done using \\b400, for example.
  2. Use \\fax to mimic the appearance of italics. This must be a negative value, and you generally shouldn't go lower than \\fax-1.
  3. Use the shad trick with \\bord to change the appearance of the font weight.
"},{"location":"guidelines/typesetting/#masking","title":"Masking","text":"

Generally speaking, Kaleido will mask most signs where possible. This is for a couple reasons:

  1. The original sign often doesn't leave a lot of space for additional translated text. This makes typesetting very obvious, very distracting, and often more difficult to read.
  2. It greatly simplifies the process of typesetting. Once a mask is in place, you're free to approach the typesetting however you prefer without having to worry about the original sign too much. This includes the original blurriness, fonts, and in some extreme cases even colours and shape.

Masking is particularly useful for signs like papers, texts, webpages, and other particularly dense signs.

However, be careful not to abuse masking either. It often takes longer, performs worse, and can easily become a crutch if you're not careful.

"},{"location":"guidelines/typesetting/#illustrator","title":"Illustrator","text":"

Illustrator is a powerful tool, and can be very useful for typesetting, especially alongside Content Aware Fill from Photoshop. However, it often suffers from the same problems as masking, but typically worse.

  1. Table courtesy of Sara Linsley's lettering tutorial \u21a9

"},{"location":"guidelines/styling/dialogue_styling/","title":"Dialogue Styling Guidelines","text":"

Dialogue styling is a vital, yet often underappreciated aspect of subtitling. It encompasses the font, colour, and positioning of dialogue, all of which can have a profound impact on the viewer's experience.

Out of all topics discussed in this handbook, this is arguably one of the most important. Many groups have different standards and opinions on what makes for good dialogue styling, but they should all generally adhere to the following guidelines.

"},{"location":"guidelines/styling/dialogue_styling/#base-style","title":"Base Style","text":"

The base style is the default style for all dialogue. You want to make sure it's easy to read and not too distracting.

Danger

All examples on this page assume 1920\u00d71080 video. If you are working with some other resolution, you may need to adjust values accordingly.

Styles used by various groups

KaleidoGood Job! MediaSubsPleaseDameDesuYoCommieChihiro

Style: Default,LTFinnegan Medium,72,&H00FFFFFF,&H00FFFFFF,&H00000000,&HA0000000,0,0,0,0,100,100,0,0,1,3.6,1.5,2,200,200,60,1\n

Style: GJM_Main_1080p,Gandhi Sans,75,&H00FFFFFF,&H000000FF,&H00000000,&HA0000000,-1,0,0,0,100,100,0,0,1,3.6,1.5,2,225,225,60,1\n

Upsampled (640\u00d7360 \u21d2 1920\u00d71080)

Style: Default,Roboto Medium,78,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,3.9,0,2,60,60,69,1\n

Style: Default,Cronos Pro,78,&H00FFFFFF,&H000000FF,&H0000003B,&H00000000,-1,0,0,0,100,100,0,0,1,3.75,0,2,225,225,45,1\n

Style: Default,Montara  Gothic,81,&H00FFFFFF,&H00003FFF,&H1E000000,&H96000000,0,0,0,0,100,100,0,0,1,3.6,0,2,135,135,45,1\n

Style: Default,Slate Pro Medium,70,&H00FFFFFF,&H00FFFFFF,&H00000000,&H96000000,0,0,0,0,100,100,0,0,1,3,1.5,2,255,255,60,1\n
"},{"location":"guidelines/styling/dialogue_styling/#font","title":"Font","text":"

Like with most things fonts, finding the right one is a matter of personal taste and can take some time. However, there are a handful of ground-rules that should be followed:

  1. Legibility: The font should be clear and easy on the viewer's eyes, even at smaller sizes or when viewed from a distance.
  2. Serifs: Fonts should ideally be sans-serif, but serifs can work if they are clean and easy to read, and fit the style and aesthetics of the show.

If you're unsure about which font to use, it's a good idea to grab established styling from the bigger subtitling groups and use that as a base for your own.

Examples of good dialogue fonts

There may be times where a serif font is preferred, based on the style of the show. The pre-established rules for dialogue fonts still apply, but there is more leeway in terms of what font to choose.

