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v0.2.1

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@KaleiAlma KaleiAlma released this 07 Oct 00:57
· 35 commits to master since this release

New Features

  • lstg.LoadTextureBin(name, data): load a texture from a string of bytes (bytes may be in any image format supported by LuaSTG Evo)
  • lstg.LoadCompressedTextFile(path): loads a zlib-compressed file, returns decompressed data

Bug Fixes

  • Fixed stopwatch timers
  • Fixed curved lasers
  • Fixed multiply pixel blending
  • Fixed shader textures
  • Fixed ARGB colors for real this time
  • Fixed model texture filtering