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main.py
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main.py
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import random
from kivy import platform
from kivy.config import Config
from kivy.core.audio import SoundLoader
from kivy.lang import Builder
from kivy.uix.relativelayout import RelativeLayout
Config.set('graphics', 'width', '900')
Config.set('graphics', 'height', '400')
from kivy.core.window import Window
from kivy.app import App
from kivy.graphics.context_instructions import Color
from kivy.graphics.vertex_instructions import Line, Quad, Triangle
from kivy.properties import NumericProperty, Clock, ObjectProperty, StringProperty
from kivy.uix.widget import Widget
Builder.load_file("menu.kv")
class MainWidget(RelativeLayout):
from transforms import transform, transform_2D, transform_perspective
from user_actions import on_keyboard_up, on_keyboard_down, keyboard_closed, on_touch_up, on_touch_down
menu_widget = ObjectProperty()
perspective_point_x = NumericProperty(0)
perspective_point_y = NumericProperty(0)
V_NB_LINES = 8
V_LINES_SPACING = .4 # percentage in screen width
vertical_lines = []
H_NB_LINES = 8
H_LINES_SPACING = .15 # percentage in screen width
horizontal_lines = []
SPEED = .8
current_offset_y = 0
current_y_loop = 0
SPEED_X = 3.5
current_speed_x = 0
current_offset_x = 0
NB_TILES = 16
tiles = []
tiles_coordinates = []
SHIP_WIDTH = .1
SHIP_HEIGHT = 0.035
SHIP_BASE_Y = 0.04
ship = None
ship_coordinates = [(0, 0), (0, 0), (0, 0)]
state_game_over = False
state_game_has_started = False
menu_title = StringProperty("G A L A X Y")
menu_button_title = StringProperty("START")
score_txt = StringProperty()
sound_begin = None
sound_galaxy = None
sound_gameover_impact = None
sound_gameover_voice = None
sound_music1 = None
sound_restart = None
def __init__(self, **kwargs):
super(MainWidget, self).__init__(**kwargs)
# print("INIT W:" + str(self.width) + " H:" + str(self.height))
self.init_audio()
self.init_vertical_lines()
self.init_horizontal_lines()
self.init_tiles()
self.init_ship()
self.reset_game()
if self.is_desktop():
self._keyboard = Window.request_keyboard(self.keyboard_closed, self)
self._keyboard.bind(on_key_down=self.on_keyboard_down)
self._keyboard.bind(on_key_up=self.on_keyboard_up)
Clock.schedule_interval(self.update, 1.0 / 60.0)
self.sound_galaxy.play()
def init_audio(self):
self.sound_begin = SoundLoader.load('audio/begin.wav')
self.sound_galaxy = SoundLoader.load('audio/galaxy.wav')
self.sound_gameover_impact = SoundLoader.load('audio/gameover_impact.wav')
self.sound_gameover_voice = SoundLoader.load('audio/gameover_voice.wav')
self.sound_music1 = SoundLoader.load('audio/music1.wav')
self.sound_restart = SoundLoader.load('audio/restart.wav')
self.sound_music1.volume = 1
self.sound_begin.volume = .75
self.sound_galaxy.volume = .75
self.sound_gameover_voice.volume = .75
self.sound_restart.volume = .75
self.sound_gameover_impact.volume = .8
def reset_game(self):
self.current_offset_y = 0
self.current_y_loop = 0
self.current_speed_x = 0
self.current_offset_x = 0
self.tiles_coordinates = []
self.score_txt = "SCORE: " + str(self.current_y_loop)
self.pre_fill_tiles_coordinates()
self.generate_tiles_coordinates()
self.state_game_over = False
def is_desktop(self):
if platform in ('linux', 'windows', 'macosx'):
return True
return False
def init_ship(self):
with self.canvas:
Color(0, 0, 0)
self.ship = Triangle()
def update_ship(self):
center_x = self.width / 2
base_y = self.SHIP_BASE_Y * self.height
half_width = self.SHIP_WIDTH * self.width / 2
ship_height = self.SHIP_HEIGHT * self.height
# ... self.transform
# 2
# 1 3
self.ship_coordinates[0] = (center_x-half_width, base_y)
self.ship_coordinates[1] = (center_x, base_y+ship_height)
self.ship_coordinates[2] = (center_x + half_width, base_y)
x1, y1 = self.transform(*self.ship_coordinates[0])
x2, y2 = self.transform(*self.ship_coordinates[1])
x3, y3 = self.transform(*self.ship_coordinates[2])
self.ship.points = [x1, y1, x2, y2, x3, y3]
def check_ship_collisions(self):
for i in range(0, len(self.tiles_coordinates)):
ti_x, ti_y = self.tiles_coordinates[i]
if ti_y > self.current_y_loop + 1:
return False
if self.check_ship_collision_with_tile(ti_x, ti_y):
return True
return False
def check_ship_collision_with_tile(self, ti_x, ti_y):
xmin, ymin = self.get_tile_coordinates(ti_x, ti_y)
xmax, ymax = self.get_tile_coordinates(ti_x+1, ti_y+1)
for i in range(0, 3):
px, py = self.ship_coordinates[i]
if xmin <= px <= xmax and ymin <= py <= ymax:
return True
return False
def init_tiles(self):
with self.canvas:
Color(1, 1, 1)