The size of the dialogue is determined by the font size. This should be set to a value that is large enough to be easily read, but not so large that it takes up too much of the screen. Values between 70 and 80 are generally recommended.

An often-overlooked part of fonts to consider is line spacing. If spaced too far apart, dialogue lines may appear disconnected to a viewer. On the other hand, spacing lines too close together can look cluttered. Due to peculiarities in ASS rendering1, this also changes the rendered font size.

Visual example

When dealing with a font with ligatures that can be confused for other characters, it is recommended to either disable them in some fashion if your subtitling renderer supports that, or in the case of ASS, set a font spacing of 0.01 in your dialogue style.

While not required, it is highly advised you use a font that supports all common characters, including characters such as the em dash (\u2014). Historically, subtitling groups have used in-line tags to widen a regular hyphen, but this may introduce problems if the viewer overrides the style, and is also simply a less clean solution and a bad habit to get into.

If you're subtitling in languages other than English, make sure the font supports the characters of the languages you are subtitling for. This is especially important for languages with a large number of characters such as Japanese, but also languages that make common use of diacritics such as Spanish, French, and German.

If you're a commercial entity, you must also make sure that the font is licensed for commercial use. Failure to do so may result in legal action from the font's copyright holder.

Finally, you should consider the file size of the font you are using. Fonts with large character sets can be quite large, increasing the total size of your subtitles to include a lot of characters you may not need.

"},{"location":"guidelines/styling/dialogue_styling/#colour","title":"Colour","text":"

The colour is arguably the most important part of dialogue styling. Using clashing or hard-to-read colours will immediately detract from the viewer's experience, so it's important to choose a colour that is easy on the eyes that is still high-contrast enough to not blend into the video.

A common mantra for colour choices in the fansubbing community is:

Colours with a similar effect is yellow, but that's generally harder to read, and may cause eye strain.

Avoid changing the colour of dialogue unless there is a very specific reason to do so. Changing the colours constantly will draw too much attention to the subtitles themselves, and distract the viewer from the video. Avoid doing silly and unnecesarily distracting things like changing the border colour to match the speaker's hair colour.

Borders should be a dark colour, as this increases contrast and improves readability. In general, black is the safest choice, as it is easy on the eyes. Depending on the aesthetic of the show, other colours may be used to better blend in with the video. Examples include videos with a sepia filter, or a slight tint across the entire video. However, enabling high contrast should remain the end-goal.

In fansubbing, it is commonplace to use a different colour for overlapping dialogue that is kept at the same alignment as the dialogue it is overlapping. A distinction must be made, so most subtitling groups will use a different border colour.

Alt styles used by various groups

KaleidoGood Job! MediaDameDesuYo

Style: Alt,LTFinnegan Medium,72,&H00FFFFFF,&H00FFFFFF,&H00564100,&HA0000000,0,0,0,0,100,100,0,0,1,3.6,1.5,2,200,200,60,1\n

Style: GJM_Overlap_1080p,Gandhi Sans,75,&H00FFFFFF,&H000000FF,&H00743E15,&HA0000000,-1,0,0,0,100,100,0,0,1,3.6,1.5,2,225,225,60,1\n

Style: Default - Alt,Cronos Pro,78,&H00FFFFFF,&H000000FF,&H003C1A00,&H00000000,-1,0,0,0,100,100,0,0,1,3.75,0,2,225,225,45,1\n
"},{"location":"guidelines/styling/dialogue_styling/#subtitle-location","title":"Subtitle location","text":""},{"location":"guidelines/styling/dialogue_styling/#positioning","title":"Positioning","text":"

Dialogue should be centred on screen, and be regularly positioned at the bottom of the screen. Lines positioned in this manner are easier to read and help the viewer follow the dialogue.

Dialogue positioned on the top of the screen is generally reserved for background lines, lines that are not important for the viewer to understand, or lines that would otherwise cover important information at the bottom of the frame.

Alt styling is used for overlapping dialogue that is positioned at the same location as the current line. This should primarily be done if the dialogue is important enough for the viewer to read. If it's not important, it should ideally be displayed in a different position instead.

Dialogue should attempt to remain in a relatively same-y position as much as is reasonably possible. This helps the viewer better follow the dialogue and prevents the need to readjust their eyes. Subtle shifts in dialogue position can still be used to aid readability if it would otherwise overlap with certain parts of the video, such as text.

