New Features
lstg.LoadTextureBin(name, data)
: load a texture from a string of bytes (bytes may be in any image format supported by LuaSTG Evo)lstg.LoadCompressedTextFile(path)
: loads a zlib-compressed file, returns decompressed data
Bug Fixes
- Fixed stopwatch timers
- Fixed curved lasers
- Fixed multiply pixel blending
- Fixed shader textures
- Fixed ARGB colors for real this time
- Fixed model texture filtering