for i in range(0, self.NB_TILES):
self.tiles.append(Quad())
def pre_fill_tiles_coordinates(self):
for i in range(0, 10):
self.tiles_coordinates.append((0, i))
def generate_tiles_coordinates(self):
last_x = 0
last_y = 0
# supprimer les coordonnées sorties de l'écran
# ti_y < self.current_y_loop
for i in range(len(self.tiles_coordinates)-1, -1, -1):
if self.tiles_coordinates[i][1] < self.current_y_loop:
del self.tiles_coordinates[i]
if len(self.tiles_coordinates) > 0:
last_coordinate = self.tiles_coordinates[-1]
last_x = last_coordinate[0]
last_y = last_coordinate[1]+1
for i in range(len(self.tiles_coordinates), self.NB_TILES):
r = random.randint(0, 2)
# 0 -> en avant
# 1 -> droite
# 2 -> gauche
start_index = -int(self.V_NB_LINES / 2) + 1
end_index = start_index + self.V_NB_LINES - 1
if last_x <= start_index:
r = 1
if last_x >= end_index:
r = 2
self.tiles_coordinates.append((last_x, last_y))
if r == 1:
last_x += 1
self.tiles_coordinates.append((last_x, last_y))
last_y += 1
self.tiles_coordinates.append((last_x, last_y))
elif r == 2:
last_x -= 1
self.tiles_coordinates.append((last_x, last_y))
last_y += 1
self.tiles_coordinates.append((last_x, last_y))
last_y += 1
def init_vertical_lines(self):
with self.canvas:
Color(1, 1, 1)
# self.line = Line(points=[100, 0, 100, 100])
# V_NB_LINES = 7
# V_LINES_SPACING
for i in range(0, self.V_NB_LINES):
self.vertical_lines.append(Line())
def get_line_x_from_index(self, index):
central_line_x = self.perspective_point_x
spacing = self.V_LINES_SPACING * self.width
offset = index-0.5
line_x = central_line_x + offset*spacing + self.current_offset_x
return line_x
def get_line_y_from_index(self, index):
spacing_y = self.H_LINES_SPACING * self.height
line_y = index * spacing_y - self.current_offset_y
return line_y
def get_tile_coordinates(self, ti_x, ti_y):
ti_y = ti_y - self.current_y_loop
x = self.get_line_x_from_index(ti_x)
y = self.get_line_y_from_index(ti_y)
return x, y
def update_tiles(self):
for i in range(0, self.NB_TILES):
tile = self.tiles[i]
tile_coordinates = self.tiles_coordinates[i]
xmin, ymin = self.get_tile_coordinates(tile_coordinates[0], tile_coordinates[1])
xmax, ymax = self.get_tile_coordinates(tile_coordinates[0]+1, tile_coordinates[1]+1)
# 2 3
#
# 1 4
x1, y1 = self.transform(xmin, ymin)
x2, y2 = self.transform(xmin, ymax)
x3, y3 = self.transform(xmax, ymax)
x4, y4 = self.transform(xmax, ymin)
tile.points = [x1, y1, x2, y2, x3, y3, x4, y4]
def update_vertical_lines(self):
# -1 0 1 2
start_index = -int(self.V_NB_LINES/2)+1
for i in range(start_index, start_index+self.V_NB_LINES):
line_x = self.get_line_x_from_index(i)
x1, y1 = self.transform(line_x, 0)
x2, y2 = self.transform(line_x, self.height)
self.vertical_lines[i].points = [x1, y1, x2, y2]
def init_horizontal_lines(self):
with self.canvas:
Color(1, 1, 1)
for i in range(0, self.H_NB_LINES):
self.horizontal_lines.append(Line())
def update_horizontal_lines(self):
start_index = -int(self.V_NB_LINES/2)+1
end_index = start_index + self.V_NB_LINES -1
xmin = self.get_line_x_from_index(start_index)
xmax = self.get_line_x_from_index(end_index)
for i in range(0, self.H_NB_LINES):
line_y = self.get_line_y_from_index(i)
x1, y1 = self.transform(xmin, line_y)
x2, y2 = self.transform(xmax, line_y)
self.horizontal_lines[i].points = [x1, y1, x2, y2]
def update(self, dt):
#print("dt : " + str(dt*60))
time_factor = dt*90
self.update_vertical_lines()
self.update_horizontal_lines()
self.update_tiles()
self.update_ship()
if not self.state_game_over and self.state_game_has_started:
speed_y = self.SPEED * self.height / 100
self.current_offset_y += speed_y * time_factor
spacing_y = self.H_LINES_SPACING * self.height
while self.current_offset_y >= spacing_y:
self.current_offset_y -= spacing_y
self.current_y_loop += 1
self.score_txt = "SCORE: " + str(self.current_y_loop)
self.generate_tiles_coordinates()
speed_x = self.current_speed_x * self.width / 100
self.current_offset_x += speed_x * time_factor
if not self.check_ship_collisions() and not self.state_game_over:
self.state_game_over = True
self.menu_title = "G A M E O V E R"
self.menu_button_title = "RESTART"
self.menu_widget.opacity = 1
self.sound_music1.stop()
self.sound_gameover_impact.play()
Clock.schedule_once(self.play_voice_game_over, 3)
print("GAME OVER")
def play_voice_game_over(self, dt):
if self.state_game_over:
self.sound_gameover_voice.play()
def on_menu_button_pressed(self):
print("BOUTON")
if self.state_game_over:
self.sound_restart.play()
else:
self.sound_begin.play()
self.sound_music1.play()
self.reset_game()
self.state_game_has_started = True
self.menu_widget.opacity = 0
class GalaxyApp(App):
pass
GalaxyApp().run()