In certain scenes or for certain types of shows, there is a bit more leeway in being \"fun\" with dialogue positioning. However, this should be used sparingly, and be avoided in important scenes so as not to distract the viewer's attention. We will cover this in more depth in the shenanigans document.

Example of 'fun' positioning

"},{"location":"guidelines/styling/dialogue_styling/#margins","title":"Margins","text":"

Safe margins are margins that keep the dialogue centred, even when there is a large amount of text on screen. If the margins are too small, the dialogue will \"hug\" the edges of the screen and become more difficult to read. If the margins are too large, it will start breaking lines more aggressively, which can have a negative impact on the timing and editing of the line.

Kaleido's default margins: Left 200, Right 200, Vert 60

Margins also decide when a line of dialogue will be automatically broken. We will cover this in more depth in the editing document, but it's important to understand that you will want to avoid breaking lines into more than 2 segments. Limiting it to 2 segments at most helps to keep the dialogue from being too fragmented, and makes it easier for the viewer to read without being overwhelmed.

When manually changing the position of dialogue, you should ideally override the margins instead of hardcoding a \\pos value. This allows for viewers to override the style, as libass will determine that any event with a \\pos value set is not dialogue, and thus not eligible for being overridden.

"},{"location":"guidelines/styling/dialogue_styling/#outline","title":"Outline","text":""},{"location":"guidelines/styling/dialogue_styling/#borders","title":"Borders","text":"

Dialogue styling should always have a border. As explained in the colours section, borders help to improve readability by increasing contrast between the dialogue and the video background.

Safe values

A safe border width is between 2.5px and 4px.

Borders should ideally not be too thick, as this is less pleasant on the eyes, but also not too thin, as that can make the dialogue blend in with the video too much.

"},{"location":"guidelines/styling/dialogue_styling/#shadows","title":"Shadows","text":"

Shadows are a nice-to-have addition, but is not required for dialogue to be readable. It helps the dialogue \"pop\" out of the background, further increasing readability. Shadows should ideally always be fully black and slightly transparent. This helps to ensure that the shadow is not too heavy and does not overpower the dialogue.

Safe values

A safe shadow offset is between 1px and 2px, with a shadow transparency of 140 to 180.

Kaleido's default borders and shadows

Kaleido uses a border width of 3.6px, a shadow offset of 1.5px, and a shadow transparency of 160.

"},{"location":"guidelines/styling/dialogue_styling/#resampling","title":"Resampling","text":"

Danger

Only resample subtitles if you're authoring them yourself! Don't blindly resample dialogue from other releases!

When dealing with different resolutions, dialogue styles should be resampled to the storage resolution. This means that if you're targetting a 720x480p anamorphic resolution video that stretches to 864x480, you should resample your dialogue to 720x480.

Warning

When dealing with anamorphic video, you must account for the display aspect ratio. If your video stretches horizontally, you should adjust the X scale value accordingly, and vice versa for vertically stretching video. Failure to do so will mean your dialogue won't scale correctly!

Dialogue at different resolutions may require additional accessibility considerations. For example, if the viewer does not scale their video in their player, the dialogue may appear too small to be readable. While you can generally speaking safely assume that the rendered subtitles will be upscaled, this is not always the case, so it is important to ensure that the dialogue is still readable at the original resolution.

  1. Specifically, \\fs doesn't actually determine font size, rather than line spacing. Two lines with \\fs72 will have their baselines 72px apart, and be scaled accordingly, causing font size to be reduced.\u00a0\u21a9

"},{"location":"guidelines/styling/songstyling/","title":"Song Styling Guidelines","text":"

Almost every anime contains songs, and it is standard practice to style them. But not all songs and accompanying visuals are created equal. Some are simple, only requiring simple styling to make them stand out from the dialogue. Others are more complex, with very dynamic and creative visuals.

"},{"location":"guidelines/styling/songstyling/#general-guidelines","title":"General Guidelines","text":"

When styling songs, it's crucial to strike a balance between creativity and readability. The primary goal should be to enhance the viewer's experience, and this can be a very delicate task.

Below are some approaches for determining how to style opening and ending songs.

"},{"location":"guidelines/styling/songstyling/#credit-matching","title":"Credit Matching","text":"

The most common and often safest form of song styling is to simply match the credit styling. Most credits are simple, and it doesn't take much effort to match the styling.

Examples of simple credit matching

Bishounen Tanteidan OP1Gunslinger Girl OP1Kaguya-sama OP1Pon no Michi ED1

Styling by herkz (Commie)

Styling by LightArrowsEXE (Kaleido)

Styling by Areki (Good Job! Media)

Styling by SHSL_Ezra (NovaWorks)

This type of approach can be very easy, but sometimes credits can be very complex. At that point, how close you try to match the credit styling is an exercise left to the discretion of the styler, and the more complex the effect, the longer it may take to match.

Examples of credit matching with various levels of complexity

Re:Zero OP1Neverland OP1Trinity Seven OP1Psycho-Pass OP1Kami no Tou S2 OP1

Styling by tsuku (DameDesuYo)

Styling by Colgatto (Good Job! Media)

Styling by logarithm (DameDesuYo)

Styling by Ryu (SCY)

Styling by Nalu and Emzy (One Fansub)

TODO: rest of this page

  • Distinct styling
  • Consider mood and tone
  • Accounting for the visuals
  • Ensure readability
"},{"location":"guidelines/styling/songstyling/#openings-and-endings","title":"Openings and Endings","text":"
  • Visually appealing
  • Match the animation and/or aesthetics
  • Consider timing
  • Consistency
  • Romaji
"},{"location":"guidelines/styling/songstyling/#insert-songs","title":"Insert Songs","text":"
  • Avoid overpowering the dialogue
  • Use simpler styling
  • Romaji?
  • Maintain consistency
  • Importance of the song in context
"},{"location":"guidelines/styling/songstyling/#karaoke","title":"Karaoke","text":"
  • Timing
  • Attack and release
  • Singable translations
"},{"location":"release/description/","title":"Release Description Template","text":"

This document outlines the structure and content of a typical anime release description.

It's designed to provide comprehensive information about the release, including technical details, staff credits, usage guidelines, and social media links.

"},{"location":"release/description/#cover-art-and-basic-information","title":"Cover Art and Basic Information","text":"

The description typically starts with a cover image of the anime, followed by a table containing basic information about the series:

  • Title: The official title of the anime
    • This will typically be the romanized title
  • TVDB ID: The identifier for the series on TheTVDB
  • AniDB ID: The identifier for the series on AniDB
  • Season: The season number and ordering information
    • The order is obtained from TVDB

Basic Information Table

| Anime Information |                                 |\n| ----------------- | ------------------------------- |\n| **Title**         | Anime Name                      |\n| **TVDB ID**       | [TVDB ID][tvdb]                 |\n| **AniDB ID**      | [AniDB ID][anidb]               |\n| **Season**        | Season Number (Watch Order)     |\n
"},{"location":"release/description/#staff-credits","title":"Staff Credits","text":"

Two tables are usually included to credit the staff involved in the release:

  1. Episode Staff
    • Lists roles such as Translation, Editing, Encoding, Timing, Typesetting, and Quality Control, along with the contributors for each role.
  2. Song Staff
    • Credits for Opening and Ending themes and insert songs, including Translation, Editing, (Karaoke) Timing, Typesetting, and Song Styling.

If the song list is too large, it can be split off into a separate table.

Example

CombinedSplit off
| Episode Staff         |                    |     | Song Staff            | Opening        | Ending         |\n| --------------------- | ------------------ | --- | --------------------- | -------------- | -------------- |\n| **Translation**       | Translator A       |     | **Translation**       | Translater I   | Translater I   |\n| **Translation Check** | Checker B          |     | **Translation Check** | Checker J      | Checker J      |\n|                       | Checker C          |     | **Editing**           | Editor K       | Editor K       |\n| **Editing**           | Editor D           |     | **Timing**            | Timer M        | Timer M        |\n| **Encode**            | Editor D           |     | **Typesetting**       | Timer M        | Typesetter N   |\n| **Timing**            | Timer E            |     |                       | Typesetter O   |                |\n| **Typesetting**       | Editor D           |     | **Song Styling**      | Timer M        | Timer M        |\n
| Episode Staff         |              |\n| --------------------- | ------------ |\n| **Translation**       | Translator A |\n| **Translation Check** | Checker B    |\n| **Editing**           | Editor C     |\n| **Encode**            | Encoder D    |\n| **Timing**            | Timer E      |\n| **Typesetting**       | Typesetter F |\n| **Quality Control**   | QC G         |\n|                       | QC H         |\n\n| Song Staff  | Translation  | Editing  | (Karaoke) Timing | Song Styling | Typesetting  |\n| ----------- | ------------ | -------- | ---------------- | ------------ | ------------ |\n| OP          | Translator I | Editor K | Timer M          | Styler Q     | Typesetter O |\n| ED (S01E01) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |\n| ED (S01E02) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |\n| ED (S01E03) | Translator J | Editor K | Timer N          | Styler R     | Typesetter O |\n| ED (S01E04) | Translator J | Editor L | Timer N          | Styler R     | Typesetter O |\n| ED (S01E05) | Translator J | Editor K | Timer N          | Styler R     | Typesetter O |\n...\n
"},{"location":"release/description/#technical-information","title":"Technical Information","text":""},{"location":"release/description/#video","title":"Video","text":"

Provides details about the video source and specifications:

  • Sources: Origin of the video (e.g., Blu-ray)
  • Resolution: Video resolution (e.g., 1920x1080p)
  • Codec: Video codec used (e.g., H.265 10-bit)
  • Aspect Ratio: The aspect ratio of the video
  • Extra: Links to video comparisons and media info

Video Table

|                  |                                 |                        |\n| ---------------- | ------------------------------- | ---------------------- |\n| **Sources**      | [Blu-ray (company)][source-url] |                        |\n| **Resolution**   | 1920x1080p                      |                        |\n| **Codec**        | H.265 (x265) 10-bit             |                        |\n| **Aspect Ratio** | 16:9                            |                        |\n| **Extra**        | [Video Comparison][slowpics]    | [MediaInfo][mediainfo] |\n
"},{"location":"release/description/#audio","title":"Audio","text":"

A table describing the audio track(s):

  • Track language
  • Codec
  • Channel configuration
  • Bitrate
  • Source
  • Default and forced flags

Audio Table

Mono AudioDual Audio
| Track        | Codec | Channels | Bitrate  | Source                          | Default | Forced |\n| ------------ | ----- | -------- | -------- | ------------------------------- | ------- | ------ |\n| **Japanese** | Opus  | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |\n
| Track        | Codec | Channels | Bitrate  | Source                          | Default | Forced |\n| ------------ | ----- | -------- | -------- | ------------------------------- | ------- | ------ |\n| **Japanese** | Opus  | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |\n| **English**  | AAC   | 2.0      | 192 kbps | [Blu-ray (company)][source-url] | Yes     | No     |\n
"},{"location":"release/description/#subtitles","title":"Subtitles","text":"

A table listing available subtitle tracks:

  • Track description
  • Language
  • Language code
  • Format (e.g., ASS, SRT)
  • Default and forced status

Subtitle Table

Regular TracksDual AudioExtra Tracks
| Track                             | Language | Language Code | Format | Default | Forced |\n| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |\n| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |\n| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |\n
| Track                             | Language | Language Code | Format | Default | Forced |\n| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |\n| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |\n| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |\n| **Signs & Songs**                 | English  | sng           | ASS    | No      | Yes    |\n
| Track                             | Language | Language Code | Format | Default | Forced |\n| --------------------------------- | -------- | ------------- | ------ | ------- | ------ |\n| **Full Subtitles**                | English  | eng           | ASS    | Yes     | No     |\n| **Full Subtitles (Honorifics)**   | English  | enm           | ASS    | Yes     | No     |\n| **Full Subtitles (Trivia Notes)** | English  | eng           | ASS    | No      | No     |\n
"},{"location":"release/description/#additional-information","title":"Additional Information","text":"
  • Special features of the release (e.g., alternative subtitle tracks)
  • Contact information (e.g., Discord server link)
  • Social media links (e.g., Twitter)
  • Supported media players
  • Usage and redistribution guidelines
  • Offers for additional resources (e.g., song styling for other groups)
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